Commit Graph

17 Commits

Author SHA1 Message Date
Shyotl
7317f28ab3 Clean up compressed texture handling. Exclude dynamic/client generated/local textures. Got rid of glh headers. 2019-03-04 02:03:45 -06:00
Shyotl
e1cf05c327 Enable compressed texture. Also minor cleanup. 2019-03-01 22:19:11 -06:00
Shyotl
04ea11c61e Make gcc happier. 2018-11-20 02:49:57 -06:00
Shyotl
736696ac36 Track glEnable states via static refs instead of map lookups.
Sync light state, bound shader, and various gl context states similarly to render matrices.
Texture handles now refcounted, as multiple viewer textures could ref the same handle (cubemaps do this)
Clean up gl extension loading a bit. Not necessary, but only look for ARB variants if not included in current core version. Removed unused extensions.
Use core shader api if supported, else use ARB. (FN signatures are identical. Just doing some pointer substitution to ARB if not core.)
Attempt at improving VBO update batching. Subdata updates better batched to gether per-frame.
There's probably other stuff I forgot that is in this changeset, too.

Todo: Fix lightstate assertion when toggling fullscreen with shaders off.
2018-11-19 00:37:48 -06:00
Shyotl
1c627317ec No longer include llerrorlegacy.h. Updated llstl to include deletion utilites. 2015-06-19 03:54:20 -05:00
Shyotl
7c7c64bde3 Minor upstream catchup. Added LLImageRaw::duplicate and no_copy parameter to LLImageRaw::LLImageRaw 2013-10-26 16:39:31 -05:00
Shyotl
51a4e4960f V3 merge. Added LLMainLoopRepeater repeater. Disabled FBOs for baking. Fixed typo in strings.xml. Setting ThrottleBandwidthKBPS was used in a few places that MainloopTimeoutDefault should have been. Better outdated driver detection for ATI hardware. 2012-05-28 03:59:19 -05:00
Shyotl
b49ad1cd34 RLVa impl updated to that used in v3. Hooked RLVa restrictions back into wearables. New RLVa floater: 'Locks...' Also updated 'Restrictions...' floater. 2012-04-12 10:29:45 -05:00
Shyotl
86c65e492d Use FBO for dynamic textures if possible. (https://bitbucket.org/simon_linden/viewmaster/changeset/24cdc2fee3d9) 2012-03-28 19:40:37 -05:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
7424bcee4b Added super-temporary debug settings to help determine cause of textures baking as solid white for some users. 2011-09-12 15:44:44 -05:00
Shyotl
91cb401324 Don't use shaders for dynamic textures.... again. 2011-09-02 05:56:04 -05:00
Shyotl
baddb47c44 LLWindow V3 partial merge. Includes Most everything sans new LLMouseHandler which requires some messy changes in llviewerwindow that are best left for a dedicated commit. Also, some translation fluff was skipped for now. 2011-08-29 03:44:17 -05:00
Shyotl
c9860f7b66 Massive deferred update...
Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
2011-08-11 03:16:17 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
564f7067f7 Browser window less likely to display garbage when resized. (Initialized gl texture to black)
Could improve even further by padding area around copied plugin texture with black. Doesn't seem too necessary tho.
2011-03-10 23:19:14 -06:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00