ScriptsCanShowUI:false disables LLMapDestination (from V2)
SH_SpamHandler, derived from Cryogenic's spam blocking:
If flooded by an object, all objects of same owner get blocked.
If flooded by an avatar, avatar will be blocked.
Dialog flood prevention. (Objects only)
Calling card flood prevention (Avatar only)
Chat flood prevention. (Avatar and objects)
IM/Inventory offer flood prevention (Avatar and objects)
See additions to settings_sh.xml for details on new settings pertaining to anti-spam.
That's quite a piece of work. I have NO idea how Jess can downplay the
effort that went into this.
And it's still not complete, local chat is not affected, perhaps group
chat too.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.
Signed-off-by: Beeks <HgDelirium@gmail.com>
We need something to show the list - Preferably a bit better than the popup that they use, I'm thinking maybe an expanding sidebar on the build menu?
Oh, minor changes - Texture repeats go up to 1000 now because it has numbers, and I tweaked the primitive params section so it doesn't fall off the window.
Signed-off-by: Beeks <HgDelirium@gmail.com>