Commit Graph

302 Commits

Author SHA1 Message Date
Inusaito Sayori
4ca6a5c52c Sync up most of the realistic mouselook code with alchemy.
This should fix the inverted mouselook when sitting problem
Think the bug was in llvoavatar, but keeping in sync is always good for the future overall.
2014-07-22 07:07:38 -04:00
Inusaito Sayori
5191baa659 Merge branch 'master' of https://bitbucket.org/Shyotl/singularityviewer-internal
Conflicts:
	indra/newview/llnetmap.cpp - Thankies Shyotl~
2014-07-21 23:31:59 -04:00
Inusaito Sayori
bc8947289b Sync
Includes:
MAINT-3541 (crash in std::vector >::reserve)
MAINT-3364 FIXED Call clearSelection() from root_folder
MAINT-3621 FIXED Set name to "Unnamed" if object's name consists of whitespaces.
MAINT-3412 add gpu_table line with distinct Intel Iris Pro OpenGL regex to match new MBP with forced Intel graphics
MAINT-3119 FIXED Return common chars for triggers that matches the prefix.
MAINT-3661 Fix for crash when uploading corrupt .dae file.
MAINT-3671 FIXED Rename title when new tab is added.
MAINT-3465 FIXED Add check mark to selected entry.
BUG-5537 FIX reverting breaking changes to pectorals and belly.
MAINT-535 FIXED The teleport SLAPP is changed to UNTRUSTED_THROTTLE. Confirmation dialog for teleporting via slapp is added.
2014-07-11 09:31:51 -04:00
Shyotl
4697216c5e Utilize vector_replace_with_last 2014-07-05 19:29:10 -05:00
Shyotl
061178ad82 Migrated gl matrix stack to LLMatrix4a 2014-06-22 03:34:51 -05:00
Inusaito Sayori
accfcbbf5c Restore the old behavior of not derendering muted people
This can be switched off with LiruLegacyDisplayMuteds in debug settings.
People have been annoyed that muted avatars disappear, and since we have the derender system anyway..

Also Sync llvoavatar.cpp with v-r a bit
(okay, fine, alot)
2014-06-09 10:10:03 -04:00
Inusaito Sayori
82044399e4 Brought in Realistic Mouselook option from Black Dragon
Look at the top area of Input & Camera preferences
Aside from tweaks to the code, all credit to Niran.
2014-05-15 21:01:11 -04:00
Inusaito Sayori
656eacbb09 Merge branch 'master' of git://github.com/Shyotl/SingularityViewer 2014-05-08 19:57:01 -04:00
Shyotl
7158a3c83d Fixed an annoying showstopper regarding rigged attachment vertex corruption. Rigged meshes have can have poor weighting, causing potential div-by-zero issues. 2014-05-08 15:11:12 -05:00
Lirusaito
51dc0550d5 Minimap mark colors touchup
Now shown in tag without tag color statuses needing to show.
2014-04-27 11:18:31 -04:00
Inusaito Sayori
3db489f4df Feature Request: When someone is marked on the minimap have that color persist on the radar and their tags
Jus' look at dat color~
2014-04-23 02:50:51 -04:00
Aleric Inglewood
b4848f308f Compile fix for Release 2014-04-04 15:19:39 +02:00
Aleric Inglewood
1c8876cead Synchronize looping animations that start at the same moment. 2014-04-04 15:19:28 +02:00
Aleric Inglewood
66aaa9cf80 Add LLMotionController* LLMotion::mMotionController
This is needed for synchronization: motions will have to start
(with a specific start time offset) from a point in the code where
only the motion object is available.

I added/used LLMotionController& in a previous commit, this was
now changed into a pointer. There is (obviously) not much reason
for that, but also no disadvantage: the diff relative to LLs code
doesn't get larger since the references where already added, too.

Conflicts:
	indra/llcharacter/llkeyframemotion.cpp
	indra/llcharacter/llkeyframemotion.h
2014-04-04 15:19:02 +02:00
Aleric Inglewood
94b42e7a9b Speed up of particular inefficient part related to motions.
For these standard motions, the viewer likes to very frequently
flood-call startMotion/stopMotion sometimes, which at the very
least needs a LLUUID lookup in a std::map. In particular, this
is done for two of them for every avatar in the sim every frame.
This code makes it possible to test if that makes sense by
merely doing a bit test.

