Shyotl
8d0a514712
Added missing setting. Fixed login grid combobox. Using skin-dependent scrolllist text color in nearbymedia panel. Fixed media face toggle not triggering face rebuild. Added incon that was missed in previous commits. bar_stack layout panels were incorrectly resizeable. Fixed comboboxes/scrolllists in panel_nearby_media.xml translations
2013-06-19 03:32:33 -05:00
Shyotl
ef3e918558
Initial moap commit. /VERY/ WIP. Primarily committed to clean up unstaged changes. Do not run this, even if it may compile, as it will NOT work (for a myriad of reasons)!
2013-05-31 05:33:41 -05:00
Drake Arconis
b800320a49
Remove LLMemType and related files
2013-03-04 12:02:01 -05:00
Shyotl
d27b329afb
Minor bit of cleanup. Also now using glTexGenf instead of glTexGeni for fixed-function water texcoords.
2013-02-25 13:02:22 -06:00
Shyotl
76f3dc9e19
Massive sunshine/viewer-dev catchup. Further implemented serverside baking and added/updated metrics feedback.
2013-02-19 01:50:46 -06:00
Shyotl
e622e03d2a
Bulk of server-baking impelmentation and a bit of cleanup.
2013-01-13 02:37:12 -06:00
Siana Gearz
a969a8f99c
UseNewTargetOmegaCode loosely ported from Henri
2012-12-28 16:46:06 +01:00
Shyotl
ed4997168b
LLViewerObject::idleUpdate now returns void. Texture animations/flexis now have their own update queues.
2012-10-22 02:50:04 -05:00
Shyotl
b73f4dd8e4
Catch up with viewer-beta. Primarily sim transition alterations to reduce frame hitching, and some optimization in LLViewerObjectList (std::set -> std::vector and and some allocation tweakage).
2012-10-20 17:02:43 -05:00
Siana Gearz
4ade726a07
Fix PATH-842 rotation reset on object update
2012-09-10 16:31:27 +02:00
Shyotl
c5938f7d31
Removed prim joint logic. (Dead code)
2012-09-02 08:47:03 +02:00
Siana Gearz
03ee96cdff
Merge branch 'master' of git://github.com/Lirusaito/SingularityViewer
2012-08-30 04:49:41 +02:00
Lirusaito
01f5fe6eb1
Restore object rotation code to fix Issue 454
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Just a partial revert of aca3e8f6c4
_PREHASH_ObjectRotation and sendRotationUpdate
2012-08-29 13:34:27 -04:00
Siana Gearz
32f9cbb11d
Revert "MAINT-646: Hotspot in LLViewerObjectList::update"
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This reverts commit d8fc691625 .
2012-08-27 07:32:29 +02:00
Shyotl
4d1e822de7
Fixed ancient annoyance of enabling any debug info display clobbering object hovertext. Object's real hovertext is now cached, and only substituted if overridden by setDebugText, and is properly recovered when debug text is cleared.
2012-08-20 05:10:29 +02:00
Siana Gearz
c84e145557
Merge branch 'future' of https://github.com/Shyotl/SingularityViewer
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Conflicts:
indra/llrender/llrendertarget.cpp
indra/newview/lloverlaybar.cpp
2012-08-09 02:11:14 +02:00
Shyotl
b847c53395
Implemented basic 'awareness' of objects flagged as permanent.
2012-08-04 20:46:51 -05:00
Shyotl
aca3e8f6c4
Cleanup. Removal of dead code. Added/renamed object flag accessors.
2012-08-04 18:18:22 -05:00
Shyotl
d8fc691625
MAINT-646: Hotspot in LLViewerObjectList::update
2012-07-18 20:26:43 -05:00
Shyotl
f8445030c7
Avoid making duplicate copies in item inventory when no-mod texture is dragged onto faces.
2012-07-12 16:33:05 -05:00
Shyotl
e1d243272f
V3 merge part 1 / 2.
2012-04-13 22:39:39 -05:00
Shyotl
b49ad1cd34
RLVa impl updated to that used in v3. Hooked RLVa restrictions back into wearables. New RLVa floater: 'Locks...' Also updated 'Restrictions...' floater.
2012-04-12 10:29:45 -05:00
Siana Gearz
fe579d6e4b
Activity/spam radar enhancement, from Avination
2012-02-15 14:07:03 +01:00
Shyotl
6c921ba340
Routine V3 merge.
2012-01-29 01:25:39 -06:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
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-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
464b16e621
Code consolidation. Redundant code moved into single function (checkMediaURL).
