Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.

-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This commit is contained in:
Shyotl
2011-12-09 14:02:29 -06:00
parent 8e7733b2ce
commit ffb285c6ff
499 changed files with 22321 additions and 12356 deletions

View File

@@ -56,9 +56,7 @@ LLJoint::LLJoint()
mUpdateXform = TRUE; mUpdateXform = TRUE;
mJointNum = -1; mJointNum = -1;
touch(); touch();
#if MESH_ENABLED
mResetAfterRestoreOldXform = false; mResetAfterRestoreOldXform = false;
#endif //MESH_ENABLED
} }
@@ -242,7 +240,6 @@ void LLJoint::setPosition( const LLVector3& pos )
} }
} }
#if MESH_ENABLED
//-------------------------------------------------------------------- //--------------------------------------------------------------------
// setPosition() // setPosition()
//-------------------------------------------------------------------- //--------------------------------------------------------------------
@@ -278,7 +275,6 @@ void LLJoint::restoreToDefaultXform( void )
mXform = mDefaultXform; mXform = mDefaultXform;
setPosition( mXform.getPosition() ); setPosition( mXform.getPosition() );
} }
#endif //MESH_ENABLED
//-------------------------------------------------------------------- //--------------------------------------------------------------------
// getWorldPosition() // getWorldPosition()

View File

@@ -86,19 +86,14 @@ protected:
// explicit transformation members // explicit transformation members
LLXformMatrix mXform; LLXformMatrix mXform;
#if MESH_ENABLED
LLXformMatrix mOldXform; LLXformMatrix mOldXform;
LLXformMatrix mDefaultXform; LLXformMatrix mDefaultXform;
LLUUID mId; LLUUID mId;
#endif //MESH_ENABLED
public: public:
U32 mDirtyFlags; U32 mDirtyFlags;
BOOL mUpdateXform; BOOL mUpdateXform;
#if MESH_ENABLED
BOOL mResetAfterRestoreOldXform; BOOL mResetAfterRestoreOldXform;
#endif //MESH_ENABLED
// describes the skin binding pose // describes the skin binding pose
LLVector3 mSkinOffset; LLVector3 mSkinOffset;
@@ -188,8 +183,6 @@ public:
S32 getJointNum() const { return mJointNum; } S32 getJointNum() const { return mJointNum; }
void setJointNum(S32 joint_num) { mJointNum = joint_num; } void setJointNum(S32 joint_num) { mJointNum = joint_num; }
#if MESH_ENABLED
void restoreOldXform( void ); void restoreOldXform( void );
void restoreToDefaultXform( void ); void restoreToDefaultXform( void );
void setDefaultFromCurrentXform( void ); void setDefaultFromCurrentXform( void );
@@ -204,7 +197,6 @@ public:
const BOOL doesJointNeedToBeReset( void ) const { return mResetAfterRestoreOldXform; } const BOOL doesJointNeedToBeReset( void ) const { return mResetAfterRestoreOldXform; }
//Setter for joint reset flag //Setter for joint reset flag
void setJointToBeReset( BOOL val ) { mResetAfterRestoreOldXform = val; } void setJointToBeReset( BOOL val ) { mResetAfterRestoreOldXform = val; }
#endif //MESH_ENABLED
// <edit> // <edit>
std::string exportString(U32 tabs = 0); std::string exportString(U32 tabs = 0);

View File

@@ -72,11 +72,9 @@ public:
FTM_UPDATE_GRASS, FTM_UPDATE_GRASS,
FTM_UPDATE_TREE, FTM_UPDATE_TREE,
FTM_UPDATE_AVATAR, FTM_UPDATE_AVATAR,
#if MESH_ENABLED
FTM_UPDATE_RIGGED_VOLUME, FTM_UPDATE_RIGGED_VOLUME,
FTM_SKIN_RIGGED, FTM_SKIN_RIGGED,
FTM_RIGGED_OCTREE, FTM_RIGGED_OCTREE,
#endif //MESH_ENABLED
// common render components // common render components
FTM_SHADOW_GEOMETRY, FTM_SHADOW_GEOMETRY,
@@ -136,14 +134,21 @@ public:
FTM_STATESORT, FTM_STATESORT,
FTM_STATESORT_DRAWABLE, FTM_STATESORT_DRAWABLE,
FTM_STATESORT_POSTSORT, FTM_STATESORT_POSTSORT,
#if MESH_ENABLED
FTM_MESH_UPDATE, FTM_MESH_UPDATE,
FTM_MESH_LOCK1, FTM_MESH_LOCK1,
FTM_MESH_LOCK2, FTM_MESH_LOCK2,
FTM_LOAD_MESH_LOD, FTM_LOAD_MESH_LOD,
#endif //MESH_ENABLED
FTM_REBUILD_VBO, FTM_REBUILD_VBO,
FTM_REBUILD_VOLUME_VB, FTM_REBUILD_VOLUME_VB,
FTM_FACE_GET_GEOM,
FTM_FACE_GEOM_POSITION,
FTM_FACE_GEOM_NORMAL,
FTM_FACE_GEOM_TEXTURE,
FTM_FACE_GEOM_COLOR,
FTM_FACE_GEOM_EMISSIVE,
FTM_FACE_GEOM_WEIGHTS,
FTM_FACE_GEOM_BINORMAL,
FTM_FACE_GEOM_INDEX,
FTM_REBUILD_BRIDGE_VB, FTM_REBUILD_BRIDGE_VB,
FTM_REBUILD_HUD_VB, FTM_REBUILD_HUD_VB,
FTM_REBUILD_TERRAIN_VB, FTM_REBUILD_TERRAIN_VB,
@@ -217,6 +222,13 @@ public:
FTM_TEMP6, FTM_TEMP6,
FTM_TEMP7, FTM_TEMP7,
FTM_TEMP8, FTM_TEMP8,
FTM_TEMP9,
FTM_TEMP10,
FTM_TEMP11,
FTM_TEMP12,
FTM_TEMP13,
FTM_TEMP14,
FTM_TEMP15,
FTM_OTHER, // Special, used by display code FTM_OTHER, // Special, used by display code

File diff suppressed because it is too large Load Diff

View File

@@ -40,9 +40,6 @@
#endif #endif
#include "llerror.h" #include "llerror.h"
//----------------------------------------------------------------------------
#if LL_DEBUG #if LL_DEBUG
inline void* ll_aligned_malloc( size_t size, int align ) inline void* ll_aligned_malloc( size_t size, int align )
{ {
@@ -120,6 +117,10 @@ inline void ll_aligned_free_32(void *p)
#define ll_aligned_free_32 free #define ll_aligned_free_32 free
#endif // LL_DEBUG #endif // LL_DEBUG
#ifndef __DEBUG_PRIVATE_MEM__
#define __DEBUG_PRIVATE_MEM__ 0
#endif
class LL_COMMON_API LLMemory class LL_COMMON_API LLMemory
{ {
public: public:
@@ -130,14 +131,399 @@ public:
// Return value is zero if not known. // Return value is zero if not known.
static U64 getCurrentRSS(); static U64 getCurrentRSS();
static U32 getWorkingSetSize(); static U32 getWorkingSetSize();
static void* tryToAlloc(void* address, U32 size);
static void initMaxHeapSizeGB(F32 max_heap_size_gb, BOOL prevent_heap_failure);
static void updateMemoryInfo() ;
static void logMemoryInfo(BOOL update = FALSE);
static bool isMemoryPoolLow();
static U32 getAvailableMemKB() ;
static U32 getMaxMemKB() ;
static U32 getAllocatedMemKB() ;
private: private:
static char* reserveMem; static char* reserveMem;
static U32 sAvailPhysicalMemInKB ;
static U32 sMaxPhysicalMemInKB ;
static U32 sAllocatedMemInKB;
static U32 sAllocatedPageSizeInKB ;
static U32 sMaxHeapSizeInKB;
static BOOL sEnableMemoryFailurePrevention;
}; };
//----------------------------------------------------------------------------
class LLMutex ;
#if MEM_TRACK_MEM
class LL_COMMON_API LLMemTracker
{
private:
LLMemTracker() ;
~LLMemTracker() ;
public:
static void release() ;
static LLMemTracker* getInstance() ;
void track(const char* function, const int line) ;
void preDraw(BOOL pause) ;
void postDraw() ;
const char* getNextLine() ;
private:
static LLMemTracker* sInstance ;
char** mStringBuffer ;
S32 mCapacity ;
U32 mLastAllocatedMem ;
S32 mCurIndex ;
S32 mCounter;
S32 mDrawnIndex;
S32 mNumOfDrawn;
BOOL mPaused;
LLMutex* mMutexp ;
};
#define MEM_TRACK_RELEASE LLMemTracker::release() ;
#define MEM_TRACK LLMemTracker::getInstance()->track(__FUNCTION__, __LINE__) ;
#else // MEM_TRACK_MEM
#define MEM_TRACK_RELEASE
#define MEM_TRACK
#endif // MEM_TRACK_MEM
//----------------------------------------------------------------------------
//
//class LLPrivateMemoryPool defines a private memory pool for an application to use, so the application does not
//need to access the heap directly fro each memory allocation. Throught this, the allocation speed is faster,
//and reduces virtaul address space gragmentation problem.
//Note: this class is thread-safe by passing true to the constructor function. However, you do not need to do this unless
//you are sure the memory allocation and de-allocation will happen in different threads. To make the pool thread safe
//increases allocation and deallocation cost.
//
class LL_COMMON_API LLPrivateMemoryPool
{
friend class LLPrivateMemoryPoolManager ;
public:
class LL_COMMON_API LLMemoryBlock //each block is devided into slots uniformly
{
public:
LLMemoryBlock() ;
~LLMemoryBlock() ;
void init(char* buffer, U32 buffer_size, U32 slot_size) ;
void setBuffer(char* buffer, U32 buffer_size) ;
char* allocate() ;
void freeMem(void* addr) ;
bool empty() {return !mAllocatedSlots;}
bool isFull() {return mAllocatedSlots == mTotalSlots;}
bool isFree() {return !mTotalSlots;}
U32 getSlotSize()const {return mSlotSize;}
U32 getTotalSlots()const {return mTotalSlots;}
U32 getBufferSize()const {return mBufferSize;}
char* getBuffer() const {return mBuffer;}
//debug use
void resetBitMap() ;
private:
char* mBuffer;
U32 mSlotSize ; //when the block is not initialized, it is the buffer size.
U32 mBufferSize ;
U32 mUsageBits ;
U8 mTotalSlots ;
U8 mAllocatedSlots ;
U8 mDummySize ; //size of extra bytes reserved for mUsageBits.
public:
LLMemoryBlock* mPrev ;
LLMemoryBlock* mNext ;
LLMemoryBlock* mSelf ;
struct CompareAddress
{
bool operator()(const LLMemoryBlock* const& lhs, const LLMemoryBlock* const& rhs)
{
return (U32)lhs->getBuffer() < (U32)rhs->getBuffer();
}
};
};
class LL_COMMON_API LLMemoryChunk //is divided into memory blocks.
{
public:
LLMemoryChunk() ;
~LLMemoryChunk() ;
void init(char* buffer, U32 buffer_size, U32 min_slot_size, U32 max_slot_size, U32 min_block_size, U32 max_block_size) ;
void setBuffer(char* buffer, U32 buffer_size) ;
bool empty() ;
char* allocate(U32 size) ;
void freeMem(void* addr) ;
char* getBuffer() const {return mBuffer;}
U32 getBufferSize() const {return mBufferSize;}
U32 getAllocatedSize() const {return mAlloatedSize;}
bool containsAddress(const char* addr) const;
static U32 getMaxOverhead(U32 data_buffer_size, U32 min_slot_size,
U32 max_slot_size, U32 min_block_size, U32 max_block_size) ;
void dump() ;
private:
U32 getPageIndex(U32 addr) ;
U32 getBlockLevel(U32 size) ;
U16 getPageLevel(U32 size) ;
LLMemoryBlock* addBlock(U32 blk_idx) ;
void popAvailBlockList(U32 blk_idx) ;
void addToFreeSpace(LLMemoryBlock* blk) ;
void removeFromFreeSpace(LLMemoryBlock* blk) ;
void removeBlock(LLMemoryBlock* blk) ;
void addToAvailBlockList(LLMemoryBlock* blk) ;
U32 calcBlockSize(U32 slot_size);
LLMemoryBlock* createNewBlock(LLMemoryBlock* blk, U32 buffer_size, U32 slot_size, U32 blk_idx) ;
private:
LLMemoryBlock** mAvailBlockList ;//256 by mMinSlotSize
LLMemoryBlock** mFreeSpaceList;
LLMemoryBlock* mBlocks ; //index of blocks by address.
char* mBuffer ;
U32 mBufferSize ;
char* mDataBuffer ;
char* mMetaBuffer ;
U32 mMinBlockSize ;
U32 mMinSlotSize ;
U32 mMaxSlotSize ;
U32 mAlloatedSize ;
U16 mBlockLevels;
U16 mPartitionLevels;
public:
//form a linked list
LLMemoryChunk* mNext ;
LLMemoryChunk* mPrev ;
} ;
private:
LLPrivateMemoryPool(S32 type, U32 max_pool_size) ;
~LLPrivateMemoryPool() ;
char *allocate(U32 size) ;
void freeMem(void* addr) ;
void dump() ;
U32 getTotalAllocatedSize() ;
U32 getTotalReservedSize() {return mReservedPoolSize;}
S32 getType() const {return mType; }
bool isEmpty() const {return !mNumOfChunks; }
private:
void lock() ;
void unlock() ;
S32 getChunkIndex(U32 size) ;
LLMemoryChunk* addChunk(S32 chunk_index) ;
bool checkSize(U32 asked_size) ;
void removeChunk(LLMemoryChunk* chunk) ;
U16 findHashKey(const char* addr);
void addToHashTable(LLMemoryChunk* chunk) ;
void removeFromHashTable(LLMemoryChunk* chunk) ;
void rehash() ;
bool fillHashTable(U16 start, U16 end, LLMemoryChunk* chunk) ;
LLMemoryChunk* findChunk(const char* addr) ;
void destroyPool() ;
public:
enum
{
SMALL_ALLOCATION = 0, //from 8 bytes to 2KB(exclusive), page size 2KB, max chunk size is 4MB.
MEDIUM_ALLOCATION, //from 2KB to 512KB(exclusive), page size 32KB, max chunk size 4MB
LARGE_ALLOCATION, //from 512KB to 4MB(inclusive), page size 64KB, max chunk size 16MB
SUPER_ALLOCATION //allocation larger than 4MB.
};
enum
{
STATIC = 0 , //static pool(each alllocation stays for a long time) without threading support
VOLATILE, //Volatile pool(each allocation stays for a very short time) without threading support
STATIC_THREADED, //static pool with threading support
VOLATILE_THREADED, //volatile pool with threading support
MAX_TYPES
}; //pool types
private:
LLMutex* mMutexp ;
U32 mMaxPoolSize;
U32 mReservedPoolSize ;
LLMemoryChunk* mChunkList[SUPER_ALLOCATION] ; //all memory chunks reserved by this pool, sorted by address
U16 mNumOfChunks ;
U16 mHashFactor ;
S32 mType ;
class LLChunkHashElement
{
public:
LLChunkHashElement() {mFirst = NULL ; mSecond = NULL ;}
bool add(LLMemoryChunk* chunk) ;
void remove(LLMemoryChunk* chunk) ;
LLMemoryChunk* findChunk(const char* addr) ;
bool empty() {return !mFirst && !mSecond; }
bool full() {return mFirst && mSecond; }
bool hasElement(LLMemoryChunk* chunk) {return mFirst == chunk || mSecond == chunk;}
private:
LLMemoryChunk* mFirst ;
LLMemoryChunk* mSecond ;
};
std::vector<LLChunkHashElement> mChunkHashList ;
};
class LL_COMMON_API LLPrivateMemoryPoolManager
{
private:
LLPrivateMemoryPoolManager(BOOL enabled, U32 max_pool_size) ;
~LLPrivateMemoryPoolManager() ;
public:
static LLPrivateMemoryPoolManager* getInstance() ;
static void initClass(BOOL enabled, U32 pool_size) ;
static void destroyClass() ;
LLPrivateMemoryPool* newPool(S32 type) ;
void deletePool(LLPrivateMemoryPool* pool) ;
private:
std::vector<LLPrivateMemoryPool*> mPoolList ;
U32 mMaxPrivatePoolSize;
static LLPrivateMemoryPoolManager* sInstance ;
static BOOL sPrivatePoolEnabled;
static std::vector<LLPrivateMemoryPool*> sDanglingPoolList ;
public:
//debug and statistics info.
void updateStatistics() ;
U32 mTotalReservedSize ;
U32 mTotalAllocatedSize ;
public:
#if __DEBUG_PRIVATE_MEM__
static char* allocate(LLPrivateMemoryPool* poolp, U32 size, const char* function, const int line) ;
typedef std::map<char*, std::string> mem_allocation_info_t ;
static mem_allocation_info_t sMemAllocationTracker;
#else
static char* allocate(LLPrivateMemoryPool* poolp, U32 size) ;
#endif
static void freeMem(LLPrivateMemoryPool* poolp, void* addr) ;
};
//-------------------------------------------------------------------------------------
#if __DEBUG_PRIVATE_MEM__
#define ALLOCATE_MEM(poolp, size) LLPrivateMemoryPoolManager::allocate((poolp), (size), __FUNCTION__, __LINE__)
#else
#define ALLOCATE_MEM(poolp, size) LLPrivateMemoryPoolManager::allocate((poolp), (size))
//#define ALLOCATE_MEM(poolp, size) new char[size]
#endif
#define FREE_MEM(poolp, addr) LLPrivateMemoryPoolManager::freeMem((poolp), (addr))
//#define FREE_MEM(poolp, addr) delete[] addr;
//-------------------------------------------------------------------------------------
//
//the below singleton is used to test the private memory pool.
//
#if 0
class LL_COMMON_API LLPrivateMemoryPoolTester
{
private:
LLPrivateMemoryPoolTester() ;
~LLPrivateMemoryPoolTester() ;
public:
static LLPrivateMemoryPoolTester* getInstance() ;
static void destroy() ;
void run(S32 type) ;
private:
void correctnessTest() ;
void performanceTest() ;
void fragmentationtest() ;
void test(U32 min_size, U32 max_size, U32 stride, U32 times, bool random_deletion, bool output_statistics) ;
void testAndTime(U32 size, U32 times) ;
#if 0
public:
void* operator new(size_t size)
{
return (void*)sPool->allocate(size) ;
}
void operator delete(void* addr)
{
sPool->freeMem(addr) ;
}
void* operator new[](size_t size)
{
return (void*)sPool->allocate(size) ;
}
void operator delete[](void* addr)
{
sPool->freeMem(addr) ;
}
#endif
private:
static LLPrivateMemoryPoolTester* sInstance;
static LLPrivateMemoryPool* sPool ;
static LLPrivateMemoryPool* sThreadedPool ;
};
#if 0
//static
void* LLPrivateMemoryPoolTester::operator new(size_t size)
{
return (void*)sPool->allocate(size) ;
}
//static
void LLPrivateMemoryPoolTester::operator delete(void* addr)
{
sPool->free(addr) ;
}
//static
void* LLPrivateMemoryPoolTester::operator new[](size_t size)
{
return (void*)sPool->allocate(size) ;
}
//static
void LLPrivateMemoryPoolTester::operator delete[](void* addr)
{
sPool->free(addr) ;
}
#endif
#endif
//EVENTUALLY REMOVE THESE: //EVENTUALLY REMOVE THESE:
#include "llpointer.h" #include "llpointer.h"
#include "llrefcount.h" #include "llrefcount.h"
#include "llsingleton.h" #include "llsingleton.h"
#include "llsafehandle.h" #include "llsafehandle.h"
#endif #endif

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@@ -39,13 +39,11 @@
#include <iostream> #include <iostream>
#include "apr_base64.h" #include "apr_base64.h"
#if MESH_ENABLED
#ifdef LL_STANDALONE #ifdef LL_STANDALONE
# include <zlib.h> # include <zlib.h>
#else #else
# include "zlib/zlib.h" // for davep's dirty little zip functions # include "zlib/zlib.h" // for davep's dirty little zip functions
#endif #endif
#endif //MESH_ENABLED
#if !LL_WINDOWS #if !LL_WINDOWS
#include <netinet/in.h> // htonl & ntohl #include <netinet/in.h> // htonl & ntohl
@@ -1999,8 +1997,6 @@ std::ostream& operator<<(std::ostream& s, const LLSD& llsd)
return s; return s;
} }
#if MESH_ENABLED
//dirty little zippers -- yell at davep if these are horrid //dirty little zippers -- yell at davep if these are horrid
//return a string containing gzipped bytes of binary serialized LLSD //return a string containing gzipped bytes of binary serialized LLSD
@@ -2176,4 +2172,3 @@ bool unzip_llsd(LLSD& data, std::istream& is, S32 size)
free(result); free(result);
return true; return true;
} }
#endif //MESH_ENABLED

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@@ -788,9 +788,7 @@ public:
} }
}; };
#if MESH_ENABLED
//dirty little zip functions -- yell at davep //dirty little zip functions -- yell at davep
LL_COMMON_API std::string zip_llsd(LLSD& data); LL_COMMON_API std::string zip_llsd(LLSD& data);
LL_COMMON_API bool unzip_llsd(LLSD& data, std::istream& is, S32 size); LL_COMMON_API bool unzip_llsd(LLSD& data, std::istream& is, S32 size);
#endif //MESH_ENABLED
#endif // LL_LLSDSERIALIZE_H #endif // LL_LLSDSERIALIZE_H

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@@ -42,17 +42,17 @@ template <class Object> class LLStrider
U8* mBytep; U8* mBytep;
}; };
U32 mSkip; U32 mSkip;
U32 mTypeSize; //U32 mTypeSize;
public: public:
LLStrider() { mObjectp = NULL; mTypeSize = mSkip = sizeof(Object); } LLStrider() { mObjectp = NULL; /*mTypeSize = */mSkip = sizeof(Object); }
~LLStrider() { } ~LLStrider() { }
const LLStrider<Object>& operator = (Object *first) { mObjectp = first; return *this;} const LLStrider<Object>& operator = (Object *first) { mObjectp = first; return *this;}
void setStride (S32 skipBytes) { mSkip = (skipBytes ? skipBytes : sizeof(Object));} void setStride (S32 skipBytes) { mSkip = (skipBytes ? skipBytes : sizeof(Object));}
void setTypeSize (S32 typeBytes){ mTypeSize = (typeBytes ? typeBytes : sizeof(Object)); } //void setTypeSize (S32 typeBytes){ mTypeSize = (typeBytes ? typeBytes : sizeof(Object)); }
bool isStrided() const { return mTypeSize != mSkip; } //bool isStrided() const { return mTypeSize != mSkip; }
void skip(const U32 index) { mBytep += mSkip*index;} void skip(const U32 index) { mBytep += mSkip*index;}
U32 getSkip() const { return mSkip; } U32 getSkip() const { return mSkip; }
Object* get() { return mObjectp; } Object* get() { return mObjectp; }
@@ -61,7 +61,7 @@ public:
Object* operator ++(int) { Object* old = mObjectp; mBytep += mSkip; return old; } Object* operator ++(int) { Object* old = mObjectp; mBytep += mSkip; return old; }
Object* operator +=(int i) { mBytep += mSkip*i; return mObjectp; } Object* operator +=(int i) { mBytep += mSkip*i; return mObjectp; }
Object& operator[](U32 index) { return *(Object*)(mBytep + (mSkip * index)); } Object& operator[](U32 index) { return *(Object*)(mBytep + (mSkip * index)); }
void assignArray(U8* __restrict source, const size_t elem_size, const size_t elem_count) /*void assignArray(U8* __restrict source, const size_t elem_size, const size_t elem_count)
{ {
llassert_always(sizeof(Object) <= elem_size); llassert_always(sizeof(Object) <= elem_size);
@@ -125,7 +125,7 @@ public:
source+=elem_size; source+=elem_size;
} }
} }
} }*/
}; };
#endif // LL_LLSTRIDER_H #endif // LL_LLSTRIDER_H

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@@ -45,6 +45,7 @@
#include "llimagepng.h" #include "llimagepng.h"
#include "llimagedxt.h" #include "llimagedxt.h"
#include "llimageworker.h" #include "llimageworker.h"
#include "llmemory.h"
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// LLImage // LLImage
@@ -53,12 +54,14 @@
//static //static
std::string LLImage::sLastErrorMessage; std::string LLImage::sLastErrorMessage;
LLMutex* LLImage::sMutex = NULL; LLMutex* LLImage::sMutex = NULL;
LLPrivateMemoryPool* LLImageBase::sPrivatePoolp = NULL ;
//static //static
void LLImage::initClass() void LLImage::initClass()
{ {
sMutex = new LLMutex; sMutex = new LLMutex;
LLImageJ2C::openDSO(); LLImageJ2C::openDSO();
LLImageBase::createPrivatePool() ;
} }
//static //static
@@ -67,6 +70,8 @@ void LLImage::cleanupClass()
LLImageJ2C::closeDSO(); LLImageJ2C::closeDSO();
delete sMutex; delete sMutex;
sMutex = NULL; sMutex = NULL;
LLImageBase::destroyPrivatePool() ;
} }
//static //static
@@ -105,6 +110,25 @@ LLImageBase::~LLImageBase()
deleteData(); // virtual deleteData(); // virtual
} }
//static
void LLImageBase::createPrivatePool()
{
if(!sPrivatePoolp)
{
sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC_THREADED) ;
}
}
//static
void LLImageBase::destroyPrivatePool()
{
if(sPrivatePoolp)
{
LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ;
sPrivatePoolp = NULL ;
}
}
// virtual // virtual
void LLImageBase::dump() void LLImageBase::dump()
{ {
@@ -138,7 +162,7 @@ void LLImageBase::sanityCheck()
// virtual // virtual
void LLImageBase::deleteData() void LLImageBase::deleteData()
{ {
delete[] mData; FREE_MEM(sPrivatePoolp, mData) ;
mData = NULL; mData = NULL;
mDataSize = 0; mDataSize = 0;
} }
@@ -164,14 +188,14 @@ U8* LLImageBase::allocateData(S32 size)
if (!mData || size != mDataSize) if (!mData || size != mDataSize)
{ {
deleteData(); // virtual deleteData(); // virtual
mBadBufferAllocation = FALSE ; mBadBufferAllocation = false ;
mData = new (std::nothrow) U8[size]; mData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
if (!mData) if (!mData)
{ {
llwarns << "allocate image data: " << size << llendl; llwarns << "allocate image data: " << size << llendl;
size = 0 ; size = 0 ;
mWidth = mHeight = 0 ; mWidth = mHeight = 0 ;
mBadBufferAllocation = TRUE ; mBadBufferAllocation = true ;
} }
mDataSize = size; mDataSize = size;
} }
@@ -186,7 +210,7 @@ U8* LLImageBase::reallocateData(S32 size)
return mData; return mData;
LLMemType mt1((LLMemType::EMemType)mMemType); LLMemType mt1((LLMemType::EMemType)mMemType);
U8 *new_datap = new (std::nothrow) U8[size]; U8 *new_datap = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
if (!new_datap) if (!new_datap)
{ {
llwarns << "Out of memory in LLImageBase::reallocateData" << llendl; llwarns << "Out of memory in LLImageBase::reallocateData" << llendl;
@@ -196,7 +220,7 @@ U8* LLImageBase::reallocateData(S32 size)
{ {
S32 bytes = llmin(mDataSize, size); S32 bytes = llmin(mDataSize, size);
memcpy(new_datap, mData, bytes); /* Flawfinder: ignore */ memcpy(new_datap, mData, bytes); /* Flawfinder: ignore */
delete[] mData; FREE_MEM(sPrivatePoolp, mData) ;
} }
mData = new_datap; mData = new_datap;
mDataSize = size; mDataSize = size;
@@ -276,11 +300,11 @@ LLImageRaw::LLImageRaw(U8 *data, U16 width, U16 height, S8 components)
++sRawImageCount; ++sRawImageCount;
} }
LLImageRaw::LLImageRaw(const std::string& filename, bool j2c_lowest_mip_only) /*LLImageRaw::LLImageRaw(const std::string& filename, bool j2c_lowest_mip_only)
: LLImageBase(), mCacheEntries(0) : LLImageBase(), mCacheEntries(0)
{ {
createFromFile(filename, j2c_lowest_mip_only); createFromFile(filename, j2c_lowest_mip_only);
} }*/
LLImageRaw::~LLImageRaw() LLImageRaw::~LLImageRaw()
{ {
@@ -346,10 +370,11 @@ BOOL LLImageRaw::resize(U16 width, U16 height, S8 components)
return TRUE; return TRUE;
} }
#if 0
U8 * LLImageRaw::getSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height) const U8 * LLImageRaw::getSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height) const
{ {
LLMemType mt1((LLMemType::EMemType)mMemType); LLMemType mt1(mMemType);
U8 *data = new (std::nothrow) U8[width*height*getComponents()]; U8 *data = new U8[width*height*getComponents()];
// Should do some simple bounds checking // Should do some simple bounds checking
if (!data) if (!data)
@@ -366,6 +391,7 @@ U8 * LLImageRaw::getSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height) const
} }
return data; return data;
} }
#endif
BOOL LLImageRaw::setSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height, BOOL LLImageRaw::setSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height,
const U8 *data, U32 stride, BOOL reverse_y) const U8 *data, U32 stride, BOOL reverse_y)
@@ -856,11 +882,11 @@ void LLImageRaw::copyScaled( LLImageRaw* src )
delete[] temp_buffer; delete[] temp_buffer;
} }
#if 0
//scale down image by not blending a pixel with its neighbors. //scale down image by not blending a pixel with its neighbors.
BOOL LLImageRaw::scaleDownWithoutBlending( S32 new_width, S32 new_height) BOOL LLImageRaw::scaleDownWithoutBlending( S32 new_width, S32 new_height)
{ {
LLMemType mt1((LLMemType::EMemType)mMemType); LLMemType mt1(mMemType);
S8 c = getComponents() ; S8 c = getComponents() ;
llassert((1 == c) || (3 == c) || (4 == c) ); llassert((1 == c) || (3 == c) || (4 == c) );
@@ -880,7 +906,7 @@ BOOL LLImageRaw::scaleDownWithoutBlending( S32 new_width, S32 new_height)
ratio_x -= 1.0f ; ratio_x -= 1.0f ;
ratio_y -= 1.0f ; ratio_y -= 1.0f ;
U8* new_data = new (std::nothrow) U8[new_data_size] ; U8* new_data = allocateMemory(new_data_size) ;
llassert_always(new_data != NULL) ; llassert_always(new_data != NULL) ;
U8* old_data = getData() ; U8* old_data = getData() ;
@@ -902,6 +928,7 @@ BOOL LLImageRaw::scaleDownWithoutBlending( S32 new_width, S32 new_height)
return TRUE ; return TRUE ;
} }
#endif
BOOL LLImageRaw::scale( S32 new_width, S32 new_height, BOOL scale_image_data ) BOOL LLImageRaw::scale( S32 new_width, S32 new_height, BOOL scale_image_data )
{ {
@@ -1222,7 +1249,7 @@ file_extensions[] =
{ "png", IMG_CODEC_PNG } { "png", IMG_CODEC_PNG }
}; };
#define NUM_FILE_EXTENSIONS LL_ARRAY_SIZE(file_extensions) #define NUM_FILE_EXTENSIONS LL_ARRAY_SIZE(file_extensions)
#if 0
static std::string find_file(std::string &name, S8 *codec) static std::string find_file(std::string &name, S8 *codec)
{ {
std::string tname; std::string tname;
@@ -1240,7 +1267,7 @@ static std::string find_file(std::string &name, S8 *codec)
} }
return std::string(""); return std::string("");
} }
#endif
EImageCodec LLImageBase::getCodecFromExtension(const std::string& exten) EImageCodec LLImageBase::getCodecFromExtension(const std::string& exten)
{ {
for (int i=0; i<(int)(NUM_FILE_EXTENSIONS); i++) for (int i=0; i<(int)(NUM_FILE_EXTENSIONS); i++)
@@ -1250,7 +1277,7 @@ EImageCodec LLImageBase::getCodecFromExtension(const std::string& exten)
} }
return IMG_CODEC_INVALID; return IMG_CODEC_INVALID;
} }
#if 0
bool LLImageRaw::createFromFile(const std::string &filename, bool j2c_lowest_mip_only) bool LLImageRaw::createFromFile(const std::string &filename, bool j2c_lowest_mip_only)
{ {
std::string name = filename; std::string name = filename;
@@ -1336,7 +1363,7 @@ bool LLImageRaw::createFromFile(const std::string &filename, bool j2c_lowest_mip
return true; return true;
} }
#endif
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// LLImageFormatted // LLImageFormatted
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
@@ -1568,7 +1595,7 @@ void LLImageFormatted::appendData(U8 *data, S32 size)
S32 newsize = cursize + size; S32 newsize = cursize + size;
reallocateData(newsize); reallocateData(newsize);
memcpy(getData() + cursize, data, size); memcpy(getData() + cursize, data, size);
delete[] data; //Fixing leak from CommentCacheReadResponder FREE_MEM(LLImageBase::getPrivatePool(), data);
} }
} }
} }

