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6,919 Commits 20 Branches 51 Tags
aee659b518cd197a612328eb0df0120a6d04c853
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7 Commits

Author SHA1 Message Date
Shyotl
95f56f040a Do not discard transparent specular-mapped fragments. 2016-06-18 15:35:11 -05:00
Shyotl
3db9c6a9ff Try mask-based object shader configuration, instead of a bazillion hard-coded shader globals. Should be a bit more consistent. (non-deferred only, for now)
Also abuse discard in alpha shaders, instead of processing invisible fragments.
2014-05-14 03:30:02 -05:00
Shyotl
78e3d61b98 Remove ambient occlusion darkening from all deferred shaders except the one that actually calculates occlusion values.. (aka every shader except class2/softenLightF.glsl) 2013-11-28 21:07:25 -06:00
Shyotl
584e5176a4 Err closer to LL regarding shadows, however also fixed alpha face shadows to look like all other shadows. 2013-11-13 01:30:45 -06:00
Shyotl
32ecf444bd Attempt to resolve shader compilation errors on osx since it's particularly picky. 2013-11-11 17:48:54 -06:00
Shyotl
0d1c98b5f7 Fix shadow dithering. It's still pretty ugly tho, but looks okay if ssao is enabled. May add random kern in the future. 2013-11-08 02:03:21 -06:00
Shyotl
af8f8bb040 Mats. 2013-11-02 01:20:05 -05:00
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