Commit Graph

13 Commits

Author SHA1 Message Date
Shyotl
4ee4d52b2f Added bokeh DoF. Fixed some several SSAO and shadow combinations. Fixed GI crash bug. Enabled several fasttimers. Updated shaders. 2011-05-24 20:31:17 -05:00
Shyotl
4663b605ef Added fullbright shiny underwater shader. 2011-05-18 17:00:44 -05:00
Shyotl
a4b7bbd031 More should-be-safe changes. Prep for pipeline work. 2011-05-18 16:04:46 -05:00
Shyotl
66c9e3e1b4 Merge branch 'master' into V2Renderer
Conflicts:
	indra/newview/llvoavatar.h
2011-05-14 14:03:25 -05:00
Shyotl
a3ac5a43b3 Changed how the enabled state for the deferred checkbox is handled in the graphics floater
It now is disabled if:
-Lacking hardware support for FBOs
-RenderDeferred not permitted in gpu feature table
-RenderAvatarVP not permitted in gpu feature table
-VertexShaderEnable is enabled and permitted in gpu feature table
-WindLightUseAtmosShaders is enabled and permitted in gpu feature table

Enabling deferred now requires WindLightUseAtmosShaders to be on beforehand, instead of blindly enabling it.
2011-05-13 02:26:14 -05:00
Shyotl
d1d6994419 Full v2.6 renderer. 2011-05-12 00:13:38 -05:00
Shyotl
1b039a1be6 Deferred has sky and water textures now. Underwater is still borked.
Deferred fastalpha behaves a bit better.
Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo
Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2)
Added a few things missed related to spatial-parition updating.
Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
2011-03-10 23:06:46 -06:00
Siana Gearz
0a9508a551 GCCifying Shyotl 2011-02-13 23:52:39 +01:00
Shyotl
fef4e2196c When typos attack! (Things break) 2011-02-12 14:33:40 -06:00
Shyotl
7d3e9723c3 Reduced LL's leakage of program/shader objects, drastically.
Re-structured some shader loading/unloading handling.

These changes are pretty experimental. I'll be holding off of tweaking the paramater managers(among other things) until I know if this stuff is working correctly.
2011-02-10 18:21:38 -06:00
Shyotl
a579663eb9 Added Gaussian blur post-process shader
Added ability to manually input values in post-process shader menu
2011-02-10 04:03:22 -06:00
Shyotl
a44d633bc8 Enabled post-processing features. Todo: Fix bloom
Fixed avatar shadows on AMD (and any other sane GLSL compiler)
Fixed windows compile:
 -curl version was updated after running develop.py. Not sure if applicable to linux/darwin
 -new llqtwebkit version on windows, since the old url is now invalid.
2011-02-09 19:21:31 -06:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00