Commit Graph

15 Commits

Author SHA1 Message Date
Lirusaito
8e18f2ab43 So sick of these EEP warnings in my log, add the asset types 2019-02-28 20:09:00 -05:00
Shyotl
d71210e942 Trivial changes, mostly to clean up diff noise. Majority of changes are comment corrections or licenseinfo updates. (does not include newview directory) 2013-01-07 14:44:54 -06:00
Drake Arconis
dc5bfc1c41 Bit of cleanup
More cleanup and updates to llcommon
Removed legacy code and files
2012-08-02 23:19:07 -04:00
Shyotl
860bddb1f5 Added LLViewerInventoryType. Migrated some code to llinventoryfunctions.cpp. Pulled LLFolderViewEventListener out into itse own header. Misc tweaks to LLInventoryBridge and LLFolderBridge 2012-01-13 18:11:03 -06:00
Shyotl
008bebd817 Merge with siana/future 2011-10-13 00:03:56 -05:00
Shyotl
1f187b09ee LLCommon cleanup and updating to V2 (V3 now, I guess.) 2011-08-27 01:57:10 -05:00
Shyotl
b258b71e07 Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head. 2011-07-30 20:30:07 -05:00
Siana Gearz
6348635d3f Ïntroduced LLFolderType and LLViewerAssetType (by Shyotl) 2011-06-23 21:11:52 +02:00
Shyotl
37c5016c2f LLAssetType lookup now done through LLDictionary. 2011-05-15 22:17:15 -05:00
Siana Gearz
56f4fb3d55 GCCified that 2011-02-26 22:08:31 +01:00
Shyotl
f9937d7f8a V2 llmessage merge, incl. llcommon requisites.
Excluded llareslistener, as that appears to only be present for unit-testing
Excluded new SSL methods because, well, they don't work right reliably in v2 for me
2011-02-25 19:30:59 -06:00
Siana Gearz
f9dcb1bb09 RLVa 1.1.2 to 1.1.3 upgrade. InvLinks + COF 2010-11-25 23:47:11 +01:00
Siana Gearz
5a67fcd623 Revert "THE BIGGIE."
This reverts commit ec55705bdd.

Conflicts:

	indra/newview/ascentprefsvan.cpp
	indra/newview/llinventorybridge.cpp
	indra/newview/skins/default/xui/en-us/panel_preferences_ascent_vanity.xml
2010-10-18 18:27:09 +02:00
Beeks
ec55705bdd THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-22 06:48:48 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00