loading and saving invcache done, some extra bullcrap also for inv
This commit is contained in:
@@ -83,6 +83,17 @@ LLFloaterImagePreview::LLFloaterImagePreview(const std::string& filename) :
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loadImage(mFilenameAndPath);
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}
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// <edit>
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LLFloaterImagePreview::LLFloaterImagePreview(const std::string& filename, void* item) :
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LLFloaterNameDesc(filename, item)
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{
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mLastMouseX = 0;
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mLastMouseY = 0;
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mImagep = NULL ;
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loadImage(mFilenameAndPath);
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}
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// </edit>
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//-----------------------------------------------------------------------------
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// postBuild()
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//-----------------------------------------------------------------------------
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@@ -107,6 +107,9 @@ class LLFloaterImagePreview : public LLFloaterNameDesc
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{
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public:
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LLFloaterImagePreview(const std::string& filename);
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// <edit>
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LLFloaterImagePreview(const std::string& filename, void* item);
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// </edit>
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virtual ~LLFloaterImagePreview();
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virtual BOOL postBuild();
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@@ -71,6 +71,9 @@ const S32 PREF_BUTTON_HEIGHT = 16;
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LLFloaterNameDesc::LLFloaterNameDesc(const std::string& filename )
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: LLFloater(std::string("Name/Description Floater"))
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{
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// <edit>
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mItem = NULL;
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// </edit>
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mFilenameAndPath = filename;
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mFilename = gDirUtilp->getBaseFileName(filename, false);
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// SL-5521 Maintain capitalization of filename when making the inventory item. JC
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@@ -78,6 +81,19 @@ LLFloaterNameDesc::LLFloaterNameDesc(const std::string& filename )
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mIsAudio = FALSE;
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}
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// <edit>
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LLFloaterNameDesc::LLFloaterNameDesc(const std::string& filename, void* item )
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: LLFloater(std::string("Name/Description Floater"))
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{
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mItem = item;
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mFilenameAndPath = filename;
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mFilename = gDirUtilp->getBaseFileName(filename, false);
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// SL-5521 Maintain capitalization of filename when making the inventory item. JC
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//LLStringUtil::toLower(mFilename);
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mIsAudio = FALSE;
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}
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// </edit>
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//-----------------------------------------------------------------------------
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// postBuild()
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//-----------------------------------------------------------------------------
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@@ -45,6 +45,9 @@ class LLFloaterNameDesc : public LLFloater
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{
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public:
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LLFloaterNameDesc(const std::string& filename);
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// <edit>
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LLFloaterNameDesc(const std::string& filename, void* item);
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// </edit>
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virtual ~LLFloaterNameDesc();
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virtual BOOL postBuild();
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@@ -57,6 +60,10 @@ protected:
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std::string mFilenameAndPath;
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std::string mFilename;
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// <edit>
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void* mItem;
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// </edit>
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static void onBtnOK(void*);
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static void onBtnCancel(void*);
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@@ -923,24 +923,6 @@ void LLItemBridge::performAction(LLFolderView* folder, LLInventoryModel* model,
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{
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restoreItem();
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}
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else if("open hex" == action)
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{
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LLInventoryItem* item = model->getItem(mUUID);
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if(!item) return;
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#if OPENSIM_RULES!=1
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if(item->getCreatorUUID() != gAgentID) return;
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#endif /* OPENSIM_RULES!=1 */
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DOFloaterHex::show(mUUID);
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}
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else if("open text" == action)
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{
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LLInventoryItem* item = model->getItem(mUUID);
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if(!item) return;
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#if OPENSIM_RULES!=1
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if(item->getCreatorUUID() != gAgentID) return;
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#endif /* OPENSIM_RULES!=1 */
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HGFloaterTextEditor::show(mUUID);
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}
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else if ("copy_uuid" == action)
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{
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// Single item only
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@@ -970,6 +952,100 @@ void LLItemBridge::performAction(LLFolderView* folder, LLInventoryModel* model,
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folder_view_itemp->getListener()->pasteFromClipboard();
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return;
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}
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// <edit>
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else if("open hex" == action)
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{
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LLInventoryItem* item = model->getItem(mUUID);
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if(!item) return;
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DOFloaterHex::show(mUUID);
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}
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else if("open text" == action)
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{
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LLInventoryItem* item = model->getItem(mUUID);
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if(!item) return;
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HGFloaterTextEditor::show(mUUID);
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}
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else if ("rez" == action)
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{
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LLInventoryItem* item = model->getItem(mUUID);
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if(!item) return;
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LLViewerRegion* regionp = gAgent.getRegion();
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if (!regionp)
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{
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llwarns << "Couldn't find region to rez object" << llendl;
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return;
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}
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//llinfos << "Rezzing object" << llendl;
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make_ui_sound("UISndObjectRezIn");
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if (regionp
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&& (regionp->getRegionFlags() & REGION_FLAGS_SANDBOX))
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{
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LLFirstUse::useSandbox();
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}
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BOOL remove_from_inventory = !item->getPermissions().allowCopyBy(gAgent.getID());
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LLVector3 rezpos = gAgent.getPositionAgent() + (gAgent.getAtAxis() * 5.0f);
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LLMessageSystem* msg = gMessageSystem;
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msg->newMessageFast(_PREHASH_RezObject);
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msg->nextBlockFast(_PREHASH_AgentData);
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msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
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msg->nextBlock("RezData");
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// if it's being rezzed from task inventory, we need to enable
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// saving it back into the task inventory.
