Commit Graph

7 Commits

Author SHA1 Message Date
Aleric Inglewood
15b6593143 Large snapshot update (part 2) 2012-12-14 02:31:08 +01:00
Aleric Inglewood
d8bc84adb1 Snapshot fixes and improvements.
* Allow to pass -1 to LLImageBase::reallocateData too (default parameter),
  causing it to allocate what is necessary for the size set (same
  behavior as allocateData).
* Speed up LLImageRaw::scale with factor 2 or 3 by copying the data less
  often and calling LLImageBase::reallocateData instead of destroying
  and recreating always.
* Fix gl_rect_2d to not decrement top and right with one pixel.
* Remove the vague "Constrain Proportions" checkbox and replace it with
  a new combo box and spinner to explicitly set the target aspect ratio,
  allowing to set it also to something different than either the window
  aspect ratio (ie, 1.6) or the target image dimension (1.0 for textures)
  which was totally lacking when, for example, uploading a profile image
  (which needs to be 4:3). This also allows to show snapshots on prims
  of arbitrary aspects.
2012-12-04 00:45:01 +01:00
Shyotl
417f5084b4 Added LLNotificationsUtil and switched LLNotifications::instance().add to LLNotificationsUtil::add in a bazillion places. 2011-09-03 19:30:42 -05:00
Shyotl
baddb47c44 LLWindow V3 partial merge. Includes Most everything sans new LLMouseHandler which requires some messy changes in llviewerwindow that are best left for a dedicated commit. Also, some translation fluff was skipped for now. 2011-08-29 03:44:17 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Beeks
810fff09d6 -Sanity checks from snowglobe. ...
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?

Via Shyotl

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-10-01 22:51:50 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00