Commit Graph

2923 Commits

Author SHA1 Message Date
Shyotl
441b564afe RLVa update. 2013-03-26 00:46:11 -05:00
Shyotl
13d55cbeba Changed several setting lookups to cachedcontrols in LLAgentCamera 2013-03-14 14:38:23 -05:00
Shyotl
1dbaa19e99 Reworked control variable lookup profiling. Should practically be free, and is now enabled for relwithdebinfo. Use dumpcalls for output. 2013-03-14 14:37:20 -05:00
Shyotl
d27b329afb Minor bit of cleanup. Also now using glTexGenf instead of glTexGeni for fixed-function water texcoords. 2013-02-25 13:02:22 -06:00
Shyotl
e187e642c0 Restored some RLVa shownames logic that was clobbered a while ago. 2013-02-25 13:00:07 -06:00
Shyotl
fd21197d2a Wedged high-res non-tiled deferred snapshot logic into LLViewerWindow::rawRawSnapshot 2013-02-25 12:59:17 -06:00
Shyotl
34cf0329ab Crahfix for avatars, as destruction can be delayed via llpointer refs, meaning the region the av was in could be long gone before the avs destructor is actually called. Calling logPendingPhases in a more reasonable place (markDead). 2013-02-25 12:55:50 -06:00
Shyotl
94a0040ddb Sunshine catchup. 2013-02-25 12:53:18 -06:00
Shyotl
041481db89 Snap grid was pulling colors from wrong control group. 2013-02-19 22:33:31 -06:00
Shyotl
beeef8d5b9 Fix crash if periodic av metric update happens after disconnect. 2013-02-19 21:54:35 -06:00
Shyotl
8d09539fcc Added a couple missing entries to settings.xml 2013-02-19 21:52:13 -06:00
Shyotl
07bc115b1c Stars had nonsensical and broken face winding. 2013-02-19 20:58:13 -06:00
Shyotl
76f3dc9e19 Massive sunshine/viewer-dev catchup. Further implemented serverside baking and added/updated metrics feedback. 2013-02-19 01:50:46 -06:00
Shyotl
c3c34deb10 Added reload option to attachment 'tool' pie submenu. 2013-02-17 02:55:05 -06:00
Shyotl
4cc35d6c66 Fixed up some silly issues with the client tag system. 2013-02-17 02:54:30 -06:00
Shyotl
51cbb8d6bd Catch up with LL regarding viewer stat recording. 2013-02-14 17:45:10 -06:00
Shyotl
2f5ab6f8e8 Once more, with feeling. (currency transaction messages) 2013-02-13 16:31:16 -06:00
Shyotl
8ec5915b7c Removed some logic in llfloateravatarlist that shouldn't have been there. 2013-02-12 20:49:39 -06:00
Shyotl
a31ba15dbc Updated LLFloaterBuyContents 2013-02-12 20:49:17 -06:00
Shyotl
f147a734b1 LLStat dead code removal 2013-02-12 20:47:55 -06:00
Shyotl
c92c68dee2 A few more preview-related changes. 2013-02-12 15:07:07 -06:00
Shyotl
0742610674 Updated gObjectPreviewProgram shader (simple lighting) 2013-02-12 14:59:02 -06:00
Shyotl
5180fbfc23 Clean up llfloaterurlentry 2013-02-12 14:50:29 -06:00
Shyotl
0759f2dae8 Actually use the namecache callback results when displaying currency transaction notifications. 2013-02-12 14:47:59 -06:00
Shyotl
c799f9f7eb Avoid sculpt discard-level 5 spam. 2013-02-12 14:46:31 -06:00
Siana Gearz
dc3f91b121 Merge branch 'master' of git://github.com/Lirusaito/SingularityViewer 2013-02-03 22:27:53 +01:00
Siana Gearz
2b036c7334 Split out HTTP texture bandwidth 2013-02-03 22:18:34 +01:00
Siana Gearz
6a774e4685 This should fix voice decline crash 2013-02-03 21:56:13 +01:00
Siana Gearz
57d43786ab Merge branch 'sunshine' of https://github.com/Shyotl/SingularityViewer 2013-02-02 02:22:46 +01:00
Shyotl
1069d5dec4 Draw trees before sky. Z-cull may be beneficial. Also, was incorrectly setting alphawrite off for deferred wlsky pass. 2013-02-01 17:16:01 -06:00
Lirusaito
0a6bebf9db Added ShowSimChannel debug setting to display sim channel information in the status bar. 2013-01-31 22:22:40 -05:00
Lirusaito
5b2e1a0aae Remove remaining dead LCD code(, also fix typo in a comment) 2013-01-31 21:32:29 -05:00
Lirusaito
46ddc9b6be Skins Request: Nano Green and Nano Purple 2013-01-31 21:18:50 -05:00
Latif Khalifa
5cbe633117 Fixed compile under older GCCs by Siana Gearz 2013-02-01 00:18:01 +01:00
Latif Khalifa
719ea47a35 Merge remote-tracking branch 'lirusato/Canon' 2013-01-31 17:21:08 +01:00
Latif Khalifa
70eeddabba Merge remote-tracking branch 'shyotl/sunshine' 2013-01-31 17:20:58 +01:00
Lirusaito
d756225684 Minimal change to fix folder->Add Items, purgeCategory wasn't supposed to be called in this case. 2013-01-31 02:41:17 -05:00
Shyotl
26de17f2de Avoid occasional DoF-related crash upon region disconnection. 2013-01-30 22:04:57 -06:00
Shyotl
be0d751334 Cleanup, further hardening of namecache callbacks, and update to avatar picker. 2013-01-30 22:04:04 -06:00
Latif Khalifa
4b0bac34dd Added the ability to have the voice enabled in multiple viewer instances 2013-01-31 01:26:39 +01:00
Lirusaito
bf8bd9cb1a Further notifications.xml touchup. 2013-01-30 19:16:56 -05:00
Lirusaito
e009b8f4b4 Added simple codeless floaters for My Outfits and Favorites folders, entries are in World menu. 2013-01-30 14:11:22 -05:00
Lirusaito
47cbaeed23 XML-Driven floater feature (and documentation)
Changes:
Adds LLUICtrlFactory::getBuiltFloater() to return LLFloater* when a floater has been built.
In llviewermenu.cpp's LLShowFloater::handleEvent():
Return early if the floater_name is empty,
otherwise if no anticipated floater is found, build one,
unless one of the same name is already built, then bring it to focus.