View File

@@ -62,6 +62,7 @@ const S32 MAX_IMG_PACKET_SIZE = 1000;
class LLImageFormatted; class LLImageFormatted;
class LLImageRaw; class LLImageRaw;
class LLColor4U; class LLColor4U;
class LLPrivateMemoryPool;
typedef enum e_image_codec typedef enum e_image_codec
{ {
@@ -144,6 +145,9 @@ public:
static EImageCodec getCodecFromExtension(const std::string& exten); static EImageCodec getCodecFromExtension(const std::string& exten);
static void createPrivatePool() ;
static void destroyPrivatePool() ;
static LLPrivateMemoryPool* getPrivatePool() {return sPrivatePoolp;}
private: private:
U8 *mData; U8 *mData;
S32 mDataSize; S32 mDataSize;
@@ -155,6 +159,8 @@ private:
bool mBadBufferAllocation ; bool mBadBufferAllocation ;
bool mAllowOverSize ; bool mAllowOverSize ;
static LLPrivateMemoryPool* sPrivatePoolp ;
public: public:
S16 mMemType; // debug S16 mMemType; // debug
}; };
@@ -170,7 +176,7 @@ public:
LLImageRaw(U16 width, U16 height, S8 components); LLImageRaw(U16 width, U16 height, S8 components);
LLImageRaw(U8 *data, U16 width, U16 height, S8 components); LLImageRaw(U8 *data, U16 width, U16 height, S8 components);
// Construct using createFromFile (used by tools) // Construct using createFromFile (used by tools)
LLImageRaw(const std::string& filename, bool j2c_lowest_mip_only = false); //LLImageRaw(const std::string& filename, bool j2c_lowest_mip_only = false);
/*virtual*/ void deleteData(); /*virtual*/ void deleteData();
/*virtual*/ U8* allocateData(S32 size = -1); /*virtual*/ U8* allocateData(S32 size = -1);
@@ -178,7 +184,7 @@ public:
BOOL resize(U16 width, U16 height, S8 components); BOOL resize(U16 width, U16 height, S8 components);
U8 * getSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height) const; //U8 * getSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height) const;
BOOL setSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height, BOOL setSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height,
const U8 *data, U32 stride = 0, BOOL reverse_y = FALSE); const U8 *data, U32 stride = 0, BOOL reverse_y = FALSE);
@@ -190,7 +196,7 @@ public:
void contractToPowerOfTwo(S32 max_dim = MAX_IMAGE_SIZE, BOOL scale_image = TRUE); void contractToPowerOfTwo(S32 max_dim = MAX_IMAGE_SIZE, BOOL scale_image = TRUE);
void biasedScaleToPowerOfTwo(S32 max_dim = MAX_IMAGE_SIZE); void biasedScaleToPowerOfTwo(S32 max_dim = MAX_IMAGE_SIZE);
BOOL scale( S32 new_width, S32 new_height, BOOL scale_image = TRUE ); BOOL scale( S32 new_width, S32 new_height, BOOL scale_image = TRUE );
BOOL scaleDownWithoutBlending( S32 new_width, S32 new_height) ; //BOOL scaleDownWithoutBlending( S32 new_width, S32 new_height) ;
// Fill the buffer with a constant color // Fill the buffer with a constant color
void fill( const LLColor4U& color ); void fill( const LLColor4U& color );
@@ -232,7 +238,7 @@ public:
protected: protected:
// Create an image from a local file (generally used in tools) // Create an image from a local file (generally used in tools)
bool createFromFile(const std::string& filename, bool j2c_lowest_mip_only = false); //bool createFromFile(const std::string& filename, bool j2c_lowest_mip_only = false);
void copyLineScaled( U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len, S32 in_pixel_step, S32 out_pixel_step ); void copyLineScaled( U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len, S32 in_pixel_step, S32 out_pixel_step );
void compositeRowScaled4onto3( U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len ); void compositeRowScaled4onto3( U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len );

View File

@@ -435,7 +435,7 @@ bool LLImageDXT::convertToDXR()
S32 nmips = calcNumMips(width,height); S32 nmips = calcNumMips(width,height);
S32 total_bytes = getDataSize(); S32 total_bytes = getDataSize();
U8* olddata = getData(); U8* olddata = getData();
U8* newdata = new (std::nothrow) U8[total_bytes]; U8* newdata = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), total_bytes);
if (!newdata) if (!newdata)
{ {
llerrs << "Out of memory in LLImageDXT::convertToDXR()" << llendl; llerrs << "Out of memory in LLImageDXT::convertToDXR()" << llendl;

View File

@@ -501,14 +501,14 @@ BOOL LLImageJ2C::loadAndValidate(const std::string &filename)
} }
else else
{ {
U8 *data = new U8[file_size]; U8 *data = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), file_size);
apr_size_t bytes_read = file_size; apr_size_t bytes_read = file_size;
apr_status_t s = apr_file_read(apr_file, data, &bytes_read); // modifies bytes_read apr_status_t s = apr_file_read(apr_file, data, &bytes_read); // modifies bytes_read
infile.close() ; infile.close() ;
if (s != APR_SUCCESS || (S32)bytes_read != file_size) if (s != APR_SUCCESS || (S32)bytes_read != file_size)
{ {
delete[] data; FREE_MEM(LLImageBase::getPrivatePool(), data);
setLastError("Unable to read entire file"); setLastError("Unable to read entire file");
res = FALSE; res = FALSE;
} }

View File

@@ -75,10 +75,6 @@ set(llmath_HEADER_FILES
llvector4a.h llvector4a.h
llvector4a.inl llvector4a.inl
llvector4logical.h llvector4logical.h
llv4math.h
llv4matrix3.h
llv4matrix4.h
llv4vector3.h
llvolume.h llvolume.h
llvolumemgr.h llvolumemgr.h
llvolumeoctree.h llvolumeoctree.h

View File

@@ -104,7 +104,9 @@ public:
mMatrix[2].setAdd(a.mMatrix[2],d2); mMatrix[2].setAdd(a.mMatrix[2],d2);
mMatrix[3].setAdd(a.mMatrix[3],d3); mMatrix[3].setAdd(a.mMatrix[3],d3);
} }
//Singu Note: Don't mess with this. It's intentionally different from LL's.
// Note how res isn't manipulated until the very end.
inline void rotate(const LLVector4a& v, LLVector4a& res) const inline void rotate(const LLVector4a& v, LLVector4a& res) const
{ {
LLVector4a x,y,z; LLVector4a x,y,z;

View File

@@ -1,147 +0,0 @@
/**
* @file llv4math.h
* @brief LLV4* class header file - vector processor enabled math
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLV4MATH_H
#define LL_LLV4MATH_H
// *NOTE: We do not support SSE acceleration on Windows builds.
// Our minimum specification for the viewer includes 1 GHz Athlon processors,
// which covers the Athlon Thunderbird series that does not support SSE.
//
// Our header files include statements like this
// const F32 HAVOK_TIMESTEP = 1.f / 45.f;
// This creates "globals" that are included in each .obj file. If a single
// .cpp file has SSE code generation turned on (eg, llviewerjointmesh_sse.cpp)
// these globals will be initialized using SSE instructions. This causes SL
// to crash before main() on processors without SSE. Untangling all these
// headers/variables is too much work for the small performance gains of
// vectorization.
//
// Therefore we only support vectorization on builds where the everything is
// built with SSE or Altivec. See https://jira.secondlife.com/browse/VWR-1610
// and https://jira.lindenlab.com/browse/SL-47720 for details.
//
// Sorry the code is such a mess. JC
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4MATH - GNUC
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#if LL_GNUC && __GNUC__ >= 4 && __SSE__
#define LL_VECTORIZE 1
#if LL_DARWIN
#include <Accelerate/Accelerate.h>
#include <xmmintrin.h>
typedef vFloat V4F32;
#else
#include <xmmintrin.h>
typedef float V4F32 __attribute__((vector_size(16)));
#endif
#endif
#if LL_GNUC
#define LL_LLV4MATH_ALIGN_PREFIX
#define LL_LLV4MATH_ALIGN_POSTFIX __attribute__((aligned(16)))
#endif
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4MATH - MSVC
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Only vectorize if the entire Windows build uses SSE.
// _M_IX86_FP is set when SSE code generation is turned on, and I have
// confirmed this in VS2003, VS2003 SP1, and VS2005. JC
#if LL_MSVC && _M_IX86_FP
#define LL_VECTORIZE 1
#include <xmmintrin.h>
typedef __m128 V4F32;
#endif
#if LL_MSVC
#define LL_LLV4MATH_ALIGN_PREFIX __declspec(align(16))
#define LL_LLV4MATH_ALIGN_POSTFIX
#endif
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4MATH - default - no vectorization
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#if !LL_VECTORIZE
#define LL_VECTORIZE 0
struct V4F32 { F32 __pad__[4]; };
inline F32 llv4lerp(F32 a, F32 b, F32 w) { return ( b - a ) * w + a; }
#endif
#ifndef LL_LLV4MATH_ALIGN_PREFIX
# define LL_LLV4MATH_ALIGN_PREFIX
#endif
#ifndef LL_LLV4MATH_ALIGN_POSTFIX
# define LL_LLV4MATH_ALIGN_POSTFIX
#endif
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4MATH
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#define LLV4_NUM_AXIS 4
class LLV4Vector3;
class LLV4Matrix3;
class LLV4Matrix4;
#endif

View File

@@ -1,226 +0,0 @@
/**
* @file llviewerjointmesh.cpp
* @brief LLV4* class header file - vector processor enabled math
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLV4MATRIX3_H
#define LL_LLV4MATRIX3_H
#include "llv4math.h"
#include "llv4vector3.h"
#include "m3math.h" // for operator LLMatrix3()
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Matrix3
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
LL_LLV4MATH_ALIGN_PREFIX
class LLV4Matrix3
{
public:
union {
F32 mMatrix[LLV4_NUM_AXIS][LLV4_NUM_AXIS];
V4F32 mV[LLV4_NUM_AXIS];
};
void lerp(const LLV4Matrix3 &a, const LLV4Matrix3 &b, const F32 &w);
void multiply(const LLVector3 &a, LLVector3& out) const;
void multiply(const LLVector4 &a, LLV4Vector3& out) const;
void multiply(const LLVector3 &a, LLV4Vector3& out) const;
const LLV4Matrix3& transpose();
const LLV4Matrix3& operator=(const LLMatrix3& a);
operator LLMatrix3() const { return (reinterpret_cast<const LLMatrix4*>(const_cast<const F32*>(&mMatrix[0][0])))->getMat3(); }
friend LLVector3 operator*(const LLVector3& a, const LLV4Matrix3& b);
}
LL_LLV4MATH_ALIGN_POSTFIX;
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Matrix3 - SSE
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#if LL_VECTORIZE
inline void LLV4Matrix3::lerp(const LLV4Matrix3 &a, const LLV4Matrix3 &b, const F32 &w)
{
__m128 vw = _mm_set1_ps(w);
mV[VX] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VX], a.mV[VX]), vw), a.mV[VX]); // ( b - a ) * w + a
mV[VY] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VY], a.mV[VY]), vw), a.mV[VY]);
mV[VZ] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VZ], a.mV[VZ]), vw), a.mV[VZ]);
}
inline void LLV4Matrix3::multiply(const LLVector3 &a, LLVector3& o) const
{
LLV4Vector3 j;
j.v = _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX]); // ( ax * vx ) + ...
j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY]));
j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ]));
o.setVec(j.mV);
}
inline void LLV4Matrix3::multiply(const LLVector4 &a, LLV4Vector3& o) const
{
o.v = _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX]); // ( ax * vx ) + ...
o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY]));
o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ]));
}
inline void LLV4Matrix3::multiply(const LLVector3 &a, LLV4Vector3& o) const
{
o.v = _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX]); // ( ax * vx ) + ...
o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY]));
o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ]));
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Matrix3
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#else
inline void LLV4Matrix3::lerp(const LLV4Matrix3 &a, const LLV4Matrix3 &b, const F32 &w)
{
mMatrix[VX][VX] = llv4lerp(a.mMatrix[VX][VX], b.mMatrix[VX][VX], w);
mMatrix[VX][VY] = llv4lerp(a.mMatrix[VX][VY], b.mMatrix[VX][VY], w);
mMatrix[VX][VZ] = llv4lerp(a.mMatrix[VX][VZ], b.mMatrix[VX][VZ], w);
mMatrix[VY][VX] = llv4lerp(a.mMatrix[VY][VX], b.mMatrix[VY][VX], w);
mMatrix[VY][VY] = llv4lerp(a.mMatrix[VY][VY], b.mMatrix[VY][VY], w);
mMatrix[VY][VZ] = llv4lerp(a.mMatrix[VY][VZ], b.mMatrix[VY][VZ], w);
mMatrix[VZ][VX] = llv4lerp(a.mMatrix[VZ][VX], b.mMatrix[VZ][VX], w);
mMatrix[VZ][VY] = llv4lerp(a.mMatrix[VZ][VY], b.mMatrix[VZ][VY], w);
mMatrix[VZ][VZ] = llv4lerp(a.mMatrix[VZ][VZ], b.mMatrix[VZ][VZ], w);
}
inline void LLV4Matrix3::multiply(const LLVector3 &a, LLVector3& o) const
{
o.setVec( a.mV[VX] * mMatrix[VX][VX] +
a.mV[VY] * mMatrix[VY][VX] +
a.mV[VZ] * mMatrix[VZ][VX],
a.mV[VX] * mMatrix[VX][VY] +
a.mV[VY] * mMatrix[VY][VY] +
a.mV[VZ] * mMatrix[VZ][VY],
a.mV[VX] * mMatrix[VX][VZ] +
a.mV[VY] * mMatrix[VY][VZ] +
a.mV[VZ] * mMatrix[VZ][VZ]);
}
inline void LLV4Matrix3::multiply(const LLVector4 &a, LLV4Vector3& o) const
{
o.setVec( a.mV[VX] * mMatrix[VX][VX] +
a.mV[VY] * mMatrix[VY][VX] +
a.mV[VZ] * mMatrix[VZ][VX],
a.mV[VX] * mMatrix[VX][VY] +
a.mV[VY] * mMatrix[VY][VY] +
a.mV[VZ] * mMatrix[VZ][VY],
a.mV[VX] * mMatrix[VX][VZ] +
a.mV[VY] * mMatrix[VY][VZ] +
a.mV[VZ] * mMatrix[VZ][VZ]);
}
inline void LLV4Matrix3::multiply(const LLVector3 &a, LLV4Vector3& o) const
{
o.setVec( a.mV[VX] * mMatrix[VX][VX] +
a.mV[VY] * mMatrix[VY][VX] +
a.mV[VZ] * mMatrix[VZ][VX],
a.mV[VX] * mMatrix[VX][VY] +
a.mV[VY] * mMatrix[VY][VY] +
a.mV[VZ] * mMatrix[VZ][VY],
a.mV[VX] * mMatrix[VX][VZ] +
a.mV[VY] * mMatrix[VY][VZ] +
a.mV[VZ] * mMatrix[VZ][VZ]);
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Matrix3
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#endif
inline const LLV4Matrix3& LLV4Matrix3::transpose()
{
#if LL_VECTORIZE && defined(_MM_TRANSPOSE4_PS)
_MM_TRANSPOSE4_PS(mV[VX], mV[VY], mV[VZ], mV[VW]);
return *this;
#else
F32 temp;
temp = mMatrix[VX][VY]; mMatrix[VX][VY] = mMatrix[VY][VX]; mMatrix[VY][VX] = temp;
temp = mMatrix[VX][VZ]; mMatrix[VX][VZ] = mMatrix[VZ][VX]; mMatrix[VZ][VX] = temp;
temp = mMatrix[VY][VZ]; mMatrix[VY][VZ] = mMatrix[VZ][VY]; mMatrix[VZ][VY] = temp;
#endif
return *this;
}
inline const LLV4Matrix3& LLV4Matrix3::operator=(const LLMatrix3& a)
{
memcpy(mMatrix[VX], a.mMatrix[VX], sizeof(F32) * 3 );
memcpy(mMatrix[VY], a.mMatrix[VY], sizeof(F32) * 3 );
memcpy(mMatrix[VZ], a.mMatrix[VZ], sizeof(F32) * 3 );
return *this;
}
inline LLVector3 operator*(const LLVector3& a, const LLV4Matrix3& b)
{
return LLVector3(
a.mV[VX] * b.mMatrix[VX][VX] +
a.mV[VY] * b.mMatrix[VY][VX] +
a.mV[VZ] * b.mMatrix[VZ][VX],
a.mV[VX] * b.mMatrix[VX][VY] +
a.mV[VY] * b.mMatrix[VY][VY] +
a.mV[VZ] * b.mMatrix[VZ][VY],
a.mV[VX] * b.mMatrix[VX][VZ] +
a.mV[VY] * b.mMatrix[VY][VZ] +
a.mV[VZ] * b.mMatrix[VZ][VZ] );
}
#endif

View File

@@ -1,255 +0,0 @@
/**
* @file llviewerjointmesh.cpp
* @brief LLV4* class header file - vector processor enabled math
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLV4MATRIX4_H
#define LL_LLV4MATRIX4_H
#include "llv4math.h"
#include "llv4matrix3.h" // just for operator LLV4Matrix3()
#include "llv4vector3.h"
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Matrix4
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
LL_LLV4MATH_ALIGN_PREFIX
class LLV4Matrix4
{
public:
union {
F32 mMatrix[LLV4_NUM_AXIS][LLV4_NUM_AXIS];
V4F32 mV[LLV4_NUM_AXIS];
};
void lerp(const LLV4Matrix4 &a, const LLV4Matrix4 &b, const F32 &w);
void multiply(const LLVector3 &a, LLVector3& o) const;
void multiply(const LLVector3 &a, LLV4Vector3& o) const;
const LLV4Matrix4& transpose();
const LLV4Matrix4& translate(const LLVector3 &vec);
const LLV4Matrix4& translate(const LLV4Vector3 &vec);
const LLV4Matrix4& operator=(const LLMatrix4& a);
operator LLMatrix4() const { return *(reinterpret_cast<const LLMatrix4*>(const_cast<const F32*>(&mMatrix[0][0]))); }
operator LLV4Matrix3() const { return *(reinterpret_cast<const LLV4Matrix3*>(const_cast<const F32*>(&mMatrix[0][0]))); }
friend LLVector3 operator*(const LLVector3 &a, const LLV4Matrix4 &b);
}
LL_LLV4MATH_ALIGN_POSTFIX;
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Matrix4 - SSE
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#if LL_VECTORIZE
inline void LLV4Matrix4::lerp(const LLV4Matrix4 &a, const LLV4Matrix4 &b, const F32 &w)
{
__m128 vw = _mm_set1_ps(w);
mV[VX] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VX], a.mV[VX]), vw), a.mV[VX]); // ( b - a ) * w + a
mV[VY] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VY], a.mV[VY]), vw), a.mV[VY]);
mV[VZ] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VZ], a.mV[VZ]), vw), a.mV[VZ]);
mV[VW] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VW], a.mV[VW]), vw), a.mV[VW]);
}
inline void LLV4Matrix4::multiply(const LLVector3 &a, LLVector3& o) const
{
LLV4Vector3 j;
j.v = _mm_add_ps(mV[VW], _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX])); // ( ax * vx ) + vw
j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY]));
j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ]));
o.setVec(j.mV);
}
inline void LLV4Matrix4::multiply(const LLVector3 &a, LLV4Vector3& o) const
{
o.v = _mm_add_ps(mV[VW], _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX])); // ( ax * vx ) + vw
o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY]));
o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ]));
}
inline const LLV4Matrix4& LLV4Matrix4::translate(const LLV4Vector3 &vec)
{
mV[VW] = _mm_add_ps(mV[VW], vec.v);
return (*this);
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Matrix4
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#else
inline void LLV4Matrix4::lerp(const LLV4Matrix4 &a, const LLV4Matrix4 &b, const F32 &w)
{
mMatrix[VX][VX] = llv4lerp(a.mMatrix[VX][VX], b.mMatrix[VX][VX], w);
mMatrix[VX][VY] = llv4lerp(a.mMatrix[VX][VY], b.mMatrix[VX][VY], w);
mMatrix[VX][VZ] = llv4lerp(a.mMatrix[VX][VZ], b.mMatrix[VX][VZ], w);
mMatrix[VY][VX] = llv4lerp(a.mMatrix[VY][VX], b.mMatrix[VY][VX], w);
mMatrix[VY][VY] = llv4lerp(a.mMatrix[VY][VY], b.mMatrix[VY][VY], w);
mMatrix[VY][VZ] = llv4lerp(a.mMatrix[VY][VZ], b.mMatrix[VY][VZ], w);
mMatrix[VZ][VX] = llv4lerp(a.mMatrix[VZ][VX], b.mMatrix[VZ][VX], w);
mMatrix[VZ][VY] = llv4lerp(a.mMatrix[VZ][VY], b.mMatrix[VZ][VY], w);
mMatrix[VZ][VZ] = llv4lerp(a.mMatrix[VZ][VZ], b.mMatrix[VZ][VZ], w);
mMatrix[VW][VX] = llv4lerp(a.mMatrix[VW][VX], b.mMatrix[VW][VX], w);
mMatrix[VW][VY] = llv4lerp(a.mMatrix[VW][VY], b.mMatrix[VW][VY], w);
mMatrix[VW][VZ] = llv4lerp(a.mMatrix[VW][VZ], b.mMatrix[VW][VZ], w);
}
inline void LLV4Matrix4::multiply(const LLVector3 &a, LLVector3& o) const
{
o.setVec( a.mV[VX] * mMatrix[VX][VX] +
a.mV[VY] * mMatrix[VY][VX] +
a.mV[VZ] * mMatrix[VZ][VX] +
mMatrix[VW][VX],
a.mV[VX] * mMatrix[VX][VY] +
a.mV[VY] * mMatrix[VY][VY] +
a.mV[VZ] * mMatrix[VZ][VY] +
mMatrix[VW][VY],
a.mV[VX] * mMatrix[VX][VZ] +
a.mV[VY] * mMatrix[VY][VZ] +
a.mV[VZ] * mMatrix[VZ][VZ] +
mMatrix[VW][VZ]);
}
inline void LLV4Matrix4::multiply(const LLVector3 &a, LLV4Vector3& o) const
{
o.setVec( a.mV[VX] * mMatrix[VX][VX] +
a.mV[VY] * mMatrix[VY][VX] +
a.mV[VZ] * mMatrix[VZ][VX] +
mMatrix[VW][VX],
a.mV[VX] * mMatrix[VX][VY] +
a.mV[VY] * mMatrix[VY][VY] +
a.mV[VZ] * mMatrix[VZ][VY] +
mMatrix[VW][VY],
a.mV[VX] * mMatrix[VX][VZ] +
a.mV[VY] * mMatrix[VY][VZ] +
a.mV[VZ] * mMatrix[VZ][VZ] +
mMatrix[VW][VZ]);
}
inline const LLV4Matrix4& LLV4Matrix4::translate(const LLV4Vector3 &vec)
{
mMatrix[3][0] += vec.mV[0];
mMatrix[3][1] += vec.mV[1];
mMatrix[3][2] += vec.mV[2];
return (*this);
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Matrix4
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#endif
inline const LLV4Matrix4& LLV4Matrix4::operator=(const LLMatrix4& a)
{
memcpy(mMatrix, a.mMatrix, sizeof(F32) * 16 );
return *this;
}
inline const LLV4Matrix4& LLV4Matrix4::transpose()
{
#if LL_VECTORIZE && defined(_MM_TRANSPOSE4_PS)
_MM_TRANSPOSE4_PS(mV[VX], mV[VY], mV[VZ], mV[VW]);
#else
LLV4Matrix4 mat;
mat.mMatrix[0][0] = mMatrix[0][0];
mat.mMatrix[1][0] = mMatrix[0][1];
mat.mMatrix[2][0] = mMatrix[0][2];
mat.mMatrix[3][0] = mMatrix[0][3];
mat.mMatrix[0][1] = mMatrix[1][0];
mat.mMatrix[1][1] = mMatrix[1][1];
mat.mMatrix[2][1] = mMatrix[1][2];
mat.mMatrix[3][1] = mMatrix[1][3];
mat.mMatrix[0][2] = mMatrix[2][0];
mat.mMatrix[1][2] = mMatrix[2][1];
mat.mMatrix[2][2] = mMatrix[2][2];
mat.mMatrix[3][2] = mMatrix[2][3];
mat.mMatrix[0][3] = mMatrix[3][0];
mat.mMatrix[1][3] = mMatrix[3][1];
mat.mMatrix[2][3] = mMatrix[3][2];
mat.mMatrix[3][3] = mMatrix[3][3];
*this = mat;
#endif
return *this;
}
inline const LLV4Matrix4& LLV4Matrix4::translate(const LLVector3 &vec)
{
mMatrix[3][0] += vec.mV[0];
mMatrix[3][1] += vec.mV[1];
mMatrix[3][2] += vec.mV[2];
return (*this);
}
inline LLVector3 operator*(const LLVector3 &a, const LLV4Matrix4 &b)
{
return LLVector3(a.mV[VX] * b.mMatrix[VX][VX] +
a.mV[VY] * b.mMatrix[VY][VX] +
a.mV[VZ] * b.mMatrix[VZ][VX] +
b.mMatrix[VW][VX],
a.mV[VX] * b.mMatrix[VX][VY] +
a.mV[VY] * b.mMatrix[VY][VY] +
a.mV[VZ] * b.mMatrix[VZ][VY] +
b.mMatrix[VW][VY],
a.mV[VX] * b.mMatrix[VX][VZ] +
a.mV[VY] * b.mMatrix[VY][VZ] +
a.mV[VZ] * b.mMatrix[VZ][VZ] +
b.mMatrix[VW][VZ]);
}
#endif

