Shyotl
54bfdb7704
Stippling removed. Emulated with a texture and some texcoord manipluation. (looks identical, and works with and without shaders)
2012-01-06 00:53:18 -06:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
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-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
83e8a9076b
Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
...
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
896b7146e7
Fixed vertex corruption if avatar shaders are off and jointmesh is not vectorized. Also, now preventing usage of unsupported vectorization paths.
2011-08-10 02:01:53 -05:00
Shyotl
f5915ab83c
Some fixes and cleanup for strided vbos. Added LLStrider::assignArray to clean up some loops, as well as replace LLVector4a::memcpyNonAliased16. Works with both unstrided and strided vbo elements, and alignment padding (LLVec4->LLVec3,etc)
2011-08-01 18:19:08 -05:00
Shyotl
07c892480a
Vectorized llvolumeface while maintining strided vertexbuffers.
2011-07-22 04:29:19 -05:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
...
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Beeks
c945631672
Update and fix for the texture window - Sort of. Had to remove a number of info displays due to a couple problems, will revisit them at a later date.
2010-08-25 18:16:34 -04:00
Beeks
bd689b1dd2
Let's all hijack skins. Also here's some half-finished code to fix the preview window.
2010-08-25 00:40:02 -04:00