Shyotl
67e1a3b004
Lindie viewer-dev catchup regarding rendering pipeline.
2012-06-30 20:05:31 -05:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
...
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
d2ae02a855
Slight cleanup. Also, index arrays are always non-strided, so now using vectorization.
2011-08-18 00:33:59 -05:00
Shyotl
b75a28ec15
Cleanup. Applied http://hg.secondlife.com/mesh-development/changeset/3031f266784a
2011-08-05 01:18:27 -05:00
Shyotl
f5915ab83c
Some fixes and cleanup for strided vbos. Added LLStrider::assignArray to clean up some loops, as well as replace LLVector4a::memcpyNonAliased16. Works with both unstrided and strided vbo elements, and alignment padding (LLVec4->LLVec3,etc)
2011-08-01 18:19:08 -05:00
Shyotl
387e8ed756
JointMesh face update optimization
2011-03-15 05:13:06 -05:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00