Commit Graph

7 Commits

Author SHA1 Message Date
Shyotl
3a7955192e Temporary super-obsessive audioengine debugging/diagnostics. 2013-06-04 04:39:51 -05:00
Shyotl
821fd1f7d6 Handle fmodex internal channel release by registering channel callbacks. Harden channel<->source associations. Assign console output for audio system "AudioEngine" and "AudioImpl" tags. Added base LLAudioChannel::cleanup() vfunc to handle non-impl-related variable cleanup. Killed some redundant code. 2013-06-04 03:46:26 -05:00
Shyotl
85da7163a7 Changing the rolloff settings now immediately apply (with fmodex). Also added AudioLevelUnderwaterRolloff now that the underwater rolloff 3d setting doesnt immediately get clobbered. Also, divvied up sound channels into channelgroups if using the fmod profiler, so it actually has useful info to show now. 2012-07-20 04:00:02 -05:00
Shyotl
a2fb56bf48 Removed soundgroups. Unneeded and redundant. Any potential usefulness is ursuped by LLAudioEngine's channel management, which I do not want to alter. 2011-12-23 18:29:13 -06:00
Shyotl
37095dc2cd Provide FMOD Ex with format hints. Use software mixing only. Fixed issue with channels being silently stolen due to maxchannels being too low (Wind and streaming audio + 30 sound sources were exceeding max channel count) 2011-12-23 18:00:54 -06:00
Shyotl
b4dad425aa Fixed wind not mixing with other audio. Play no more than 30 world sounds at once (new sounds just muted until channels free up). Add fmod profiler support (SHEnableFMODExProfiler). Use FMOD_UNICODE on windows instead of loading files manually and sending raw data to fmod. Incl other misc cleanup. 2011-12-23 02:29:49 -06:00
Shyotl
c73414f1a1 A stab at fmodex support on windows. To use, install 'FMOD Ex Programmers API' to its defualt program files directory, and run develop.py with -DFMODEX:BOOL=ON set. That /should/ be all it takes. 2011-12-22 18:01:07 -06:00