d3ddcdae: Update various urls from bitbucket to new alchemy gitlab
c24b176d: Standardize on one vc directory name for ease of build automation
Also add .gitlab-ci.yml
Thanks for the help, Rye!
Debug setting LiruNoTransactionClutter has been added, and is toggled by checkbox in General preferences
This adds support for TransactionInfo message, to localize the server's transaction notifications.
Adds a notification called Payment, which unifies all three of v-d's Payment* notifications.
This is a fairly large change to view, keep in mind what was removed as it may just be in a slightly different order or position..
Pulled LLDropTarget into its own files and brought in the callback version so we can use either, whereever we need them, without rewriting them.
This makes code for drag and drop items into boxes easier.
--------Auto-Response--------
Added item box to Adv. Chat, finally you can send autoresponse with item!
Taught to LLViewerMessage to understand this.
------------Build------------
Added in comment labels for more sections of system preferences.
Everything new in the System->Build tab will reset on cancel, except the item, I see no reason to reset an item.
Added in BuildPrefs, and settings like them.
Taught LLToolPlacer how to give creations material type, and size, and ask importtracker to do the rest.
LLViewerObjectList now pings importtracker whenever it notices newly created objects that are ours entirely, so we can exact our will upon them.
Cleaned up most of importtracker code so we can use only the parts we need, and do it well.
Added ObjectPhysicsProperties to message.xml
-Added ReleaseSSE2 as a build target.
-LL_VECTORIZE is silly and breaks things...
-Small little tweaks.
I have not tested if the cmake alterations work under linux and darwin. Hollar if broken.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.
Signed-off-by: Beeks <HgDelirium@gmail.com>