Commit Graph

21 Commits

Author SHA1 Message Date
Shyotl
fed6639e44 Renamed SHAlphaMaskMaxRMSE to SHAutoMaskMaxRMSE. Disabled alpha masking on attachments. 2013-04-15 18:16:12 -05:00
Shyotl
b16bb264cc Added an experimental new alphamask detection method(set SHUseRMSEAutoMask to TRUE to use. Adjust SHAlphaMaskMaxRMSE to tweak cutoff). Fixed per-frame sky updates hammering analyzeAlpha. 2013-04-06 02:04:46 -05:00
Latif Khalifa
ef6549ce32 Set default network buffer size to 6000ms for music streaming 2013-03-22 22:43:31 +01:00
Siana Gearz
c9ab38d449 Stream frequency change support and new anti-starvation strategy 2013-02-26 23:13:39 +01:00
Shyotl
be4229867a Occlusion-fudge was incorrectly defaulting to zero. 2012-12-08 16:56:06 -06:00
Shyotl
9aca1f41f3 Make occlusion boundingbox 'fudge' settings adjustable via SHOcclusionFudge saved setting. 2012-11-09 18:20:45 -06:00
Shyotl
e8ec81bf04 Experimentation with normalpacking and component precision. 2012-10-14 04:00:02 -05:00
Lirusaito
f3f8bee83b Remove old spam stuffs, Clean up new spam stuffs to compile, UI new spam stuffs. 2012-07-19 23:40:07 -04:00
Shyotl
5fcdbfdd9e FMODEx diagnostics.
SHFMODExStreamBufferSize added. Determines stream buffer size in ms. (stream restart required)
SHFMODExDecodeBufferSize added. Determines decode buffer size in ms. (stream restart required)
Streams will mute themselves if they are starving, until they are free of starvation for 5 full seconds.
Streams that fail to accumulate any buffer progress while starving for 10 full updates will be stopped.
Stream buffer progress(buffer percent) is llinfos spewed every update. (temporary)
Doubled default stream buffer size
Increased default decode buffer size to 1000ms (from 400)
Temporarily using FMOD::Memory_Initialize to display raw stream/decode buffer sizes via llinfos.
Added llwarns messages for SigmaTel hardware or bad audio acceleration configuration.
2012-07-18 21:05:24 -05:00
Shyotl
d10724ae6f Remove some dead savedsettings. 2012-02-10 11:20:28 -06:00
Shyotl
a3f7399d7d Added media ticker to Singularity menu. Will be greyed out for anything not FMOD based. Consider implementing in other sound libraries as a to-do. FMOD Ex also displays an oscillator (making fmod3 do this is too dirty, so that's not going to be backported). 2012-01-03 20:27:56 -06:00
Shyotl
b4dad425aa Fixed wind not mixing with other audio. Play no more than 30 world sounds at once (new sounds just muted until channels free up). Add fmod profiler support (SHEnableFMODExProfiler). Use FMOD_UNICODE on windows instead of loading files manually and sending raw data to fmod. Incl other misc cleanup. 2011-12-23 02:29:49 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
0fde15246b Moved some settings out of the main settings.xml and into settings_sh.xml where they belong. 2011-10-22 01:57:39 -05:00
TighMacFanatic
f83c10208e Spam settings UI page 2011-05-12 00:39:06 -04:00
Shyotl
e50aa5ab88 Disabled general spam blocking until exception is added for delayed instant messages. 2011-05-03 18:24:42 -05:00
Aleric Inglewood
26c40255aa Remove CR from configuration, source and xml files. 2011-05-01 22:16:05 +02:00
Shyotl
ab35a07f0e Added anti-spam features.
ScriptsCanShowUI:false disables LLMapDestination (from V2)
SH_SpamHandler, derived from Cryogenic's spam blocking:
 If flooded by an object, all objects of same owner get blocked.
 If flooded by an avatar, avatar will be blocked.
 Dialog flood prevention. (Objects only)
 Calling card flood prevention (Avatar only)
 Chat flood prevention. (Avatar and objects)
 IM/Inventory offer flood prevention (Avatar and objects)

See additions to settings_sh.xml for details on new settings pertaining to anti-spam.
2011-04-27 16:39:20 -05:00
Shyotl
f7a5394904 Super-sampling only to be done when taking a snapshot to disk in high-res mode. Clamping to 3x.
Removed 'SHHighResSnapshotForceTile' setting, as tiling is now the only way snapshots can be done.
2011-04-23 17:51:29 -05:00
siana
784ef47048 Tag, settings 2010-12-26 01:53:36 +01:00
Siana Gearz
d68736da39 Put in some changes along sg1.4 dev history. 2010-11-21 15:57:44 +01:00