Removes code duplication.
Several parts of the code ignored the PERM_EXPORT but
and still did demand that things are full perm next
to being a creator. This has now changed the export
rules are the same for everything as they were for mesh:
you need to be the owner and the creator for every element
that is exported (not just the root prim, of course).
This moves all export test code to where it belongs:
in LLPermissions.
Added LLPermissions::allowExportBy, next to
allowModifyBy, allowCopyBy and allowMoveBy.
Then changed all code to use this call.
Because LLPermissions is part of llinventory, I had
to add a proxy for LFSimFeatureHandler.
Added a new class LFSimFeatureHandlerInterface that can be
used by LLPermissions to check simulator features by
accessing the LFSimFeatureHandler singleton.
Several parts of the code ignored the PERM_EXPORT but
and still did demand that things are full perm next
to being a creator. This has now changed the export
rules are the same for everything as they were for mesh:
you need to be the owner and the creator for every element
that is exported (not just the root prim, of course).
Export rules can now be easily made a function on
simulator features. If different rules apply for different
types (wearables, objects, mesh etc) then an extra variable
indicating the type will have to be passed though.
Most the changes are due to InventoryObjectList* changing to LLInventoryObject::object_list_t*, LLInventoryItem::II_FLAGS* changing to LLInventoryItemFlags::II_FLAGS* and also const'ing.
Certain perms for certain asset types(callcard&landmarks) have been laxed, as per LL's V2.
LLInventoryType now does lookups mostly though new lldictionary class.
LLLandmark using boost for callbacks, instead of custom class structure.