View File

@@ -1,86 +0,0 @@
/**
* @file llviewerjointmesh.cpp
* @brief LLV4* class header file - vector processor enabled math
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLV4VECTOR3_H
#define LL_LLV4VECTOR3_H
#include "llv4math.h"
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Vector3
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
LL_LLV4MATH_ALIGN_PREFIX
class LLV4Vector3
{
public:
union {
F32 mV[LLV4_NUM_AXIS];
V4F32 v;
};
enum {
ALIGNMENT = 16
};
void setVec(F32 x, F32 y, F32 z);
void setVec(F32 a);
}
LL_LLV4MATH_ALIGN_POSTFIX;
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Vector3
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void LLV4Vector3::setVec(F32 x, F32 y, F32 z)
{
mV[VX] = x;
mV[VY] = y;
mV[VZ] = z;
}
inline void LLV4Vector3::setVec(F32 a)
{
#if LL_VECTORIZE
v = _mm_set1_ps(a);
#else
setVec(a, a, a);
#endif
}
#endif

View File

@@ -2079,15 +2079,13 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mFaceMask = 0x0; mFaceMask = 0x0;
mDetail = detail; mDetail = detail;
mSculptLevel = -2; mSculptLevel = -2;
#if MESH_ENABLED
mIsMeshAssetLoaded = FALSE; mIsMeshAssetLoaded = FALSE;
mLODScaleBias.setVec(1,1,1); mLODScaleBias.setVec(1,1,1);
mHullPoints = NULL; mHullPoints = NULL;
mHullIndices = NULL; mHullIndices = NULL;
mNumHullPoints = 0; mNumHullPoints = 0;
mNumHullIndices = 0; mNumHullIndices = 0;
#endif //MESH_ENABLED
// set defaults // set defaults
if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE) if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE)
{ {
@@ -2139,12 +2137,10 @@ LLVolume::~LLVolume()
mProfilep = NULL; mProfilep = NULL;
mVolumeFaces.clear(); mVolumeFaces.clear();
#if MESH_ENABLED
ll_aligned_free_16(mHullPoints); ll_aligned_free_16(mHullPoints);
mHullPoints = NULL; mHullPoints = NULL;
ll_aligned_free_16(mHullIndices); ll_aligned_free_16(mHullIndices);
mHullIndices = NULL; mHullIndices = NULL;
#endif //MESH_ENABLED
} }
BOOL LLVolume::generate() BOOL LLVolume::generate()
@@ -2406,7 +2402,6 @@ bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs
return retval; return retval;
} }
#if MESH_ENABLED
bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size)
{ {
//input stream is now pointing at a zlib compressed block of LLSD //input stream is now pointing at a zlib compressed block of LLSD
@@ -2736,7 +2731,7 @@ void LLVolume::cacheOptimize()
mVolumeFaces[i].cacheOptimize(); mVolumeFaces[i].cacheOptimize();
} }
} }
#endif //MESH_ENABLED
S32 LLVolume::getNumFaces() const S32 LLVolume::getNumFaces() const
{ {
@@ -3205,12 +3200,10 @@ bool LLVolumeParams::isSculpt() const
return mSculptID.notNull(); return mSculptID.notNull();
} }
#if MESH_ENABLED
bool LLVolumeParams::isMeshSculpt() const bool LLVolumeParams::isMeshSculpt() const
{ {
return isSculpt() && ((mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH); return isSculpt() && ((mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH);
} }
#endif //MESH_ENABLED
bool LLVolumeParams::operator==(const LLVolumeParams &params) const bool LLVolumeParams::operator==(const LLVolumeParams &params) const
{ {
@@ -4367,13 +4360,11 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
vertices.clear(); vertices.clear();
normals.clear(); normals.clear();
#if MESH_ENABLED
if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
{ {
return; return;
} }
#endif //MESH_ENABLED
S32 cur_index = 0; S32 cur_index = 0;
//for each face //for each face
for (face_list_t::iterator iter = mVolumeFaces.begin(); for (face_list_t::iterator iter = mVolumeFaces.begin();
@@ -5424,9 +5415,7 @@ LLVolumeFace::LLVolumeFace() :
mBinormals(NULL), mBinormals(NULL),
mTexCoords(NULL), mTexCoords(NULL),
mIndices(NULL), mIndices(NULL),
#if MESH_ENABLED
mWeights(NULL), mWeights(NULL),
#endif //MESH_ENABLED
mOctree(NULL) mOctree(NULL)
{ {
mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3); mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3);
@@ -5449,9 +5438,7 @@ LLVolumeFace::LLVolumeFace(const LLVolumeFace& src)
mBinormals(NULL), mBinormals(NULL),
mTexCoords(NULL), mTexCoords(NULL),
mIndices(NULL), mIndices(NULL),
#if MESH_ENABLED
mWeights(NULL), mWeights(NULL),
#endif //MESH_ENABLED
mOctree(NULL) mOctree(NULL)
{ {
mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3); mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3);
@@ -5517,7 +5504,6 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)
mBinormals = NULL; mBinormals = NULL;
} }
#if MESH_ENABLED
if (src.mWeights) if (src.mWeights)
{ {
allocateWeights(src.mNumVertices); allocateWeights(src.mNumVertices);
@@ -5528,8 +5514,8 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)
ll_aligned_free_16(mWeights); ll_aligned_free_16(mWeights);
mWeights = NULL; mWeights = NULL;
} }
#endif //MESH_ENABLED
} }
if (mNumIndices) if (mNumIndices)
{ {
S32 idx_size = (mNumIndices*sizeof(U16)+0xF) & ~0xF; S32 idx_size = (mNumIndices*sizeof(U16)+0xF) & ~0xF;
@@ -5561,10 +5547,8 @@ void LLVolumeFace::freeData()
mIndices = NULL; mIndices = NULL;
ll_aligned_free_16(mBinormals); ll_aligned_free_16(mBinormals);
mBinormals = NULL; mBinormals = NULL;
#if MESH_ENABLED
ll_aligned_free_16(mWeights); ll_aligned_free_16(mWeights);
mWeights = NULL; mWeights = NULL;
#endif //MESH_ENABLED
delete mOctree; delete mOctree;
mOctree = NULL; mOctree = NULL;
@@ -6135,13 +6119,11 @@ void LLVolumeFace::cacheOptimize()
S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
LLVector2* tc = (LLVector2*) ll_aligned_malloc_16(size); LLVector2* tc = (LLVector2*) ll_aligned_malloc_16(size);
#if MESH_ENABLED
LLVector4a* wght = NULL; LLVector4a* wght = NULL;
if (mWeights) if (mWeights)
{ {
wght = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); wght = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
} }
#endif //MESH_ENABLED
LLVector4a* binorm = NULL; LLVector4a* binorm = NULL;
if (mBinormals) if (mBinormals)
@@ -6165,12 +6147,10 @@ void LLVolumeFace::cacheOptimize()
pos[cur_idx] = mPositions[idx]; pos[cur_idx] = mPositions[idx];
norm[cur_idx] = mNormals[idx]; norm[cur_idx] = mNormals[idx];
tc[cur_idx] = mTexCoords[idx]; tc[cur_idx] = mTexCoords[idx];
#if MESH_ENABLED
if (mWeights) if (mWeights)
{ {
wght[cur_idx] = mWeights[idx]; wght[cur_idx] = mWeights[idx];
} }
#endif //MESH_ENABLED
if (mBinormals) if (mBinormals)
{ {
binorm[cur_idx] = mBinormals[idx]; binorm[cur_idx] = mBinormals[idx];
@@ -6188,17 +6168,13 @@ void LLVolumeFace::cacheOptimize()
ll_aligned_free_16(mPositions); ll_aligned_free_16(mPositions);
ll_aligned_free_16(mNormals); ll_aligned_free_16(mNormals);
ll_aligned_free_16(mTexCoords); ll_aligned_free_16(mTexCoords);
#if MESH_ENABLED
ll_aligned_free_16(mWeights); ll_aligned_free_16(mWeights);
#endif //MESH_ENABLED
ll_aligned_free_16(mBinormals); ll_aligned_free_16(mBinormals);
mPositions = pos; mPositions = pos;
mNormals = norm; mNormals = norm;
mTexCoords = tc; mTexCoords = tc;
#if MESH_ENABLED
mWeights = wght; mWeights = wght;
#endif //MESH_ENABLED
mBinormals = binorm; mBinormals = binorm;
//std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks); //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks);
@@ -6286,6 +6262,7 @@ void LLVolumeFace::swapData(LLVolumeFace& rhs)
llswap(rhs.mNumVertices, mNumVertices); llswap(rhs.mNumVertices, mNumVertices);
llswap(rhs.mNumIndices, mNumIndices); llswap(rhs.mNumIndices, mNumIndices);
} }
void LerpPlanarVertex(LLVolumeFace::VertexData& v0, void LerpPlanarVertex(LLVolumeFace::VertexData& v0,
LLVolumeFace::VertexData& v1, LLVolumeFace::VertexData& v1,
LLVolumeFace::VertexData& v2, LLVolumeFace::VertexData& v2,
@@ -6981,14 +6958,11 @@ void LLVolumeFace::allocateBinormals(S32 num_verts)
mBinormals = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); mBinormals = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
} }
#if MESH_ENABLED
void LLVolumeFace::allocateWeights(S32 num_verts) void LLVolumeFace::allocateWeights(S32 num_verts)
{ {
ll_aligned_free_16(mWeights); ll_aligned_free_16(mWeights);
mWeights = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); mWeights = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
} }
#endif //MESH_ENABLED
void LLVolumeFace::resizeIndices(S32 num_indices) void LLVolumeFace::resizeIndices(S32 num_indices)
{ {
@@ -7151,9 +7125,8 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
{ {
resizeVertices(num_vertices); resizeVertices(num_vertices);
resizeIndices(num_indices); resizeIndices(num_indices);
#if MESH_ENABLED
if (!volume->isMeshAssetLoaded()) if (!volume->isMeshAssetLoaded())
#endif //MESH_ENABLED
{ {
mEdge.resize(num_indices); mEdge.resize(num_indices);
} }

View File

@@ -191,21 +191,14 @@ const U8 LL_SCULPT_TYPE_SPHERE = 1;
const U8 LL_SCULPT_TYPE_TORUS = 2; const U8 LL_SCULPT_TYPE_TORUS = 2;
const U8 LL_SCULPT_TYPE_PLANE = 3; const U8 LL_SCULPT_TYPE_PLANE = 3;
const U8 LL_SCULPT_TYPE_CYLINDER = 4; const U8 LL_SCULPT_TYPE_CYLINDER = 4;
#if MESH_ENABLED
const U8 LL_SCULPT_TYPE_MESH = 5; const U8 LL_SCULPT_TYPE_MESH = 5;
const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE |
LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH; LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH;
#endif //MESH_ENABLED
#if !MESH_ENABLED
const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | LL_SCULPT_TYPE_CYLINDER;
#endif //!MESH_ENABLED
const U8 LL_SCULPT_FLAG_INVERT = 64; const U8 LL_SCULPT_FLAG_INVERT = 64;
const U8 LL_SCULPT_FLAG_MIRROR = 128; const U8 LL_SCULPT_FLAG_MIRROR = 128;
#if MESH_ENABLED
const S32 LL_SCULPT_MESH_MAX_FACES = 8; const S32 LL_SCULPT_MESH_MAX_FACES = 8;
#endif //MESH_ENABLED
class LLProfileParams class LLProfileParams
{ {
@@ -655,9 +648,7 @@ public:
const LLUUID& getSculptID() const { return mSculptID; } const LLUUID& getSculptID() const { return mSculptID; }
const U8& getSculptType() const { return mSculptType; } const U8& getSculptType() const { return mSculptType; }
bool isSculpt() const; bool isSculpt() const;
#if MESH_ENABLED bool isMeshSculpt() const;
bool isMeshSculpt() const;
#endif //MESH_ENABLED
BOOL isConvex() const; BOOL isConvex() const;
// 'begin' and 'end' should be in range [0, 1] (they will be clamped) // 'begin' and 'end' should be in range [0, 1] (they will be clamped)
@@ -865,9 +856,7 @@ public:
void resizeVertices(S32 num_verts); void resizeVertices(S32 num_verts);
void allocateBinormals(S32 num_verts); void allocateBinormals(S32 num_verts);
#if MESH_ENABLED
void allocateWeights(S32 num_verts); void allocateWeights(S32 num_verts);
#endif //MESH_ENABLED
void resizeIndices(S32 num_indices); void resizeIndices(S32 num_indices);
void fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx); void fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx);
@@ -939,12 +928,10 @@ public:
std::vector<S32> mEdge; std::vector<S32> mEdge;
#if MESH_ENABLED
//list of skin weights for rigged volumes //list of skin weights for rigged volumes
// format is mWeights[vertex_index].mV[influence] = <joint_index>.<weight> // format is mWeights[vertex_index].mV[influence] = <joint_index>.<weight>
// mWeights.size() should be empty or match mVertices.size() // mWeights.size() should be empty or match mVertices.size()
LLVector4a* mWeights; LLVector4a* mWeights;
#endif //MESH_ENABLED
LLOctreeNode<LLVolumeTriangle>* mOctree; LLOctreeNode<LLVolumeTriangle>* mOctree;
@@ -958,12 +945,7 @@ class LLVolume : public LLRefCount
{ {
friend class LLVolumeLODGroup; friend class LLVolumeLODGroup;
#if MESH_ENABLED
protected: protected:
#endif //MESH_ENABLED
#if !MESH_ENABLED
private:
#endif //!MESH_ENABLED
LLVolume(const LLVolume&); // Don't implement LLVolume(const LLVolume&); // Don't implement
~LLVolume(); // use unref ~LLVolume(); // use unref
@@ -1081,37 +1063,32 @@ private:
protected: protected:
BOOL generate(); BOOL generate();
void createVolumeFaces(); void createVolumeFaces();
#if MESH_ENABLED
public: public:
virtual bool unpackVolumeFaces(std::istream& is, S32 size); virtual bool unpackVolumeFaces(std::istream& is, S32 size);
virtual void setMeshAssetLoaded(BOOL loaded); virtual void setMeshAssetLoaded(BOOL loaded);
virtual BOOL isMeshAssetLoaded(); virtual BOOL isMeshAssetLoaded();
#endif //MESH_ENABLED
protected: protected:
BOOL mUnique; BOOL mUnique;
F32 mDetail; F32 mDetail;
S32 mSculptLevel; S32 mSculptLevel;
#if MESH_ENABLED
BOOL mIsMeshAssetLoaded; BOOL mIsMeshAssetLoaded;
#endif //MESH_ENABLED
LLVolumeParams mParams; LLVolumeParams mParams;
LLPath *mPathp; LLPath *mPathp;
LLProfile *mProfilep; LLProfile *mProfilep;
std::vector<Point> mMesh; std::vector<Point> mMesh;
BOOL mGenerateSingleFace; BOOL mGenerateSingleFace;
typedef std::vector<LLVolumeFace> face_list_t; typedef std::vector<LLVolumeFace> face_list_t;
face_list_t mVolumeFaces; face_list_t mVolumeFaces;
#if MESH_ENABLED
public: public:
LLVector4a* mHullPoints; LLVector4a* mHullPoints;
U16* mHullIndices; U16* mHullIndices;
S32 mNumHullPoints; S32 mNumHullPoints;
S32 mNumHullIndices; S32 mNumHullIndices;
#endif //MESH_ENABLED
}; };
std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params); std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params);

View File

@@ -154,7 +154,7 @@ void LLVolumeMgr::unrefVolume(LLVolume *volumep)
volume_lod_group_map_t::iterator iter = mVolumeLODGroups.find(params); volume_lod_group_map_t::iterator iter = mVolumeLODGroups.find(params);
if( iter == mVolumeLODGroups.end() ) if( iter == mVolumeLODGroups.end() )
{ {
llwarns << "Warning! Tried to cleanup unknown volume type! " << *params << llendl; llerrs << "Warning! Tried to cleanup unknown volume type! " << *params << llendl;
if (mDataMutex) if (mDataMutex)
{ {
mDataMutex->unlock(); mDataMutex->unlock();

View File

@@ -74,6 +74,7 @@ BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, c
return (grt & 0x7) ? false : true; return (grt & 0x7) ? false : true;
} }
LLVolumeOctreeListener::LLVolumeOctreeListener(LLOctreeNode<LLVolumeTriangle>* node) LLVolumeOctreeListener::LLVolumeOctreeListener(LLOctreeNode<LLVolumeTriangle>* node)
{ {
node->addListener(this); node->addListener(this);

View File

@@ -39,13 +39,10 @@
const F32 MAX_OBJECT_Z = 4096.f; // should match REGION_HEIGHT_METERS, Pre-havok4: 768.f const F32 MAX_OBJECT_Z = 4096.f; // should match REGION_HEIGHT_METERS, Pre-havok4: 768.f
const F32 MIN_OBJECT_Z = -256.f; const F32 MIN_OBJECT_Z = -256.f;
const F32 DEFAULT_MAX_PRIM_SCALE = 256.f; const F32 DEFAULT_MAX_PRIM_SCALE = 256.f;
#if MESH_ENABLED
const F32 DEFAULT_MAX_PRIM_SCALE_NO_MESH = DEFAULT_MAX_PRIM_SCALE; const F32 DEFAULT_MAX_PRIM_SCALE_NO_MESH = DEFAULT_MAX_PRIM_SCALE;
#endif //MESH_ENABLED
const F32 MIN_PRIM_SCALE = 0.01f; const F32 MIN_PRIM_SCALE = 0.01f;
const F32 MAX_PRIM_SCALE = 65536.f; // something very high but not near FLT_MAX const F32 MAX_PRIM_SCALE = 65536.f; // something very high but not near FLT_MAX
class LLXform class LLXform
{ {
protected: protected:

View File

@@ -26,7 +26,6 @@
#include "linden_common.h" #include "linden_common.h"
#if MESH_ENABLED
#include "llmodel.h" #include "llmodel.h"
#include "llmemory.h" #include "llmemory.h"
#if MESH_IMPORT #if MESH_IMPORT
@@ -1020,16 +1019,10 @@ void LLModel::setVolumeFaceData(
face.resizeVertices(num_verts); face.resizeVertices(num_verts);
face.resizeIndices(num_indices); face.resizeIndices(num_indices);
if(!pos.isStrided()) LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32));
LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32));
else
for(U32 i=0;i<num_verts;++i) face.mPositions[i].load3(pos[i].mV);
if (norm.get()) if (norm.get())
{ {
if(!norm.isStrided()) LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32));
LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32));
else
for(U32 i=0;i<num_verts;++i) face.mNormals[i].load3(norm[i].mV);
} }
else else
{ {
@@ -1039,10 +1032,7 @@ void LLModel::setVolumeFaceData(
if (tc.get()) if (tc.get())
{ {
if(!tc.isStrided()) LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), num_verts*2*sizeof(F32));
LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), num_verts*2*sizeof(F32));
else
for(U32 i=0;i<num_verts;++i) face.mTexCoords[i] = tc[i].mV;
} }
else else
{ {
@@ -2471,4 +2461,4 @@ void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs)
mPhysicsShapeMesh = rhs->mPhysicsShapeMesh; mPhysicsShapeMesh = rhs->mPhysicsShapeMesh;
} }
} }
#endif //MESH_ENABLED

View File

@@ -109,10 +109,8 @@ public:
PARAMS_LIGHT = 0x20, PARAMS_LIGHT = 0x20,
PARAMS_SCULPT = 0x30, PARAMS_SCULPT = 0x30,
PARAMS_LIGHT_IMAGE = 0x40, PARAMS_LIGHT_IMAGE = 0x40,
#if MESH_ENABLED
PARAMS_RESERVED = 0x50, // Used on server-side PARAMS_RESERVED = 0x50, // Used on server-side
PARAMS_MESH = 0x60, PARAMS_MESH = 0x60,
#endif //MESH_ENABLED
}; };
public: public:

View File

@@ -42,6 +42,7 @@
#include "m4math.h" #include "m4math.h"
#include "llrender.h" #include "llrender.h"
#include "llglslshader.h"
#include "llglheaders.h" #include "llglheaders.h"
@@ -201,7 +202,7 @@ void LLCubeMap::enableTexture(S32 stage)
void LLCubeMap::enableTextureCoords(S32 stage) void LLCubeMap::enableTextureCoords(S32 stage)
{ {
mTextureCoordStage = stage; mTextureCoordStage = stage;
if (gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps) if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps)
{ {
if (stage > 0) if (stage > 0)
{ {
@@ -243,7 +244,7 @@ void LLCubeMap::disableTexture(void)
void LLCubeMap::disableTextureCoords(void) void LLCubeMap::disableTextureCoords(void)
{ {
if (gGLManager.mHasCubeMap && mTextureCoordStage >= 0 && LLCubeMap::sUseCubeMaps) if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && mTextureCoordStage >= 0 && LLCubeMap::sUseCubeMaps)
{ {
if (mTextureCoordStage > 0) if (mTextureCoordStage > 0)
{ {

