Adds separated default permissions for Objects, Uploads, Scripts, Notecards, Gestures and Wearables.
Compatible with Export Permission
Backwards compatible with default permissions for objects on regions where AgentPreferences capability is not available (opensim users rejoice!)
These changes to llfloaterperms are made available under lgpl, if there's a v3 that wants to adopt default export permission for opensim.
This can be switched off with LiruLegacyDisplayMuteds in debug settings.
People have been annoyed that muted avatars disappear, and since we have the derender system anyway..
Also Sync llvoavatar.cpp with v-r a bit
(okay, fine, alot)
Just add --portable to the shortcut
or use the provided shortcut as a template,
though it's likely the provided shortcut will not work on other computers, because the drive letter will change
Implements lines from avatar to their lookat beacons
Implements namesystem so that Display Names can also be shown with beacons instead of just legacy
New options are available in the Security & Privacy tab of System preferences
Preferences->Adv. Chat->Chat UI, Autoscroll to the end of chats when they regain focus.
This defaults to false, unlike the legacy behavior.
Partial revert of "Feature Removal!: Do not scroll to the end of chats when the corresponding chatbar regains focus!"
Falls back if first landmark is not in inventory or invalid, region is offline, or the current region is your location
Item drop target is right below the original one in System->Security prefs.
Thanks again to the citizens of Fluffy for enduring these restart tests.
-Changed the transform matrix uniform to a 3x4 matrix and packed translation into it to free up uniforms. (3x3 is converted to 3x4 internally, so we were needlessly eating 3*52 extra uniform slots. translationPalette might also have been treated as a vec4 internally too, wasting 52 more slots.)
-matrix3x4 requires opengl2.1 and newer, so added a new featuretable mask.
-Also added a featuretable mask to disable hardware skinning and deferred shading on hardware with less than 1024 vertex uniforms.
NOTE: On old old old amd hardware, evidently a 3x4 matrix might be upgraded to 4x4. I'm unsure, but I doubt such hardware has 1024+ uniform components available to begin with. 4x3 supposedly doesn't do this, but opengl is column-major, so this makes little sense.
Adds a circle when you mouse over the minimap, beneath your cursor
-This circle is the effect range of your right click+mark
-Shift+scroll to change the size of this circle (ExodusMinimapAreaEffect)
-- Set the debug to 1 to have basically the same range as before (unless dots are stacked)
-This circle is also how many avatars are shown in the tooltip
-When this circle is over avatar dots, they change color (ExodusMapRolloverColor)
The menu functions still only work on the closest dot to your cursor on right click...
Thanks to Exodus for the majority of this code, the rest is my work and updates to be closer to LL in places.
Look in System preferences under the Security tab, at the bottom.
Debug setting is EmergencyTeleportLandmark, reset to turn off.
Also, thanks to everyone in Fluffy who put up with the tests of region restart notifications today,
I know it was annoying, thanks especially to the EMs for allowing me a testbed.
Brings a new "voice status" column, showing voice use as active speakers floater does.
- Shown by default, look in Extras tab to hide it
Attempt to blend and fix the visibility of the yellow for shout range.
- Requires user feedback, looks good on default and gemini to me
Refactors pretty much all of the code in the avatar list
-Less duplicate vars, less wasted space, more consistent spacing conventions, eradication of BOOL use.
We no longer add (or even evaluate what should be in) icon columns that are hidden
- This prevents icons from showing up even when their columns are hidden.
Minor work on focusing out of draw avatars, though that still won't work, sadly.
Adds name list specific name settings, Removes boolean for having lists of speakers with legacy names in favor of having a more flexible setting for them
Have a look at the combo boxes on Adv. Chat->Chat UI to customize these new settings.
There is now a fourth option for name display: LegaCy Name (D is play Name)