Commit Graph

74 Commits

Author SHA1 Message Date
Shyotl
b07ab02f54 Added blendfunc checks when RenderDebugGL is TRUE. 2013-03-30 01:26:07 -05:00
Drake Arconis
3fac86158c General cleanup of unused variable warnings 2013-03-04 16:04:05 -05:00
Shyotl
e622e03d2a Bulk of server-baking impelmentation and a bit of cleanup. 2013-01-13 02:37:12 -06:00
Shyotl
54771409d6 Merge branch 'master' into sunshine
Conflicts:
	indra/llimage/llimage.cpp
	indra/llui/llui.cpp
	indra/newview/llvoavatar.cpp
2013-01-08 17:05:29 -06:00
Shyotl
c5c1294d7d Finished LLGLTexture. Migrated opengl related code from llui.h/cpp to llrender2dutils.h/cpp. Moved lluiimage to llrender library. 2013-01-07 20:12:14 -06:00
Aleric Inglewood
e666c60e7d Merge remote-tracking branch 'singu/master' 2012-12-29 17:05:15 +01:00
Shyotl
3ca39ab3f1 Client-side maturity handling when teleporting. Adds new notification that asks if you want to change maturity settings with a single click and automatically re-fire the teleport request. 2012-12-25 02:30:51 -06:00
Aleric Inglewood
cfa8df0575 Merge branch 'master' into llwebprofile 2012-12-14 20:43:17 +01:00
Aleric Inglewood
15b6593143 Large snapshot update (part 2) 2012-12-14 02:31:08 +01:00
Shyotl
9d8f31a0cb Some teleport reworking. Don't clear rebuild groups/resetVBO unless tp screen is up, or we've just changed sims. Also skip updateUI drawing if tp screen is up. 2012-11-18 02:41:37 -06:00
Shyotl
3bbb23b1bc Experiments with allocating octree nodes via memory pools. 2012-11-05 16:58:03 -06:00
Shyotl
3ec1dbf51c Updated spatial partition and octrees to use std::vector. Also, added diagnostic spew to octrees. 2012-11-04 21:48:17 -06:00
Shyotl
1a741b97d2 Fixed LLGLState::checkStates() failing upon context re-creation:
-After new context creation, immediately call LLRender::refreshState() after LLViewerWindow::initGLDefaults() in order to force states to apply.
--LLRender::initGLDefaults optimizes out gl calls by caching states, but the cached values are only applicable to the old context, not the new, so this optimization must be skipped (LLRender::mDirty).
-LLViewerWindow::mStatesDirty also triggered a redundant shader reload, since restoreGL also called setShaders().
Fixed somewhat annoying flicker of a single frame whilst recovering from screen resizing.
-Skip frame if LLViewerWindow::checkSettings() called LLViewerWindow::reshape. (reshape will set gWindowResized to true)
--True optimal fix will require some refactoring.
Reworked how window position is saved in LLViewerWindow::changeDisplaySettings. Hopefully reduces chances of odd behavior (had WindowX and WindowY get stuck at massive negative values before)
2012-10-25 20:42:58 -05:00
Shyotl
b73f4dd8e4 Catch up with viewer-beta. Primarily sim transition alterations to reduce frame hitching, and some optimization in LLViewerObjectList (std::set -> std::vector and and some allocation tweakage). 2012-10-20 17:02:43 -05:00
Shyotl
ff81d9461a Added motionblur postprocess shader.
Conflicts:

	indra/newview/skins/default/xui/en-us/floater_post_process.xml
2012-09-19 15:33:58 -05:00
Shyotl
e748b74c67 Hook floater with primary focus(and is therefore opaque) into the occlusion system. 2012-09-02 08:46:21 +02:00
Lirusaito
d1cb627582 What started out as removing the newline spam in LLPanelObject, ended as cleanup/sync with v-d.
Jus' want files to be nice to read, but then... a bunch of them are all messy.. so... Fixed~
2012-08-15 10:00:47 -04:00
Lirusaito
0770150455 Merge branch 'master' of https://github.com/singularity-viewer/SingularityViewer 2012-08-10 23:30:16 -04:00
Lirusaito
0846f8a963 Fixeds and ToDones
-Color Fixies-
Fixed Gemini skin not looking as it originally did.
We now use DefaultListText to color all otherwise uncolored text in scroll list cells.
All of our dark skins have been updated to use white here, as dark skins are intended to have white text...
This includes the Dark we ship with.

LLFloaterActiveSpeakers no longer uses hard coded font colors, it uses SpeakersInactive, DefaultListText, and SpeakersGhost.

LLFloaterAvatarList no longer uses hard coded font colors, it uses DefaultListText, RadarTextChatRange, RadarTextShoutRange, and RadarTextDrawDist, in place of previously hard coded font colors
Since the tooltip defines color meaning, these new colors should only be skinned to change shade.

DefaultListText defaults to black; SpeaksInactive, gray(grey4); SpeakersGhost, Red; RadarTextChatRange, Red; RadarTextShoutRange, Yellow(yellow1); RadarTextDrawDist, Green(green2).


