Shyotl
|
d2ae02a855
|
Slight cleanup. Also, index arrays are always non-strided, so now using vectorization.
|
2011-08-18 00:33:59 -05:00 |
|
Shyotl
|
b75a28ec15
|
Cleanup. Applied http://hg.secondlife.com/mesh-development/changeset/3031f266784a
|
2011-08-05 01:18:27 -05:00 |
|
Shyotl
|
f5915ab83c
|
Some fixes and cleanup for strided vbos. Added LLStrider::assignArray to clean up some loops, as well as replace LLVector4a::memcpyNonAliased16. Works with both unstrided and strided vbo elements, and alignment padding (LLVec4->LLVec3,etc)
|
2011-08-01 18:19:08 -05:00 |
|
Shyotl
|
387e8ed756
|
JointMesh face update optimization
|
2011-03-15 05:13:06 -05:00 |
|
Hazim Gazov
|
7a86d01598
|
Imported existing code
|
2010-04-02 02:48:44 -03:00 |
|