Conflicts:
	indra/llcharacter/llkeyframemotion.h
2014-04-04 15:14:54 +02:00
Aleric Inglewood
61097dac72 Auto clean up motion cache.
Conflicts:
	indra/llcharacter/llkeyframemotion.cpp
	indra/llcharacter/llkeyframemotion.h
	indra/newview/llfloaterbvhpreview.cpp
2014-04-04 15:10:52 +02:00
Inusaito Sayori
de2ce83a8d Touchups to namesystem update 2014-03-25 19:39:02 -04:00
Inusaito Sayori
f37d83abe1 [Floater Flexibility] Part one: Refactor all floaters to work with the dictionary in one way or another. 2014-03-25 00:23:56 -04:00
Latif Khalifa
269deb56e6 Fitted mesh 2014-01-24 01:11:27 +01:00
Aleric Inglewood
ba9c5c366b Avoid duplicated entries in mAttachedObjectsVector
This fixes Top Crasher signatures 2 and 50.
http://crash.singularityviewer.org/crashes.php?signature_id=2
http://crash.singularityviewer.org/crashes.php?signature_id=50
2013-12-30 03:24:46 +01:00
Drake Arconis
924908f2ad Imported new revoke anim perms code and refactored related bits 2013-11-15 19:51:21 -05:00
Latif Khalifa
c629d2625c Fixed Mac build 2013-11-07 04:35:39 +01:00
Latif Khalifa
a7a2b0c227 Merge branch 'master' of git://github.com/AlericInglewood/SingularityViewer 2013-11-07 01:07:21 +01:00
Aleric Inglewood
c516a71804 Move AIAlert* into namespace AIAlert and rename classes.
Instead of having several AI* classes, it turned out to be easier to
have a namespace: this allows me to define the classes in llcommon but
add (new) 'add' and 'add_modal' functions to 'AIAlert' in llui.
This is needed to avoid a collision with the 'add' functions in
LLNotificationsUtil.

The new add/add_modal makes it a lot easier to just show a caught
alert, prepending or appending new text: it turns out that that is
way more common then a re-throw.

Adjusted code as appropriate.
2013-11-05 22:30:02 +01:00
Latif Khalifa
d8db37f3fb Simplify tag decoding,
Disable showing other's tags by default as it appears broken in most viewers
2013-11-05 07:25:11 +01:00
Aleric Inglewood
2453c13e11 Add AIXMLLindenGenepool - redo of archetype export/import using AIXML*.
In order to remove code duplication, and as prove of concept,
I redid the linden_genepool archetype export and import (from the Edit
Appearance Floater), using AIXML and AIAlert.

The import/export code did shrink significantly, and became a lot
simpler. Although a new file pair (aixmllindengenepool.{cpp,h}) is
added to define the (de)serialization of the linden_genepool XML format,
that code is now centralized in one place, and still a lot simpler.

As a bonus however, every possible error is now semi-automatically
reported to the user with all details that might help to overcome
the problem, like file names and system errors.
2013-11-05 03:01:49 +01:00
Melanie
dfc965954e Remove attachments from the avatar's attached list before destroying them.
This should prevent the idle callbacks from accessing deleted attachments when looking for the CCS signature.
2013-10-29 22:26:58 +01:00
Latif Khalifa
c67f848b5c Merge branch 'master' of https://github.com/siana/SingularityViewer 2013-10-17 05:25:14 +02:00
Shyotl
4da896682d Fixed a couple obscure crashes. 2013-10-13 19:37:01 -05:00
Siana Gearz
19625ea6b8 MAINT-2968 disable client GL namegen, go spec 2013-10-13 17:07:45 +02:00
Latif Khalifa
d98402b13f Merge branch 'master' of git://github.com/Shyotl/SingularityViewer
Conflicts:
	indra/newview/llvotree.h
2013-10-10 00:03:36 +02:00
Shyotl
f25eb07fab Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation. 2013-10-09 15:43:23 -05:00
Salvatore La Bua
df7c60de35 Add option to show Client tags on a new line
The checkbox is available in Preferences > Vanity > Tags/Colors.
Debug Setting: SLBDisplayClientTagOnNewLine
2013-09-28 05:32:54 +02:00
Aleric Inglewood
f0c7dadfa6 Fix crash when previewing an animation.
When uploading an animation, playing the to-be-uploaded
animation on ones own avatar while ground sitting would
crash the viewer.