-Translation update and fixies-
Partial credit to viewer-development, thanks for hanging onto old strings!  Also, updated to look more like v-d in translated areas.
Punctuation strings can be used quite a lot.  Brought them all in, just in case.

AscentPrefs*:
Drag and Drop points now use CurrentlySetTo, CurrentlyNotSet, AnItemNotOnThisAccount, and NotLoggedIn. (applies, as well, to FloaterAO)
Power User message is now built from PowerUser1, PowerUser2, Unlocked:, PowerUser3, RightClick, PowerUser4 and PowerUser5; this should give translators enough space to explain any tough to translate, and make the message easier to alter in the future, if necessary.

LLCompileQueue:
Now uses translation strings from upstream
Starting, Done, Resetting, Running, and NotRunning in its xml.
CompileQueueTitle, CompileQueueStart, CompileQueueDownloadedCompiling, CompileQueueScriptNotFound, CompileQueueProblemDownloading, CompileQueueInsufficientPermDownload, CompileQueueInsufficientPermFor, CompileQueueUnknownFailure, ResetQueueTitle, ResetQueueStart, NotRunQueueTitle, and NotRunQueueStart from strings.

LLFloaterAvatarList(floater_radar) now uses has_entered, has_left, the_sim, draw_distance, shout_range, and chat_range in its xml for translatable alerts.

LLFloaterLand(floater_about_land) now uses minutes, 1_minute, 1_second, seconds, and remaining from its xml.
LLFloaterLand, LLFolderView, LLPanelDirBrowser now make use of InventoryNoMatchingItems, NoneFound, and Searching in their searches.
LLFolderView was brought closer to v-d in translation.

LLGroupNotify now uses GroupNotifyGroupNotice, GroupNotifySentBy, GroupNotifyAttached, next (also now used by LLNotify), ok, GroupNotifyGroupNotices, GroupNotifyViewPastNotices, GroupNotifyOpenAttachment, and GroupNotifySaveAttachment.

LLInventoryFilter synced with V-D for translation:
Now uses Animations, Calling Cards, Clothing, Gestures, Landmarks, Notecards, Objects, Scripts, Sounds, Textures, Snapshots, No Filters, Since Logoff, and Worn.

LLManipRotate now uses Direction_Forward, Direction_Left, Direction_Right, Direction_Back, Direction_North, Direction_South, Direction_West, Direction_East, Direction_Up, and Direction_Down, like upstream v-d.

LLPanelAvatar(panel_avatar) now uses None string in its xml for when there are no groups, also removed cruft. Though the None has not been showing up for quite some time, anyway...

LLPanelObjectInventory now uses Buy, LoadingContents and NoContents,
however the last two strings did not seem to show up anyway...
thanks to Latif Khalifa, Jean Horten, theGenius Indigo and Cubbi Bearcat for confirming this happens across many different versions and on both Windows and linux(32 and 64).

LLPreviewScript now uses CompileSuccessful, SaveComplete, ObjectOutOfRange, and CompileSuccessfulSaving.

LLScrollingPanelParam now translates Less and More.
Avatar Shape Information strings now used for customize appearance panels.

LLTextureCtrl now uses multiple_textures.

LLToolpie has been updated to use v-d include order and now uses UnmuteAvatar, MuteAvatar, UnmuteObject, and MuteObject2 strings.
LLVOAvatarSelf now uses BodyParts* strings for translation of toolpie entries pertaining to bodyparts.

LLViewerMenuFile now uses UnknownFileExtension, and UploadingCosts.

LLViewerMessage now uses Cancel(also used by LLViewerDisplay), AcquiredItems, Saved_message, IM_autoresponse_sent_item, IM_autoresponded_to, IM_announce_incoming, InvOfferDecline, InvOfferGaveYou, InvOfferOwnedByUnknownUser, InvOfferAnObjectNamed, InvOfferOwnedBy, InvOfferOwnedByUnknownGroup, and InvOfferOwnedByGroup.


-AvatarRadar Update-
AvatarRadar enhanced with code from both Cool VL Viewer and some avian corpse.
e_radar_alert_type has been reworked to allow bitwise usage in the future.

Cool stuff:
gSavedSettings for radar are now CachedControls,
entering boolean is now checked before going into the switchcase,
Style changes, yay C++ style.

Avian Flu:
Distance for shout range corrected to be 96.
handleKeyHere: If the user hits enter with an avatar on the radar selected, focus camera on selected avatar; ctrl-enter, teleport to selected avatar.

