When typos attack! (Things break)
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@@ -383,7 +383,7 @@ void LLPostProcess::applyGaussBlurShader(void)
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LLGLDepthTest depth(GL_FALSE);
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gGL.setSceneBlendType(LLRender::BT_REPLACE);
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glUniform1iARB(gaussBlurUniforms["RenderTexture"], 0);
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GLint horiz_pass = gaussBlurUniforms["hoizontalPass"];
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GLint horiz_pass = gaussBlurUniforms["horizontalPass"];
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for(int i = 0;i<pass_count;++i)
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{
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for(int j = 0;j<2;++j)
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@@ -402,7 +402,7 @@ void LLPostProcess::applyGaussBlurShader(void)
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void LLPostProcess::createGaussBlurShader(void)
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{
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gaussBlurUniforms["RenderTexture"] = 0;
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gaussBlurUniforms["hoizontalPass"] = 0;
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gaussBlurUniforms["horizontalPass"] = 0;
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}
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void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog)
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@@ -730,7 +730,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
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vector<string> shaderUniforms;
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shaderUniforms.reserve(2);
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shaderUniforms.push_back("RenderTexture");
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shaderUniforms.push_back("hoizontalPass");
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shaderUniforms.push_back("horizontalPass");
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gPostGaussianBlurProgram.mName = "Gaussian Blur Shader (Post)";
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gPostGaussianBlurProgram.mShaderFiles.clear();
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