Commit Graph

12 Commits

Author SHA1 Message Date
Shyotl
bdeead6f8e Updated LLView:
-Removed a few extra unneeded virtuals
 -Pulled tabgroups out of llpanel and into LLView
 -removeChild doesn't support delete. Delete manually.
 -addChildAtEnd renamed to addChildInBack
 -getScreenRect renamed to calcScreenRect
 -added calcScreenBoundingRect and calcBoundingRect(which updateBoundingRect calls
 -General cleanup. Someone at LL figured out that dynamic_cast actually exists.
Fixed PieMenu not reliably centering on cursor.
Fixed context menu crash in line and text editors.
Classes with LLEditMenuHandler as a base do not need to set gEditMenuHandler to NULL, since LLEditMenuHandler's dtor does that already!
2012-02-21 21:59:22 -06:00
Shyotl
54bfdb7704 Stippling removed. Emulated with a texture and some texcoord manipluation. (looks identical, and works with and without shaders) 2012-01-06 00:53:18 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
83e8a9076b Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
07c892480a Vectorized llvolumeface while maintining strided vertexbuffers. 2011-07-22 04:29:19 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Siana Gearz
d97f87b05f Grid currency, partial 2011-02-11 22:37:52 +01:00
phr0z3nt04st
d3e051ed58 Fixes and Temporary Uploads, plus temp on bulk upload too.... 2010-07-02 18:57:52 -05:00
Hazim Gazov
8df2389509 hopefully this fixes everything 2010-05-03 16:32:04 -03:00
Hazim Gazov
a581fade7b Revert "loading and saving invcache done, some extra bullcrap also for inv"
This reverts commit ff1b34f739.
2010-05-03 16:15:44 -03:00
Hazim Gazov
ff1b34f739 loading and saving invcache done, some extra bullcrap also for inv 2010-05-03 14:26:27 -03:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00