View File

@@ -83,48 +83,12 @@ F32 llfont_round_y(F32 y)
return y; return y;
} }
// static
U8 LLFontGL::getStyleFromString(const std::string &style)
{
S32 ret = 0;
if (style.find("NORMAL") != style.npos)
{
ret |= NORMAL;
}
if (style.find("BOLD") != style.npos)
{
ret |= BOLD;
}
if (style.find("ITALIC") != style.npos)
{
ret |= ITALIC;
}
if (style.find("UNDERLINE") != style.npos)
{
ret |= UNDERLINE;
}
if (style.find("SHADOW") != style.npos)
{
ret |= DROP_SHADOW;
}
if (style.find("SOFT_SHADOW") != style.npos)
{
ret |= DROP_SHADOW_SOFT;
}
return ret;
}
LLFontGL::LLFontGL() LLFontGL::LLFontGL()
: LLFont() : LLFont()
{ {
clearEmbeddedChars(); clearEmbeddedChars();
} }
LLFontGL::LLFontGL(const LLFontGL &source)
{
llerrs << "Not implemented!" << llendl;
}
LLFontGL::~LLFontGL() LLFontGL::~LLFontGL()
{ {
clearEmbeddedChars(); clearEmbeddedChars();
@@ -153,60 +117,6 @@ void LLFontGL::reset()
resetBitmapCache(); resetBitmapCache();
} }
// static
std::string LLFontGL::getFontPathSystem()
{
std::string system_path;
// Try to figure out where the system's font files are stored.
char *system_root = NULL;
#if LL_WINDOWS
system_root = getenv("SystemRoot"); /* Flawfinder: ignore */
if (!system_root)
{
llwarns << "SystemRoot not found, attempting to load fonts from default path." << llendl;
}
#endif
if (system_root)
{
system_path = llformat("%s/fonts/", system_root);
}
else
{
#if LL_WINDOWS
// HACK for windows 98/Me
system_path = "/WINDOWS/FONTS/";
#elif LL_DARWIN
// HACK for Mac OS X
system_path = "/System/Library/Fonts/";
#endif
}
return system_path;
}
// static
std::string LLFontGL::getFontPathLocal()
{
std::string local_path;
// Backup files if we can't load from system fonts directory.
// We could store this in an end-user writable directory to allow
// end users to switch fonts.
if (LLFontGL::sAppDir.length())
{
// use specified application dir to look for fonts
local_path = LLFontGL::sAppDir + "/fonts/";
}
else
{
// assume working directory is executable directory
local_path = "./fonts/";
}
return local_path;
}
bool findOrCreateFont(LLFontGL*& fontp, const LLFontDescriptor& desc) bool findOrCreateFont(LLFontGL*& fontp, const LLFontDescriptor& desc)
{ {
// Don't delete existing fonts, if any, here, because they've // Don't delete existing fonts, if any, here, because they've
@@ -221,7 +131,6 @@ BOOL LLFontGL::initDefaultFonts(F32 screen_dpi, F32 x_scale, F32 y_scale,
const std::vector<std::string>& xui_paths, const std::vector<std::string>& xui_paths,
bool create_gl_textures) bool create_gl_textures)
{ {
bool succ = true;
sVertDPI = (F32)llfloor(screen_dpi * y_scale); sVertDPI = (F32)llfloor(screen_dpi * y_scale);
sHorizDPI = (F32)llfloor(screen_dpi * x_scale); sHorizDPI = (F32)llfloor(screen_dpi * x_scale);
sScaleX = x_scale; sScaleX = x_scale;
@@ -239,44 +148,7 @@ BOOL LLFontGL::initDefaultFonts(F32 screen_dpi, F32 x_scale, F32 y_scale,
sFontRegistry->reset(); sFontRegistry->reset();
} }
// Force standard fonts to get generated up front. return loadDefaultFonts();
// This is primarily for error detection purposes.
succ &= (NULL != getFontSansSerifSmall());
succ &= (NULL != getFontSansSerif());
succ &= (NULL != getFontSansSerifBig());
succ &= (NULL != getFontSansSerifHuge());
succ &= (NULL != getFontSansSerifBold());
succ &= (NULL != getFontMonospace());
succ &= (NULL != getFontExtChar());
return succ;
}
// static
void LLFontGL::destroyDefaultFonts()
{
// Remove the actual fonts.
delete sFontRegistry;
sFontRegistry = NULL;
}
//static
void LLFontGL::destroyAllGL()
{
if (sFontRegistry)
{
if (LLFont::sOpenGLcrashOnRestart)
{
// This will leak memory but will prevent a crash...
sFontRegistry = NULL;
}
else
{
sFontRegistry->destroyGL();
}
}
} }
void LLFontGL::destroyGL() void LLFontGL::destroyGL()
@@ -284,17 +156,7 @@ void LLFontGL::destroyGL()
mFontBitmapCachep->destroyGL(); mFontBitmapCachep->destroyGL();
} }
BOOL LLFontGL::loadFace(const std::string& filename, const F32 point_size, const F32 vert_dpi, const F32 horz_dpi, const S32 components, BOOL is_fallback)
LLFontGL &LLFontGL::operator=(const LLFontGL &source)
{
llerrs << "Not implemented" << llendl;
return *this;
}
BOOL LLFontGL::loadFace(const std::string& filename,
const F32 point_size, const F32 vert_dpi, const F32 horz_dpi,
const S32 components, BOOL is_fallback)
{ {
if (!LLFont::loadFace(filename, point_size, vert_dpi, horz_dpi, components, is_fallback)) if (!LLFont::loadFace(filename, point_size, vert_dpi, horz_dpi, components, is_fallback))
{ {
@@ -303,53 +165,6 @@ BOOL LLFontGL::loadFace(const std::string& filename,
return TRUE; return TRUE;
} }
//static
LLFontGL* LLFontGL::getFontMonospace()
{
return getFont(LLFontDescriptor("Monospace","Monospace",0));
}
//static
LLFontGL* LLFontGL::getFontSansSerifSmall()
{
return getFont(LLFontDescriptor("SansSerif","Small",0));
}
//static
LLFontGL* LLFontGL::getFontSansSerif()
{
return getFont(LLFontDescriptor("SansSerif","Medium",0));
}
//static
LLFontGL* LLFontGL::getFontSansSerifBig()
{
return getFont(LLFontDescriptor("SansSerif","Large",0));
}
//static
LLFontGL* LLFontGL::getFontSansSerifHuge()
{
return getFont(LLFontDescriptor("SansSerif","Huge",0));
}
//static
LLFontGL* LLFontGL::getFontSansSerifBold()
{
return getFont(LLFontDescriptor("SansSerif","Medium",BOLD));
}
//static
LLFontGL* LLFontGL::getFontExtChar()
{
return getFontSansSerif();
}
//static
LLFontGL* LLFontGL::getFont(const LLFontDescriptor& desc)
{
return sFontRegistry->getFont(desc);
}
BOOL LLFontGL::addChar(const llwchar wch) const BOOL LLFontGL::addChar(const llwchar wch) const
{ {
@@ -368,30 +183,33 @@ BOOL LLFontGL::addChar(const llwchar wch) const
return TRUE; return TRUE;
} }
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
S32 LLFontGL::renderUTF8(const std::string &text, const S32 offset, ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_embedded, BOOL use_ellipses) const
const F32 x, const F32 y,
const LLColor4 &color,
const HAlign halign, const VAlign valign,
U8 style,
const S32 max_chars, const S32 max_pixels,
F32* right_x,
BOOL use_ellipses) const
{ {
LLWString wstr = utf8str_to_wstring(text); F32 x = rect.mLeft;
return render(wstr, offset, x, y, color, halign, valign, style, max_chars, max_pixels, right_x, FALSE, use_ellipses); F32 y = 0.f;
switch(valign)
{
case TOP:
y = rect.mTop;
break;
case VCENTER:
y = rect.getCenterY();
break;
case BASELINE:
case BOTTOM:
y = rect.mBottom;
break;
default:
y = rect.mBottom;
break;
}
return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, rect.getWidth(), right_x, use_embedded, use_ellipses);
} }
S32 LLFontGL::render(const LLWString &wstr, S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
const S32 begin_offset, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_embedded, BOOL use_ellipses) const
const F32 x, const F32 y,
const LLColor4 &color,
const HAlign halign, const VAlign valign,
U8 style,
const S32 max_chars, S32 max_pixels,
F32* right_x,
BOOL use_embedded,
BOOL use_ellipses) const
{ {
if(!sDisplayFont) //do not display texts if(!sDisplayFont) //do not display texts
{ {
@@ -411,14 +229,14 @@ S32 LLFontGL::render(const LLWString &wstr,
style = style & (~getFontDesc().getStyle()); style = style & (~getFontDesc().getStyle());
F32 drop_shadow_strength = 0.f; F32 drop_shadow_strength = 0.f;
if (style & (DROP_SHADOW | DROP_SHADOW_SOFT)) if (shadow != NO_SHADOW)
{ {
F32 luminance; F32 luminance;
color.calcHSL(NULL, NULL, &luminance); color.calcHSL(NULL, NULL, &luminance);
drop_shadow_strength = clamp_rescale(luminance, 0.35f, 0.6f, 0.f, 1.f); drop_shadow_strength = clamp_rescale(luminance, 0.35f, 0.6f, 0.f, 1.f);
if (luminance < 0.35f) if (luminance < 0.35f)
{ {
style = style & ~(DROP_SHADOW | DROP_SHADOW_SOFT); shadow = NO_SHADOW;
} }
} }
@@ -557,7 +375,7 @@ S32 LLFontGL::render(const LLWString &wstr,
LLRectf uv_rect(0.f, 1.f, 1.f, 0.f); LLRectf uv_rect(0.f, 1.f, 1.f, 0.f);
LLRectf screen_rect(ext_x, ext_y + ext_height, ext_x + ext_width, ext_y); LLRectf screen_rect(ext_x, ext_y + ext_height, ext_x + ext_width, ext_y);
drawGlyph(screen_rect, uv_rect, LLColor4::white, style, drop_shadow_strength); drawGlyph(screen_rect, uv_rect, LLColor4::white, style, shadow, drop_shadow_strength);
if (!label.empty()) if (!label.empty())
{ {
@@ -569,7 +387,7 @@ S32 LLFontGL::render(const LLWString &wstr,
/*llfloor*/((ext_x + (F32)ext_image->getWidth() + EXT_X_BEARING) / sScaleX), /*llfloor*/((ext_x + (F32)ext_image->getWidth() + EXT_X_BEARING) / sScaleX),
/*llfloor*/(cur_y / sScaleY), /*llfloor*/(cur_y / sScaleY),
color, color,
halign, BASELINE, NORMAL, S32_MAX, S32_MAX, NULL, halign, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL,
TRUE ); TRUE );
gGL.popMatrix(); gGL.popMatrix();
} }
@@ -623,7 +441,7 @@ S32 LLFontGL::render(const LLWString &wstr,
llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth, llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight); llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
drawGlyph(screen_rect, uv_rect, color, style, drop_shadow_strength); drawGlyph(screen_rect, uv_rect, color, style, shadow, drop_shadow_strength);
chars_drawn++; chars_drawn++;
cur_x += fgi->mXAdvance; cur_x += fgi->mXAdvance;
@@ -681,6 +499,7 @@ S32 LLFontGL::render(const LLWString &wstr,
color, color,
LEFT, valign, LEFT, valign,
style, style,
LLFontGL::NO_SHADOW,
S32_MAX, max_pixels, S32_MAX, max_pixels,
right_x, right_x,
FALSE); FALSE);
@@ -692,6 +511,25 @@ S32 LLFontGL::render(const LLWString &wstr,
return chars_drawn; return chars_drawn;
} }
S32 LLFontGL::render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const
{
return render(text, begin_offset, x, y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE);
}
S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const
{
return render(utf8str_to_wstring(text), begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses);
}
S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const
{
return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE);
}
S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow) const
{
return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, halign, valign, style, shadow, S32_MAX, S32_MAX, NULL, FALSE);
}
S32 LLFontGL::getWidth(const std::string& utf8text) const S32 LLFontGL::getWidth(const std::string& utf8text) const
{ {
@@ -781,7 +619,7 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, const S32 begin_offset, const S
// Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels // Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels
S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars, S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars,
BOOL end_on_word_boundary, const BOOL use_embedded, EWordWrapStyle end_on_word_boundary, const BOOL use_embedded,
F32* drawn_pixels) const F32* drawn_pixels) const
{ {
if (!wchars || !wchars[0] || max_chars == 0) if (!wchars || !wchars[0] || max_chars == 0)
@@ -882,10 +720,27 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
drawn_x = cur_x; drawn_x = cur_x;
} }
if( clip && end_on_word_boundary && (start_of_last_word != 0) )
if( clip )
{ {
i = start_of_last_word; switch (end_on_word_boundary)
{
case ONLY_WORD_BOUNDARIES:
i = start_of_last_word;
break;
case WORD_BOUNDARY_IF_POSSIBLE:
if (start_of_last_word != 0)
{
i = start_of_last_word;
}
break;
default:
case ANYWHERE:
// do nothing
break;
}
} }
if (drawn_pixels) if (drawn_pixels)
{ {
*drawn_pixels = drawn_x; *drawn_pixels = drawn_x;
@@ -1101,100 +956,94 @@ void LLFontGL::removeEmbeddedChar( llwchar wc ) const
} }
} }
// Force standard fonts to get generated up front.
void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const // This is primarily for error detection purposes.
// Don't do this during initClass because it can be slow and we want to get
// the viewer window on screen first. JC
// static
bool LLFontGL::loadDefaultFonts()
{ {
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); bool succ = true;
gGL.vertex2f(llfont_round_x(screen_rect.mRight), succ &= (NULL != getFontSansSerifSmall());
llfont_round_y(screen_rect.mTop)); succ &= (NULL != getFontSansSerif());
succ &= (NULL != getFontSansSerifBig());
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); succ &= (NULL != getFontSansSerifHuge());
gGL.vertex2f(llfont_round_x(screen_rect.mLeft), succ &= (NULL != getFontSansSerifBold());
llfont_round_y(screen_rect.mTop)); succ &= (NULL != getFontMonospace());
succ &= (NULL != getFontExtChar());
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); return succ;
gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt),
llfont_round_y(screen_rect.mBottom));
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt),
llfont_round_y(screen_rect.mBottom));
} }
void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, F32 drop_shadow_strength) const // static
void LLFontGL::destroyDefaultFonts()
{ {
F32 slant_offset; // Remove the actual fonts.
slant_offset = ((style & ITALIC) ? ( -mAscender * 0.2f) : 0.f); delete sFontRegistry;
sFontRegistry = NULL;
}
gGL.begin(LLRender::QUADS); //static
void LLFontGL::destroyAllGL()
{
if (sFontRegistry)
{ {
//FIXME: bold and drop shadow are mutually exclusive only for convenience if (LLFont::sOpenGLcrashOnRestart)
//Allow both when we need them.
if (style & BOLD)
{ {
gGL.color4fv(color.mV); // This will leak memory but will prevent a crash...
for (S32 pass = 0; pass < 2; pass++) sFontRegistry = NULL;
{
LLRectf screen_rect_offset = screen_rect;
screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
renderQuad(screen_rect_offset, uv_rect, slant_offset);
}
} }
else if (style & DROP_SHADOW_SOFT) else
{ {
LLColor4 shadow_color = LLFontGL::sShadowColor; sFontRegistry->destroyGL();
shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH;
gGL.color4fv(shadow_color.mV);
for (S32 pass = 0; pass < 5; pass++)
{
LLRectf screen_rect_offset = screen_rect;
switch(pass)
{
case 0:
screen_rect_offset.translate(-1.f, -1.f);
break;
case 1:
screen_rect_offset.translate(1.f, -1.f);
break;
case 2:
screen_rect_offset.translate(1.f, 1.f);
break;
case 3:
screen_rect_offset.translate(-1.f, 1.f);
break;
case 4:
screen_rect_offset.translate(0, -2.f);
break;
}
renderQuad(screen_rect_offset, uv_rect, slant_offset);
}
gGL.color4fv(color.mV);
renderQuad(screen_rect, uv_rect, slant_offset);
} }
else if (style & DROP_SHADOW)
{
LLColor4 shadow_color = LLFontGL::sShadowColor;
shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength;
gGL.color4fv(shadow_color.mV);
LLRectf screen_rect_shadow = screen_rect;
screen_rect_shadow.translate(1.f, -1.f);
renderQuad(screen_rect_shadow, uv_rect, slant_offset);
gGL.color4fv(color.mV);
renderQuad(screen_rect, uv_rect, slant_offset);
}
else // normal rendering
{
gGL.color4fv(color.mV);
renderQuad(screen_rect, uv_rect, slant_offset);
}
} }
gGL.end();
} }
// static
U8 LLFontGL::getStyleFromString(const std::string &style)
{
S32 ret = 0;
if (style.find("NORMAL") != style.npos)
{
ret |= NORMAL;
}
if (style.find("BOLD") != style.npos)
{
ret |= BOLD;
}
if (style.find("ITALIC") != style.npos)
{
ret |= ITALIC;
}
if (style.find("UNDERLINE") != style.npos)
{
ret |= UNDERLINE;
}
return ret;
}
// static
std::string LLFontGL::getStringFromStyle(U8 style)
{
std::string style_string;
if (style & NORMAL)
{
style_string += "|NORMAL";
}
if (style & BOLD)
{
style_string += "|BOLD";
}
if (style & ITALIC)
{
style_string += "|ITALIC";
}
if (style & UNDERLINE)
{
style_string += "|UNDERLINE";
}
return style_string;
}
std::string LLFontGL::nameFromFont(const LLFontGL* fontp) std::string LLFontGL::nameFromFont(const LLFontGL* fontp)
{ {
return fontp->getFontDesc().getName(); return fontp->getFontDesc().getName();
@@ -1262,3 +1111,214 @@ LLFontGL::VAlign LLFontGL::vAlignFromName(const std::string& name)
//else leave baseline //else leave baseline
return gl_vfont_align; return gl_vfont_align;
} }
//static
LLFontGL* LLFontGL::getFontMonospace()
{
static LLFontGL* fontp = getFont(LLFontDescriptor("Monospace","Monospace",0));
return fontp;
}
//static
LLFontGL* LLFontGL::getFontSansSerifSmall()
{
static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Small",0));
return fontp;
}
//static
LLFontGL* LLFontGL::getFontSansSerif()
{
static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Medium",0));
return fontp;
}
//static
LLFontGL* LLFontGL::getFontSansSerifBig()
{
static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Large",0));
return fontp;
}
//static
LLFontGL* LLFontGL::getFontSansSerifHuge()
{
static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Large",0));
return fontp;
}
//static
LLFontGL* LLFontGL::getFontSansSerifBold()
{
static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Medium",BOLD));
return fontp;
}
//static
LLFontGL* LLFontGL::getFontExtChar()
{
return getFontSansSerif();
}
//static
LLFontGL* LLFontGL::getFont(const LLFontDescriptor& desc)
{
return sFontRegistry->getFont(desc);
}
// static
std::string LLFontGL::getFontPathSystem()
{
std::string system_path;
// Try to figure out where the system's font files are stored.
char *system_root = NULL;
#if LL_WINDOWS
system_root = getenv("SystemRoot"); /* Flawfinder: ignore */
if (!system_root)
{
llwarns << "SystemRoot not found, attempting to load fonts from default path." << llendl;
}
#endif
if (system_root)
{
system_path = llformat("%s/fonts/", system_root);
}
else
{
#if LL_WINDOWS
// HACK for windows 98/Me
system_path = "/WINDOWS/FONTS/";
#elif LL_DARWIN
// HACK for Mac OS X
system_path = "/System/Library/Fonts/";
#endif
}
return system_path;
}
// static
std::string LLFontGL::getFontPathLocal()
{
std::string local_path;
// Backup files if we can't load from system fonts directory.
// We could store this in an end-user writable directory to allow
// end users to switch fonts.
if (LLFontGL::sAppDir.length())
{
// use specified application dir to look for fonts
local_path = LLFontGL::sAppDir + "/fonts/";
}
else
{
// assume working directory is executable directory
local_path = "./fonts/";
}
return local_path;
}
LLFontGL::LLFontGL(const LLFontGL &source)
{
llerrs << "Not implemented!" << llendl;
}
LLFontGL &LLFontGL::operator=(const LLFontGL &source)
{
llerrs << "Not implemented" << llendl;
return *this;
}
void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const
{
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
gGL.vertex2f(llfont_round_x(screen_rect.mRight),
llfont_round_y(screen_rect.mTop));
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
gGL.vertex2f(llfont_round_x(screen_rect.mLeft),
llfont_round_y(screen_rect.mTop));
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt),
llfont_round_y(screen_rect.mBottom));
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt),
llfont_round_y(screen_rect.mBottom));
}
void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
{
F32 slant_offset;
slant_offset = ((style & ITALIC) ? ( -mAscender * 0.2f) : 0.f);
gGL.begin(LLRender::QUADS);
{
//FIXME: bold and drop shadow are mutually exclusive only for convenience
//Allow both when we need them.
if (style & BOLD)
{
gGL.color4fv(color.mV);
for (S32 pass = 0; pass < 2; pass++)
{
LLRectf screen_rect_offset = screen_rect;
screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
renderQuad(screen_rect_offset, uv_rect, slant_offset);
}
}
else if (shadow == DROP_SHADOW_SOFT)
{
LLColor4 shadow_color = LLFontGL::sShadowColor;
shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH;
gGL.color4fv(shadow_color.mV);
for (S32 pass = 0; pass < 5; pass++)
{
LLRectf screen_rect_offset = screen_rect;
switch(pass)
{
case 0:
screen_rect_offset.translate(-1.f, -1.f);
break;
case 1:
screen_rect_offset.translate(1.f, -1.f);
break;
case 2:
screen_rect_offset.translate(1.f, 1.f);
break;
case 3:
screen_rect_offset.translate(-1.f, 1.f);
break;
case 4:
screen_rect_offset.translate(0, -2.f);
break;
}
renderQuad(screen_rect_offset, uv_rect, slant_offset);
}
gGL.color4fv(color.mV);
renderQuad(screen_rect, uv_rect, slant_offset);
}
else if (shadow == DROP_SHADOW)
{
LLColor4 shadow_color = LLFontGL::sShadowColor;
shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength;
gGL.color4fv(shadow_color.mV);
LLRectf screen_rect_shadow = screen_rect;
screen_rect_shadow.translate(1.f, -1.f);
renderQuad(screen_rect_shadow, uv_rect, slant_offset);
gGL.color4fv(color.mV);
renderQuad(screen_rect, uv_rect, slant_offset);
}
else // normal rendering
{
gGL.color4fv(color.mV);
renderQuad(screen_rect, uv_rect, slant_offset);
}
}
gGL.end();
}

View File

@@ -73,126 +73,99 @@ public:
enum StyleFlags enum StyleFlags
{ {
// text style to render. May be combined (these are bit flags) // text style to render. May be combined (these are bit flags)
NORMAL = 0, // text style to render. May be combined (these are bit flags)
BOLD = 1, NORMAL = 0x00,
ITALIC = 2, BOLD = 0x01,
UNDERLINE = 4, ITALIC = 0x02,
DROP_SHADOW = 8, UNDERLINE = 0x04,
DROP_SHADOW_SOFT = 16 };
enum ShadowType
{
NO_SHADOW,
DROP_SHADOW,
DROP_SHADOW_SOFT
}; };
// Takes a string with potentially several flags, i.e. "NORMAL|BOLD|ITALIC"
static U8 getStyleFromString(const std::string &style);
LLFontGL(); LLFontGL();
LLFontGL(const LLFontGL &source);
~LLFontGL(); ~LLFontGL();
void init(); // Internal init, or reinitialization void init(); // Internal init, or reinitialization
void reset(); // Reset a font after GL cleanup. ONLY works on an already loaded font. void reset(); // Reset a font after GL cleanup. ONLY works on an already loaded font.
LLFontGL &operator=(const LLFontGL &source);
static BOOL initDefaultFonts(F32 screen_dpi, F32 x_scale, F32 y_scale, static BOOL initDefaultFonts(F32 screen_dpi, F32 x_scale, F32 y_scale,
const std::string& app_dir, const std::string& app_dir,
const std::vector<std::string>& xui_paths, const std::vector<std::string>& xui_paths,
bool create_gl_textures = true); bool create_gl_textures = true);
static void destroyDefaultFonts();
static void destroyAllGL();
void destroyGL(); void destroyGL();
/* virtual*/ BOOL loadFace(const std::string& filename, /* virtual*/ BOOL loadFace(const std::string& filename, const F32 point_size, const F32 vert_dpi, const F32 horz_dpi, const S32 components, BOOL is_fallback);
const F32 point_size, const F32 vert_dpi, const F32 horz_dpi,
const S32 components, BOOL is_fallback);
S32 render(const LLWString &text, S32 begin_offset,
const LLRect& rect,
const LLColor4 &color,
HAlign halign = LEFT, VAlign valign = BASELINE,
U8 style = NORMAL, ShadowType shadow = NO_SHADOW,
S32 max_chars = S32_MAX,
F32* right_x=NULL,
BOOL use_embedded = FALSE,
BOOL use_ellipses = FALSE) const;
S32 render(const LLWString &text, S32 begin_offset,
F32 x, F32 y,
const LLColor4 &color,
HAlign halign = LEFT, VAlign valign = BASELINE,
U8 style = NORMAL, ShadowType shadow = NO_SHADOW,
S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX,
F32* right_x=NULL,
BOOL use_embedded = FALSE,
BOOL use_ellipses = FALSE) const;
S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const;
S32 renderUTF8(const std::string &text, const S32 begin_offset,
S32 x, S32 y,
const LLColor4 &color) const
{
return renderUTF8(text, begin_offset, (F32)x, (F32)y, color,
LEFT, BASELINE, NORMAL,
S32_MAX, S32_MAX, NULL, FALSE);
}
S32 renderUTF8(const std::string &text, const S32 begin_offset,
S32 x, S32 y,
const LLColor4 &color,
HAlign halign, VAlign valign, U8 style = NORMAL) const
{
return renderUTF8(text, begin_offset, (F32)x, (F32)y, color,
halign, valign, style,
S32_MAX, S32_MAX, NULL, FALSE);
}
// renderUTF8 does a conversion, so is slower! // renderUTF8 does a conversion, so is slower!
S32 renderUTF8(const std::string &text, S32 renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const;
S32 begin_offset, S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const;
F32 x, F32 y, S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style = NORMAL, ShadowType shadow = NO_SHADOW) const;
const LLColor4 &color,
HAlign halign,
VAlign valign,
U8 style,
S32 max_chars,
S32 max_pixels,
F32* right_x,
BOOL use_ellipses) const;
S32 render(const LLWString &text, const S32 begin_offset,
F32 x, F32 y,
const LLColor4 &color) const
{
return render(text, begin_offset, x, y, color,
LEFT, BASELINE, NORMAL,
S32_MAX, S32_MAX, NULL, FALSE, FALSE);
}
S32 render(const LLWString &text,
S32 begin_offset,
F32 x, F32 y,
const LLColor4 &color,
HAlign halign = LEFT,
VAlign valign = BASELINE,
U8 style = NORMAL,
S32 max_chars = S32_MAX,
S32 max_pixels = S32_MAX,
F32* right_x=NULL,
BOOL use_embedded = FALSE,
BOOL use_ellipses = FALSE) const;
// font metrics - override for LLFont that returns units of virtual pixels // font metrics - override for LLFont that returns units of virtual pixels
/*virtual*/ F32 getLineHeight() const { return (F32)llround(mLineHeight / sScaleY); } /*virtual*/ F32 getLineHeight() const { return (F32)llround(mLineHeight / sScaleY); }
/*virtual*/ F32 getAscenderHeight() const { return (F32)llround(mAscender / sScaleY); } /*virtual*/ F32 getAscenderHeight() const { return (F32)llround(mAscender / sScaleY); }
/*virtual*/ F32 getDescenderHeight() const { return (F32)llround(mDescender / sScaleY); } /*virtual*/ F32 getDescenderHeight() const { return (F32)llround(mDescender / sScaleY); }
virtual S32 getWidth(const std::string& utf8text) const; S32 getWidth(const std::string& utf8text) const;
virtual S32 getWidth(const llwchar* wchars) const; S32 getWidth(const llwchar* wchars) const;
virtual S32 getWidth(const std::string& utf8text, const S32 offset, const S32 max_chars ) const; S32 getWidth(const std::string& utf8text, const S32 offset, const S32 max_chars ) const;
virtual S32 getWidth(const llwchar* wchars, const S32 offset, const S32 max_chars, BOOL use_embedded = FALSE) const; S32 getWidth(const llwchar* wchars, const S32 offset, const S32 max_chars, BOOL use_embedded = FALSE) const;
virtual F32 getWidthF32(const std::string& utf8text) const; F32 getWidthF32(const std::string& utf8text) const;
virtual F32 getWidthF32(const llwchar* wchars) const; F32 getWidthF32(const llwchar* wchars) const;
virtual F32 getWidthF32(const std::string& text, const S32 offset, const S32 max_chars ) const; F32 getWidthF32(const std::string& text, const S32 offset, const S32 max_chars ) const;
virtual F32 getWidthF32(const llwchar* wchars, const S32 offset, const S32 max_chars, BOOL use_embedded = FALSE ) const; F32 getWidthF32(const llwchar* wchars, const S32 offset, const S32 max_chars, BOOL use_embedded = FALSE ) const;
// The following are called often, frequently with large buffers, so do not use a string interface // The following are called often, frequently with large buffers, so do not use a string interface
// Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels // Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels
virtual S32 maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars = S32_MAX, typedef enum e_word_wrap_style
BOOL end_on_word_boundary = FALSE, const BOOL use_embedded = FALSE, {
F32* drawn_pixels = NULL) const; ONLY_WORD_BOUNDARIES,
WORD_BOUNDARY_IF_POSSIBLE,
ANYWHERE
} EWordWrapStyle ;
S32 maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars = S32_MAX, EWordWrapStyle end_on_word_boundary = ANYWHERE,
const BOOL use_embedded = FALSE, F32* drawn_pixels = NULL) const;
// Returns the index of the first complete characters from text that can be drawn in max_pixels // Returns the index of the first complete characters from text that can be drawn in max_pixels
// given that the character at start_pos should be the last character (or as close to last as possible). // given that the character at start_pos should be the last character (or as close to last as possible).
virtual S32 firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_len, S32 start_pos=S32_MAX, S32 max_chars = S32_MAX) const; S32 firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_len, S32 start_pos=S32_MAX, S32 max_chars = S32_MAX) const;
// Returns the index of the character closest to pixel position x (ignoring text to the right of max_pixels and max_chars) // Returns the index of the character closest to pixel position x (ignoring text to the right of max_pixels and max_chars)
virtual S32 charFromPixelOffset(const llwchar* wchars, const S32 char_offset, S32 charFromPixelOffset(const llwchar* wchars, const S32 char_offset, F32 x, F32 max_pixels=F32_MAX, S32 max_chars = S32_MAX, BOOL round = TRUE, BOOL use_embedded = FALSE) const;
F32 x, F32 max_pixels=F32_MAX, S32 max_chars = S32_MAX,
BOOL round = TRUE, BOOL use_embedded = FALSE) const;
const LLFontDescriptor &getFontDesc() const { return mFontDesc; }
void setFontDesc(const LLFontDescriptor& font_desc) { mFontDesc = font_desc; }
LLTexture *getTexture() const; LLTexture *getTexture() const;
@@ -200,6 +173,15 @@ public:
void addEmbeddedChar( llwchar wc, LLTexture* image, const LLWString& label) const; void addEmbeddedChar( llwchar wc, LLTexture* image, const LLWString& label) const;
void removeEmbeddedChar( llwchar wc ) const; void removeEmbeddedChar( llwchar wc ) const;
// Load sans-serif, sans-serif-small, etc.
// Slow, requires multiple seconds to load fonts.
static bool loadDefaultFonts();
static void destroyDefaultFonts();
static void destroyAllGL();
// Takes a string with potentially several flags, i.e. "NORMAL|BOLD|ITALIC"
static U8 getStyleFromString(const std::string &style);
static std::string getStringFromStyle(U8 style);
static std::string nameFromFont(const LLFontGL* fontp); static std::string nameFromFont(const LLFontGL* fontp);
static std::string nameFromHAlign(LLFontGL::HAlign align); static std::string nameFromHAlign(LLFontGL::HAlign align);
@@ -220,16 +202,7 @@ protected:
const embedded_data_t* getEmbeddedCharData(const llwchar wch) const; const embedded_data_t* getEmbeddedCharData(const llwchar wch) const;
F32 getEmbeddedCharAdvance(const embedded_data_t* ext_data) const; F32 getEmbeddedCharAdvance(const embedded_data_t* ext_data) const;
void clearEmbeddedChars(); void clearEmbeddedChars();
void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const;
void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, F32 drop_shadow_fade) const;
public: public:
static F32 sVertDPI;
static F32 sHorizDPI;
static F32 sScaleX;
static F32 sScaleY;
static BOOL sDisplayFont ;
static std::string sAppDir; // For loading fonts
static LLFontGL* getFontMonospace(); static LLFontGL* getFontMonospace();
static LLFontGL* getFontSansSerifSmall(); static LLFontGL* getFontSansSerifSmall();
@@ -240,11 +213,25 @@ public:
static LLFontGL* getFontExtChar(); static LLFontGL* getFontExtChar();
static LLFontGL* getFont(const LLFontDescriptor& desc); static LLFontGL* getFont(const LLFontDescriptor& desc);
static std::string getFontPathLocal();
static std::string getFontPathSystem();
static LLCoordFont sCurOrigin;
static std::vector<LLCoordFont> sOriginStack;
static LLColor4 sShadowColor; static LLColor4 sShadowColor;
static F32 sVertDPI;
static F32 sHorizDPI;
static F32 sScaleX;
static F32 sScaleY;
static BOOL sDisplayFont ;
static std::string sAppDir; // For loading fonts
friend class LLTextBillboard; friend class LLTextBillboard;
friend class LLHUDText; friend class LLHUDText;
LLFontGL(const LLFontGL &source);
LLFontGL &operator=(const LLFontGL &source);
protected: protected:
/*virtual*/ BOOL addChar(const llwchar wch) const; /*virtual*/ BOOL addChar(const llwchar wch) const;
@@ -254,18 +241,12 @@ protected:
LLFontDescriptor mFontDesc; LLFontDescriptor mFontDesc;
void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const;
void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
// Registry holds all instantiated fonts. // Registry holds all instantiated fonts.
static LLFontRegistry* sFontRegistry; static LLFontRegistry* sFontRegistry;
public:
static std::string getFontPathLocal();
static std::string getFontPathSystem();
static LLCoordFont sCurOrigin;
static std::vector<LLCoordFont> sOriginStack;
const LLFontDescriptor &getFontDesc() const { return mFontDesc; }
void setFontDesc(const LLFontDescriptor& font_desc) { mFontDesc = font_desc; }
}; };
#endif #endif

