Commit Graph

12 Commits

Author SHA1 Message Date
Shyotl
af3c66ad08 Merge branch 'master' of https://github.com/singularity-viewer/SingularityViewer.git 2020-04-16 02:23:32 -05:00
Shyotl
9bffc4bb82 Attempt to squash spatial partition crash. 2020-04-16 00:52:55 -05:00
Router Gray
801bb8a075 Compile fix, make types agree in terniary in octree. Thanks Liru. 2020-04-10 13:21:57 -05:00
Shyotl
24331d3c90 Prefer LLPointer over potential for dangling LLSpatialGroup pointers. 2020-04-09 01:56:32 -05:00
Shyotl
347c2cbd8b Fall in line with LL octree code. 2020-03-31 19:07:55 -05:00
Shyotl
5c2c2a8c01 Minor cleanup. Octree vfunc reduction. Range-based for loops with map/array llsd types. 2020-02-25 01:50:50 -06:00
Shyotl
ea2b1e179e Removed unnecessary lighting assertions. Fixed compiler warning. 2019-07-23 20:49:17 -05:00
Shyotl
2d8fbb89c9 Intermiediary commit. 2019-03-16 17:51:00 -05:00
Shyotl
736696ac36 Track glEnable states via static refs instead of map lookups.
Sync light state, bound shader, and various gl context states similarly to render matrices.
Texture handles now refcounted, as multiple viewer textures could ref the same handle (cubemaps do this)
Clean up gl extension loading a bit. Not necessary, but only look for ARB variants if not included in current core version. Removed unused extensions.
Use core shader api if supported, else use ARB. (FN signatures are identical. Just doing some pointer substitution to ARB if not core.)
Attempt at improving VBO update batching. Subdata updates better batched to gether per-frame.
There's probably other stuff I forgot that is in this changeset, too.

Todo: Fix lightstate assertion when toggling fullscreen with shaders off.
2018-11-19 00:37:48 -06:00
Shyotl
f4a713a500 Merge. 2017-03-14 04:02:53 -05:00
Shyotl
bd26be78a9 Server occlusion prep. 2016-01-18 17:31:35 -08:00
Shyotl
dbd1eb0d68 Apply occlusion refactor. 2015-07-23 01:24:12 -05:00