Add debug setting LiruFlyAfterTeleports
Add Always fly after Teleports to General tab of System preferences.
(Also, fixed tabs where spaces should be in settings.xml)
-Color Fixies-
Fixed Gemini skin not looking as it originally did.
We now use DefaultListText to color all otherwise uncolored text in scroll list cells.
All of our dark skins have been updated to use white here, as dark skins are intended to have white text...
This includes the Dark we ship with.
LLFloaterActiveSpeakers no longer uses hard coded font colors, it uses SpeakersInactive, DefaultListText, and SpeakersGhost.
LLFloaterAvatarList no longer uses hard coded font colors, it uses DefaultListText, RadarTextChatRange, RadarTextShoutRange, and RadarTextDrawDist, in place of previously hard coded font colors
Since the tooltip defines color meaning, these new colors should only be skinned to change shade.
DefaultListText defaults to black; SpeaksInactive, gray(grey4); SpeakersGhost, Red; RadarTextChatRange, Red; RadarTextShoutRange, Yellow(yellow1); RadarTextDrawDist, Green(green2).
-Translation update and fixies-
Partial credit to viewer-development, thanks for hanging onto old strings! Also, updated to look more like v-d in translated areas.
Punctuation strings can be used quite a lot. Brought them all in, just in case.
AscentPrefs*:
Drag and Drop points now use CurrentlySetTo, CurrentlyNotSet, AnItemNotOnThisAccount, and NotLoggedIn. (applies, as well, to FloaterAO)
Power User message is now built from PowerUser1, PowerUser2, Unlocked:, PowerUser3, RightClick, PowerUser4 and PowerUser5; this should give translators enough space to explain any tough to translate, and make the message easier to alter in the future, if necessary.
LLCompileQueue:
Now uses translation strings from upstream
Starting, Done, Resetting, Running, and NotRunning in its xml.
CompileQueueTitle, CompileQueueStart, CompileQueueDownloadedCompiling, CompileQueueScriptNotFound, CompileQueueProblemDownloading, CompileQueueInsufficientPermDownload, CompileQueueInsufficientPermFor, CompileQueueUnknownFailure, ResetQueueTitle, ResetQueueStart, NotRunQueueTitle, and NotRunQueueStart from strings.
LLFloaterAvatarList(floater_radar) now uses has_entered, has_left, the_sim, draw_distance, shout_range, and chat_range in its xml for translatable alerts.
LLFloaterLand(floater_about_land) now uses minutes, 1_minute, 1_second, seconds, and remaining from its xml.
LLFloaterLand, LLFolderView, LLPanelDirBrowser now make use of InventoryNoMatchingItems, NoneFound, and Searching in their searches.
LLFolderView was brought closer to v-d in translation.
LLGroupNotify now uses GroupNotifyGroupNotice, GroupNotifySentBy, GroupNotifyAttached, next (also now used by LLNotify), ok, GroupNotifyGroupNotices, GroupNotifyViewPastNotices, GroupNotifyOpenAttachment, and GroupNotifySaveAttachment.
LLInventoryFilter synced with V-D for translation:
Now uses Animations, Calling Cards, Clothing, Gestures, Landmarks, Notecards, Objects, Scripts, Sounds, Textures, Snapshots, No Filters, Since Logoff, and Worn.
LLManipRotate now uses Direction_Forward, Direction_Left, Direction_Right, Direction_Back, Direction_North, Direction_South, Direction_West, Direction_East, Direction_Up, and Direction_Down, like upstream v-d.
LLPanelAvatar(panel_avatar) now uses None string in its xml for when there are no groups, also removed cruft. Though the None has not been showing up for quite some time, anyway...
LLPanelObjectInventory now uses Buy, LoadingContents and NoContents,
however the last two strings did not seem to show up anyway...
thanks to Latif Khalifa, Jean Horten, theGenius Indigo and Cubbi Bearcat for confirming this happens across many different versions and on both Windows and linux(32 and 64).
LLPreviewScript now uses CompileSuccessful, SaveComplete, ObjectOutOfRange, and CompileSuccessfulSaving.
LLScrollingPanelParam now translates Less and More.
Avatar Shape Information strings now used for customize appearance panels.
LLTextureCtrl now uses multiple_textures.
LLToolpie has been updated to use v-d include order and now uses UnmuteAvatar, MuteAvatar, UnmuteObject, and MuteObject2 strings.
LLVOAvatarSelf now uses BodyParts* strings for translation of toolpie entries pertaining to bodyparts.
LLViewerMenuFile now uses UnknownFileExtension, and UploadingCosts.
LLViewerMessage now uses Cancel(also used by LLViewerDisplay), AcquiredItems, Saved_message, IM_autoresponse_sent_item, IM_autoresponded_to, IM_announce_incoming, InvOfferDecline, InvOfferGaveYou, InvOfferOwnedByUnknownUser, InvOfferAnObjectNamed, InvOfferOwnedBy, InvOfferOwnedByUnknownGroup, and InvOfferOwnedByGroup.
-AvatarRadar Update-
AvatarRadar enhanced with code from both Cool VL Viewer and some avian corpse.
e_radar_alert_type has been reworked to allow bitwise usage in the future.
Cool stuff:
gSavedSettings for radar are now CachedControls,
entering boolean is now checked before going into the switchcase,
Style changes, yay C++ style.
Avian Flu:
Distance for shout range corrected to be 96.
handleKeyHere: If the user hits enter with an avatar on the radar selected, focus camera on selected avatar; ctrl-enter, teleport to selected avatar.
Otherwise:
Tiny spelling fixies, and a suggestive comment.
Pulled LLDropTarget into its own files and brought in the callback version so we can use either, whereever we need them, without rewriting them.
This makes code for drag and drop items into boxes easier.
--------Auto-Response--------
Added item box to Adv. Chat, finally you can send autoresponse with item!
Taught to LLViewerMessage to understand this.
------------Build------------
Added in comment labels for more sections of system preferences.
Everything new in the System->Build tab will reset on cancel, except the item, I see no reason to reset an item.
Added in BuildPrefs, and settings like them.
Taught LLToolPlacer how to give creations material type, and size, and ask importtracker to do the rest.
LLViewerObjectList now pings importtracker whenever it notices newly created objects that are ours entirely, so we can exact our will upon them.
Cleaned up most of importtracker code so we can use only the parts we need, and do it well.
Added ObjectPhysicsProperties to message.xml
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings
-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
Via Shyotl
Signed-off-by: Beeks <HgDelirium@gmail.com>
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings
-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
Got "Announce incoming IMs" working.
Group name can now be shown in the local chat notifications for IMs.
"IM Received" changes to "New IM" for length.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Fix for the client definitions - Emerald's color is corrected, Emergence now reports properly.
Fixed the error "Client crashes if preferences is opened on login screen"
Signed-off-by: Beeks <HgDelirium@gmail.com>
Added Windlight Water options to it.
Known issue where it starts in collapsed mode when it should be expanded, or visa versa.
While working on the overlay bar, the IM counter got mixed in a bit so that may start working soon.
Rolled back some changes made in an attempt to clean up the vertical IM tabs.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Client Tags are corrected, it was using the wrong value after being set.
Show LookAt now has a checkbox option in the Security tab for people who don't want to use the Advanced menu.
Logout/Teleport screen options are now controlled.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Fixes for Linux issues, fixes for menu issues, fixes for content issues, fixes for texture display issues. I think that's everything.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Aside from that, getting ready to actually activate another vanity feature. Probably see it in a couple hours.
Signed-off-by: Beeks <HgDelirium@gmail.com>