'Save scripts in inventory as Mono scripts instead of LSL2' checkbox was not functioning. For whatever reason it was not implemented in the actual panel, and referenced the incorrect setting. The proper setting will be 'SaveInventoryScriptsAsMono' not 'SaveScriptsAsMono'
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@@ -9882,17 +9882,6 @@ Found in Advanced->Rendering->Info Displays</string>
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<integer>0</integer>
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</array>
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</map>
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<key>SaveScriptsAsMono</key>
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<map>
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<key>Comment</key>
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<string>When set to TRUE, save scripts in inventory as Mono scripts instead of LSL2</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>PreviewSoundRect</key>
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<map>
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<key>Comment</key>
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@@ -268,7 +268,7 @@ void LLPrefsAscentSys::refreshValues()
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mResetCameraAfterTP = gSavedSettings.getBOOL("OptionRotateCamAfterLocalTP");
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mOffsetTPByUserHeight = gSavedSettings.getBOOL("OptionOffsetTPByAgentHeight");
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mPreviewAnimInWorld = gSavedSettings.getBOOL("PreviewAnimInWorld");
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// mSaveScriptsAsMono = gSavedSettings.getBOOL("SaveScriptsAsMono");
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mSaveScriptsAsMono = gSavedSettings.getBOOL("SaveInventoryScriptsAsMono");
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mAlwaysRezInGroup = gSavedSettings.getBOOL("AscentAlwaysRezInGroup");
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mBuildAlwaysEnabled = gSavedSettings.getBOOL("AscentBuildAlwaysEnabled");
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mAlwaysShowFly = gSavedSettings.getBOOL("AscentFlyAlwaysEnabled");
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@@ -417,7 +417,7 @@ void LLPrefsAscentSys::cancel()
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gSavedSettings.setBOOL("OptionRotateCamAfterLocalTP", mResetCameraAfterTP);
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gSavedSettings.setBOOL("OptionOffsetTPByAgentHeight", mOffsetTPByUserHeight);
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gSavedSettings.setBOOL("PreviewAnimInWorld", mPreviewAnimInWorld);
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// gSavedSettings.setBOOL("SaveScriptsAsMono", mSaveScriptsAsMono);
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gSavedSettings.setBOOL("SaveInventoryScriptsAsMono", mSaveScriptsAsMono);
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gSavedSettings.setBOOL("AscentAlwaysRezInGroup", mAlwaysRezInGroup);
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gSavedSettings.setBOOL("AscentBuildAlwaysEnabled", mBuildAlwaysEnabled);
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gSavedSettings.setBOOL("AscentFlyAlwaysEnabled", mAlwaysShowFly);
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@@ -59,7 +59,7 @@ protected:
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BOOL mResetCameraAfterTP;
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BOOL mOffsetTPByUserHeight;
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BOOL mPreviewAnimInWorld;
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// BOOL mSaveScriptsAsMono;
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BOOL mSaveScriptsAsMono;
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BOOL mAlwaysRezInGroup;
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BOOL mBuildAlwaysEnabled;
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BOOL mAlwaysShowFly;
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@@ -11,7 +11,7 @@
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label="Offset TP target by half agent height" tool_tip="Tries to aim the TP so that your feet land at the point you're aiming for." name="offset_teleport_check"/>
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<check_box left="10" bottom_delta="-20" control_name="PreviewAnimInWorld" follows="top" initial_value="false"
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label="Preview animations on the avatar instead on a dummy before uploading" tool_tip="The Animation upload window will play animations on your avatar when previewing them." name="preview_anim_in_world_check"/>
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<check_box bottom_delta="-20" control_name="SaveScriptsAsMono" follows="left|top" initial_value="true"
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<check_box bottom_delta="-20" control_name="SaveInventoryScriptsAsMono" follows="left|top" initial_value="true"
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label="Save scripts in inventory as Mono scripts instead of LSL2" tool_tip="Scripts will automatically be compiled in Mono when saving - Usually only possible when placed in an object." name="save_scripts_as_mono_check"/>
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<check_box bottom_delta="-20" control_name="AscentAlwaysRezInGroup" follows="left|top" initial_value="true"
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label="Always rez objects as land group when available" tool_tip="Rez objects with the same group that the object is being rezzed on has, regardless of your active tag." name="always_rez_in_group_check"/>
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@@ -30,7 +30,7 @@
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tool_tip="L'animation est jouée avec votre avatar avant d'être téléchargée."
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mouse_opaque="true" name="preview_anim_in_world_check" radio_style="false"
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width="400" />
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<check_box bottom_delta="-20" control_name="SaveScriptsAsMono" enabled="false"
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<check_box bottom_delta="-20" control_name="SaveInventoryScriptsAsMono" enabled="false"
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follows="left|top" font="SansSerifSmall" height="16" initial_value="true"
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label="Enregistrer les scripts systématiquement en Mono" left="10"
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tool_tip="Compile les scripts en Mono quand cela est possible."
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