Otherwise:
Tiny spelling fixies, and a suggestive comment.
2012-08-05 20:40:02 -04:00
Shyotl
1d1947c51a Reworked LLPostProcess and implemented FBO support (much faster if multiple post shaders are enabled, or need a lot of passes).
Tweaked LLRenderTarget to support depth textures if FBO support is lacking.
Prefer LLRenderTarget::getFBO() over LLRenderTarget::sUseFBO when determining how to handle a specific LLRenderTarget object. (Decoupling to simplify logic without having to track a global)
2012-07-29 04:28:11 -05:00
Shyotl
67e1a3b004 Lindie viewer-dev catchup regarding rendering pipeline. 2012-06-30 20:05:31 -05:00
Shyotl
a2649ceb5a Stab at fixing deferred snapshots. 2012-05-22 23:37:50 -05:00
Shyotl
3bd9ffe135 Fixed an annoying snapshot assertion (would buffer overrun if assertions are disabled) 2012-04-13 22:17:19 -05:00
Shyotl
b49ad1cd34 RLVa impl updated to that used in v3. Hooked RLVa restrictions back into wearables. New RLVa floater: 'Locks...' Also updated 'Restrictions...' floater. 2012-04-12 10:29:45 -05:00
Siana Gearz
f05edda4f4 Merge branch 'V2MultiWear' of git://github.com/Shyotl/SingularityViewer into V2MultiWear
Conflicts:
	indra/newview/llfloateravatarlist.cpp
	indra/newview/llfloatermessagelog.cpp
	indra/newview/llstartup.cpp
	indra/newview/llviewermenu.cpp
	indra/newview/llviewermessage.cpp
	indra/newview/skins/default/xui/fr/menu_inventory.xml
2012-03-28 22:27:45 +02:00
Siana Gearz
251b0fa5c0 Memory consumption in statistics floater 2012-03-01 13:49:47 +01:00
Siana Gearz
a7d70878b7 Log threadcount together with memory 2012-02-29 16:03:11 +01:00
Shyotl
dcec1cb5f2 LLViewerWindow::handlePerFrameHover renamed to LLViewerWindow::updateUI. Migrated some code to LLViewerWindow::updateMouseDelta, but made no functional change. Use LLSelectMgr to look up selected textures for texture view (opposed to soon-to-be-removed llhoverview) 2012-02-24 20:18:46 -06:00
Shyotl
a90d7bbb46 Innitial commit. Pulled minor changes out of bulk of changes comming for multi-wearables. 2012-02-16 12:00:38 -06:00
Shyotl
1747d529d8 Stall object updates (including flexi) while tiling. Also fix matrix stack breakage 2012-02-02 18:05:07 -06:00
Shyotl
e327e7a15e Converted some frequent setting lookups to LLCachedControl 2012-01-30 03:49:52 -06:00
Shyotl
fc65380f2a Added auto avatar muting(appearance only) based on avatar complexity (disabled by default). Added several missing debug views. 2012-01-27 02:36:26 -06:00
Shyotl
f9d802f832 SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer. https://bitbucket.org/VirLinden/viewer-development-shining-fixes/changeset/56ac56c3cc9a 2012-01-26 12:55:24 -06:00
Shyotl
6374f012de new fasttimers, including ui. 2012-01-23 18:30:54 -06:00
Shyotl
48552e3027 Set blendtype back to BT_ALPHA after postprocess, because ui assumes such [aka: glBlendFunc(GL_SOURCE_ALPHA, GL_ONE_MINUS_SOURCE_ALPHA)]. Also, line-ending fixup.. again. 2011-12-30 17:19:23 -06:00
Shyotl
0030ca3af7 Fixed extra post-process shaders. Cleaned up and no longer using deprecated functions. 2011-12-16 01:46:20 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
83e8a9076b Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
70909f86c8 Changed some GL matricies to single precision. 2011-11-19 19:05:19 -06:00
Shyotl
4b08f52332 Disconnected background was double-displayed. 2011-10-08 03:00:10 -05:00
Shyotl
bf0bb8d59a More dead code (renderforselect) removal. 2011-10-08 02:56:39 -05:00
Shyotl
02c2283e11 Cleanup. Mostly harmless. A few gAgentAvatarps changed to isAgentAvatarValid(), which is the only 'change' in behavior. Everything else is insignifigant syntax touchup and shuffling of inlines from headers to cpp files. 2011-10-08 02:53:03 -05:00
Shyotl
74dc875a27 Beginning to pull LLVOAvatarSelf out from LLVOAvatar. 2011-10-02 02:51:10 -05:00
Shyotl
443d4e9f56 Windlight/water parameter managers now derived from standard LLSingleton instead of using some silly redundant clone. 2011-09-02 06:35:53 -05:00
Shyotl
c9860f7b66 Massive deferred update...
Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
2011-08-11 03:16:17 -05:00
Shyotl
ca328aec72 Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change) 2011-08-10 03:53:49 -05:00
Shyotl
a237cb9cad llmemory.h cleanup. pulled llpointer, refcounter, smartpointer, singleton and safe handle out into their own headers. llmemory.h drags all those headers in for legacy support until everything else is cleaned up. getCurrentRSS() moved into LLMemory. getWorkingSetSize() added to LLMemory. 2011-07-29 20:40:08 -05:00
Shyotl
179c1bcc0c Octree capacites/radii/distances definable via settings. 2011-07-19 03:42:30 -05:00
Shyotl
a07e399801 LLAgentCamera transition (1/2) 2011-06-07 21:35:10 -05:00
Shyotl
95ea174d43 Spatial partition updated. Seems to run smoother for me, but may want to test on other systems. 2011-05-29 16:28:56 -05:00