Colored minimap icons added. Green is normal, Yellow is friend, Blue is Linden, Orange is estate owner, Gray is muted.
This commit is contained in:
@@ -68,6 +68,10 @@
|
||||
|
||||
#include "llglheaders.h"
|
||||
|
||||
//<edit>
|
||||
#include "llmutelist.h"
|
||||
//</edit>
|
||||
|
||||
const F32 MAP_SCALE_MIN = 32;
|
||||
const F32 MAP_SCALE_MID = 1024;
|
||||
const F32 MAP_SCALE_MAX = 4096;
|
||||
@@ -330,8 +334,7 @@ void LLNetMap::draw()
|
||||
F32 min_pick_dist = mDotRadius * MIN_PICK_SCALE;
|
||||
|
||||
// Draw avatars
|
||||
LLColor4 avatar_color = gColors.getColor( "MapAvatar" );
|
||||
LLColor4 friend_color = gColors.getColor( "MapFriend" );
|
||||
//<edit>
|
||||
std::vector<LLUUID> avatar_ids;
|
||||
std::vector<LLVector3d> positions;
|
||||
LLWorld::getInstance()->getAvatars(&avatar_ids, &positions);
|
||||
@@ -341,12 +344,40 @@ void LLNetMap::draw()
|
||||
// just be careful to sort the avatar IDs along with the positions. -MG
|
||||
pos_map = globalPosToView(positions[i], rotate_map);
|
||||
|
||||
//Default to boring green for random schlubs
|
||||
LLColor4 avColor = gColors.getColor( "MapAvatar" );
|
||||
|
||||
std::string avName;
|
||||
|
||||
gCacheName->getFullName(avatar_ids[i], avName);
|
||||
|
||||
//Lindens are always more Linden than your friend, make that take precedence
|
||||
if(LLMuteList::getInstance()->isLinden(avName))
|
||||
{
|
||||
avColor = gColors.getColor( "MapLinden" );
|
||||
}
|
||||
//check if they are an estate owner at their current position
|
||||
else if(avatar_ids[i] == LLWorld::getInstance()->getRegionFromPosGlobal(positions[i])->getOwner())
|
||||
{
|
||||
avColor = gColors.getColor( "MapEstateOwner" );
|
||||
}
|
||||
//without these dots, SL would suck.
|
||||
else if(is_agent_friend(avatar_ids[i]))
|
||||
{
|
||||
avColor = gColors.getColor( "MapFriend" );
|
||||
}
|
||||
//big fat jerkface who is probably a jerk, display them as such.
|
||||
else if(LLMuteList::getInstance()->isMuted(avatar_ids[i]))
|
||||
{
|
||||
avColor = gColors.getColor( "MapMuted" );
|
||||
}
|
||||
|
||||
LLWorldMapView::drawAvatar(
|
||||
pos_map.mV[VX], pos_map.mV[VY],
|
||||
is_agent_friend(avatar_ids[i]) ? friend_color : avatar_color,
|
||||
avColor,
|
||||
pos_map.mV[VZ],
|
||||
mDotRadius);
|
||||
|
||||
//</edit>
|
||||
F32 dist_to_cursor = dist_vec(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), LLVector2(local_mouse_x,local_mouse_y));
|
||||
if(dist_to_cursor < min_pick_dist && dist_to_cursor < closest_dist)
|
||||
{
|
||||
|
||||
@@ -138,6 +138,9 @@
|
||||
<!-- MAP -->
|
||||
<MapAvatar value="0, 255, 0, 255" />
|
||||
<MapFriend value="255, 255, 0, 255" />
|
||||
<MapLinden value="0, 0, 255, 255" />
|
||||
<MapEstateOwner value="255, 165, 0, 255" />
|
||||
<MapMuted value="180, 180, 180, 255" />
|
||||
|
||||
<!-- MINI-MAP -->
|
||||
<NetMapBackgroundColor value="0, 0, 0, 77" />
|
||||
|
||||
Reference in New Issue
Block a user