This fixes that, and makes the avatar cleanly stand up first.
Rationale: the alternative is to make the user learn by
means of crashing, being frozen or just not seeing the right
animation that they have to stand before uploading an animation.
There is no reason not to automate that.
2013-09-23 20:05:56 +02:00
Latif Khalifa
f4f888c172 Potential fix for a crash on HG OpenSim teleports by Liru 2013-09-21 18:22:59 +02:00
Inusaito Sayori
74698fa3d8 Yet another attempt to solve Issue 929, bridge autodetach
This time we go through with the bridge attach but we setup a callback to detach once attachment process has gone through
2013-08-24 21:24:23 -04:00
Aleric Inglewood
e88a0d2f9f Merge remote-tracking branch 'singu/master' 2013-07-29 00:08:05 +02:00
Aleric Inglewood
694085ab78 Fix crash in LLDrawable::getSpatialBridge
Fixes https://code.google.com/p/singularity-viewer/issues/detail?id=972
2013-07-29 00:05:23 +02:00
Latif Khalifa
6088ed50a8 Merge branch 'master' of git://github.com/Lirusaito/SingularityViewer 2013-07-27 17:48:16 +02:00
Lirusaito
b17b0615c6 Another stab at fixing bridge autodetach 2013-07-25 06:40:44 -04:00
Latif Khalifa
fe49fe1928 Merge branch 'master' of git://github.com/Lirusaito/SingularityViewer 2013-07-22 16:11:48 +02:00
Lirusaito
414ffb3a94 Further attempt to fix Issue 929 by having the appearance manager remove the attached bridge item 2013-07-20 13:59:15 -04:00
Latif Khalifa
d012c822a2 Merge branch 'master' of git://github.com/AlericInglewood/SingularityViewer 2013-07-20 08:14:23 +02:00
Lirusaito
b2522a06b4 Attempt to fix Issue 929: [Regression] Automatic Bridge Detach does not work 2013-07-19 19:54:11 -04:00
Aleric Inglewood
325ef60a8c Wearable export improvements.
Add grid nick to default filename.
Add grid nick and date to exported XML.
Add inventory path, name and description of item to exported XML.
2013-07-19 21:22:59 +02:00
Lirusaito
aaf010da4c Feature Request: Make new ARC threshold change based on debug setting
Adds LiruNewARCLimit debug setting
2013-07-19 07:07:26 -04:00
Lirusaito
663d0a29f2 Attempt to satisfy Issue 82: Idle status in nametags doesn't always update properly 2013-07-18 23:19:34 -04:00
Aleric Inglewood
96b5f7bdc8 Add wearable exporting / importing in linden_genepool format.
As importing has been broken for a long time, I decided to
hijack the existing (broken) buttons of the Appearance floater
for the following new implementation:

The currently selected wearable, if full perm and the agent
is owner (of course) and creator, then that wearable can be
exported to disk with AIFilePicker in the context "archetype".

The used format is now XML, linden_genepool version 1.0, the
same format that is used when saving from Advanced --> Character
--> Character Tests --> Appearance to XML in any viewer.
However, unlike that Advanced option (which normally only
works when DebugAvatarAppearanceMessage is set to TRUE, ie in
the official Linden Viewer; but that does a lot more, most
likely unwanted things: it causes to dump files in this format
to the LL_PATH_LOGS directory whenever appearance data comes
by and other stuff for debugging purposes only), now ONLY the
selected wearable is written to the file. In the case of multiwear
with several layers, that means the selected layer, as well.

When importing these XML files again, only the selected
wearable/layer is overwritten (assuming it is modifiable) with
the data in the file that corresponds to that wearable (if
the file contains data of another wearable then nothing happens).

Note that this file format can be read by blender-avastar:
Using this feature to save the shape you created in SL will
allow you to import that into blender. Likewise, a shape created
or modified in blender can be imported into SL using this feature.
2013-07-10 21:19:42 +02:00
Aleric Inglewood
d725be37f9 Merge remote-tracking branch 'singu/master' 2013-07-08 02:05:09 +02:00
Aleric Inglewood
fcf099a115 Add file picker for issue 630 2013-07-08 00:57:03 +02:00