Furthermore, users may now type in grid name, grid nick, or grid login uri into the box and it will resolve to an existing grid they've used before, or (for uris only) try to add the new grid with the data it provides.
Input will have trailing and leading spaces trimmed.
Thanks to Diva Canto for this brilliant request!
New class ToggleControl is used in place of the removed listeners.
Much cleaner code for the MiniMap chat rings.
Remove redundant debug setting: MiniMapChatRings.
-Thanks Liru for the advices.
Ability to show Whisper, Chat and Shout range circles on the MiniMap.
Range values are at the moment hardcoded as [10, 20, 100].
Each ring is binded to the following Debug Settings:
Whisper ring: MiniMapWhisperRing
Chat Ring: MiniMapChatRing
Shout Ring: MiniMapShoutRing
Each ring colour can be customised through the following Debug Settings:
Whisper ring: MiniMapWhisperRingColor
Chat Ring: MiniMapChatRingColor
Shout Ring: MiniMapShoutRingColor
The following Debug Setting is used to enable/disable all the rings at once:
MiniMapChatRings
* Added support for exporting textures
* Added support for applying texture parameters
* Added support for merging faces with same textures
* Added support for skipping transparent faces
Removes the previous method and condenses the menu entries back into one.
- Translations have been updated except for German, German will need to update the translation for "Save Preview As..." since the name hasn't changed.
Adds FFSAVE_IMAGE to the filepicker enums
Crossplatformity:
- The Windows version works nicely
- The Linux version may not work or even compile but it should..
- The Mac version hasn't been added, instead it will default to accept any(all filter), should the provided file extension be invalid a notification will display.
Switches MapAvatar from being part of a skin's colors.xml to being a user setting (optionally vanity per account)
This makes sense because all the other dots were at the user's control already.
Teleport height restrictions have been increased to 8192
-The 4096 limit isn't in much of the teleport code anyhow, and it's certainly not enforced.
Building height restrictions are now hooked up to hippolimits, apparently they hadn't been
-MAX_OBJECT_Z, and hardcoded 4096s now use gHippoLimits->getMaxHeight() instead
-On floater_tools.xml max_val is left out, instead it is set with the rest of the gHippoLimits edit constraints in LLPanelObject::getState