Includes Chalice Yao's pause agent on attachment selection in LLSelectMgr::updateSelectionCenter()
Includes some of Cinder Roxley's enhancements to the build floater for materials (flip buttons, sync materials, consistent control hiding)
Includes Ansariel Hiller's fix for FIRE-8298 [BUG-869] [MAINT-1961], since this updates lltexturectrl.* to have related behaviors.
Switches from using MIN_MANHATTAN_DIST for threshold in LLToolDragAndDrop to using the existing DragAndDropDistanceThreshold debug, like upstream.
Translators:
panel_tools_texture.xml should now be translated, floater_tools.xml should have the old panel removed.
strings.xml now has "use_texture" string.
notifications.xml Now has "LivePreviewUnavailable" alert. (don't forget to translate the ignoretext)
Added libpathing to LLPHYSICSEXTENSIONS_INCLUDE_DIRS
llviewermenu updated a bit to be closer to v-d/rlva. Best viewed without space changes.
Updated llresmgr.cpp from v-d to "handle special case of input value being zero"
pipeline update: hideObject, restoreHiddenObject, hideDrawable, and unhideDrawable added.
Thanks to Henri Beauchamp for some UI code touchups, thanks to Zi Ree for Rebake notification.
Thanks to Mobius Ryba and Ansariel Hiller for the V1-style pathfinding icons.
Note: When opening from pie menu object selection is lost, unless the floater is already open..
This provides a more reliable reproduction of the bug we've been having with inspect.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
LL has since removed high-res snapshots using render targets. I find this change to be favorable, as rendertargets were very finicky to get working with anti-aliasing. Also, deferred rendering uses many rendertargets that depend on screen resolution. Changing resolution every screenshot is.. not very awesome.
There is some deviation from LL's viewer. I've kept the old tiled glow pass enabled for non-deferred, as it fixes issues with tile edges truncating glow propogation. However, this does no work with deferred yet. I need to pin down why. I assume using binding one of the RenderTargets is required for deferred.
Additionally, the usage of a RenderTarget for snapshots is what prevented me from fully enabling my supersampling settings. Now that that hurdle is gone, I consider including this new setting by default to be safe enough.
And a note: Do not remove the 'tiling' variable when merging with v2 changes, as singu's glow pass is 'special'. There are other fixes absent from LL's viewer that require knowing if the render is tiled or not. (water reflections/cloud freezing)
Deferred fastalpha behaves a bit better.
Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo
Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2)
Added a few things missed related to spatial-parition updating.
Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings
-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
Via Shyotl
Signed-off-by: Beeks <HgDelirium@gmail.com>