Commit Graph

8 Commits

Author SHA1 Message Date
Aleric Inglewood
66aaa9cf80 Add LLMotionController* LLMotion::mMotionController
This is needed for synchronization: motions will have to start
(with a specific start time offset) from a point in the code where
only the motion object is available.

I added/used LLMotionController& in a previous commit, this was
now changed into a pointer. There is (obviously) not much reason
for that, but also no disadvantage: the diff relative to LLs code
doesn't get larger since the references where already added, too.

Conflicts:
	indra/llcharacter/llkeyframemotion.cpp
	indra/llcharacter/llkeyframemotion.h
2014-04-04 15:19:02 +02:00
Aleric Inglewood
94b42e7a9b Speed up of particular inefficient part related to motions.
For these standard motions, the viewer likes to very frequently
flood-call startMotion/stopMotion sometimes, which at the very
least needs a LLUUID lookup in a std::map. In particular, this
is done for two of them for every avatar in the sim every frame.
This code makes it possible to test if that makes sense by
merely doing a bit test.

Conflicts:
	indra/llcharacter/llkeyframemotion.h
2014-04-04 15:14:54 +02:00
Aleric Inglewood
61097dac72 Auto clean up motion cache.
Conflicts:
	indra/llcharacter/llkeyframemotion.cpp
	indra/llcharacter/llkeyframemotion.h
	indra/newview/llfloaterbvhpreview.cpp
2014-04-04 15:10:52 +02:00
Drake Arconis
0d3fab40e5 Further header cleanup and a few updates
Updated llstring to current linden
Further linden_common cleanup
Header cleanup
Raised banlines to 5000 as per linden server change
Included missing llmediaentry.cpp file
Minor whitespace changes here and there
2012-07-21 03:01:42 -04:00
Shyotl
a3e6e96869 Emerald physics cleanup. Removed unused cruft. Disabling by default since it never worked (although it does now if set to enabled). 2012-06-18 14:50:39 -05:00
Beeks
810fff09d6 -Sanity checks from snowglobe. ...
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?

Via Shyotl

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-10-01 22:51:50 -04:00
Beeks
2faa13a37b Collection of minor edits from Imprudence to fix bugs, etcetera. Also updated the version.
Also made the version almost entirely hard-coded to remove any remnants of Inertia's spoofer.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-21 14:49:46 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00