When typos attack! (Things break)

This commit is contained in:
Shyotl
2011-02-12 14:33:40 -06:00
parent e5b4e80cd5
commit fef4e2196c
2 changed files with 3 additions and 3 deletions

View File

@@ -383,7 +383,7 @@ void LLPostProcess::applyGaussBlurShader(void)
LLGLDepthTest depth(GL_FALSE);
gGL.setSceneBlendType(LLRender::BT_REPLACE);
glUniform1iARB(gaussBlurUniforms["RenderTexture"], 0);
GLint horiz_pass = gaussBlurUniforms["hoizontalPass"];
GLint horiz_pass = gaussBlurUniforms["horizontalPass"];
for(int i = 0;i<pass_count;++i)
{
for(int j = 0;j<2;++j)
@@ -402,7 +402,7 @@ void LLPostProcess::applyGaussBlurShader(void)
void LLPostProcess::createGaussBlurShader(void)
{
gaussBlurUniforms["RenderTexture"] = 0;
gaussBlurUniforms["hoizontalPass"] = 0;
gaussBlurUniforms["horizontalPass"] = 0;
}
void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog)

View File

@@ -730,7 +730,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
vector<string> shaderUniforms;
shaderUniforms.reserve(2);
shaderUniforms.push_back("RenderTexture");
shaderUniforms.push_back("hoizontalPass");
shaderUniforms.push_back("horizontalPass");
gPostGaussianBlurProgram.mName = "Gaussian Blur Shader (Post)";
gPostGaussianBlurProgram.mShaderFiles.clear();