Fixed an annoying snapshot assertion (would buffer overrun if assertions are disabled)
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@@ -969,12 +969,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo
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stop_glerror();
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}
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for (U32 i = 0; i < (U32)gGLManager.mNumTextureImageUnits; i++)
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//Reversed this. disabling a texunit sets its index as current.. randomly breaking LLRender::matrixMode(U32 mode). Make sure unit0 is the 'current' unit.
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for (S32 i = gGLManager.mNumTextureImageUnits-1; i >= 0; --i)
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{ //dummy cleanup of any currently bound textures
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if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
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if (gGL.getTexUnit((U32)i)->getCurrType() != LLTexUnit::TT_NONE)
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{
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gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
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gGL.getTexUnit(i)->disable();
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gGL.getTexUnit((U32)i)->unbind(gGL.getTexUnit((U32)i)->getCurrType());
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gGL.getTexUnit((U32)i)->disable();
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}
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}
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LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
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