THE BIGGIE.

Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
Beeks
2010-09-22 06:48:48 -04:00
parent 3d4fee4614
commit ec55705bdd
48 changed files with 8559 additions and 7177 deletions

View File

@@ -8934,3 +8934,24 @@ version 2.0
{ CRC U32 }
}
}
// Link inventory
{
LinkInventoryItem Low 426 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
{ SessionID LLUUID }
}
{
InventoryBlock Single
{ CallbackID U32 } // Async Response
{ FolderID LLUUID }
{ TransactionID LLUUID } // Going to become TransactionID
{ OldItemID LLUUID }
{ Type S8 }
{ InvType S8 }
{ Name Variable 1 }
{ Description Variable 1 }
}
}