The responder name is now cached in LLURLRequest
(ResponderBase::getName() must return a string literal).
The run time (in the main thread) per state machine is now accumulated
in AIStateMachine (instead of AIEngine::QueueElement).
When AIStateMachine::mainloop runs longer than StateMachineMaxTime
then a warning is printed that now includes the time spent in the
slowest state machine (that frame) and (if it is a LLURLRequest)
what the corresponding responder is. Also the total accumulated run
time of that state machine is printed.
From this is can be concluded that the only responder currently
regularly holding up the main thread is LLMeshLODResponder (mostly 30 to
100 ms, but with spikes in the 1 to 2 second range some times).
This fixes a bug where unref() was called when a state machine was
aborted before it reached bs_initialized. Debug code was added to detect
errors related to that.
In order to run HTTPGetResponder in any thread, I needed direct access
to LLHTTPClient::request, so I had to move that to the header file,
and therefore had to move ERequestAction from LLURLRequest to
LLHTTPClient to avoid include problems.
With this, textures are fetched with no latency: call to
LLHTTPClient::request runs all the way till the state machine is idle
(AICurlEasyRequestStateMachine_waitAdded). There is small delay till the
curl thread wakes up, which then processes the request and opens the url
etc. When the transaction is finished, it calls
AIStateMachine::advance_state(AICurlEasyRequestStateMachine_removed_after_finished)
which subsequently doesn't return until the state machine is completely
finished (bs_killed). The LLURLRequest isn't deleted yet at that point
because the AITimer of the LLURLRequest runs in the main thread: it is
aborted, but only the next time the main thread state engines run that
is deleted and the timer keeps an LLPointer to it's parent, the
LLURLRequest, so only then the LLURLRequest object is destructed. This
however has nothing to do with the texture-bandwidth loop.
Removed AICurlEasyRequestStateMachine_added and
AICurlEasyRequestStateMachine_finished because the state machine is not
taking any action there anyway, and those states might be skipped all
together even, so they make no sense / shouldn't exist.
This reverts commit ef35aa7954
because it contained too much wrong things that I won't be
using. I'll re-commit stuff from it after that that I do
want to keep.
This work extends AIStateMachine to run multiplex() in the thread
that calls run(), cont() or set_state(). Note that all three
eventually call locked_cont(), so thats where multiplex() is called
from. Calling multiplex() means "running the state machine", as in
"calling multiplex_impl".
Currently only LLURLRequest uses this feature, and then only
for the HTTPGetResponder, and well only for the initializing,
start up and normal finish states.
A current/remaining problem is that we run into a situation where
the curl thread runs a statemachine to it's finish and kills it,
while the main thread is also 'running' it and tries to call
multiplex while the statemachine isn't running anymore.
mTotalBytes had the meaning of "the sum of all elements in the vector",
but was reset to 0 at the start of a transaction. The meaning is now
changed to "total number of bytes in the vector that belong to the
current transaction".
Adds support for GamingData cap, and flags: PF_GAMING, DFQ_FILTER_GAMING, REGION_FLAGS_GAMING, and REGION_FLAGS_HIDE_FROM_SEARCH
Adds GamingCheck to floater_about_land.xml
Adds filter_gaming checkboxes to floater_directory* xmls
Adds "is gaming" and "hide from search" checkboxes to floater_god_tools.xml
It turns out that it's possible to receive data before an upload
finished when the server sends HTTP_BAD_REQUEST in the middle of the
upload (this happens to me when I try to upload a 6000x6000 image to my
profile feed, with is a 44MB file). So, in that case the finished upload
detection did not fail and we shouldn't assert.
Introduced in
6dcda3595e
(Add recovery for randomly closed socket desciptors.)
By copying CurlSocketInfo* into mCopiedFileDescriptors, it was possible
that we accessed a deleted CurlSocketInfo for it's filedescriptor,
returning a random value, which, when passed to FD_ISSET could cause a
SIGSEGV.
I reverted this change and now store the literal socket descriptors in
mCopiedFileDescriptors again. It is not a problem when libcurl deletes
the corresponding CurlSocketInfo (through a callback to
MultiHandle::socket_callback) in that case, because the fd_set we test
against isn't updated as a result of that, not until we're down with
mCopiedFileDescriptors (at the re-entry of select()).
* Split off AIThreadSafeBitsPOD, because offsetof may only be used on POD types.
* Added ASSERT_ONLY and ASSERT_ONLY_COMMA
* Removed a few unused class members
* Fixed a bug in AIHTTPReceivedHeaders::equal that more or less only
compared the length of the headers before :/
Although it should never happen that a file descriptor is suddenly
closed, it appeared that this happens on linux 64bit when using
FMODex... Not really sure how useful this is, but at least now the
viewer just continues to work, as if -say- the socket was closed
remotely. Before the curl thread would go into a tight loop that it
wouldn't recover from until the watchdog thread terminated the viewer.