2011-10-08 03:01:32 -05:00
Shyotl
02c2283e11
Cleanup. Mostly harmless. A few gAgentAvatarps changed to isAgentAvatarValid(), which is the only 'change' in behavior. Everything else is insignifigant syntax touchup and shuffling of inlines from headers to cpp files.
2011-10-08 02:53:03 -05:00
Shyotl
74dc875a27
Beginning to pull LLVOAvatarSelf out from LLVOAvatar.
2011-10-02 02:51:10 -05:00
Shyotl
59d50f3062
Meshy update. Mostly related to cost calculations... mostly.
2011-08-28 04:05:36 -05:00
Shyotl
9d40820937
New object/avatar interp.
2011-08-19 01:36:01 -05:00
Shyotl
f1759e0a96
Old-code related to sim-quota cleaned up.
2011-08-06 02:27:06 -05:00
Shyotl
2aa4aa78e2
Added physics settings to object features panel. Brought in mesh 'prim cost' fetching and now display cost in edit floater if mesh is enabled.
2011-08-01 01:33:07 -05:00
Shyotl
b258b71e07
Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
2011-07-30 20:30:07 -05:00
Shyotl
a994df7265
A majority of vectorization done. Note that it's INCOMPLETE. LLVolumeFace and LLVertexBuffer haven't been updated, so it's very dirty(and buggy) at those transitions. Compiles on windoze.
2011-07-20 06:07:13 -05:00
Siana Gearz
6348635d3f
Ïntroduced LLFolderType and LLViewerAssetType (by Shyotl)
2011-06-23 21:11:52 +02:00
Aleric Inglewood
13560e292e
Added AIFetchInventoryFolder and more.
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Added a new statemachine AIFetchInventoryFolder, which can be used
to fetch the contents of a folder by name or UUID.
Also added AIEvent (and one event,
AIEvent::LLInventoryModel_mIsAgentInvUsable_true, which is needed
for AIFetchInventoryFolder).
Fixed LLInventoryModel::sBackgroundFetchActive to correctly reflect
whether or not LLInventoryModel::backgroundFetch is added to
gIdleCallbacks.
Avoid duplicated entries in sFetchQueue.
Reset sFullFetchStarted in LLInventoryModel::stopBackgroundFetch to
allow for a renewed full fetch when some single-folder fetch stops it.
Added AIStateMachine::mQueued to make calling 'cont()' more robust:
calling cont() / idle() / cont() on a row would otherwise add a
statemachine twice to the active list, which would cause a crash
when it's killed.
2011-05-22 22:01:11 +02:00
Shyotl
332cfdb532
Updated llinventory to something closer to V2's implementation. Mostly just restructuring.
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Most the changes are due to InventoryObjectList* changing to LLInventoryObject::object_list_t*, LLInventoryItem::II_FLAGS* changing to LLInventoryItemFlags::II_FLAGS* and also const'ing.
Certain perms for certain asset types(callcard&landmarks) have been laxed, as per LL's V2.
LLInventoryType now does lookups mostly though new lldictionary class.
LLLandmark using boost for callbacks, instead of custom class structure.
2011-04-28 01:43:44 -05:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
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Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
8323a701e8
Fixed some 'RenderDelayCreation' related crashes
2011-03-27 16:53:17 -05:00
Siana Gearz
179f4ddabb
The Octopus Feature
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2011-03-24 23:54:23 +01:00
Shyotl
996aaf6345
V2 spatial partition, and all the pipeline changes that go with it.
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Note: Deferred mode is not finished, and thus broken. Don't use!
2011-03-10 23:05:04 -06:00
Siana Gearz
f9dcb1bb09
RLVa 1.1.2 to 1.1.3 upgrade. InvLinks + COF
2010-11-25 23:47:11 +01:00
Siana Gearz
5a67fcd623
Revert "THE BIGGIE."
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This reverts commit ec55705bdd .
Conflicts:
indra/newview/ascentprefsvan.cpp
indra/newview/llinventorybridge.cpp
indra/newview/skins/default/xui/en-us/panel_preferences_ascent_vanity.xml
2010-10-18 18:27:09 +02:00
Beeks
ec55705bdd
THE BIGGIE.
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Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.
Signed-off-by: Beeks <HgDelirium@gmail.com >
2010-09-22 06:48:48 -04:00
Hazim Gazov
c32adc2304
Fixed several compile errors with VS2005
2010-04-23 02:10:18 -03:00
Hazim Gazov
584e06208f
more work on local inv
2010-04-21 16:13:08 -03:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00