Commit Graph

18 Commits

Author SHA1 Message Date
Siana Gearz
26a8ffb536 Map rotation setting on right click, from Imprudence. 2011-01-08 23:01:30 +01:00
Siana Gearz
29aef502ea Fixes focusing from minimap 2011-01-08 02:17:04 +01:00
Siana Gearz
9983d0b803 Display Name work 2010-12-13 00:31:01 +01:00
Siana Gearz
17a0d13b0c Merge shyotl, setting include broken (disabled) 2010-11-09 15:14:34 +01:00
Siana Gearz
740b570168 Merged in RLVa. Viewer broken! 2010-11-07 05:05:47 +01:00
unknown
4929460c66 COA stuff rolled into gSavedSettings.
Added common script<->client command junk.
2010-10-19 18:50:47 -05:00
Siana Gearz
f079cf07ae Puh some fixes mostly to ripout 2010-10-18 22:39:19 +02:00
unknown
3b0bfc40bc -LLCached[COA]Control can now be static const. Use for readonly access.
-const'd all readonly LLCached[COA]Controls to prevent altering by mistake.
-added get() accessor to LLCached[COA]Controls to return cached type explicitly without manual casts.
-added missing operators to LLCachedCOAControl
-Converted a few more settings to LLCached[COA]Control
-Fixed LLColor4U -> LLSD -> LLColor4 problems in LLCachedControl

Ascent functionality fixes:
-Tag coloring pulled out of getClientInfo(Redundant. idleUpdateNameTag already handled it)
--Tag and color substituted at render-time. Simple boolean logic. Neglible perf penalty.
-Fixed llinfos spam if AscentShowSelfTagColor = false
-Client tag updated less superfluously
2010-10-12 00:44:16 -05:00
Beeks
810fff09d6 -Sanity checks from snowglobe. ...
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?

Via Shyotl

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-10-01 22:51:50 -04:00
unknown
3e8a7172db -Sanity checks from snowglobe. ...
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
2010-10-01 00:35:39 -05:00
Beeks
3d4fee4614 Adjustments to the minimap to actually implement the color marking system that the UI was boasting.
Worth noting - Because this came at the same time as the VERY LARGE patch that follows this, I had to bundle its settings.xml option with it. Please be sure to add it if you happen to be patching just this file.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-22 06:45:09 -04:00
Beeks
b215b405ea Two updates that sort of went in tandem.
Updated the Client tag options so that you can turn off tags/colors for others.

However, in the process of doing this the need for Client-Or-Account setting control became increasingly needed, and so a complete rebuild of some sections fetching values were redone across files. The good news is that we now have getCOA* settings for various settings types - Color4, Strings, U/F/S32, and BOOLs. Just include llsavedsettingsglue.h

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-15 00:22:06 -04:00
Beeks
fa0143f917 New color tag system is basically in, but commented out. Color works, but takes a while to update for the user.
Couple of minor bugfixes with color settings - We need to finish the color settings that we have planned and soon, since one of a set of four got pushed in without the matching set.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-03 16:38:05 -04:00
Beeks
d9cf8144e4 Client definitions were mucked with to poke Emerald.
People complained about the color of Friends in the avatar list, so I started adding support to change that (And made it account-specific as all the color stuff is designed to be). Didn't finish it, though.
The windlight popup is still broke as fuck when you start up, opening and closing it fixes it but no amount of basic common sense fixes it.
Changes to the client definitions to try to add our own colors worked, but the definitions file fucked off in the process so the client ID thing is sort of broken. Rather than trying to fix it, I think we'll just move onto the method described by Hazim/Zwagoth, which was closer to what we'd been trying to develop. I propose we just make people show up as Ascent and remove the tag reporting, honestly.
2010-09-02 22:10:56 -04:00
Beeks
5ce4286fd7 f 2010-08-22 15:14:30 -04:00
Hazim Gazov
c31782846c Add colors to the radar as well, there were some crashes for Estate owner detection, but they should be fixed (need to check on the minimap.) 2010-08-15 23:18:40 +00:00
Hazim Gazov
78f3cae804 Colored minimap icons added. Green is normal, Yellow is friend, Blue is Linden, Orange is estate owner, Gray is muted. 2010-08-15 22:33:50 +00:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00