Commit Graph

51 Commits

Author SHA1 Message Date
Lirusaito
424221201c Actually save current Post Process Effect at logout
Also properly cleanup Post Process Singleton
2019-03-23 05:01:13 -04:00
Lirusaito
f8c8734e79 [PPE] Add SinguPostProcessDefault for setting active and persisting preset 2019-03-08 13:56:07 -05:00
Lirusaito
28e464f368 Code Clean up 2019-03-08 13:51:14 -05:00
Lirusaito
26a7de79c7 [PPE] Preset overrides go in user settings now 2019-03-08 13:50:06 -05:00
Lirusaito
88639c2052 Merge branch 'master' of git://github.com/Shyotl/SingularityViewer into ManagedMarketplace 2019-03-06 17:10:33 -05:00
Shyotl
5a7e0b05a4 Fixup texture compression. 2019-03-05 03:11:04 -06:00
Lirusaito
58ba9e3617 Merge branch 'master' of git://github.com/Shyotl/SingularityViewer 2019-03-02 19:01:49 -05:00
Lirusaito
3b9a0cfbc8 Lowercase default looks bad next to windlight defaults, capitalize it. 2019-02-25 13:09:04 -05:00
Lirusaito
46dff21e97 Feature Request: Post Process Effects from Quick Settings flyout
Adds a neat little signal for post process to fire when effects change
Isn't code wonderful?
2019-02-25 12:50:08 -05:00
Lirusaito
2773c22f9b Fix los argumentos truncamientos
Gracias a Damian
2019-02-17 16:46:51 -05:00
Shyotl
736696ac36 Track glEnable states via static refs instead of map lookups.
Sync light state, bound shader, and various gl context states similarly to render matrices.
Texture handles now refcounted, as multiple viewer textures could ref the same handle (cubemaps do this)
Clean up gl extension loading a bit. Not necessary, but only look for ARB variants if not included in current core version. Removed unused extensions.
Use core shader api if supported, else use ARB. (FN signatures are identical. Just doing some pointer substitution to ARB if not core.)
Attempt at improving VBO update batching. Subdata updates better batched to gether per-frame.
There's probably other stuff I forgot that is in this changeset, too.

Todo: Fix lightstate assertion when toggling fullscreen with shaders off.
2018-11-19 00:37:48 -06:00
Lirusaito
0dfef2ab25 PyFx partial integration
Adds PyFx windlights and post process effects, not enabled by default.
Show custom graphics settings by default, because all our users are smart.
Tweaks SHAutoMask, uses Altocumulus as default cloud now
Added TODO into llrender/llpostprocess.cpp
We should also add the option to make the menu bar transparent, instead of pyfx using skin hacks
Also we need to add a settings preset feature at some point in the future.
We also need to add postproc to wlf.
2017-03-20 11:10:21 -04:00
Shyotl
5e501b9611 Removed TT_RECT_TEXTURE and removed unnecessary shaders. 2017-02-17 23:37:46 -06:00
Shyotl
1c627317ec No longer include llerrorlegacy.h. Updated llstl to include deletion utilites. 2015-06-19 03:54:20 -05:00
Shyotl
690f3614c1 Merge branch 'master' of https://github.com/singularity-viewer/SingularityViewer.git
Conflicts:
	indra/llrender/llpostprocess.cpp
2015-05-16 02:53:19 -05:00
Shyotl
8943439629 Remove dupilicate perlin noise impl, and update the remaining one. 2015-05-16 02:30:32 -05:00
Inusaito Sayori
72080e79e9 Sync llcommon with Alchemy a bit.
llmath::llround->ll_round
LL_ICC->LL_INTELC
Add llpredicate
Add LL_CPP11 macro
Remove llhash
Update llinitparam, llsd and all relatives of it.
2015-03-20 22:04:04 -04:00
Drake Arconis
948ebe5213 All your codebase are belong to us. 2014-08-22 00:15:09 -04:00
Shyotl
061178ad82 Migrated gl matrix stack to LLMatrix4a 2014-06-22 03:34:51 -05:00
Shyotl
8f6a578ec0 Migration to LLMatrix4a instead of glh::matrix4f 2014-06-15 22:42:32 -05:00
Shyotl
24ca32f9f7 Replace gluProjectf/gluUnprojectf with own versions. Also changed gGLModelView/gGLProjection and other related matrices to LLMatrix4a. 2014-06-06 01:59:04 -05:00
Shyotl
117eca3c98 Try some swizzling instead of forcing everything to rgba8 with core profile. Avoids manual conversions with scratch buffers. Works for all pixel datatypes. Cleaner. Uses less vram.
Also, fixed textures when running core pofile.
2014-05-14 03:05:53 -05:00
Shyotl
4eb9dc5191 Use GL_STREAM_DRAW_ARB for post-process fullscreen quad. 2013-12-24 20:17:05 -06:00
Shyotl
2a432f73da Try and squelch some warnings regarding nightvision post shader on amd gpus. 2013-10-26 16:36:38 -05:00
Shyotl
8441bc80a4 Use LLStaticHashedString for faster uniform lookup. 2013-10-26 16:26:46 -05:00
Shyotl
6fd73ee8bb Use GL_RED instead of GL_LUMINANCE for post-process noise texture. 2013-10-17 22:07:58 -05:00
Siana Gearz
19625ea6b8 MAINT-2968 disable client GL namegen, go spec 2013-10-13 17:07:45 +02:00
Shyotl
b3d97b0860 Avoid running the motionblur shader if there hasn't been camera movement. Also clamp per-frame fragment velocity to reduce visual artifacts. 2013-07-03 17:12:12 -05:00
Siana Gearz
66083d6531 Removing leftover dead code 2012-12-28 21:07:19 +01:00
Shyotl
2424d2a082 A little bit of postprocess shader tinkering. 2012-12-12 03:10:05 -06:00
Shyotl
efbd339dc8 No return value? VisualStudio don' care. 2012-09-26 19:52:17 -05:00
Shyotl
ff81d9461a Added motionblur postprocess shader.
Conflicts:

	indra/newview/skins/default/xui/en-us/floater_post_process.xml
2012-09-19 15:33:58 -05:00
Lirusaito
f4324e8890 Merge branch 'future' of git://github.com/Lirusaito/SingularityViewer
Conflicts:
	indra/llrender/llpostprocess.cpp
2012-08-10 23:39:06 -04:00
Siana Gearz
7743843a27 Merge branch 'AltCompilers' of git://github.com/LightDrake/SingularityViewer
Conflicts:
	indra/newview/skins/default/xui/en-us/strings.xml
2012-08-09 03:46:03 +02:00
Siana Gearz
c84e145557 Merge branch 'future' of https://github.com/Shyotl/SingularityViewer
Conflicts:
	indra/llrender/llrendertarget.cpp
	indra/newview/lloverlaybar.cpp
2012-08-09 02:11:14 +02:00
Shyotl
c385133c84 Fixed noisemap not binding for the nightvision shader. 2012-08-03 13:10:16 -05:00
Lirusaito
73fedf453c Compile fixies~ 2012-08-01 09:13:40 -04:00
Shyotl
1d1947c51a Reworked LLPostProcess and implemented FBO support (much faster if multiple post shaders are enabled, or need a lot of passes).
Tweaked LLRenderTarget to support depth textures if FBO support is lacking.
Prefer LLRenderTarget::getFBO() over LLRenderTarget::sUseFBO when determining how to handle a specific LLRenderTarget object. (Decoupling to simplify logic without having to track a global)
2012-07-29 04:28:11 -05:00
Lirusaito
61beedd3d9 Changed style of comments with asterisks to avoid highlighting errors on //* with weak highlighters, change is to all files that could potentially break highlights
Most were needed, though some were just for possible problems with highlighting, should not affect performance whatsoever.
2012-01-09 05:40:03 -05:00
Shyotl
54bfdb7704 Stippling removed. Emulated with a texture and some texcoord manipluation. (looks identical, and works with and without shaders) 2012-01-06 00:53:18 -06:00
Shyotl
dff195d120 Several transparent ui-related components were writing to the depthbuffer for some silly reason. Don't do that since it messes with occlusion. 2011-12-30 19:15:21 -06:00
Shyotl
48552e3027 Set blendtype back to BT_ALPHA after postprocess, because ui assumes such [aka: glBlendFunc(GL_SOURCE_ALPHA, GL_ONE_MINUS_SOURCE_ALPHA)]. Also, line-ending fixup.. again. 2011-12-30 17:19:23 -06:00
Shyotl
0030ca3af7 Fixed extra post-process shaders. Cleaned up and no longer using deprecated functions. 2011-12-16 01:46:20 -06:00
Shyotl
83e8a9076b Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
456bec3e83 Fixed snapshot floater failing to render overlay texture when full-screen preview is enabled
Enabled bulk glReadPixels for snapshots if target-resolution matches render-resolution
Snapshot thumbnail generated from downscaled render image, instead of requring an extra pass.
2011-02-16 18:19:22 -06:00
Shyotl
257a971fcd Removed bloom tab from post-process menu. 2011-02-15 17:19:23 -06:00
Shyotl
fef4e2196c When typos attack! (Things break) 2011-02-12 14:33:40 -06:00
Shyotl
d0feea7ed7 Re-added gamma setting to color filter shader
Fixed issue with setting default values of sliders for gauss shader
2011-02-10 14:57:00 -06:00
Shyotl
a579663eb9 Added Gaussian blur post-process shader
Added ability to manually input values in post-process shader menu
2011-02-10 04:03:22 -06:00
Shyotl
a44d633bc8 Enabled post-processing features. Todo: Fix bloom
Fixed avatar shadows on AMD (and any other sane GLSL compiler)
Fixed windows compile:
 -curl version was updated after running develop.py. Not sure if applicable to linux/darwin
 -new llqtwebkit version on windows, since the old url is now invalid.
2011-02-09 19:21:31 -06:00