Workaround for flickering objects in water reflection pass.

This commit is contained in:
Shyotl
2011-05-19 21:24:46 -05:00
parent 1bb009dcf7
commit cc60a94af6
2 changed files with 70 additions and 26 deletions

View File

@@ -198,6 +198,16 @@ glh::matrix4f glh_get_current_projection()
return glh_copy_matrix(gGLProjection);
}
glh::matrix4f glh_get_last_modelview()
{
return glh_copy_matrix(gGLLastModelView);
}
glh::matrix4f glh_get_last_projection()
{
return glh_copy_matrix(gGLLastProjection);
}
void glh_copy_matrix(const glh::matrix4f& src, GLdouble* dst)
{
for (U32 i = 0; i < 16; i++)
@@ -1517,7 +1527,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3&
}
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip)
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
{
LLFastTimer t(LLFastTimer::FTM_CULL);
LLMemType mt(LLMemType::MTYPE_PIPELINE);
@@ -1537,6 +1547,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
mScreen.bindTarget();
}
if (sUseOcclusion > 1)
{
gGL.setColorMask(false, false);
}
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadMatrixd(gGLLastProjection);
@@ -1551,10 +1566,37 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
LLGLDisable test(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
if (sUseOcclusion > 1)
//setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling)
LLViewerRegion* region = gAgent.getRegion();
LLPlane plane;
if (planep)
{
gGL.setColorMask(false, false);
plane = *planep;
}
else
{
if (region)
{
LLVector3 pnorm;
F32 height = region->getWaterHeight();
if (water_clip < 0)
{ //camera is above water, clip plane points up
pnorm.setVec(0,0,1);
plane.setVec(pnorm, -height);
}
else if (water_clip > 0)
{ //camera is below water, clip plane points down
pnorm = LLVector3(0,0,-1);
plane.setVec(pnorm, height);
}
}
}
glh::matrix4f modelview = glh_get_last_modelview();
glh::matrix4f proj = glh_get_last_projection();
LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
@@ -1695,33 +1737,34 @@ void LLPipeline::markOccluder(LLSpatialGroup* group)
void LLPipeline::doOcclusion(LLCamera& camera)
{
LLVertexBuffer::unbind();
if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups())
{
LLVertexBuffer::unbind();
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
{
gGL.setColorMask(true, false, false, false);
}
else
{
gGL.setColorMask(false, false);
}
LLGLDisable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
{
gGL.setColorMask(true, false, false, false);
}
else
{
gGL.setColorMask(false, false);
}
LLGLDisable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
LLGLDisable cull(GL_CULL_FACE);
if (LLPipeline::sUseOcclusion > 1)
{
LLGLDisable cull(GL_CULL_FACE);
for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
group->doOcclusion(&camera);
group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
}
gGL.setColorMask(true, false);
}
gGL.setColorMask(true, false);
}
BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
@@ -6623,7 +6666,6 @@ void LLPipeline::renderDeferredLighting()
LLVertexBuffer::unbind();
F32 v[24];
glVertexPointer(3, GL_FLOAT, 0, v);
static const LLCachedControl<bool> render_local("RenderDeferredLocalLights",false);
{
bindDeferredShader(gDeferredLightProgram);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
@@ -7303,7 +7345,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLPipeline::sSkipUpdate = skip_distortion_updates;
LLGLUserClipPlane clip_plane(plane, mat, projection);
LLGLDisable cull(GL_CULL_FACE);
updateCull(camera, ref_result, 1);
updateCull(camera, ref_result, -water_clip, &plane);
stateSort(camera, ref_result);
gPipeline.grabReferences(ref_result);
renderGeom(camera);
@@ -7352,9 +7394,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
//clip out geometry on the same side of water as the camera
mat = glh_get_current_modelview();
LLGLUserClipPlane clip_plane(LLPlane(-pnorm, -(pd+pad)), mat, projection);
LLPlane plane(-pnorm, -(pd+pad));
LLGLUserClipPlane clip_plane(plane, mat, projection);
static LLCullResult result;
updateCull(camera, result, water_clip);
updateCull(camera, result, water_clip, &plane);
stateSort(camera, result);
gGL.setColorMask(true, true);

View File

@@ -185,7 +185,7 @@ public:
BOOL visibleObjectsInFrustum(LLCamera& camera);
BOOL getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max);
BOOL getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir = LLVector3(0,0,0));
void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
void createObjects(F32 max_dtime);
void createObject(LLViewerObject* vobj);
void updateGeom(F32 max_dtime);