Commit Graph

6 Commits

Author SHA1 Message Date
Shyotl
896b7146e7 Fixed vertex corruption if avatar shaders are off and jointmesh is not vectorized. Also, now preventing usage of unsupported vectorization paths. 2011-08-10 02:01:53 -05:00
Shyotl
f5915ab83c Some fixes and cleanup for strided vbos. Added LLStrider::assignArray to clean up some loops, as well as replace LLVector4a::memcpyNonAliased16. Works with both unstrided and strided vbo elements, and alignment padding (LLVec4->LLVec3,etc) 2011-08-01 18:19:08 -05:00
Shyotl
07c892480a Vectorized llvolumeface while maintining strided vertexbuffers. 2011-07-22 04:29:19 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Beeks
c945631672 Update and fix for the texture window - Sort of. Had to remove a number of info displays due to a couple problems, will revisit them at a later date. 2010-08-25 18:16:34 -04:00
Beeks
bd689b1dd2 Let's all hijack skins. Also here's some half-finished code to fix the preview window. 2010-08-25 00:40:02 -04:00