Removes the "not sure why" block of code that sets the other_participant_id null if it's really from the user.
I have no idea why this ever was needed, it's a hack for certain, and only breaks things now.
Use the user-desired name with Resident stripped out, when on SecondLife grid.
When using legacy names without group titles, don't show the last name on a new line.
When using chat bubbles or typing bubbles, use the desired tag color.
Bypasses pointless call to LLSelectMgr::getInstance()->selectGetAllValidAndObjectsFound()
Cleans up RLVa patch to read more clearly (this change is better viewed without spaces)
Removes the unnecessary drop target and give item text in these cases.
On someone else's profile, you may drag and drop a replacement texture
On your profile, you have no reason to drag and drop an item, in fact this can cause bad inventory issues (yes, I've tested it)
(IE: "Aur'a Færs (inusaito.kanya)is typing..." instead of "Inusaito Kanya is typing...")
This adds consistency between chat and messages, and should Resident strip in most cases.
If AIPerService::add_queued_to fails because a new request is throttled,
then do not add the request to the end of the queue, nor remove it from
the queue: do nothing: it makes no sense to move the request to the back
because they all belong to the same service and all of them will be
either throttled or not.
Note: Still need to fix that in this case we should look in queues of
other services.
The old code could do up till four requests with only one approvement.
Now we just start to assemble the four types of requests until either we
can get approvement for one, or one of them gets too large. This way we
still request everything in the same order, and at LEAST as many per
call as before, assuming we get the approvement of course.
The result should actually be faster because now we will request up to 5
folders or items per capability, and not spread those 5 out over 2 to 4
capability requests.
Basic Summary:
Issue 743: [Chat UI] Option to italicize actions (/me) in chat
- Adds debug LiruItalicizeActions, and a checkbox to Adv. Chat->Chat UI preferences
Issue 737: [Frosting] Annoyance Removal (Red beacon after teleport using LM's)
- Adds debug ClearBeaconAfterTeleport, checkbox under System->General
Issue 639: [Frosting] The agent isn't identified properly in chat
- Oh what a silly issue this was, it's as though whoever wrote this didn't care.
Fixes issue where names in logs do not match names in chat due to display name system
Fixes the issue in which Unnamed objects got named by a hardcoded string under certain circumstances.
Issue 813: [Frosting] When only accepting from friends, do not display incoming chat notification for nonfriends
- Also broke the setting out, separating it from the voice calls friend only setting
- Adds InstantMessagesFriendsOnly debug setting and checkbox in Adv. Chat->Chat/IM
Issue 764: Copy SLURL from Map returns correct region but wrong coordinates.
Satisfied the longstanding issue of inflexible autoresponse options.
- Autoresponse now has its own tab in Adv. Chat preferences: Busy, Muted, nonfriends, and anyone (or just friends) can have separate responses, along with items of your choosing.
- Prevent doubling up with the first repeated autoresponse due to typing message and normal message.
Translator Summary:
Adv. Chat->Chat UI->"Italicize action messages (/me)"
System->General->"Clear red destination beacon after teleporting"
Drop Targets for floater_ao.xml, panel_avatar.xml, panel_group_notices.xml, and panel_preferences_ascent_system.xml
Adv. Chat->Chat/IM->"Only accept IMs from Friends"
Please clean up the Busy Mode Response elements from panel_preferences_im.xml
strings.xml now has "IM_autoresponse_minutes"
Adv. Chat (panel_preferences_ascent_chat.xml) now has a new panel "Autoresponse", please clean up the old Autoresponse elements from Chat/IM tab and translate this panel.
Developer Summary:
Adds EChatStyle to LLChat, used for identifying what style a piece of chat is.
Update settings_per_account.xml
- Reorganized the ascent specific section.
- Removes a few old and unused settings
Better organize settings_per_account_ascent.xml
- TODO: Actually get this include system working and remove the Ascent specific section in settings_per_account.xml
Modernize LLDropTarget and make it more flexible and stand alone
- The Text of drop targets is now a child of the target itself, meaning the necessity of having a static instance to the parent is eliminated
- Drop targets are now one element in UI XML.
- Drop targets now have fill_parent option which allows the target to spread over the parent, while the text, tool_tip, and border stays in place
- If Drop Targets have a control_name, it is from the per account settings group, since Items must be in the inventory of the account in question.
- All drop targets now use the common LLDropTarget class instead of their own.
- LLGroupDropTarget is now derived from LLDropTarget and has its own tag group_drop_target.
Cleaned up the focus functions we use to focus the input bar, setInputFocus exists for their purpose.
Updated our llim* code to line up better with upstream and conform to styling.
Polished LLTracker and LLFloaterWorldMap a bit
Cleaned/Updated up LLStyleMap a bit.
Optimized autoresponse code:
- wildcards are now replaced via boost::algorithm::replace_all
- Autoresponse and related chat enhancements are now performed inside their case, instead of by the large if block above.
The inventory bulk fetch is not thread-safe, so the it doesn't start
right away, causing the approvement not to be honored upon return from
post_approved (formerly post_nb).
This patch renames wantsMoreHTTPReqestsFor to approveHTTPRequestFor,
and has it return NULL or a AIPerService::Approvement object.
The latter is now passed to the CurlEasyHandle object instead of just a
boolean mQueueIfTooMuchBandwidthUsage, and then the Approvement is
honored by the state machine right after the request is actually added
to the command queue.
This should avoid a flood of inventory requests in the case
approveHTTPRequestFor is called multiple times before the main thread
adds the requests to the command queue. I don't think that actually ever
happens, but I added debug code (to find some problem) that is so damn
strictly checking everything that I need to be this precise in order to
do that testing.
I hadn't committed it at first since it gives more than just information about the selected attachment,
and there was no way to scroll to the selected attachment in the list and highlight it,
but sometimes the avatar's body is covered in attachments, so the entry in the avatar body menu alone isn't enough.
* Removed the 'RequestQueue' from other PerServiceRequestQueue occurances
in the code.
* Made wantsMoreHTTPRequestsFor and checkBandwidthUsage threadsafe (by
grouping the static variables of AIPerService into thread ThreadSafe
groups.