Commit Graph

14 Commits

Author SHA1 Message Date
Inusaito Sayori
f37d83abe1 [Floater Flexibility] Part one: Refactor all floaters to work with the dictionary in one way or another. 2014-03-25 00:23:56 -04:00
Lirusaito
19367b517c Merge branch 'master' of git://github.com/Lirusaito/SingularityViewer into VoiceUpdate
Conflicts:
	indra/llui/lluictrl.cpp - Silly mergestuffs
	indra/newview/llfloatermediabrowser.cpp - deleted
	indra/newview/llpanellogin.cpp - updated functions went poof

Compile Fixies:
	indra/newview/llfloaterwater.cpp - I missed a spot with notificationsutil, it seems.
2013-06-26 12:37:31 -04:00
Lirusaito
14736d24a5 Update LLFloaterWater and LLFloaterWindLight, to be closer to their upstream counterparts. 2013-06-26 09:07:34 -04:00
Lirusaito
3739639295 Merge branch 'Moap' of git://github.com/Shyotl/SingularityViewer into VoiceUpdate
Conflicts:
	indra/newview/llfloateractivespeakers.h - llparticipantlist.h got changed from a panel to a layoutpanel
	indra/newview/lloverlaybar.cpp - Silly conflict, I change one line, Shyotl changes the next two.

Compile fixies:
	indra/newview/llavataractions.cpp needed to include llnotifications.h
	indra/newview/llvoicechannel.cpp needed to include llnotifications.h
2013-06-23 22:36:04 -04:00
Lirusaito
95bd81ee7e Merge branch 'Cupcake' of https://github.com/LightDrake/SingularityViewer into Frosting 2013-03-08 02:57:48 -05:00
Lirusaito
db39bab95b Fix a ton of run-time warnings about UI.
Cleans up some related code, probably looks nicer with space changes off.. though this is a pretty straightforward change.
Comments out code that still exists in xmls or might likely be added in future.
Each piece tested quite a bit.
2013-03-05 20:20:59 -05:00
Drake Arconis
3fac86158c General cleanup of unused variable warnings 2013-03-04 16:04:05 -05:00
Shyotl
1d1947c51a Reworked LLPostProcess and implemented FBO support (much faster if multiple post shaders are enabled, or need a lot of passes).
Tweaked LLRenderTarget to support depth textures if FBO support is lacking.
Prefer LLRenderTarget::getFBO() over LLRenderTarget::sUseFBO when determining how to handle a specific LLRenderTarget object. (Decoupling to simplify logic without having to track a global)
2012-07-29 04:28:11 -05:00
Siana Gearz
071745007a Partial port of Phoenix Windlight parts 2012-02-01 06:36:10 +01:00
Shyotl
d73c6d84bf Windlight floaters' isOpen() functions were always returning true after singleton was created, regardless of current visiblity status. Resulted in pointless syncMenu calls which are very expensive. 2011-10-10 10:20:13 -05:00
Shyotl
417f5084b4 Added LLNotificationsUtil and switched LLNotifications::instance().add to LLNotificationsUtil::add in a bazillion places. 2011-09-03 19:30:42 -05:00
Shyotl
443d4e9f56 Windlight/water parameter managers now derived from standard LLSingleton instead of using some silly redundant clone. 2011-09-02 06:35:53 -05:00
Beeks
810fff09d6 -Sanity checks from snowglobe. ...
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?

Via Shyotl

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-10-01 22:51:50 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00