View File

@@ -80,6 +80,36 @@ void* gl_get_proc_address(const char *pStr)
#define GLH_EXT_GET_PROC_ADDRESS(p) gl_get_proc_address(p) #define GLH_EXT_GET_PROC_ADDRESS(p) gl_get_proc_address(p)
#endif //!LL_DARWIN #endif //!LL_DARWIN
#if GL_ARB_debug_output
#ifndef APIENTRY
#define APIENTRY
#endif
void APIENTRY gl_debug_callback(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
GLvoid* userParam)
{
if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
{
llwarns << "----- GL ERROR --------" << llendl;
}
else
{
llwarns << "----- GL WARNING -------" << llendl;
}
llwarns << "Type: " << std::hex << type << llendl;
llwarns << "ID: " << std::hex << id << llendl;
llwarns << "Severity: " << std::hex << severity << llendl;
llwarns << "Message: " << message << llendl;
llwarns << "-----------------------" << llendl;
}
#endif
void ll_init_fail_log(std::string filename) void ll_init_fail_log(std::string filename)
{ {
gFailLog.open(filename.c_str()); gFailLog.open(filename.c_str());
@@ -114,6 +144,7 @@ void ll_close_fail_log()
{ {
gFailLog.close(); gFailLog.close();
} }
LLMatrix4 gGLObliqueProjectionInverse; LLMatrix4 gGLObliqueProjectionInverse;
#define LL_GL_NAME_POOLING 0 #define LL_GL_NAME_POOLING 0
@@ -122,6 +153,11 @@ std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS #if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS
// ATI prototypes // ATI prototypes
#if LL_WINDOWS
PFNGLGETSTRINGIPROC glGetStringi = NULL;
#endif
// vertex blending prototypes // vertex blending prototypes
PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL; PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL;
PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL; PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL;
@@ -140,6 +176,12 @@ PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL;
//GL_ARB_vertex_array_object
PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL;
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL;
// GL_ARB_map_buffer_range // GL_ARB_map_buffer_range
PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL; PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL;
@@ -209,10 +251,16 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
//GL_ARB_texture_multisample //GL_ARB_texture_multisample
PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL;
PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL;
PFNGLSAMPLEMASKIPROC glSampleMaski; PFNGLSAMPLEMASKIPROC glSampleMaski = NULL;
//GL_ARB_debug_output
PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL;
PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL;
PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL;
// GL_EXT_blend_func_separate // GL_EXT_blend_func_separate
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
@@ -261,6 +309,10 @@ PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL;
PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL;
PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL;
#if LL_WINDOWS
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL;
#endif
// vertex shader prototypes // vertex shader prototypes
#if LL_LINUX || LL_SOLARIS #if LL_LINUX || LL_SOLARIS
PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL; PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL;
@@ -333,7 +385,7 @@ PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL;
#if LL_WINDOWS #if LL_WINDOWS
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
#endif #endif
#if LL_LINUX_NV_GL_HEADERS #if LL_LINUX_NV_GL_HEADERS
@@ -362,6 +414,7 @@ LLGLManager::LLGLManager() :
mHasBlendFuncSeparate(FALSE), mHasBlendFuncSeparate(FALSE),
mHasSync(FALSE), mHasSync(FALSE),
mHasVertexBufferObject(FALSE), mHasVertexBufferObject(FALSE),
mHasVertexArrayObject(FALSE),
mHasMapBufferRange(FALSE), mHasMapBufferRange(FALSE),
mHasFlushBufferRange(FALSE), mHasFlushBufferRange(FALSE),
mHasPBuffer(FALSE), mHasPBuffer(FALSE),
@@ -383,6 +436,7 @@ LLGLManager::LLGLManager() :
mHasAnisotropic(FALSE), mHasAnisotropic(FALSE),
mHasARBEnvCombine(FALSE), mHasARBEnvCombine(FALSE),
mHasCubeMap(FALSE), mHasCubeMap(FALSE),
mHasDebugOutput(FALSE),
mIsATI(FALSE), mIsATI(FALSE),
mIsNVIDIA(FALSE), mIsNVIDIA(FALSE),
@@ -422,6 +476,15 @@ void LLGLManager::initWGL()
LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL; LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL;
} }
if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts))
{
GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
}
else
{
LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL;
}
if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts)) if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts))
{ {
GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
@@ -451,13 +514,45 @@ bool LLGLManager::initGL()
LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL; LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL;
} }
GLint alpha_bits; stop_glerror();
glGetIntegerv( GL_ALPHA_BITS, &alpha_bits );
if( 8 != alpha_bits ) #if LL_WINDOWS
if (!glGetStringi)
{ {
LL_WARNS("RenderInit") << "Frame buffer has less than 8 bits of alpha. Avatar texture compositing will fail." << LL_ENDL; glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
} }
//reload extensions string (may have changed after using wglCreateContextAttrib)
if (glGetStringi)
{
std::stringstream str;
GLint count = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &count);
for (GLint i = 0; i < count; ++i)
{
std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i));
str << ext << " ";
LL_DEBUGS("GLExtensions") << ext << llendl;
}
{
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0;
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
if(wglGetExtensionsStringARB)
{
str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC());
}
}
free(gGLHExts.mSysExts);
std::string extensions = str.str();
gGLHExts.mSysExts = strdup(extensions.c_str());
}
#endif
stop_glerror();
// Extract video card strings and convert to upper case to // Extract video card strings and convert to upper case to
// work around driver-to-driver variation in capitalization. // work around driver-to-driver variation in capitalization.
mGLVendor = std::string((const char *)glGetString(GL_VENDOR)); mGLVendor = std::string((const char *)glGetString(GL_VENDOR));
@@ -472,7 +567,7 @@ bool LLGLManager::initGL()
&mDriverVersionVendorString ); &mDriverVersionVendorString );
mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f; mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f;
// Trailing space necessary to keep "nVidia Corpor_ati_on" cards // Trailing space necessary to keep "nVidia Corpor_ati_on" cards
// from being recognized as ATI. // from being recognized as ATI.
if (mGLVendor.substr(0,4) == "ATI ") if (mGLVendor.substr(0,4) == "ATI ")
@@ -544,8 +639,10 @@ bool LLGLManager::initGL()
mGLVendorShort = "MISC"; mGLVendorShort = "MISC";
} }
stop_glerror();
// This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture.
initExtensions(); initExtensions();
stop_glerror();
S32 old_vram = mVRAM; S32 old_vram = mVRAM;
@@ -567,13 +664,23 @@ bool LLGLManager::initGL()
{ //something likely went wrong using the above extensions, fall back to old method { //something likely went wrong using the above extensions, fall back to old method
mVRAM = old_vram; mVRAM = old_vram;
} }
stop_glerror();
stop_glerror();
if (mHasFragmentShader) if (mHasFragmentShader)
{ {
GLint num_tex_image_units; GLint num_tex_image_units;
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units); glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units);
mNumTextureImageUnits = llmin(num_tex_image_units, 32); mNumTextureImageUnits = llmin(num_tex_image_units, 32);
} }
if (mHasMultitexture)
if (LLRender::sGLCoreProfile)
{
mNumTextureUnits = llmin(mNumTextureImageUnits, MAX_GL_TEXTURE_UNITS);
}
else if (mHasMultitexture)
{ {
GLint num_tex_units; GLint num_tex_units;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num_tex_units); glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num_tex_units);
@@ -592,6 +699,7 @@ bool LLGLManager::initGL()
return false; return false;
} }
stop_glerror();
if (mHasTextureMultisample) if (mHasTextureMultisample)
{ {
@@ -601,6 +709,16 @@ bool LLGLManager::initGL()
glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
} }
stop_glerror();
#if LL_WINDOWS
if (mHasDebugOutput && gDebugGL)
{ //setup debug output callback
glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
}
#endif
stop_glerror();
mHasTextureMultisample = FALSE;
#if LL_WINDOWS #if LL_WINDOWS
if (mIsATI) if (mIsATI)
{ //using multisample textures on ATI results in black screen for some reason { //using multisample textures on ATI results in black screen for some reason
@@ -612,10 +730,17 @@ bool LLGLManager::initGL()
{ {
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
} }
stop_glerror();
setToDebugGPU(); setToDebugGPU();
stop_glerror();
initGLStates(); initGLStates();
stop_glerror();
return true; return true;
} }
@@ -714,47 +839,47 @@ void LLGLManager::initExtensions()
mHasMultitexture = TRUE; mHasMultitexture = TRUE;
# else # else
mHasMultitexture = FALSE; mHasMultitexture = FALSE;
# endif # endif // GL_ARB_multitexture
# ifdef GL_ARB_texture_env_combine # ifdef GL_ARB_texture_env_combine
mHasARBEnvCombine = TRUE; mHasARBEnvCombine = TRUE;
# else # else
mHasARBEnvCombine = FALSE; mHasARBEnvCombine = FALSE;
# endif # endif // GL_ARB_texture_env_combine
# ifdef GL_ARB_texture_compression # ifdef GL_ARB_texture_compression
mHasCompressedTextures = TRUE; mHasCompressedTextures = TRUE;
# else # else
mHasCompressedTextures = FALSE; mHasCompressedTextures = FALSE;
# endif # endif // GL_ARB_texture_compression
# ifdef GL_ARB_vertex_buffer_object # ifdef GL_ARB_vertex_buffer_object
mHasVertexBufferObject = TRUE; mHasVertexBufferObject = TRUE;
# else # else
mHasVertexBufferObject = FALSE; mHasVertexBufferObject = FALSE;
# endif # endif // GL_ARB_vertex_buffer_object
# ifdef GL_EXT_framebuffer_object # ifdef GL_EXT_framebuffer_object
mHasFramebufferObject = TRUE; mHasFramebufferObject = TRUE;
# else # else
mHasFramebufferObject = FALSE; mHasFramebufferObject = FALSE;
# endif # endif // GL_EXT_framebuffer_object
# ifdef GL_EXT_framebuffer_multisample # ifdef GL_EXT_framebuffer_multisample
mHasFramebufferMultisample = TRUE; mHasFramebufferMultisample = TRUE;
# else # else
mHasFramebufferMultisample = FALSE; mHasFramebufferMultisample = FALSE;
# endif # endif // GL_EXT_framebuffer_multisample
# ifdef GL_ARB_draw_buffers # ifdef GL_ARB_draw_buffers
mHasDrawBuffers = TRUE; mHasDrawBuffers = TRUE;
#else #else
mHasDrawBuffers = FALSE; mHasDrawBuffers = FALSE;
# endif # endif // GL_ARB_draw_buffers
# if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp) # if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp)
mHasDepthClamp = TRUE; mHasDepthClamp = TRUE;
#else #else
mHasDepthClamp = FALSE; mHasDepthClamp = FALSE;
#endif #endif // defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp)
# if GL_EXT_blend_func_separate # if GL_EXT_blend_func_separate
mHasBlendFuncSeparate = TRUE; mHasBlendFuncSeparate = TRUE;
#else #else
mHasBlendFuncSeparate = FALSE; mHasBlendFuncSeparate = FALSE;
# endif # endif // GL_EXT_blend_func_separate
mHasMipMapGeneration = FALSE; mHasMipMapGeneration = FALSE;
mHasSeparateSpecularColor = FALSE; mHasSeparateSpecularColor = FALSE;
mHasAnisotropic = FALSE; mHasAnisotropic = FALSE;
@@ -765,7 +890,7 @@ void LLGLManager::initExtensions()
mHasVertexShader = FALSE; mHasVertexShader = FALSE;
mHasFragmentShader = FALSE; mHasFragmentShader = FALSE;
mHasTextureRectangle = FALSE; mHasTextureRectangle = FALSE;
#else // LL_MESA_HEADLESS #else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called
mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts);
mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
@@ -779,11 +904,12 @@ void LLGLManager::initExtensions()
mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts);
mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
#ifdef GL_ARB_framebuffer_object #ifdef GL_ARB_framebuffer_object
mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
#else #else
@@ -797,13 +923,14 @@ void LLGLManager::initExtensions()
mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
#if !LL_DARWIN #if !LL_DARWIN
mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
#endif #endif
mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts));
mHasVertexShader = ExtensionExists("GL_ARB_vertex_program", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_vertex_shader", gGLHExts.mSysExts) mHasVertexShader = ExtensionExists("GL_ARB_vertex_program", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_vertex_shader", gGLHExts.mSysExts)
&& ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts));
mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts));
#endif #endif
#if LL_LINUX || LL_SOLARIS #if LL_LINUX || LL_SOLARIS
@@ -978,6 +1105,13 @@ void LLGLManager::initExtensions()
mHasVertexBufferObject = FALSE; mHasVertexBufferObject = FALSE;
} }
} }
if (mHasVertexArrayObject)
{
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray");
glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays");
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays");
glIsVertexArray = (PFNGLISVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray");
}
if (mHasSync) if (mHasSync)
{ {
glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync");
@@ -1032,6 +1166,13 @@ void LLGLManager::initExtensions()
glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv"); glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski"); glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
} }
if (mHasDebugOutput)
{
glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB");
glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsertARB");
glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB");
glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB");
}
#if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS #if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS
// This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
@@ -1223,10 +1364,6 @@ void log_glerror()
void do_assert_glerror() void do_assert_glerror()
{ {
if (LL_UNLIKELY(!gGLManager.mInited))
{
LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL;
}
// Create or update texture to be used with this data // Create or update texture to be used with this data
GLenum error; GLenum error;
error = glGetError(); error = glGetError();
@@ -1321,8 +1458,6 @@ void LLGLState::initClass()
//make sure multisample defaults to disabled //make sure multisample defaults to disabled
sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE;
glDisable(GL_MULTISAMPLE_ARB); glDisable(GL_MULTISAMPLE_ARB);
glEnableClientState(GL_VERTEX_ARRAY);
} }
//static //static
@@ -1372,6 +1507,8 @@ void LLGLState::checkStates(const std::string& msg)
glGetIntegerv(GL_BLEND_SRC, &src); glGetIntegerv(GL_BLEND_SRC, &src);
glGetIntegerv(GL_BLEND_DST, &dst); glGetIntegerv(GL_BLEND_DST, &dst);
stop_glerror();
BOOL error = FALSE; BOOL error = FALSE;
if (src != GL_SRC_ALPHA || dst != GL_ONE_MINUS_SRC_ALPHA) if (src != GL_SRC_ALPHA || dst != GL_ONE_MINUS_SRC_ALPHA)
@@ -1392,7 +1529,9 @@ void LLGLState::checkStates(const std::string& msg)
{ {
LLGLenum state = iter->first; LLGLenum state = iter->first;
LLGLboolean cur_state = iter->second; LLGLboolean cur_state = iter->second;
stop_glerror();
LLGLboolean gl_state = glIsEnabled(state); LLGLboolean gl_state = glIsEnabled(state);
stop_glerror();
if(cur_state != gl_state) if(cur_state != gl_state)
{ {
dumpStates(); dumpStates();
@@ -1603,7 +1742,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
error = TRUE; error = TRUE;
} }
glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture); /*glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture);
if (active_texture != GL_TEXTURE0_ARB) if (active_texture != GL_TEXTURE0_ARB)
{ {
llwarns << "Active texture corrupted: " << active_texture << llendl; llwarns << "Active texture corrupted: " << active_texture << llendl;
@@ -1612,7 +1751,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
gFailLog << "Active texture corrupted: " << active_texture << std::endl; gFailLog << "Active texture corrupted: " << active_texture << std::endl;
} }
error = TRUE; error = TRUE;
} }*/
static const char* label[] = static const char* label[] =
{ {
@@ -1639,7 +1778,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
}; };
for (S32 j = 0; j < 4; j++) for (S32 j = 1; j < 4; j++)
{ {
if (glIsEnabled(value[j])) if (glIsEnabled(value[j]))
{ {
@@ -1750,7 +1889,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
} }
else else
{ {
LL_GL_ERRS << "GL client array corruption detected. " << msg << LL_ENDL; LL_GL_ERRS << "GL client array corruption detected. " << msg << LL_ENDL;
} }
} }
} }
@@ -1761,17 +1900,26 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) :
mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
{ {
if (LLGLSLShader::sNoFixedFunction) if (LLGLSLShader::sNoFixedFunction)
{ //always disable state that's deprecated post GL 3.0 { //always ignore state that's deprecated post GL 3.0
switch (state) switch (state)
{ {
case GL_ALPHA_TEST: case GL_ALPHA_TEST:
enabled = 0; case GL_NORMALIZE:
break; case GL_TEXTURE_GEN_R:
case GL_TEXTURE_GEN_S:
case GL_TEXTURE_GEN_T:
case GL_TEXTURE_GEN_Q:
case GL_LIGHTING:
case GL_COLOR_MATERIAL:
case GL_FOG:
case GL_LINE_STIPPLE:
mState = 0;
break;
} }
} }
stop_glerror(); stop_glerror();
if (state) if (mState)
{ {
mWasEnabled = sStateMap[state]; mWasEnabled = sStateMap[state];
llassert(mWasEnabled == glIsEnabled(state)); llassert(mWasEnabled == glIsEnabled(state));
@@ -1814,7 +1962,7 @@ LLGLState::~LLGLState()
{ {
if (!gDebugSession) if (!gDebugSession)
{ {
llassert_always(sStateMap[mState] == glIsEnabled(mState)); llassert_always(sStateMap[mState] == glIsEnabled(mState));
} }
else else
{ {
@@ -1853,79 +2001,6 @@ void LLGLManager::initGLStates()
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
void enable_vertex_weighting(const S32 index)
{
#if GL_ARB_vertex_program
if (index > 0) glEnableVertexAttribArrayARB(index); // vertex weights
#endif
}
void disable_vertex_weighting(const S32 index)
{
#if GL_ARB_vertex_program
if (index > 0) glDisableVertexAttribArrayARB(index); // vertex weights
#endif
}
void enable_binormals(const S32 index)
{
#if GL_ARB_vertex_program
if (index > 0)
{
glEnableVertexAttribArrayARB(index); // binormals
}
#endif
}
void disable_binormals(const S32 index)
{
#if GL_ARB_vertex_program
if (index > 0)
{
glDisableVertexAttribArrayARB(index); // binormals
}
#endif
}
void enable_cloth_weights(const S32 index)
{
#if GL_ARB_vertex_program
if (index > 0) glEnableVertexAttribArrayARB(index);
#endif
}
void disable_cloth_weights(const S32 index)
{
#if GL_ARB_vertex_program
if (index > 0) glDisableVertexAttribArrayARB(index);
#endif
}
void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights)
{
#if GL_ARB_vertex_program
if (index > 0) glVertexAttribPointerARB(index, 1, GL_FLOAT, FALSE, stride, weights);
stop_glerror();
#endif
}
void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights)
{
#if GL_ARB_vertex_program
if (index > 0) glVertexAttribPointerARB(index, 4, GL_FLOAT, TRUE, stride, weights);
stop_glerror();
#endif
}
void set_binormals(const S32 index, const U32 stride,const LLVector3 *binormals)
{
#if GL_ARB_vertex_program
if (index > 0) glVertexAttribPointerARB(index, 3, GL_FLOAT, FALSE, stride, binormals);
stop_glerror();
#endif
}
void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ) void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific )
{ {
// GL_VERSION returns a null-terminated string with the format: // GL_VERSION returns a null-terminated string with the format:

View File

@@ -95,6 +95,7 @@ public:
// ARB Extensions // ARB Extensions
BOOL mHasVertexBufferObject; BOOL mHasVertexBufferObject;
BOOL mHasVertexArrayObject;
BOOL mHasSync; BOOL mHasSync;
BOOL mHasMapBufferRange; BOOL mHasMapBufferRange;
BOOL mHasFlushBufferRange; BOOL mHasFlushBufferRange;
@@ -119,6 +120,7 @@ public:
BOOL mHasAnisotropic; BOOL mHasAnisotropic;
BOOL mHasARBEnvCombine; BOOL mHasARBEnvCombine;
BOOL mHasCubeMap; BOOL mHasCubeMap;
BOOL mHasDebugOutput;
// Vendor-specific extensions // Vendor-specific extensions
BOOL mIsATI; BOOL mIsATI;
@@ -259,7 +261,7 @@ public:
static void dumpStates(); static void dumpStates();
static void checkStates(const std::string& msg = ""); static void checkStates(const std::string& msg = "");
static void checkTextureChannels(const std::string& msg = ""); static void checkTextureChannels(const std::string& msg = "");
static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0);
protected: protected:
static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap; static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap;
@@ -426,15 +428,7 @@ extern LLMatrix4 gGLObliqueProjectionInverse;
#include "llglstates.h" #include "llglstates.h"
void init_glstates(); void init_glstates();
void enable_vertex_weighting(const S32 index);
void disable_vertex_weighting(const S32 index);
void enable_binormals(const S32 index);
void disable_binormals(const S32 index);
void enable_cloth_weights(const S32 index);
void disable_cloth_weights(const S32 index);
void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights);
void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights);
void set_binormals(const S32 index, const U32 stride, const LLVector3 *binormals);
void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ); void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific );
extern BOOL gClothRipple; extern BOOL gClothRipple;

View File

@@ -76,6 +76,12 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
// GL_ARB_vertex_array_object
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
// GL_ARB_sync // GL_ARB_sync
extern PFNGLFENCESYNCPROC glFenceSync; extern PFNGLFENCESYNCPROC glFenceSync;
extern PFNGLISSYNCPROC glIsSync; extern PFNGLISSYNCPROC glIsSync;
@@ -316,6 +322,12 @@ extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
#endif // LL_LINUX_NV_GL_HEADERS #endif // LL_LINUX_NV_GL_HEADERS
// GL_ARB_vertex_array_object
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
// GL_ARB_vertex_buffer_object // GL_ARB_vertex_buffer_object
extern PFNGLBINDBUFFERARBPROC glBindBufferARB; extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
@@ -537,6 +549,9 @@ extern PFNGLSAMPLEMASKIPROC glSampleMaski;
#include "GL/glext.h" #include "GL/glext.h"
#include "GL/glh_extensions.h" #include "GL/glh_extensions.h"
// WGL_ARB_create_context
extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
extern PFNGLGETSTRINGIPROC glGetStringi;
// GL_ARB_vertex_buffer_object // GL_ARB_vertex_buffer_object
extern PFNGLBINDBUFFERARBPROC glBindBufferARB; extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
@@ -551,6 +566,12 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
// GL_ARB_vertex_array_object
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
// GL_ARB_sync // GL_ARB_sync
extern PFNGLFENCESYNCPROC glFenceSync; extern PFNGLFENCESYNCPROC glFenceSync;
extern PFNGLISSYNCPROC glIsSync; extern PFNGLISSYNCPROC glIsSync;
@@ -741,6 +762,11 @@ extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
extern PFNGLSAMPLEMASKIPROC glSampleMaski; extern PFNGLSAMPLEMASKIPROC glSampleMaski;
//GL_ARB_debug_output
extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
#elif LL_DARWIN #elif LL_DARWIN
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// LL_DARWIN // LL_DARWIN
@@ -904,6 +930,31 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif /* GL_GLEXT_FUNCTION_POINTERS */
#endif #endif
#ifndef GL_ARB_texture_rg
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822A
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#endif
// May be needed for DARWIN... // May be needed for DARWIN...
// #ifndef GL_ARB_compressed_tex_image // #ifndef GL_ARB_compressed_tex_image
// #define GL_ARB_compressed_tex_image 1 // #define GL_ARB_compressed_tex_image 1

View File

@@ -74,12 +74,9 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
LLShaderFeatures::LLShaderFeatures() LLShaderFeatures::LLShaderFeatures()
: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), : calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false),
hasTransport(false), hasSkinning(false), hasAtmospherics(false), isSpecular(false), hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false),
hasGamma(false), hasLighting(false), calculatesAtmospherics(false) hasGamma(false), hasLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false),
, mIndexedTextureChannels(0), disableTextureIndex(false), hasAlphaMask(false) hasAlphaMask(false)
#if MESH_ENABLED
, hasObjectSkinning(false)
#endif //MESH_ENABLED
{ {
} }
@@ -126,6 +123,12 @@ void LLGLSLShader::unload()
BOOL LLGLSLShader::createShader(vector<string> * attributes, BOOL LLGLSLShader::createShader(vector<string> * attributes,
vector<string> * uniforms) vector<string> * uniforms)
{ {
//reloading, reset matrix hash values
for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i)
{
mMatHash[i] = 0xFFFFFFFF;
}
mLightHash = 0xFFFFFFFF;
llassert_always(!mShaderFiles.empty()); llassert_always(!mShaderFiles.empty());
BOOL success = TRUE; BOOL success = TRUE;
@@ -135,8 +138,8 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
mProgramObject = glCreateProgramObjectARB(); mProgramObject = glCreateProgramObjectARB();
static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false); static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching. //static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.
if (gGLManager.mGLVersion < 3.1f || no_texture_indexing || use_legacy_path) if (gGLManager.mGLVersion < 3.1f || no_texture_indexing /*|| use_legacy_path*/)
{ //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support) { //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support)
mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
} }
@@ -263,11 +266,11 @@ void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count)
BOOL LLGLSLShader::mapAttributes(const vector<string> * attributes) BOOL LLGLSLShader::mapAttributes(const vector<string> * attributes)
{ {
//before linking, make sure reserved attributes always have consistent locations //before linking, make sure reserved attributes always have consistent locations
/*for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
{ {
const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name); glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name);
}*/ }
//link the program //link the program
BOOL res = link(); BOOL res = link();
@@ -808,13 +811,17 @@ GLint LLGLSLShader::getUniformLocation(const string& uniform)
} }
} }
/*if (gDebugGL) return ret;
}
GLint LLGLSLShader::getUniformLocation(U32 index)
{
GLint ret = -1;
if (mProgramObject > 0)
{ {
if (ret == -1 && ret != glGetUniformLocationARB(mProgramObject, uniform.c_str())) llassert(index < mUniform.size());
{ return mUniform[index];
llerrs << "Uniform map invalid." << llendl; }
}
}*/
return ret; return ret;
} }
@@ -970,7 +977,9 @@ void LLGLSLShader::uniform4fv(const string& uniform, U32 count, const GLfloat* v
std::map<GLint, LLVector4>::iterator iter = mValue.find(location); std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{ {
stop_glerror();
glUniform4fvARB(location, count, v); glUniform4fvARB(location, count, v);
stop_glerror();
mValue[location] = vec; mValue[location] = vec;
} }
} }
@@ -1008,11 +1017,6 @@ void LLGLSLShader::uniformMatrix4fv(const string& uniform, U32 count, GLboolean
} }
} }
void LLGLSLShader::setMinimumAlpha(F32 minimum)
{
uniform1f("minimum_alpha", minimum);
}
void LLGLSLShader::vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void LLGLSLShader::vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{ {
@@ -1029,3 +1033,9 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v)
glVertexAttrib4fvARB(mAttribute[index], v); glVertexAttrib4fvARB(mAttribute[index], v);
} }
} }
void LLGLSLShader::setMinimumAlpha(F32 minimum)
{
gGL.flush();
uniform1f(LLShaderMgr::MINIMUM_ALPHA, minimum);
}

View File

@@ -48,9 +48,7 @@ public:
bool hasWaterFog; // implies no gamma bool hasWaterFog; // implies no gamma
bool hasTransport; // implies no lighting (it's possible to have neither though) bool hasTransport; // implies no lighting (it's possible to have neither though)
bool hasSkinning; bool hasSkinning;
#if MESH_ENABLED
bool hasObjectSkinning; bool hasObjectSkinning;
#endif //MESH_ENABLED
bool hasAtmospherics; bool hasAtmospherics;
bool hasGamma; bool hasGamma;
S32 mIndexedTextureChannels; S32 mIndexedTextureChannels;
@@ -122,10 +120,11 @@ public:
void vertexAttrib4fv(U32 index, GLfloat* v); void vertexAttrib4fv(U32 index, GLfloat* v);
GLint getUniformLocation(const std::string& uniform); GLint getUniformLocation(const std::string& uniform);
GLint getUniformLocation(U32 index);
GLint getAttribLocation(U32 attrib); GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type); GLint mapUniformTextureChannel(GLint location, GLenum type);
//enable/disable texture channel for specified uniform //enable/disable texture channel for specified uniform
//if given texture uniform is active in the shader, //if given texture uniform is active in the shader,
//the corresponding channel will be active upon return //the corresponding channel will be active upon return
@@ -140,6 +139,9 @@ public:
// Unbinds any previously bound shader by explicitly binding no shader. // Unbinds any previously bound shader by explicitly binding no shader.
static void bindNoShader(void); static void bindNoShader(void);
U32 mMatHash[LLRender::NUM_MATRIX_MODES];
U32 mLightHash;
GLhandleARB mProgramObject; GLhandleARB mProgramObject;
std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location

