Commit Graph

12 Commits

Author SHA1 Message Date
Aleric Inglewood
425e1581ae Port to boost::signals2 2011-06-09 15:25:03 +02:00
Shyotl
71eec1caed Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred. 2011-05-28 01:46:11 -05:00
Shyotl
a4b7bbd031 More should-be-safe changes. Prep for pipeline work. 2011-05-18 16:04:46 -05:00
Shyotl
dbd26ddee1 Minor tweaks of little consequence. Nullcheck, overrun paranoia. 2011-04-15 02:42:30 -05:00
Shyotl
4d4c49cd24 Merge branch 'master' into V2TextureSystem
Conflicts:
	indra/newview/llviewerimage.cpp
	indra/newview/pipeline.h
2011-04-12 22:29:49 -05:00
Siana Gearz
0d3c91269b Various fixes, mostly through Henri 2011-04-08 17:51:45 +02:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
996aaf6345 V2 spatial partition, and all the pipeline changes that go with it.
Note: Deferred mode is not finished, and thus broken. Don't use!
2011-03-10 23:05:04 -06:00
Shyotl
694f95269e Added LLFace::canRenderAsMask()
Added LLVOVolume::isVisible()
Avatar VBO now uses stream type under all scenarios. Todo: Perf test.
Added other misc render-related tweaks that looked safe.
2011-03-02 20:32:10 -06:00
Siana Gearz
5fd5049e9b Henri's HTTP pipeline, with SG twist 2010-12-30 21:17:51 +01:00
Beeks
24f3101629 Tagteam Texture Editor Commit Night!
Update 1: Align Planar Textures.
Update 2: Copy/Paste buttons for texture params now work.

Sorry about another two-in-one patch, but y'can't really change one without the other on this.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-15 20:38:33 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00