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// *FIX: We can probably compress this to a single byte, since I
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// think folderid == mSourceID. This will be a later
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// optimization.
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msg->addUUIDFast(_PREHASH_FromTaskID, LLUUID::null);
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msg->addU8Fast(_PREHASH_BypassRaycast, (U8)TRUE);
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msg->addVector3Fast(_PREHASH_RayStart, rezpos);
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msg->addVector3Fast(_PREHASH_RayEnd, rezpos);
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msg->addUUIDFast(_PREHASH_RayTargetID, LLUUID::null);
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msg->addBOOLFast(_PREHASH_RayEndIsIntersection, FALSE);
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msg->addBOOLFast(_PREHASH_RezSelected, true);
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msg->addBOOLFast(_PREHASH_RemoveItem, remove_from_inventory);
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// deal with permissions slam logic
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pack_permissions_slam(msg, item->getFlags(), item->getPermissions());
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LLUUID folder_id = item->getParentUUID();
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msg->nextBlockFast(_PREHASH_InventoryData);
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item->packMessage(msg);
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msg->sendReliable(regionp->getHost());
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}
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else if("reupload" == action)
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{
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LLInventoryItem* item = model->getItem(mUUID);
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if(!item) return;
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LLFilePicker& picker = LLFilePicker::instance();
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std::string filename;
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switch(item->getType())
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{
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case LLAssetType::AT_TEXTURE:
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if(!picker.getOpenFile(LLFilePicker::FFLOAD_IMAGE))
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return;
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filename = picker.getFirstFile();
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if(!filename.empty())
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{
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LLFloaterImagePreview* floaterp = new LLFloaterImagePreview(filename, item);
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LLUICtrlFactory::getInstance()->buildFloater(floaterp, "floater_image_preview.xml");
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}
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break;
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default:
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break;
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}
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}
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// </edit>
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}
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void LLItemBridge::selectItem()
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@@ -56,6 +56,10 @@
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name="Empty Trash" width="128">
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<on_click filter="" function="Inventory.EmptyTrash" userdata="" />
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</menu_item_call>
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<menu_item_call bottom_delta="-18" height="18" label="Load InvCache..." left="0" mouse_opaque="true"
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name="Load InvCache..." width="128">
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<on_click filter="" function="Inventory.LoadInvCache" userdata="" />
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</menu_item_call>
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</menu>
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<menu bottom_delta="80" drop_shadow="true" height="121"
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label="Create" left="0" mouse_opaque="false" name="Create" opaque="true"
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@@ -157,6 +157,23 @@
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mouse_opaque="true" name="Copy Asset UUID" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="copy_uuid" />
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</menu_item_call>
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<menu_item_call bottom_delta="-18" height="18" label="Reupload..." left="0" mouse_opaque="true"
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name="Reupload..." width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="reupload" />
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</menu_item_call>
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<menu_item_call bottom_delta="-18" height="18" label="Acquire Asset ID" left="0" mouse_opaque="true"
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name="Acquire Asset ID" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="acquire_asset_id" />
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</menu_item_call>
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<menu_item_call bottom_delta="-18" height="18" label="Save As..." left="0" mouse_opaque="true"
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name="Save As..." width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="save_as" />
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</menu_item_call>
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<menu_item_call bottom_delta="-18" height="18" label="Save InvCache..." left="0" mouse_opaque="true"
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name="Save InvCache..." width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="save_invcache" />
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</menu_item_call>
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<menu_item_separator
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<menu_item_separator name="Copy Separator" />
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<menu_item_call bottom_delta="-18" height="18" label="Copy" left="0" mouse_opaque="true"
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name="Copy" width="128">
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