View File

@@ -116,6 +116,7 @@ void LLImageGL::checkTexSize(bool forced) const
glGetIntegerv(GL_VIEWPORT, vp) ; glGetIntegerv(GL_VIEWPORT, vp) ;
llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ; llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ;
} }
GLint texname; GLint texname;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname); glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname);
BOOL error = FALSE; BOOL error = FALSE;
@@ -1040,8 +1041,75 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate)
// static // static
void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels) void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels)
{ {
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels); bool use_scratch = false;
U32* scratch = NULL;
if (LLRender::sGLCoreProfile)
{
if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
{ //GL_ALPHA is deprecated, convert to RGBA
use_scratch = true;
scratch = new U32[width*height];
U32 pixel_count = (U32) (width*height);
for (U32 i = 0; i < pixel_count; i++)
{
U8* pix = (U8*) &scratch[i];
pix[0] = pix[1] = pix[2] = 0;
pix[3] = ((U8*) pixels)[i];
}
pixformat = GL_RGBA;
intformat = GL_RGBA8;
}
if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
use_scratch = true;
scratch = new U32[width*height];
U32 pixel_count = (U32) (width*height);
for (U32 i = 0; i < pixel_count; i++)
{
U8 lum = ((U8*) pixels)[i*2+0];
U8 alpha = ((U8*) pixels)[i*2+1];
U8* pix = (U8*) &scratch[i];
pix[0] = pix[1] = pix[2] = lum;
pix[3] = alpha;
}
pixformat = GL_RGBA;
intformat = GL_RGBA8;
}
if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
use_scratch = true;
scratch = new U32[width*height];
U32 pixel_count = (U32) (width*height);
for (U32 i = 0; i < pixel_count; i++)
{
U8 lum = ((U8*) pixels)[i];
U8* pix = (U8*) &scratch[i];
pix[0] = pix[1] = pix[2] = lum;
pix[3] = 255;
}
pixformat = GL_RGBA;
intformat = GL_RGB8;
}
}
stop_glerror(); stop_glerror();
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
stop_glerror();
if (use_scratch)
{
delete [] scratch;
}
} }
//create an empty GL texture: just create a texture name //create an empty GL texture: just create a texture name
@@ -1153,6 +1221,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename) BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename)
{ {
llassert(data_in); llassert(data_in);
stop_glerror();
if (discard_level < 0) if (discard_level < 0)
{ {
@@ -1180,10 +1249,12 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
LLImageGL::generateTextures(1, &mTexName); LLImageGL::generateTextures(1, &mTexName);
stop_glerror(); stop_glerror();
{ {
// LLFastTimer t1(LLFastTimer::FTM_TEMP6);
llverify(gGL.getTexUnit(0)->bind(this)); llverify(gGL.getTexUnit(0)->bind(this));
stop_glerror();
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
stop_glerror();
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level);
stop_glerror();
} }
} }
if (!mTexName) if (!mTexName)

View File

@@ -76,13 +76,14 @@ public:
static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ; static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ;
static bool checkSize(S32 width, S32 height); static bool checkSize(S32 width, S32 height);
//for server side use only.
// Not currently necessary for LLImageGL, but required in some derived classes, // Not currently necessary for LLImageGL, but required in some derived classes,
// so include for compatability // so include for compatability
static BOOL create(LLPointer<LLImageGL>& dest, BOOL usemipmaps = TRUE); static BOOL create(LLPointer<LLImageGL>& dest, BOOL usemipmaps = TRUE);
static BOOL create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE); static BOOL create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE);
static BOOL create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, BOOL usemipmaps = TRUE); static BOOL create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, BOOL usemipmaps = TRUE);
public: public:
LLImageGL(BOOL usemipmaps = TRUE); LLImageGL(BOOL usemipmaps = TRUE);
LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE); LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE);

File diff suppressed because it is too large Load Diff

View File

@@ -45,8 +45,10 @@
#include "v4coloru.h" #include "v4coloru.h"
#include "v4math.h" #include "v4math.h"
#include "llstrider.h" #include "llstrider.h"
#include "llmemory.h" #include "llpointer.h"
#include "llglheaders.h" #include "llglheaders.h"
#include "llmatrix4a.h"
#include "glh/glh_linear.h"
class LLVertexBuffer; class LLVertexBuffer;
class LLCubeMap; class LLCubeMap;
@@ -54,11 +56,14 @@ class LLImageGL;
class LLRenderTarget; class LLRenderTarget;
class LLTexture ; class LLTexture ;
#define LL_MATRIX_STACK_DEPTH 32
class LLTexUnit class LLTexUnit
{ {
friend class LLRender; friend class LLRender;
public: public:
static U32 sWhiteTexture; static U32 sWhiteTexture;
typedef enum typedef enum
{ {
TT_TEXTURE = 0, // Standard 2D Texture TT_TEXTURE = 0, // Standard 2D Texture
@@ -240,6 +245,8 @@ public:
void setSpotDirection(const LLVector3& direction); void setSpotDirection(const LLVector3& direction);
protected: protected:
friend class LLRender;
S32 mIndex; S32 mIndex;
bool mEnabled; bool mEnabled;
LLColor4 mDiffuse; LLColor4 mDiffuse;
@@ -345,6 +352,12 @@ public:
void multMatrix(const GLfloat* m); void multMatrix(const GLfloat* m);
void matrixMode(U32 mode); void matrixMode(U32 mode);
const glh::matrix4f& getModelviewMatrix();
const glh::matrix4f& getProjectionMatrix();
void syncMatrices();
void syncLightState();
void flush(); void flush();
void begin(const GLuint& mode); void begin(const GLuint& mode);
@@ -410,8 +423,21 @@ public:
public: public:
static bool sGLCoreProfile;
private: private:
bool mDirty; friend class LLLightState;
U32 mMatrixMode;
U32 mMatIdx[NUM_MATRIX_MODES];
U32 mMatHash[NUM_MATRIX_MODES];
glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
U32 mCurMatHash[NUM_MATRIX_MODES];
U32 mLightHash;
LLColor4 mAmbientLightColor;
bool mDirty;
U32 mQuadCycle;
U32 mCount; U32 mCount;
U32 mMode; U32 mMode;
U32 mCurrTextureUnitIndex; U32 mCurrTextureUnitIndex;
@@ -433,6 +459,10 @@ private:
eBlendFactor mCurrBlendAlphaDFactor; eBlendFactor mCurrBlendAlphaDFactor;
F32 mMaxAnisotropy; F32 mMaxAnisotropy;
std::vector<LLVector3> mUIOffset;
std::vector<LLVector3> mUIScale;
}; };
extern F32 gGLModelView[16]; extern F32 gGLModelView[16];

View File

@@ -41,106 +41,12 @@
#include "llglheaders.h" #include "llglheaders.h"
GLUquadricObj *gQuadObj2 = NULL;
LLRenderSphere gSphere; LLRenderSphere gSphere;
void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks);
void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks)
{
if (!gQuadObj2)
{
gQuadObj2 = gluNewQuadric();
if (!gQuadObj2)
{
llwarns << "drawSolidSphere couldn't allocate quadric" << llendl;
return;
}
}
gluQuadricDrawStyle(gQuadObj2, GLU_FILL);
gluQuadricNormals(gQuadObj2, GLU_SMOOTH);
// If we ever changed/used the texture or orientation state
// of quadObj, we'd need to change it to the defaults here
// with gluQuadricTexture and/or gluQuadricOrientation.
gluQuadricTexture(gQuadObj2, GL_TRUE);
gluSphere(gQuadObj2, radius, slices, stacks);
}
// A couple thoughts on sphere drawing:
// 1) You need more slices than stacks, but little less than 2:1
// 2) At low LOD, setting stacks to an odd number avoids a "band" around the equator, making things look smoother
void LLRenderSphere::prerender()
{
// Create a series of display lists for different LODs
mDList[0] = glGenLists(1);
glNewList(mDList[0], GL_COMPILE);
drawSolidSphere(1.0, 30, 20);
glEndList();
mDList[1] = glGenLists(1);
glNewList(mDList[1], GL_COMPILE);
drawSolidSphere(1.0, 20, 15);
glEndList();
mDList[2] = glGenLists(1);
glNewList(mDList[2], GL_COMPILE);
drawSolidSphere(1.0, 12, 8);
glEndList();
mDList[3] = glGenLists(1);
glNewList(mDList[3], GL_COMPILE);
drawSolidSphere(1.0, 8, 5);
glEndList();
}
void LLRenderSphere::cleanupGL()
{
for (S32 detail = 0; detail < 4; detail++)
{
glDeleteLists(mDList[detail], 1);
mDList[detail] = 0;
}
if (gQuadObj2)
{
gluDeleteQuadric(gQuadObj2);
gQuadObj2 = NULL;
}
}
// Constants here are empirically derived from my eyeballs, JNC
//
// The toughest adjustment is the cutoff for the lowest LOD
// Maybe we should have more LODs at the low end?
void LLRenderSphere::render(F32 pixel_area)
{
S32 level_of_detail;
if (pixel_area > 10000.f)
{
level_of_detail = 0;
}
else if (pixel_area > 800.f)
{
level_of_detail = 1;
}
else if (pixel_area > 100.f)
{
level_of_detail = 2;
}
else
{
level_of_detail = 3;
}
glCallList(mDList[level_of_detail]);
}
void LLRenderSphere::render() void LLRenderSphere::render()
{ {
glCallList(mDList[0]); renderGGL();
gGL.flush();
} }
inline LLVector3 polar_to_cart(F32 latitude, F32 longitude) inline LLVector3 polar_to_cart(F32 latitude, F32 longitude)

View File

@@ -46,11 +46,6 @@ void lat2xyz(LLVector3 * result, F32 lat, F32 lon); // utility routine
class LLRenderSphere class LLRenderSphere
{ {
public: public:
LLGLuint mDList[5];
void prerender();
void cleanupGL();
void render(F32 pixel_area); // of a box of size 1.0 at that position
void render(); // render at highest LOD void render(); // render at highest LOD
void renderGGL(); // render using LLRender void renderGGL(); // render using LLRender

View File

@@ -37,8 +37,7 @@
#include "llgl.h" #include "llgl.h"
LLRenderTarget* LLRenderTarget::sBoundTarget = NULL; LLRenderTarget* LLRenderTarget::sBoundTarget = NULL;
U32 LLRenderTarget::sBytesAllocated = 0;
void check_framebuffer_status() void check_framebuffer_status()
{ {
@@ -69,7 +68,6 @@ LLRenderTarget::LLRenderTarget() :
mUseDepth(false), mUseDepth(false),
mRenderDepth(false), mRenderDepth(false),
mUsage(LLTexUnit::TT_TEXTURE), mUsage(LLTexUnit::TT_TEXTURE),
mSamples(0),
mSampleBuffer(NULL) mSampleBuffer(NULL)
{ {
} }
@@ -156,6 +154,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
stop_glerror(); stop_glerror();
{ {
clear_glerror(); clear_glerror();
LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL); LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
@@ -165,32 +164,33 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
return false; return false;
} }
} }
sBytesAllocated += mResX*mResY*4;
stop_glerror(); stop_glerror();
{
if (offset == 0) if (offset == 0)
{ //use bilinear filtering on single texture render targets that aren't multisampled { //use bilinear filtering on single texture render targets that aren't multisampled
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
stop_glerror(); stop_glerror();
} }
else else
{ //don't filter data attachments { //don't filter data attachments
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
stop_glerror(); stop_glerror();
} }
if (mUsage != LLTexUnit::TT_RECT_TEXTURE) if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
{ {
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
stop_glerror(); stop_glerror();
} }
else else
{ {
// ATI doesn't support mirrored repeat for rectangular textures. // ATI doesn't support mirrored repeat for rectangular textures.
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror(); stop_glerror();
}
} }
if (mFBO) if (mFBO)
@@ -233,13 +233,16 @@ bool LLRenderTarget::allocateDepth()
{ {
LLImageGL::generateTextures(1, &mDepth); LLImageGL::generateTextures(1, &mDepth);
gGL.getTexUnit(0)->bindManual(mUsage, mDepth); gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
U32 internal_type = LLTexUnit::getInternalType(mUsage); U32 internal_type = LLTexUnit::getInternalType(mUsage);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
stop_glerror(); stop_glerror();
clear_glerror(); clear_glerror();
LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
} }
sBytesAllocated += mResX*mResY*4;
if (glGetError() != GL_NO_ERROR) if (glGetError() != GL_NO_ERROR)
{ {
llwarns << "Unable to allocate depth buffer for render target." << llendl; llwarns << "Unable to allocate depth buffer for render target." << llendl;
@@ -309,14 +312,16 @@ void LLRenderTarget::release()
stop_glerror(); stop_glerror();
} }
mDepth = 0; mDepth = 0;
sBytesAllocated -= mResX*mResY*4;
} }
else if (mUseDepth && mFBO) else if (mUseDepth && mFBO)
{ //detach shared depth buffer { //detach shared depth buffer
glBindFramebuffer(GL_FRAMEBUFFER, mFBO); glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (mStencil) if (mStencil)
{ //attached as a renderbuffer { //attached as a renderbuffer
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
mStencil = false; mStencil = false;
} }
else else
@@ -334,6 +339,7 @@ void LLRenderTarget::release()
if (mTex.size() > 0) if (mTex.size() > 0)
{ {
sBytesAllocated -= mResX*mResY*4*mTex.size();
LLImageGL::deleteTextures(mTex.size(), &mTex[0], true); LLImageGL::deleteTextures(mTex.size(), &mTex[0], true);
mTex.clear(); mTex.clear();
} }
@@ -616,7 +622,8 @@ void LLRenderTarget::getViewport(S32* viewport)
//================================================== //==================================================
// LLMultisampleBuffer implementation // LLMultisampleBuffer implementation
//================================================== //==================================================
LLMultisampleBuffer::LLMultisampleBuffer() LLMultisampleBuffer::LLMultisampleBuffer() :
mSamples(0)
{ {
} }
@@ -636,12 +643,15 @@ void LLMultisampleBuffer::release()
if (mTex.size() > 0) if (mTex.size() > 0)
{ {
sBytesAllocated -= mResX*mResY*4*mResX*mResY*4*mTex.size();
glDeleteRenderbuffers(mTex.size(), (GLuint *) &mTex[0]); glDeleteRenderbuffers(mTex.size(), (GLuint *) &mTex[0]);
mTex.clear(); mTex.clear();
} }
if (mDepth) if (mDepth)
{ {
sBytesAllocated -= mResX*mResY*4;
glDeleteRenderbuffers(1, (GLuint *) &mDepth); glDeleteRenderbuffers(1, (GLuint *) &mDepth);
mDepth = 0; mDepth = 0;
} }
@@ -736,6 +746,8 @@ bool LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth
stop_glerror(); stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror(); stop_glerror();
} }
return addColorAttachment(color_fmt); return addColorAttachment(color_fmt);
@@ -766,6 +778,9 @@ bool LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
llwarns << "Unable to allocate color buffer for multisample render target." << llendl; llwarns << "Unable to allocate color buffer for multisample render target." << llendl;
return false; return false;
} }
sBytesAllocated += mResX*mResY*4;
if (mFBO) if (mFBO)
{ {
glBindFramebuffer(GL_FRAMEBUFFER, mFBO); glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
@@ -797,6 +812,9 @@ bool LLMultisampleBuffer::allocateDepth()
llwarns << "Unable to allocate depth buffer for multisample render target." << llendl; llwarns << "Unable to allocate depth buffer for multisample render target." << llendl;
return false; return false;
} }
sBytesAllocated += mResX*mResY*4;
return true; return true;
} }

View File

@@ -70,6 +70,7 @@ class LLRenderTarget
public: public:
//whether or not to use FBO implementation //whether or not to use FBO implementation
static bool sUseFBO; static bool sUseFBO;
static U32 sBytesAllocated;
LLRenderTarget(); LLRenderTarget();
virtual ~LLRenderTarget(); virtual ~LLRenderTarget();
@@ -157,7 +158,6 @@ protected:
bool mUseDepth; bool mUseDepth;
bool mRenderDepth; bool mRenderDepth;
LLTexUnit::eTextureType mUsage; LLTexUnit::eTextureType mUsage;
U32 mSamples;
LLMultisampleBuffer* mSampleBuffer; LLMultisampleBuffer* mSampleBuffer;
static LLRenderTarget* sBoundTarget; static LLRenderTarget* sBoundTarget;
@@ -166,6 +166,7 @@ protected:
class LLMultisampleBuffer : public LLRenderTarget class LLMultisampleBuffer : public LLRenderTarget
{ {
U32 mSamples;
public: public:
LLMultisampleBuffer(); LLMultisampleBuffer();
virtual ~LLMultisampleBuffer(); virtual ~LLMultisampleBuffer();

View File

@@ -89,7 +89,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
// NOTE order of shader object attaching is VERY IMPORTANT!!! // NOTE order of shader object attaching is VERY IMPORTANT!!!
if (features->calculatesAtmospherics) if (features->calculatesAtmospherics)
{ {
if (!shader->attachObject("windlight/atmosphericsVarsV.glsl")) if (features->hasWaterFog)
{
if (!shader->attachObject("windlight/atmosphericsVarsWaterV.glsl"))
{
return FALSE;
}
}
else if (!shader->attachObject("windlight/atmosphericsVarsV.glsl"))
{ {
return FALSE; return FALSE;
} }
@@ -155,7 +162,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
} }
} }
#if MESH_ENABLED
if (features->hasObjectSkinning) if (features->hasObjectSkinning)
{ {
if (!shader->attachObject("avatar/objectSkinV.glsl")) if (!shader->attachObject("avatar/objectSkinV.glsl"))
@@ -163,7 +169,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE; return FALSE;
} }
} }
#endif //MESH_ENABLED
/////////////////////////////////////// ///////////////////////////////////////
// Attach Fragment Shader Features Next // Attach Fragment Shader Features Next
@@ -171,7 +176,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
if(features->calculatesAtmospherics) if(features->calculatesAtmospherics)
{ {
if (!shader->attachObject("windlight/atmosphericsVarsF.glsl")) if (features->hasWaterFog)
{
if (!shader->attachObject("windlight/atmosphericsVarsWaterF.glsl"))
{
return FALSE;
}
}
else if (!shader->attachObject("windlight/atmosphericsVarsF.glsl"))
{ {
return FALSE; return FALSE;
} }
@@ -453,6 +465,22 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
} }
} }
} }
if (features->mIndexedTextureChannels <= 1)
{
if (!shader->attachObject("objects/nonindexedTextureV.glsl"))
{
return FALSE;
}
}
else
{
if (!shader->attachObject("objects/indexedTextureV.glsl"))
{
return FALSE;
}
}
return TRUE; return TRUE;
} }
@@ -548,6 +576,12 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
GLuint count = 0; GLuint count = 0;
F32 version = gGLManager.mGLVersion; F32 version = gGLManager.mGLVersion;
//hack to never use GLSL > 1.20 on OSX
#if LL_DARWIN
version = llmin(version, 2.9f);
#endif
if (version < 2.1f) if (version < 2.1f)
{ {
text[count++] = strdup("#version 110\n"); text[count++] = strdup("#version 110\n");
@@ -558,12 +592,26 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
{ {
//set version to 1.20 //set version to 1.20
text[count++] = strdup("#version 120\n"); text[count++] = strdup("#version 120\n");
text[count++] = strdup("#define FXAA_GLSL_120 1\n");
text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n");
text[count++] = strdup("#define ATTRIBUTE attribute\n"); text[count++] = strdup("#define ATTRIBUTE attribute\n");
text[count++] = strdup("#define VARYING varying\n"); text[count++] = strdup("#define VARYING varying\n");
} }
else else
{ //set version to 1.30 {
text[count++] = strdup("#version 130\n"); if (version < 4.f)
{
//set version to 1.30
text[count++] = strdup("#version 130\n");
}
else
{ //set version to 400
text[count++] = strdup("#version 400\n");
}
text[count++] = strdup("#define DEFINE_GL_FRAGCOLOR 1\n");
text[count++] = strdup("#define FXAA_GLSL_130 1\n");
text[count++] = strdup("#define ATTRIBUTE in\n"); text[count++] = strdup("#define ATTRIBUTE in\n");
if (type == GL_VERTEX_SHADER_ARB) if (type == GL_VERTEX_SHADER_ARB)
@@ -585,10 +633,6 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
text[count++] = strdup("#define texture2D texture\n"); text[count++] = strdup("#define texture2D texture\n");
text[count++] = strdup("#define texture2DRect texture\n"); text[count++] = strdup("#define texture2DRect texture\n");
text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n");
//Will go away soon:
text[count++] = strdup("#define ftransform() gl_ModelViewProjectionMatrix * gl_Vertex\n");
} }
//copy preprocessor definitions into buffer //copy preprocessor definitions into buffer
@@ -853,28 +897,42 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
LL_WARNS("ShaderLoading") << "GLSL Linker Error:" << LL_ENDL; LL_WARNS("ShaderLoading") << "GLSL Linker Error:" << LL_ENDL;
} }
// NOTE: Removing LL_DARWIN block as it doesn't seem to actually give the correct answer, #if LL_DARWIN
// but want it for reference once I move it.
#if 0
// Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software
// per Apple's suggestion
glBegin(gGL.mMode);
glEnd();
// Query whether the shader can or cannot run in hardware // For some reason this absolutely kills the frame rate when VBO's are enabled
// http://developer.apple.com/qa/qa2007/qa1502.html if (0)
long vertexGPUProcessing;
CGLContextObj ctx = CGLGetCurrentContext();
CGLGetParameter (ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing);
long fragmentGPUProcessing;
CGLGetParameter (ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing);
if (!fragmentGPUProcessing || !vertexGPUProcessing)
{ {
LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL; // Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software
success = GL_FALSE; // per Apple's suggestion
suppress_errors = FALSE; LLGLSLShader::sNoFixedFunction = false;
glUseProgramObjectARB(obj);
gGL.begin(LLRender::TRIANGLES);
gGL.vertex3f(0.0f, 0.0f, 0.0f);
gGL.vertex3f(0.0f, 0.0f, 0.0f);
gGL.vertex3f(0.0f, 0.0f, 0.0f);
gGL.end();
gGL.flush();
glUseProgramObjectARB(0);
LLGLSLShader::sNoFixedFunction = true;
// Query whether the shader can or cannot run in hardware
// http://developer.apple.com/qa/qa2007/qa1502.html
GLint vertexGPUProcessing, fragmentGPUProcessing;
CGLContextObj ctx = CGLGetCurrentContext();
CGLGetParameter(ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing);
CGLGetParameter(ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing);
if (!fragmentGPUProcessing || !vertexGPUProcessing)
{
LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL;
success = GL_FALSE;
suppress_errors = FALSE;
}
} }
#else #else
std::string log = get_object_log(obj); std::string log = get_object_log(obj);
LLStringUtil::toLower(log); LLStringUtil::toLower(log);
@@ -912,3 +970,181 @@ BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj)
return success; return success;
} }
//virtual
void LLShaderMgr::initAttribsAndUniforms()
{
//MUST match order of enum in LLVertexBuffer.h
mReservedAttribs.push_back("position");
mReservedAttribs.push_back("normal");
mReservedAttribs.push_back("texcoord0");
mReservedAttribs.push_back("texcoord1");
mReservedAttribs.push_back("texcoord2");
mReservedAttribs.push_back("texcoord3");
mReservedAttribs.push_back("diffuse_color");
mReservedAttribs.push_back("emissive");
mReservedAttribs.push_back("binormal");
mReservedAttribs.push_back("weight");
mReservedAttribs.push_back("weight4");
mReservedAttribs.push_back("clothing");
mReservedAttribs.push_back("texture_index");
//matrix state
mReservedUniforms.push_back("modelview_matrix");
mReservedUniforms.push_back("projection_matrix");
mReservedUniforms.push_back("inv_proj");
mReservedUniforms.push_back("modelview_projection_matrix");
mReservedUniforms.push_back("normal_matrix");
mReservedUniforms.push_back("texture_matrix0");
mReservedUniforms.push_back("texture_matrix1");
mReservedUniforms.push_back("texture_matrix2");
mReservedUniforms.push_back("texture_matrix3");
llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_MATRIX3+1);
mReservedUniforms.push_back("viewport");
mReservedUniforms.push_back("light_position");
mReservedUniforms.push_back("light_direction");
mReservedUniforms.push_back("light_attenuation");
mReservedUniforms.push_back("light_diffuse");
mReservedUniforms.push_back("light_ambient");
mReservedUniforms.push_back("light_count");
mReservedUniforms.push_back("light");
mReservedUniforms.push_back("light_col");
mReservedUniforms.push_back("far_z");
llassert(mReservedUniforms.size() == LLShaderMgr::MULTI_LIGHT_FAR_Z+1);
mReservedUniforms.push_back("proj_mat");
mReservedUniforms.push_back("proj_near");
mReservedUniforms.push_back("proj_p");
mReservedUniforms.push_back("proj_n");
mReservedUniforms.push_back("proj_origin");
mReservedUniforms.push_back("proj_range");
mReservedUniforms.push_back("proj_ambiance");
mReservedUniforms.push_back("proj_shadow_idx");
mReservedUniforms.push_back("shadow_fade");
mReservedUniforms.push_back("proj_focus");
mReservedUniforms.push_back("proj_lod");
mReservedUniforms.push_back("proj_ambient_lod");
llassert(mReservedUniforms.size() == LLShaderMgr::PROJECTOR_AMBIENT_LOD+1);
mReservedUniforms.push_back("color");
mReservedUniforms.push_back("diffuseMap");
mReservedUniforms.push_back("specularMap");
mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("environmentMap");
mReservedUniforms.push_back("cloude_noise_texture");
mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
mReservedUniforms.push_back("sunlight_color_copy");
mReservedUniforms.push_back("ambient");
mReservedUniforms.push_back("blue_horizon");
mReservedUniforms.push_back("blue_density");
mReservedUniforms.push_back("haze_horizon");
mReservedUniforms.push_back("haze_density");
mReservedUniforms.push_back("cloud_shadow");
mReservedUniforms.push_back("density_multiplier");
mReservedUniforms.push_back("distance_multiplier");
mReservedUniforms.push_back("max_y");
mReservedUniforms.push_back("glow");
mReservedUniforms.push_back("cloud_color");
mReservedUniforms.push_back("cloud_pos_density1");
mReservedUniforms.push_back("cloud_pos_density2");
mReservedUniforms.push_back("cloud_scale");
mReservedUniforms.push_back("gamma");
mReservedUniforms.push_back("scene_light_strength");
llassert(mReservedUniforms.size() == LLShaderMgr::SCENE_LIGHT_STRENGTH+1);
mReservedUniforms.push_back("center");
mReservedUniforms.push_back("size");
mReservedUniforms.push_back("falloff");
mReservedUniforms.push_back("minLuminance");
mReservedUniforms.push_back("maxExtractAlpha");
mReservedUniforms.push_back("lumWeights");
mReservedUniforms.push_back("warmthWeights");
mReservedUniforms.push_back("warmthAmount");
mReservedUniforms.push_back("glowStrength");
mReservedUniforms.push_back("glowDelta");
llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_DELTA+1);
mReservedUniforms.push_back("minimum_alpha");
mReservedUniforms.push_back("shadow_matrix");
mReservedUniforms.push_back("env_mat");
mReservedUniforms.push_back("shadow_clip");
mReservedUniforms.push_back("sun_wash");
mReservedUniforms.push_back("shadow_noise");
mReservedUniforms.push_back("blur_size");
mReservedUniforms.push_back("ssao_radius");
mReservedUniforms.push_back("ssao_max_radius");
mReservedUniforms.push_back("ssao_factor");
mReservedUniforms.push_back("ssao_factor_inv");
mReservedUniforms.push_back("ssao_effect_mat");
mReservedUniforms.push_back("screen_res");
mReservedUniforms.push_back("near_clip");
mReservedUniforms.push_back("shadow_offset");
mReservedUniforms.push_back("shadow_bias");
mReservedUniforms.push_back("spot_shadow_bias");
mReservedUniforms.push_back("spot_shadow_offset");
mReservedUniforms.push_back("sun_dir");
mReservedUniforms.push_back("shadow_res");
mReservedUniforms.push_back("proj_shadow_res");
mReservedUniforms.push_back("depth_cutoff");
mReservedUniforms.push_back("norm_cutoff");
llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_NORM_CUTOFF+1);
mReservedUniforms.push_back("tc_scale");
mReservedUniforms.push_back("rcp_screen_res");
mReservedUniforms.push_back("rcp_frame_opt");
mReservedUniforms.push_back("rcp_frame_opt2");
mReservedUniforms.push_back("focal_distance");
mReservedUniforms.push_back("blur_constant");
mReservedUniforms.push_back("tan_pixel_angle");
mReservedUniforms.push_back("magnification");
mReservedUniforms.push_back("max_cof");
mReservedUniforms.push_back("res_scale");
mReservedUniforms.push_back("depthMap");
mReservedUniforms.push_back("shadowMap0");
mReservedUniforms.push_back("shadowMap1");
mReservedUniforms.push_back("shadowMap2");
mReservedUniforms.push_back("shadowMap3");
mReservedUniforms.push_back("shadowMap4");
mReservedUniforms.push_back("shadowMap5");
llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1);
mReservedUniforms.push_back("normalMap");
mReservedUniforms.push_back("positionMap");
mReservedUniforms.push_back("diffuseRect");
mReservedUniforms.push_back("specularRect");
mReservedUniforms.push_back("noiseMap");
mReservedUniforms.push_back("lightFunc");
mReservedUniforms.push_back("lightMap");
mReservedUniforms.push_back("bloomMap");
mReservedUniforms.push_back("projectionMap");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
for (U32 i = 0; i < mReservedUniforms.size(); ++i)
{
if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end())
{
llerrs << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << llendl;
}
dupe_check.insert(mReservedUniforms[i]);
}
}

