Commit Graph

7 Commits

Author SHA1 Message Date
Shyotl
addd687bf8 What is this? Where am I? Oh god. (Fix mistake in openal audioimpl) 2013-10-18 02:27:09 -05:00
Shyotl
03c4535648 Made further refinements to the audioengine:
-Looping syncslaves are stopped when there is no syncmaster.
-Hardened against edge cases regarding soundsource priority sorting.
-Fixed issue with syncmasters being marked as having looped when instead they just started playing (caused double-start of syncslaves).
-Updated some comments.
2013-10-16 21:32:08 -05:00
Shyotl
dbfd0cb7a6 Fixed a shutdown crash in LLAudioEngine::assetCallback, and fixed behavior when soundsource re-issues a sound whilst a sound is currently playing for same source. (LLAudioChannel[Impl]::play now re-starts sound if already playing) 2013-10-13 16:22:24 -05:00
Shyotl
821fd1f7d6 Handle fmodex internal channel release by registering channel callbacks. Harden channel<->source associations. Assign console output for audio system "AudioEngine" and "AudioImpl" tags. Added base LLAudioChannel::cleanup() vfunc to handle non-impl-related variable cleanup. Killed some redundant code. 2013-06-04 03:46:26 -05:00
Shyotl
2b30a5a4e7 Catch case in llaudioengine where audio buffers are released with channels still consuming them(A proper fix should be done to avoid this scenario in the future).
Added stricter checking for fmodex errors.
Demote a harmless message from llinfos to lldebugs when audio buffers are all consumed.
Initialize LLAudioBuffer member variables.
-LLAudioBuffer::mInUse is inited to TRUE to avoid buffers that just got created from getting deleted during the same frame by new audio sources further down the chain.
2013-05-16 01:58:35 -05:00
Drake Arconis
20cdb35172 Import some changes from internal 2013-03-12 06:03:06 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00