Documentation:
In order to add simple codeless floaters, a general understanding of our XMLs is necessary...
A simple codeless floater can be a few things, perhaps not limited to: media browsers, settings controls, and holders for inventory_panels.

So how do you make them conform to the codeless standard?
For the purpose of these examples, my floater file will always be floater_name.xml
Let's start with a shortened xml menu entry:
<menu_item_call label="Name!" name="name">
  <on_click function="ShowFloater" userdata="floater_name.xml"/>
</menu_item_call>
Alright, that wasn't so hard, just remember the key in this is ShowFloater is the function and userdata is the filename.

The next part is the actual floater, which isn't so different from making a complex floater..
There are two ways to do this, depending upon desired behavior:

The first behavior is to have only one of the floater open at a time, the following short xml exemplifies this:
<floater name="floater_name.xml" title="Name!"/>
Having a floater with this behavior will cause the menu entry to bring it into focus.

The other behavior is to allow more than one of the floater open at a time:
<floater name="name" title="Name!"/>
In this case, the menu entry will spawn a new version of the floater with every click, regardless of previous ones existing.

Granted, these short <floater/>'s probably aren't but examples and will not likely stand alone.
2013-01-30 14:07:59 -05:00
Latif Khalifa
4e29b6752e Fixed packaging of the mac build 2013-01-30 14:17:16 +01:00
Latif Khalifa
046735f043 Merge remote-tracking branch 'upstream/exp' 2013-01-30 05:49:45 +01:00
Latif Khalifa
a9b05fd029 Merge remote-tracking branch 'lirusato/master' 2013-01-30 05:48:45 +01:00
Latif Khalifa
5c8e436401 Fix windows build: warnings management 2013-01-30 05:45:00 +01:00
Latif Khalifa
4d805da6ac Package glod and colladadom dlls 2013-01-30 05:43:17 +01:00
Latif Khalifa
8edb10fb88 Merge remote-tracking branch 'aleric/meshupload' into meshupload 2013-01-30 05:12:04 +01:00
Aleric Inglewood
8aecc49456 Add missing notifications. 2013-01-30 03:58:42 +01:00