View File

@@ -42,9 +42,137 @@ public:
LLShaderMgr(); LLShaderMgr();
virtual ~LLShaderMgr(); virtual ~LLShaderMgr();
typedef enum
{
MODELVIEW_MATRIX = 0,
PROJECTION_MATRIX,
INVERSE_PROJECTION_MATRIX,
MODELVIEW_PROJECTION_MATRIX,
NORMAL_MATRIX,
TEXTURE_MATRIX0,
TEXTURE_MATRIX1,
TEXTURE_MATRIX2,
TEXTURE_MATRIX3,
VIEWPORT,
LIGHT_POSITION,
LIGHT_DIRECTION,
LIGHT_ATTENUATION,
LIGHT_DIFFUSE,
LIGHT_AMBIENT,
MULTI_LIGHT_COUNT,
MULTI_LIGHT,
MULTI_LIGHT_COL,
MULTI_LIGHT_FAR_Z,
PROJECTOR_MATRIX,
PROJECTOR_NEAR,
PROJECTOR_P,
PROJECTOR_N,
PROJECTOR_ORIGIN,
PROJECTOR_RANGE,
PROJECTOR_AMBIANCE,
PROJECTOR_SHADOW_INDEX,
PROJECTOR_SHADOW_FADE,
PROJECTOR_FOCUS,
PROJECTOR_LOD,
PROJECTOR_AMBIENT_LOD,
DIFFUSE_COLOR,
DIFFUSE_MAP,
SPECULAR_MAP,
BUMP_MAP,
ENVIRONMENT_MAP,
CLOUD_NOISE_MAP,
FULLBRIGHT,
LIGHTNORM,
SUNLIGHT_COLOR,
AMBIENT,
BLUE_HORIZON,
BLUE_DENSITY,
HAZE_HORIZON,
HAZE_DENSITY,
CLOUD_SHADOW,
DENSITY_MULTIPLIER,
DISTANCE_MULTIPLIER,
MAX_Y,
GLOW,
CLOUD_COLOR,
CLOUD_POS_DENSITY1,
CLOUD_POS_DENSITY2,
CLOUD_SCALE,
GAMMA,
SCENE_LIGHT_STRENGTH,
LIGHT_CENTER,
LIGHT_SIZE,
LIGHT_FALLOFF,
GLOW_MIN_LUMINANCE,
GLOW_MAX_EXTRACT_ALPHA,
GLOW_LUM_WEIGHTS,
GLOW_WARMTH_WEIGHTS,
GLOW_WARMTH_AMOUNT,
GLOW_STRENGTH,
GLOW_DELTA,
MINIMUM_ALPHA,
DEFERRED_SHADOW_MATRIX,
DEFERRED_ENV_MAT,
DEFERRED_SHADOW_CLIP,
DEFERRED_SUN_WASH,
DEFERRED_SHADOW_NOISE,
DEFERRED_BLUR_SIZE,
DEFERRED_SSAO_RADIUS,
DEFERRED_SSAO_MAX_RADIUS,
DEFERRED_SSAO_FACTOR,
DEFERRED_SSAO_FACTOR_INV,
DEFERRED_SSAO_EFFECT_MAT,
DEFERRED_SCREEN_RES,
DEFERRED_NEAR_CLIP,
DEFERRED_SHADOW_OFFSET,
DEFERRED_SHADOW_BIAS,
DEFERRED_SPOT_SHADOW_BIAS,
DEFERRED_SPOT_SHADOW_OFFSET,
DEFERRED_SUN_DIR,
DEFERRED_SHADOW_RES,
DEFERRED_PROJ_SHADOW_RES,
DEFERRED_DEPTH_CUTOFF,
DEFERRED_NORM_CUTOFF,
FXAA_TC_SCALE,
FXAA_RCP_SCREEN_RES,
FXAA_RCP_FRAME_OPT,
FXAA_RCP_FRAME_OPT2,
DOF_FOCAL_DISTANCE,
DOF_BLUR_CONSTANT,
DOF_TAN_PIXEL_ANGLE,
DOF_MAGNIFICATION,
DOF_MAX_COF,
DOF_RES_SCALE,
DEFERRED_DEPTH,
DEFERRED_SHADOW0,
DEFERRED_SHADOW1,
DEFERRED_SHADOW2,
DEFERRED_SHADOW3,
DEFERRED_SHADOW4,
DEFERRED_SHADOW5,
DEFERRED_NORMAL,
DEFERRED_POSITION,
DEFERRED_DIFFUSE,
DEFERRED_SPECULAR,
DEFERRED_NOISE,
DEFERRED_LIGHTFUNC,
DEFERRED_LIGHT,
DEFERRED_BLOOM,
DEFERRED_PROJECTION,
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
// singleton pattern implementation // singleton pattern implementation
static LLShaderMgr * instance(); static LLShaderMgr * instance();
virtual void initAttribsAndUniforms(void);
BOOL attachShaderFeatures(LLGLSLShader * shader); BOOL attachShaderFeatures(LLGLSLShader * shader);
void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE); void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE);
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE); BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);

File diff suppressed because it is too large Load Diff

View File

@@ -45,6 +45,8 @@
#include <vector> #include <vector>
#include <list> #include <list>
#define LL_MAX_VERTEX_ATTRIB_LOCATION 64
//============================================================================ //============================================================================
// NOTES // NOTES
// Threading: // Threading:
@@ -56,12 +58,32 @@
//============================================================================ //============================================================================
// gl name pools for dynamic and streaming buffers // gl name pools for dynamic and streaming buffers
class LLVBOPool
class LLVBOPool : public LLGLNamePool
{ {
protected: public:
virtual GLuint allocateName(); static U32 sBytesPooled;
virtual void releaseName(GLuint name);
U32 mUsage;
U32 mType;
//size MUST be a power of 2
U8* allocate(U32& name, U32 size);
//size MUST be the size provided to allocate that returned the given name
void release(U32 name, U8* buffer, U32 size);
//destroy all records in mFreeList
void cleanup();
class Record
{
public:
U32 mGLName;
U8* mClientData;
};
typedef std::list<Record> record_list_t;
std::vector<record_list_t> mFreeList;
}; };
class LLGLFence class LLGLFence
@@ -72,11 +94,21 @@ public:
}; };
//============================================================================ //============================================================================
// base class // base class
class LLPrivateMemoryPool ;
class LLVertexBuffer : public LLRefCount class LLVertexBuffer : public LLRefCount
{ {
public: public:
class MappedRegion
{
public:
S32 mType;
S32 mIndex;
S32 mCount;
MappedRegion(S32 type, S32 index, S32 count);
};
LLVertexBuffer(const LLVertexBuffer& rhs) LLVertexBuffer(const LLVertexBuffer& rhs)
{ {
*this = rhs; *this = rhs;
@@ -93,20 +125,17 @@ public:
static LLVBOPool sStreamIBOPool; static LLVBOPool sStreamIBOPool;
static LLVBOPool sDynamicIBOPool; static LLVBOPool sDynamicIBOPool;
static S32 sWeight4Loc;
static BOOL sUseStreamDraw; static BOOL sUseStreamDraw;
static U32 sForceStrideMode; static BOOL sUseVAO;
static BOOL sOmitBlank;
static BOOL sPreferStreamDraw; static BOOL sPreferStreamDraw;
static void initClass(bool use_vbo, bool no_vbo_mapping); static void initClass(bool use_vbo, bool no_vbo_mapping);
static void cleanupClass(); static void cleanupClass();
static void setupClientArrays(U32 data_mask); static void setupClientArrays(U32 data_mask);
static void drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm); static void drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm);
static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp);
static void clientCopy(F64 max_time = 0.005); //copy data from client to GL static void unbind(); //unbind any bound vertex buffer
static void unbind(); //unbind any bound vertex buffer
//get the size of a vertex with the given typemask //get the size of a vertex with the given typemask
static S32 calcVertexSize(const U32& typemask); static S32 calcVertexSize(const U32& typemask);
@@ -114,28 +143,32 @@ public:
//get the size of a buffer with the given typemask and vertex count //get the size of a buffer with the given typemask and vertex count
//fill offsets with the offset of each vertex component array into the buffer //fill offsets with the offset of each vertex component array into the buffer
// indexed by the following enum // indexed by the following enum
//If strided, num_vertices will be ignored. static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices);
S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices);
//WARNING -- when updating these enums you MUST
// 1 - update LLVertexBuffer::sTypeSize
// 2 - add a strider accessor
// 3 - modify LLVertexBuffer::setupVertexBuffer
// 4 - modify LLVertexBuffer::setupClientArray
// 5 - modify LLViewerShaderMgr::mReservedAttribs
// 6 - update LLVertexBuffer::setupVertexArray
enum { enum {
TYPE_VERTEX, TYPE_VERTEX = 0,
TYPE_NORMAL, TYPE_NORMAL,
TYPE_TEXCOORD0, TYPE_TEXCOORD0,
TYPE_TEXCOORD1, TYPE_TEXCOORD1,
TYPE_TEXCOORD2, TYPE_TEXCOORD2,
TYPE_TEXCOORD3, TYPE_TEXCOORD3,
TYPE_COLOR, TYPE_COLOR,
// These use VertexAttribPointer and should possibly be made generic TYPE_EMISSIVE,
TYPE_BINORMAL, TYPE_BINORMAL,
TYPE_WEIGHT, TYPE_WEIGHT,
TYPE_WEIGHT4, TYPE_WEIGHT4,
TYPE_CLOTHWEIGHT, TYPE_CLOTHWEIGHT,
TYPE_MAX,
TYPE_INDEX,
//no actual additional data, but indicates position.w is texture index
TYPE_TEXTURE_INDEX, TYPE_TEXTURE_INDEX,
TYPE_MAX,
TYPE_INDEX,
}; };
enum { enum {
MAP_VERTEX = (1<<TYPE_VERTEX), MAP_VERTEX = (1<<TYPE_VERTEX),
@@ -145,6 +178,7 @@ public:
MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2), MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2),
MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3), MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3),
MAP_COLOR = (1<<TYPE_COLOR), MAP_COLOR = (1<<TYPE_COLOR),
MAP_EMISSIVE = (1<<TYPE_EMISSIVE),
// These use VertexAttribPointer and should possibly be made generic // These use VertexAttribPointer and should possibly be made generic
MAP_BINORMAL = (1<<TYPE_BINORMAL), MAP_BINORMAL = (1<<TYPE_BINORMAL),
MAP_WEIGHT = (1<<TYPE_WEIGHT), MAP_WEIGHT = (1<<TYPE_WEIGHT),
@@ -159,36 +193,38 @@ protected:
virtual ~LLVertexBuffer(); // use unref() virtual ~LLVertexBuffer(); // use unref()
virtual void setupVertexBuffer(U32 data_mask) const; // pure virtual, called from mapBuffer() virtual void setupVertexBuffer(U32 data_mask) const; // pure virtual, called from mapBuffer()
void setupVertexArray();
void genBuffer(); void genBuffer(U32 size);
void genIndices(); void genIndices(U32 size);
bool bindGLBuffer(bool force_bind = false);
bool bindGLIndices(bool force_bind = false);
bool bindGLArray();
void releaseBuffer(); void releaseBuffer();
void releaseIndices(); void releaseIndices();
void createGLBuffer(); void createGLBuffer(U32 size);
void createGLIndices(); void createGLIndices(U32 size);
void destroyGLBuffer(); void destroyGLBuffer();
void destroyGLIndices(); void destroyGLIndices();
void updateNumVerts(S32 nverts); void updateNumVerts(S32 nverts);
void updateNumIndices(S32 nindices); void updateNumIndices(S32 nindices);
virtual BOOL useVBOs() const; virtual BOOL useVBOs() const;
void unmapBuffer(S32 type); void unmapBuffer();
void freeClientBuffer() ;
void allocateClientVertexBuffer() ;
void allocateClientIndexBuffer() ;
public: public:
LLVertexBuffer(U32 typemask, S32 usage, bool strided=true); LLVertexBuffer(U32 typemask, S32 usage);
// map for data access // map for data access
volatile U8* mapVertexBuffer(S32 type, S32 index); /*volatile */U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range);
volatile U8* mapIndexBuffer(S32 index); /*volatile */U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
// set for rendering // set for rendering
virtual void setBuffer(U32 data_mask, S32 type = -1); // calls setupVertexBuffer() if data_mask is not 0 virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
void flush(); //flush pending data to GL memory
// allocate buffer // allocate buffer
void allocateBuffer(S32 nverts, S32 nindices, bool create); void allocateBuffer(S32 nverts, S32 nindices, bool create);
virtual void resizeBuffer(S32 newnverts, S32 newnindices); virtual void resizeBuffer(S32 newnverts, S32 newnindices);
// Only call each getVertexPointer, etc, once before calling unmapBuffer() // Only call each getVertexPointer, etc, once before calling unmapBuffer()
// call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer() // call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer()
// example: // example:
@@ -196,33 +232,33 @@ public:
// vb->getNormalStrider(norms); // vb->getNormalStrider(norms);
// setVertsNorms(verts, norms); // setVertsNorms(verts, norms);
// vb->unmapBuffer(); // vb->unmapBuffer();
bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0); bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getIndexStrider(LLStrider<U16>& strider, S32 index=0); bool getVertexStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0); bool getIndexStrider(LLStrider<U16>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0); bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0); bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0); bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0); bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getWeightStrider(LLStrider<F32>& strider, S32 index=0); bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0); bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0); bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
BOOL isEmpty() const { return mEmpty; } BOOL isEmpty() const { return mEmpty; }
BOOL isLocked() const { return mVertexLocked || mIndexLocked; } BOOL isLocked() const { return mVertexLocked || mIndexLocked; }
S32 getNumVerts() const { return mNumVerts; } S32 getNumVerts() const { return mNumVerts; }
S32 getNumIndices() const { return mNumIndices; } S32 getNumIndices() const { return mNumIndices; }
S32 getRequestedVerts() const { return mRequestedNumVerts; }
S32 getRequestedIndices() const { return mRequestedNumIndices; } /*volatile */U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; }
/*volatile */U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; }
volatile U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; }
volatile U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; }
S32 getStride(S32 type) const { return mIsStrided ? mStride : sTypeSize[type]; }
U32 getTypeMask() const { return mTypeMask; } U32 getTypeMask() const { return mTypeMask; }
bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); } bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); }
S32 getSize() const; S32 getSize() const;
S32 getIndicesSize() const { return mNumIndices * sizeof(U16); } S32 getIndicesSize() const { return mIndicesSize; }
volatile U8* getMappedData() const { return mMappedData; } /*volatile */U8* getMappedData() const { return mMappedData; }
volatile U8* getMappedIndices() const { return mMappedIndexData; } /*volatile */U8* getMappedIndices() const { return mMappedIndexData; }
S32 getOffset(S32 type) const { return mOffsets[type]; } S32 getOffset(S32 type) const { return mOffsets[type]; }
S32 getUsage() const { return mUsage; } S32 getUsage() const { return mUsage; }
@@ -238,41 +274,42 @@ public:
protected: protected:
S32 mNumVerts; // Number of vertices allocated S32 mNumVerts; // Number of vertices allocated
S32 mNumIndices; // Number of indices allocated S32 mNumIndices; // Number of indices allocated
S32 mRequestedNumVerts; // Number of vertices requested
S32 mRequestedNumIndices; // Number of indices requested
ptrdiff_t mAlignedOffset; ptrdiff_t mAlignedOffset;
ptrdiff_t mAlignedIndexOffset; ptrdiff_t mAlignedIndexOffset;
bool mIsStrided; S32 mSize;
S32 mStride; // Vertex size. S32 mIndicesSize;
S32 mSize; // Full array size
U32 mTypeMask; U32 mTypeMask;
S32 mUsage; // GL usage S32 mUsage; // GL usage
U32 mGLBuffer; // GL VBO handle U32 mGLBuffer; // GL VBO handle
U32 mGLIndices; // GL IBO handle U32 mGLIndices; // GL IBO handle
volatile U8* mMappedData; // pointer to currently mapped data (NULL if unmapped) U32 mGLArray; // GL VAO handle
volatile U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
/*volatile */U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
/*volatile */U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory
BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory
BOOL mFinal; // if TRUE, buffer can not be mapped again BOOL mFinal; // if TRUE, buffer can not be mapped again
BOOL mFilthy; // if TRUE, entire buffer must be copied (used to prevent redundant dirty flags)
BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded. BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
BOOL mResized; // if TRUE, client buffer has been resized and GL buffer has not
BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded)
S32 mOffsets[TYPE_MAX]; S32 mOffsets[TYPE_MAX];
std::vector<MappedRegion> mMappedVertexRegions;
std::vector<MappedRegion> mMappedIndexRegions;
mutable LLGLFence* mFence; mutable LLGLFence* mFence;
void placeFence() const; void placeFence() const;
void waitFence() const; void waitFence() const;
private:
static LLPrivateMemoryPool* sPrivatePoolp ;
public: public:
static S32 sCount; static S32 sCount;
static S32 sGLCount; static S32 sGLCount;
static S32 sMappedCount; static S32 sMappedCount;
static BOOL sMapped; static BOOL sMapped;
static std::vector<U32> sDeleteList;
typedef std::list<LLVertexBuffer*> buffer_list_t; typedef std::list<LLVertexBuffer*> buffer_list_t;
static BOOL sDisableVBOMapping; //disable glMapBufferARB static BOOL sDisableVBOMapping; //disable glMapBufferARB
@@ -280,6 +317,7 @@ public:
static S32 sTypeSize[TYPE_MAX]; static S32 sTypeSize[TYPE_MAX];
static U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLMode[LLRender::NUM_MODES];
static U32 sGLRenderBuffer; static U32 sGLRenderBuffer;
static U32 sGLRenderArray;
static U32 sGLRenderIndices; static U32 sGLRenderIndices;
static BOOL sVBOActive; static BOOL sVBOActive;
static BOOL sIBOActive; static BOOL sIBOActive;

View File

@@ -68,6 +68,7 @@ set(llui_SOURCE_FILES
llui.cpp llui.cpp
lluictrl.cpp lluictrl.cpp
lluictrlfactory.cpp lluictrlfactory.cpp
lluiimage.cpp
lluistring.cpp lluistring.cpp
lluitrans.cpp lluitrans.cpp
llundo.cpp llundo.cpp
@@ -92,6 +93,7 @@ set(llui_HEADER_FILES
llfloater.h llfloater.h
llfocusmgr.h llfocusmgr.h
llfunctorregistry.h llfunctorregistry.h
llhandle.h
llhtmlhelp.h llhtmlhelp.h
lliconctrl.h lliconctrl.h
llkeywords.h llkeywords.h
@@ -129,6 +131,7 @@ set(llui_HEADER_FILES
lluictrl.h lluictrl.h
lluifwd.h lluifwd.h
llui.h llui.h
lluiimage.h
lluistring.h lluistring.h
lluitrans.h lluitrans.h
lluixmltags.h lluixmltags.h

View File

@@ -423,7 +423,7 @@ void LLButton::draw()
// Unselected image assignments // Unselected image assignments
S32 local_mouse_x; S32 local_mouse_x;
S32 local_mouse_y; S32 local_mouse_y;
LLUI::getCursorPositionLocal(this, &local_mouse_x, &local_mouse_y); LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y);
BOOL pressed = pressed_by_keyboard BOOL pressed = pressed_by_keyboard
|| (hasMouseCapture() && pointInView(local_mouse_x, local_mouse_y)) || (hasMouseCapture() && pointInView(local_mouse_x, local_mouse_y))
@@ -688,7 +688,7 @@ void LLButton::draw()
x = text_right; x = text_right;
break; break;
case LLFontGL::HCENTER: case LLFontGL::HCENTER:
x = getRect().getWidth() / 2; x = text_left + (text_width / 2);
break; break;
case LLFontGL::LEFT: case LLFontGL::LEFT:
default: default:
@@ -704,10 +704,13 @@ void LLButton::draw()
x++; x++;
} }
mGLFont->render(label, 0, (F32)x, (F32)(LLBUTTON_V_PAD + y_offset), mGLFont->render(label, 0,
(F32)x,
(F32)(LLBUTTON_V_PAD + y_offset),
label_color, label_color,
mHAlign, LLFontGL::BOTTOM, mHAlign, LLFontGL::BOTTOM,
mDropShadowedText ? LLFontGL::DROP_SHADOW_SOFT : LLFontGL::NORMAL, LLFontGL::NORMAL,
mDropShadowedText ? LLFontGL::DROP_SHADOW_SOFT : LLFontGL::NO_SHADOW,
U32_MAX, text_width, U32_MAX, text_width,
NULL, FALSE, FALSE); NULL, FALSE, FALSE);
} }

View File

@@ -39,7 +39,7 @@
#include "v4color.h" #include "v4color.h"
#include "llframetimer.h" #include "llframetimer.h"
#include "llfontgl.h" #include "llfontgl.h"
#include "llimage.h" #include "lluiimage.h"
#include "lluistring.h" #include "lluistring.h"
// //

View File

@@ -117,7 +117,7 @@ void LLDragHandleTop::setTitle(const std::string& title)
const LLFontGL* font = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ); const LLFontGL* font = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF );
LLTextBox* titlebox = new LLTextBox( std::string("Drag Handle Title"), getRect(), trimmed_title, font ); LLTextBox* titlebox = new LLTextBox( std::string("Drag Handle Title"), getRect(), trimmed_title, font );
titlebox->setFollows(FOLLOWS_TOP | FOLLOWS_LEFT | FOLLOWS_RIGHT); titlebox->setFollows(FOLLOWS_TOP | FOLLOWS_LEFT | FOLLOWS_RIGHT);
titlebox->setFontStyle(LLFontGL::DROP_SHADOW_SOFT); titlebox->setFontShadow(LLFontGL::DROP_SHADOW_SOFT);
setTitleBox(titlebox); setTitleBox(titlebox);
reshapeTitleBox(); reshapeTitleBox();

View File

@@ -38,6 +38,7 @@
#include "llstring.h" #include "llstring.h"
#include "llframetimer.h" #include "llframetimer.h"
#include "llui.h" #include "llui.h"
#include "llhandle.h"
class LLUICtrl; class LLUICtrl;
class LLMouseHandler; class LLMouseHandler;

164
indra/llui/llhandle.h Normal file
View File

@@ -0,0 +1,164 @@
/**
* @file llhandle.h
* @brief "Handle" to an object (usually a floater) whose lifetime you don't
* control.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLHANDLE_H
#define LLHANDLE_H
#include "llpointer.h"
template <typename T>
class LLTombStone : public LLRefCount
{
public:
LLTombStone(T* target = NULL) : mTarget(target) {}
void setTarget(T* target) { mTarget = target; }
T* getTarget() const { return mTarget; }
private:
T* mTarget;
};
// LLHandles are used to refer to objects whose lifetime you do not control or influence.
// Calling get() on a handle will return a pointer to the referenced object or NULL,
// if the object no longer exists. Note that during the lifetime of the returned pointer,
// you are assuming that the object will not be deleted by any action you perform,
// or any other thread, as normal when using pointers, so avoid using that pointer outside of
// the local code block.
//
// https://wiki.lindenlab.com/mediawiki/index.php?title=LLHandle&oldid=79669
template <typename T>
class LLHandle
{
public:
LLHandle() : mTombStone(getDefaultTombStone()) {}
const LLHandle<T>& operator =(const LLHandle<T>& other)
{
mTombStone = other.mTombStone;
return *this;
}
bool isDead() const
{
return mTombStone->getTarget() == NULL;
}
void markDead()
{
mTombStone = getDefaultTombStone();
}
T* get() const
{
return mTombStone->getTarget();
}
friend bool operator== (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
{
return lhs.mTombStone == rhs.mTombStone;
}
friend bool operator!= (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
{
return !(lhs == rhs);
}
friend bool operator< (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
{
return lhs.mTombStone < rhs.mTombStone;
}
friend bool operator> (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
{
return lhs.mTombStone > rhs.mTombStone;
}
protected:
LLPointer<LLTombStone<T> > mTombStone;
private:
static LLPointer<LLTombStone<T> >& getDefaultTombStone()
{
static LLPointer<LLTombStone<T> > sDefaultTombStone = new LLTombStone<T>;
return sDefaultTombStone;
}
};
template <typename T>
class LLRootHandle : public LLHandle<T>
{
public:
LLRootHandle(T* object) { bind(object); }
LLRootHandle() {};
~LLRootHandle() { unbind(); }
// this is redundant, since a LLRootHandle *is* an LLHandle
LLHandle<T> getHandle() { return LLHandle<T>(*this); }
void bind(T* object)
{
// unbind existing tombstone
if (LLHandle<T>::mTombStone.notNull())
{
if (LLHandle<T>::mTombStone->getTarget() == object) return;
LLHandle<T>::mTombStone->setTarget(NULL);
}
// tombstone reference counted, so no paired delete
LLHandle<T>::mTombStone = new LLTombStone<T>(object);
}
void unbind()
{
LLHandle<T>::mTombStone->setTarget(NULL);
}
//don't allow copying of root handles, since there should only be one
private:
LLRootHandle(const LLRootHandle& other) {};
};
// Use this as a mixin for simple classes that need handles and when you don't
// want handles at multiple points of the inheritance hierarchy
template <typename T>
class LLHandleProvider
{
protected:
typedef LLHandle<T> handle_type_t;
LLHandleProvider()
{
// provided here to enforce T deriving from LLHandleProvider<T>
}
LLHandle<T> getHandle()
{
// perform lazy binding to avoid small tombstone allocations for handle
// providers whose handles are never referenced
mHandle.bind(static_cast<T*>(this));
return mHandle;
}
private:
LLRootHandle<T> mHandle;
};
#endif

View File

@@ -1964,6 +1964,7 @@ void LLLineEditor::draw()
text_color, text_color,
LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::LEFT, LLFontGL::BOTTOM,
LLFontGL::NORMAL, LLFontGL::NORMAL,
LLFontGL::NO_SHADOW,
select_left - mScrollHPos, select_left - mScrollHPos,
mMaxHPixels - llround(rendered_pixels_right), mMaxHPixels - llround(rendered_pixels_right),
&rendered_pixels_right); &rendered_pixels_right);
@@ -1983,6 +1984,7 @@ void LLLineEditor::draw()
LLColor4( 1.f - text_color.mV[0], 1.f - text_color.mV[1], 1.f - text_color.mV[2], 1 ), LLColor4( 1.f - text_color.mV[0], 1.f - text_color.mV[1], 1.f - text_color.mV[2], 1 ),
LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::LEFT, LLFontGL::BOTTOM,
LLFontGL::NORMAL, LLFontGL::NORMAL,
LLFontGL::NO_SHADOW,
select_right - mScrollHPos - rendered_text, select_right - mScrollHPos - rendered_text,
mMaxHPixels - llround(rendered_pixels_right), mMaxHPixels - llround(rendered_pixels_right),
&rendered_pixels_right); &rendered_pixels_right);
@@ -1997,6 +1999,7 @@ void LLLineEditor::draw()
text_color, text_color,
LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::LEFT, LLFontGL::BOTTOM,
LLFontGL::NORMAL, LLFontGL::NORMAL,
LLFontGL::NO_SHADOW,
S32_MAX, S32_MAX,
mMaxHPixels - llround(rendered_pixels_right), mMaxHPixels - llround(rendered_pixels_right),
&rendered_pixels_right); &rendered_pixels_right);
@@ -2010,6 +2013,7 @@ void LLLineEditor::draw()
text_color, text_color,
LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::LEFT, LLFontGL::BOTTOM,
LLFontGL::NORMAL, LLFontGL::NORMAL,
LLFontGL::NO_SHADOW,
S32_MAX, S32_MAX,
mMaxHPixels - llround(rendered_pixels_right), mMaxHPixels - llround(rendered_pixels_right),
&rendered_pixels_right); &rendered_pixels_right);
@@ -2050,6 +2054,7 @@ void LLLineEditor::draw()
LLColor4( 1.f - text_color.mV[0], 1.f - text_color.mV[1], 1.f - text_color.mV[2], 1 ), LLColor4( 1.f - text_color.mV[0], 1.f - text_color.mV[1], 1.f - text_color.mV[2], 1 ),
LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::LEFT, LLFontGL::BOTTOM,
LLFontGL::NORMAL, LLFontGL::NORMAL,
LLFontGL::NO_SHADOW,
1); 1);
} }
@@ -2075,6 +2080,7 @@ void LLLineEditor::draw()
LLFontGL::LEFT, LLFontGL::LEFT,
LLFontGL::BOTTOM, LLFontGL::BOTTOM,
LLFontGL::NORMAL, LLFontGL::NORMAL,
LLFontGL::NO_SHADOW,
S32_MAX, S32_MAX,
mMaxHPixels - llround(rendered_pixels_right), mMaxHPixels - llround(rendered_pixels_right),
&rendered_pixels_right, FALSE); &rendered_pixels_right, FALSE);
@@ -2099,6 +2105,7 @@ void LLLineEditor::draw()
LLFontGL::LEFT, LLFontGL::LEFT,
LLFontGL::BOTTOM, LLFontGL::BOTTOM,
LLFontGL::NORMAL, LLFontGL::NORMAL,
LLFontGL::NO_SHADOW,
S32_MAX, S32_MAX,
mMaxHPixels - llround(rendered_pixels_right), mMaxHPixels - llround(rendered_pixels_right),
&rendered_pixels_right, FALSE); &rendered_pixels_right, FALSE);

View File

@@ -47,6 +47,7 @@
#include "lleditmenuhandler.h" #include "lleditmenuhandler.h"
#include "lluictrl.h" #include "lluictrl.h"
#include "lluiimage.h"
#include "lluistring.h" #include "lluistring.h"
#include "llviewborder.h" #include "llviewborder.h"

View File

@@ -447,10 +447,10 @@ void LLMenuItemGL::draw( void )
LLColor4 color; LLColor4 color;
U8 font_style = mStyle; LLFontGL::ShadowType font_shadow = LLFontGL::NO_SHADOW;
if (getEnabled() && !mDrawTextDisabled ) if (getEnabled() && !mDrawTextDisabled )
{ {
font_style |= LLFontGL::DROP_SHADOW_SOFT; font_shadow = LLFontGL::DROP_SHADOW_SOFT;
} }
if ( getEnabled() && getHighlight() ) if ( getEnabled() && getHighlight() )
@@ -470,26 +470,26 @@ void LLMenuItemGL::draw( void )
if (mBriefItem) if (mBriefItem)
{ {
mFont->render( mLabel, 0, BRIEF_PAD_PIXELS / 2, 0, color, mFont->render( mLabel, 0, BRIEF_PAD_PIXELS / 2, 0, color,
LLFontGL::LEFT, LLFontGL::BOTTOM, font_style ); LLFontGL::LEFT, LLFontGL::BOTTOM, mStyle );
} }
else else
{ {
if( !mDrawBoolLabel.empty() ) if( !mDrawBoolLabel.empty() )
{ {
mFont->render( mDrawBoolLabel.getWString(), 0, (F32)LEFT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color, mFont->render( mDrawBoolLabel.getWString(), 0, (F32)LEFT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color,
LLFontGL::LEFT, LLFontGL::BOTTOM, font_style, S32_MAX, S32_MAX, NULL, FALSE ); LLFontGL::LEFT, LLFontGL::BOTTOM, mStyle, font_shadow, S32_MAX, S32_MAX, NULL, FALSE );
} }
mFont->render( mLabel.getWString(), 0, (F32)LEFT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color, mFont->render( mLabel.getWString(), 0, (F32)LEFT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color,
LLFontGL::LEFT, LLFontGL::BOTTOM, font_style, S32_MAX, S32_MAX, NULL, FALSE ); LLFontGL::LEFT, LLFontGL::BOTTOM, mStyle, font_shadow, S32_MAX, S32_MAX, NULL, FALSE );
if( !mDrawAccelLabel.empty() ) if( !mDrawAccelLabel.empty() )
{ {
mFont->render( mDrawAccelLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color, mFont->render( mDrawAccelLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color,
LLFontGL::RIGHT, LLFontGL::BOTTOM, font_style, S32_MAX, S32_MAX, NULL, FALSE ); LLFontGL::RIGHT, LLFontGL::BOTTOM, mStyle, font_shadow, S32_MAX, S32_MAX, NULL, FALSE );
} }
if( !mDrawBranchLabel.empty() ) if( !mDrawBranchLabel.empty() )
{ {
mFont->render( mDrawBranchLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color, mFont->render( mDrawBranchLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color,
LLFontGL::RIGHT, LLFontGL::BOTTOM, font_style, S32_MAX, S32_MAX, NULL, FALSE ); LLFontGL::RIGHT, LLFontGL::BOTTOM, mStyle, font_shadow, S32_MAX, S32_MAX, NULL, FALSE );
} }
} }
@@ -1638,10 +1638,10 @@ void LLMenuItemBranchDownGL::draw( void )
gl_rect_2d( 0, getRect().getHeight(), getRect().getWidth(), 0 ); gl_rect_2d( 0, getRect().getHeight(), getRect().getWidth(), 0 );
} }
U8 font_style = getFontStyle(); LLFontGL::ShadowType font_shadow = LLFontGL::NO_SHADOW;
if (getEnabled() && !getDrawTextDisabled() ) if (getEnabled() && !getDrawTextDisabled() )
{ {
font_style |= LLFontGL::DROP_SHADOW_SOFT; font_shadow = LLFontGL::DROP_SHADOW_SOFT;
} }
LLColor4 color; LLColor4 color;
@@ -1658,7 +1658,7 @@ void LLMenuItemBranchDownGL::draw( void )
color = getDisabledColor(); color = getDisabledColor();
} }
getFont()->render( mLabel.getWString(), 0, (F32)getRect().getWidth() / 2.f, (F32)LABEL_BOTTOM_PAD_PIXELS, color, getFont()->render( mLabel.getWString(), 0, (F32)getRect().getWidth() / 2.f, (F32)LABEL_BOTTOM_PAD_PIXELS, color,
LLFontGL::HCENTER, LLFontGL::BOTTOM, font_style ); LLFontGL::HCENTER, LLFontGL::BOTTOM, getFontStyle(), font_shadow );
// underline navigation key only when keyboard navigation has been initiated // underline navigation key only when keyboard navigation has been initiated
@@ -3858,7 +3858,7 @@ void LLPieMenu::show(S32 x, S32 y, BOOL mouse_down)
center.mX = (getRect().mLeft + getRect().mRight) / 2; center.mX = (getRect().mLeft + getRect().mRight) / 2;
center.mY = (getRect().mTop + getRect().mBottom) / 2; center.mY = (getRect().mTop + getRect().mBottom) / 2;
LLUI::setCursorPositionLocal(getParent(), center.mX, center.mY); LLUI::setMousePositionLocal(getParent(), center.mX, center.mY);
} }
// *FIX: what happens when mouse buttons reversed? // *FIX: what happens when mouse buttons reversed?

View File

@@ -40,7 +40,7 @@
#include "llfocusmgr.h" #include "llfocusmgr.h"
#include "llkeyboard.h" // for the MASK constants #include "llkeyboard.h" // for the MASK constants
#include "llcontrol.h" #include "llcontrol.h"
#include "llimagegl.h" #include "lluiimage.h"
#include <sstream> #include <sstream>

View File

@@ -52,6 +52,7 @@
#include "lltextbox.h" #include "lltextbox.h"
#include "lluictrl.h" #include "lluictrl.h"
#include "lluictrlfactory.h" #include "lluictrlfactory.h"
#include "lluiimage.h"
#include "llviewborder.h" #include "llviewborder.h"
#include "llbutton.h" #include "llbutton.h"
#include "llnotificationsutil.h" #include "llnotificationsutil.h"

View File

@@ -39,6 +39,7 @@
#include "lluictrl.h" #include "lluictrl.h"
#include "llbutton.h" #include "llbutton.h"
#include "lllineeditor.h" #include "lllineeditor.h"
#include "lluiimage.h"
#include "llviewborder.h" #include "llviewborder.h"
#include "lluistring.h" #include "lluistring.h"
#include "v4color.h" #include "v4color.h"

View File

@@ -39,7 +39,7 @@
#include "llgl.h" #include "llgl.h"
#include "llui.h" #include "llui.h"
#include "llfontgl.h" #include "llfontgl.h"
#include "llimagegl.h" #include "lluiimage.h"
#include "lltimer.h" #include "lltimer.h"
#include "llglheaders.h" #include "llglheaders.h"

View File

@@ -35,6 +35,7 @@
#include "llview.h" #include "llview.h"
#include "llframetimer.h" #include "llframetimer.h"
#include "lluiimage.h"
class LLProgressBar class LLProgressBar
: public LLView : public LLView

View File

@@ -38,6 +38,7 @@
#include "llradiogroup.h" #include "llradiogroup.h"
#include "indra_constants.h" #include "indra_constants.h"
#include "lluiimage.h"
#include "llviewborder.h" #include "llviewborder.h"
#include "llcontrol.h" #include "llcontrol.h"
#include "llui.h" #include "llui.h"

View File

@@ -495,7 +495,7 @@ void LLScrollbar::draw()
S32 local_mouse_x; S32 local_mouse_x;
S32 local_mouse_y; S32 local_mouse_y;
LLUI::getCursorPositionLocal(this, &local_mouse_x, &local_mouse_y); LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y);
BOOL other_captor = gFocusMgr.getMouseCapture() && gFocusMgr.getMouseCapture() != this; BOOL other_captor = gFocusMgr.getMouseCapture() && gFocusMgr.getMouseCapture() != this;
BOOL hovered = getEnabled() && !other_captor && (hasMouseCapture() || mThumbRect.pointInRect(local_mouse_x, local_mouse_y)); BOOL hovered = getEnabled() && !other_captor && (hasMouseCapture() || mThumbRect.pointInRect(local_mouse_x, local_mouse_y));
if (hovered) if (hovered)

View File

@@ -38,6 +38,7 @@
#include "llscrollbar.h" #include "llscrollbar.h"
#include "llui.h" #include "llui.h"
#include "llkeyboard.h" #include "llkeyboard.h"
#include "lluiimage.h"
#include "llviewborder.h" #include "llviewborder.h"
#include "llfocusmgr.h" #include "llfocusmgr.h"
#include "llframetimer.h" #include "llframetimer.h"

View File

@@ -445,6 +445,7 @@ void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_col
mFontAlignment, mFontAlignment,
LLFontGL::BOTTOM, LLFontGL::BOTTOM,
mFontStyle, mFontStyle,
LLFontGL::NO_SHADOW,
string_chars, string_chars,
getWidth(), getWidth(),
&right_x, &right_x,
@@ -3741,7 +3742,7 @@ void LLColumnHeader::draw()
// Unselected image assignments // Unselected image assignments
S32 local_mouse_x; S32 local_mouse_x;
S32 local_mouse_y; S32 local_mouse_y;
LLUI::getCursorPositionLocal(mButton, &local_mouse_x, &local_mouse_y); LLUI::getMousePositionLocal(mButton, &local_mouse_x, &local_mouse_y);
BOOL pressed = pressed_by_keyboard BOOL pressed = pressed_by_keyboard
|| (mButton->hasMouseCapture() && mButton->pointInView(local_mouse_x, local_mouse_y)) || (mButton->hasMouseCapture() && mButton->pointInView(local_mouse_x, local_mouse_y))

View File

@@ -40,7 +40,7 @@
#include "llfocusmgr.h" #include "llfocusmgr.h"
#include "llkeyboard.h" // for the MASK constants #include "llkeyboard.h" // for the MASK constants
#include "llcontrol.h" #include "llcontrol.h"
#include "llimagegl.h" #include "lluiimage.h"
static LLRegisterWidget<LLSlider> r1("slider_bar"); static LLRegisterWidget<LLSlider> r1("slider_bar");
static LLRegisterWidget<LLSlider> r2("volume_slider"); static LLRegisterWidget<LLSlider> r2("volume_slider");

View File

@@ -35,7 +35,7 @@
#include "lluictrl.h" #include "lluictrl.h"
#include "v4color.h" #include "v4color.h"
#include "lluiimage.h"
class LLSlider : public LLUICtrl class LLSlider : public LLUICtrl
{ {

View File

@@ -37,6 +37,7 @@
#include "llresmgr.h" #include "llresmgr.h"
#include "llfont.h" #include "llfont.h"
#include "llui.h" #include "llui.h"
#include "lluiimage.h"
class LLStyle : public LLRefCount class LLStyle : public LLRefCount
{ {
@@ -109,7 +110,7 @@ private:
std::string mFontName; std::string mFontName;
LLFONT_ID mFontID; LLFONT_ID mFontID;
std::string mLink; std::string mLink;
LLUIImagePtr mImagep; LLPointer<LLUIImage> mImagep;
BOOL mIsEmbeddedItem; BOOL mIsEmbeddedItem;
}; };

View File

@@ -79,7 +79,8 @@ void LLTextBox::initDefaults()
mHasHover = FALSE; mHasHover = FALSE;
mBackgroundVisible = FALSE; mBackgroundVisible = FALSE;
mBorderVisible = FALSE; mBorderVisible = FALSE;
mFontStyle = LLFontGL::DROP_SHADOW_SOFT; mFontStyle = 0;
mFontShadow = LLFontGL::DROP_SHADOW_SOFT;
mBorderDropShadowVisible = FALSE; mBorderDropShadowVisible = FALSE;
mUseEllipses = FALSE; mUseEllipses = FALSE;
mLineSpacing = 0; mLineSpacing = 0;
@@ -217,7 +218,7 @@ void LLTextBox::setWrappedText(const LLStringExplicit& in_text, F32 max_width)
{ {
LLWString run(wtext, cur, runLen); LLWString run(wtext, cur, runLen);
LLWString::size_type useLen = LLWString::size_type useLen =
mFontGL->maxDrawableChars(run.c_str(), max_width, runLen, TRUE); mFontGL->maxDrawableChars(run.c_str(), max_width, runLen, LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
final_wtext.append(wtext, cur, useLen); final_wtext.append(wtext, cur, useLen);
cur += useLen; cur += useLen;
@@ -355,6 +356,7 @@ void LLTextBox::drawText( S32 x, S32 y, const LLColor4& color )
mFontGL->render(mText.getWString(), 0, (F32)x, (F32)y, color, mFontGL->render(mText.getWString(), 0, (F32)x, (F32)y, color,
mHAlign, mVAlign, mHAlign, mVAlign,
mFontStyle, mFontStyle,
mFontShadow,
S32_MAX, getRect().getWidth(), NULL, TRUE, mUseEllipses); S32_MAX, getRect().getWidth(), NULL, TRUE, mUseEllipses);
} }
else else
@@ -367,6 +369,7 @@ void LLTextBox::drawText( S32 x, S32 y, const LLColor4& color )
mFontGL->render(mText.getWString(), cur_pos, (F32)x, (F32)y, color, mFontGL->render(mText.getWString(), cur_pos, (F32)x, (F32)y, color,
mHAlign, mVAlign, mHAlign, mVAlign,
mFontStyle, mFontStyle,
mFontShadow,
line_length, getRect().getWidth(), NULL, TRUE, mUseEllipses ); line_length, getRect().getWidth(), NULL, TRUE, mUseEllipses );
cur_pos += line_length + 1; cur_pos += line_length + 1;
y -= llfloor(mFontGL->getLineHeight()) + mLineSpacing; y -= llfloor(mFontGL->getLineHeight()) + mLineSpacing;
@@ -435,7 +438,17 @@ LLView* LLTextBox::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *f
{ {
text_box->mFontStyle = LLFontGL::getStyleFromString(font_style); text_box->mFontStyle = LLFontGL::getStyleFromString(font_style);
} }
if (node->getAttributeString("font-shadow", font_style))
{
if(font_style == "soft")
text_box->mFontShadow = LLFontGL::DROP_SHADOW_SOFT;
else if(font_style == "hard")
text_box->mFontShadow = LLFontGL::DROP_SHADOW;
else
text_box->mFontShadow = LLFontGL::NO_SHADOW;
}
BOOL mouse_opaque = text_box->getMouseOpaque(); BOOL mouse_opaque = text_box->getMouseOpaque();
if (node->getAttributeBOOL("mouse_opaque", mouse_opaque)) if (node->getAttributeBOOL("mouse_opaque", mouse_opaque))
{ {

View File

@@ -87,6 +87,7 @@ public:
void setBackgroundVisible(BOOL visible) { mBackgroundVisible = visible; } void setBackgroundVisible(BOOL visible) { mBackgroundVisible = visible; }
void setBorderVisible(BOOL visible) { mBorderVisible = visible; } void setBorderVisible(BOOL visible) { mBorderVisible = visible; }
void setFontStyle(U8 style) { mFontStyle = style; } void setFontStyle(U8 style) { mFontStyle = style; }
void setFontShadow(LLFontGL::ShadowType shadow) { mFontShadow = shadow; }
void setBorderDropshadowVisible(BOOL visible){ mBorderDropShadowVisible = visible; } void setBorderDropshadowVisible(BOOL visible){ mBorderDropShadowVisible = visible; }
void setHPad(S32 pixels) { mHPad = pixels; } void setHPad(S32 pixels) { mHPad = pixels; }
void setVPad(S32 pixels) { mVPad = pixels; } void setVPad(S32 pixels) { mVPad = pixels; }
@@ -124,6 +125,7 @@ private:
BOOL mBorderVisible; BOOL mBorderVisible;
U8 mFontStyle; // style bit flags for font U8 mFontStyle; // style bit flags for font
LLFontGL::ShadowType mFontShadow;
BOOL mBorderDropShadowVisible; BOOL mBorderDropShadowVisible;
BOOL mUseEllipses; BOOL mUseEllipses;

View File

@@ -40,6 +40,7 @@
#include "llrender.h" #include "llrender.h"
#include "llui.h" #include "llui.h"
#include "lluictrlfactory.h" #include "lluictrlfactory.h"
#include "lluiimage.h"
#include "llrect.h" #include "llrect.h"
#include "llfocusmgr.h" #include "llfocusmgr.h"
#include "lltimer.h" #include "lltimer.h"
@@ -562,7 +563,7 @@ void LLTextEditor::updateLineStartList(S32 startpos)
{ {
const llwchar* str = mWText.c_str() + start_idx; const llwchar* str = mWText.c_str() + start_idx;
S32 drawn = mGLFont->maxDrawableChars(str, (F32)abs(mTextRect.getWidth()) - line_width, S32 drawn = mGLFont->maxDrawableChars(str, (F32)abs(mTextRect.getWidth()) - line_width,
end_idx - start_idx, mWordWrap, mAllowEmbeddedItems ); end_idx - start_idx, mWordWrap ? LLFontGL::WORD_BOUNDARY_IF_POSSIBLE : LLFontGL::ANYWHERE, mAllowEmbeddedItems );
if( 0 == drawn && line_width == start_x) if( 0 == drawn && line_width == start_x)
{ {
// If at the beginning of a line, draw at least one character, even if it doesn't all fit. // If at the beginning of a line, draw at least one character, even if it doesn't all fit.
@@ -3238,6 +3239,7 @@ void LLTextEditor::drawCursor()
LLColor4(1.f - text_color.mV[VRED], 1.f - text_color.mV[VGREEN], 1.f - text_color.mV[VBLUE], 1.f), LLColor4(1.f - text_color.mV[VRED], 1.f - text_color.mV[VGREEN], 1.f - text_color.mV[VBLUE], 1.f),
LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::LEFT, LLFontGL::TOP,
LLFontGL::NORMAL, LLFontGL::NORMAL,
LLFontGL::NO_SHADOW,
1); 1);
} }
@@ -3429,6 +3431,7 @@ void LLTextEditor::drawText()
LLFontGL::LEFT, // horizontal alignment LLFontGL::LEFT, // horizontal alignment
LLFontGL::VCENTER, // vertical alignment LLFontGL::VCENTER, // vertical alignment
style, style,
LLFontGL::NO_SHADOW,
S32_MAX, // max chars S32_MAX, // max chars
UI_TEXTEDITOR_LINE_NUMBER_MARGIN); // max pixels UI_TEXTEDITOR_LINE_NUMBER_MARGIN); // max pixels
} }
@@ -3553,7 +3556,7 @@ void LLTextEditor::drawClippedSegment(const LLWString &text, S32 seg_start, S32
S32 start = seg_start; S32 start = seg_start;
S32 end = llmin( selection_left, seg_end ); S32 end = llmin( selection_left, seg_end );
S32 length = end - start; S32 length = end - start;
font->render(text, start, x, y_top, color, LLFontGL::LEFT, LLFontGL::TOP, font_flags, length, S32_MAX, right_x, mAllowEmbeddedItems); font->render(text, start, x, y_top, color, LLFontGL::LEFT, LLFontGL::TOP, font_flags, LLFontGL::NO_SHADOW, length, S32_MAX, right_x, mAllowEmbeddedItems);
} }
x = *right_x; x = *right_x;
@@ -3566,7 +3569,7 @@ void LLTextEditor::drawClippedSegment(const LLWString &text, S32 seg_start, S32
font->render(text, start, x, y_top, font->render(text, start, x, y_top,
LLColor4( 1.f - color.mV[0], 1.f - color.mV[1], 1.f - color.mV[2], 1.f ), LLColor4( 1.f - color.mV[0], 1.f - color.mV[1], 1.f - color.mV[2], 1.f ),
LLFontGL::LEFT, LLFontGL::TOP, font_flags, length, S32_MAX, right_x, mAllowEmbeddedItems); LLFontGL::LEFT, LLFontGL::TOP, font_flags, LLFontGL::NO_SHADOW, length, S32_MAX, right_x, mAllowEmbeddedItems);
} }
x = *right_x; x = *right_x;
if( selection_right < seg_end ) if( selection_right < seg_end )
@@ -3575,7 +3578,7 @@ void LLTextEditor::drawClippedSegment(const LLWString &text, S32 seg_start, S32
S32 start = llmax( selection_right, seg_start ); S32 start = llmax( selection_right, seg_start );
S32 end = seg_end; S32 end = seg_end;
S32 length = end - start; S32 length = end - start;
font->render(text, start, x, y_top, color, LLFontGL::LEFT, LLFontGL::TOP, font_flags, length, S32_MAX, right_x, mAllowEmbeddedItems); font->render(text, start, x, y_top, color, LLFontGL::LEFT, LLFontGL::TOP, font_flags, LLFontGL::NO_SHADOW, length, S32_MAX, right_x, mAllowEmbeddedItems);
} }
} }

View File

@@ -442,7 +442,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border
gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect);
} }
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, const LLRectf& scale_rect) void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect)
{ {
stop_glerror(); stop_glerror();
@@ -452,36 +452,53 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
return; return;
} }
// add in offset of current image to current UI translation
const LLVector3 ui_scale = LLVector3(1.f,1.f,1.f);//gGL.getUIScale();
const LLVector3 ui_translation = LLVector3(x,y,0.f);//(gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale);
F32 uv_width = uv_outer_rect.getWidth();
F32 uv_height = uv_outer_rect.getHeight();
// shrink scaling region to be proportional to clipped image region // shrink scaling region to be proportional to clipped image region
LLRectf scale_rect_uv( LLRectf uv_center_rect(
uv_rect.mLeft + (scale_rect.mLeft * uv_rect.getWidth()), uv_outer_rect.mLeft + (center_rect.mLeft * uv_width),
uv_rect.mBottom + (scale_rect.mTop * uv_rect.getHeight()), uv_outer_rect.mBottom + (center_rect.mTop * uv_height),
uv_rect.mLeft + (scale_rect.mRight * uv_rect.getWidth()), uv_outer_rect.mLeft + (center_rect.mRight * uv_width),
uv_rect.mBottom + (scale_rect.mBottom * uv_rect.getHeight())); uv_outer_rect.mBottom + (center_rect.mBottom * uv_height));
S32 image_natural_width = llround((F32)image->getWidth(0) * uv_rect.getWidth()); F32 image_width = image->getWidth(0);
S32 image_natural_height = llround((F32)image->getHeight(0) * uv_rect.getHeight()); F32 image_height = image->getHeight(0);
LLRect draw_rect(0, height, width, 0); S32 image_natural_width = llround(image_width * uv_width);
LLRect draw_scale_rect(llround(scale_rect_uv.mLeft * (F32)image->getWidth(0)), S32 image_natural_height = llround(image_height * uv_height);
llround(scale_rect_uv.mTop * (F32)image->getHeight(0)),
llround(scale_rect_uv.mRight * (F32)image->getWidth(0)),
llround(scale_rect_uv.mBottom * (F32)image->getHeight(0)));
// scale fixed region of image to drawn region
draw_scale_rect.mRight += width - image_natural_width;
draw_scale_rect.mTop += height - image_natural_height;
S32 border_shrink_width = llmax(0, draw_scale_rect.mLeft - draw_scale_rect.mRight); LLRectf draw_center_rect( uv_center_rect.mLeft * image_width,
S32 border_shrink_height = llmax(0, draw_scale_rect.mBottom - draw_scale_rect.mTop); uv_center_rect.mTop * image_height,
uv_center_rect.mRight * image_width,
uv_center_rect.mBottom * image_height);
F32 shrink_width_ratio = scale_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - scale_rect.getWidth())); { // scale fixed region of image to drawn region
F32 shrink_height_ratio = scale_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - scale_rect.getHeight())); draw_center_rect.mRight += width - image_natural_width;
draw_center_rect.mTop += height - image_natural_height;
F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight);
draw_scale_rect.mLeft = llround((F32)draw_scale_rect.mLeft * shrink_scale); F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop);
draw_scale_rect.mTop = llround(lerp((F32)height, (F32)draw_scale_rect.mTop, shrink_scale));
draw_scale_rect.mRight = llround(lerp((F32)width, (F32)draw_scale_rect.mRight, shrink_scale)); F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth()));
draw_scale_rect.mBottom = llround((F32)draw_scale_rect.mBottom * shrink_scale); F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight()));
F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio);
draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]);
draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale) * ui_scale.mV[VY]);
draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale) * ui_scale.mV[VX]);
draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]);
}
LLRectf draw_outer_rect(ui_translation.mV[VX],
ui_translation.mV[VY] + height * ui_scale.mV[VY],
ui_translation.mV[VX] + width * ui_scale.mV[VX],
ui_translation.mV[VY]);
LLGLSUIDefault gls_ui; LLGLSUIDefault gls_ui;
@@ -498,136 +515,174 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
} }
} }
gGL.pushMatrix(); gGL.getTexUnit(0)->bind(image, true);
gGL.color4fv(color.mV);
const S32 NUM_VERTICES = 9 * 4; // 9 quads
LLVector2 uv[NUM_VERTICES];
LLVector3 pos[NUM_VERTICES];
S32 index = 0;
gGL.begin(LLRender::QUADS);
{ {
gGL.translatef((F32)x, (F32)y, 0.f); // draw bottom left
uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom);
pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f);
index++;
gGL.getTexUnit(0)->bind(image); uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
index++;
gGL.color4fv(color.mV); uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
gGL.begin(LLRender::QUADS); index++;
{
// draw bottom left
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
gGL.vertex2i(0, 0);
gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
gGL.vertex2i(draw_scale_rect.mLeft, 0); pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); // draw bottom middle
gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
index++;
gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
gGL.vertex2i(0, draw_scale_rect.mBottom); pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
index++;
// draw bottom middle uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
gGL.vertex2i(draw_scale_rect.mLeft, 0); index++;
gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
gGL.vertex2i(draw_scale_rect.mRight, 0); pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); // draw bottom right
gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
index++;
gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom);
gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f);
index++;
// draw bottom right uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
gGL.vertex2i(draw_scale_rect.mRight, 0); index++;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
gGL.vertex2i(width, 0); pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); // draw left
gGL.vertex2i(width, draw_scale_rect.mBottom); uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
// draw left uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
gGL.vertex2i(0, draw_scale_rect.mBottom); index++;
gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); // draw middle
gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
gGL.vertex2i(0, draw_scale_rect.mTop); pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
// draw middle uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); index++;
gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); // draw right
gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
// draw right uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); index++;
gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
gGL.vertex2i(width, draw_scale_rect.mBottom); pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); // draw top left
gGL.vertex2i(width, draw_scale_rect.mTop); uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
// draw top left uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
gGL.vertex2i(0, draw_scale_rect.mTop); index++;
gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop);
gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f);
index++;
gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); // draw top middle
gGL.vertex2i(draw_scale_rect.mLeft, height); uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
gGL.vertex2i(0, height); pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
// draw top middle uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); index++;
gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
index++;
gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); // draw top right
gGL.vertex2i(draw_scale_rect.mRight, height); uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
gGL.vertex2i(draw_scale_rect.mLeft, height); pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
// draw top right uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop);
gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f);
gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); index++;
gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
gGL.vertex2i(width, draw_scale_rect.mTop); pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
index++;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
gGL.vertex2i(width, height);
gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop);
gGL.vertex2i(draw_scale_rect.mRight, height);
}
gGL.end();
} }
gGL.popMatrix(); gGL.end();
if (solid_color) if (solid_color)
{ {
@@ -657,77 +712,88 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
LLGLSUIDefault gls_ui; LLGLSUIDefault gls_ui;
gGL.pushMatrix();
{
gGL.translatef((F32)x, (F32)y, 0.f);
if( degrees )
{
F32 offset_x = F32(width/2);
F32 offset_y = F32(height/2);
gGL.translatef( offset_x, offset_y, 0.f);
gGL.rotatef( degrees, 0.f, 0.f, 1.f );
gGL.translatef( -offset_x, -offset_y, 0.f );
}
gGL.getTexUnit(0)->bind(image); gGL.getTexUnit(0)->bind(image, true);
gGL.color4fv(color.mV);
if (degrees == 0.f)
{
const S32 NUM_VERTICES = 4; // 9 quads
LLVector2 uv[NUM_VERTICES];
LLVector3 pos[NUM_VERTICES];
gGL.begin(LLRender::QUADS);
{
LLVector3 ui_scale = LLVector3(1.f,1.f,1.f);//gGL.getUIScale();
LLVector3 ui_translation = LLVector3(0.f,0.f,0.f); //gGL.getUITranslation();
ui_translation.mV[VX] += x;
ui_translation.mV[VY] += y;
ui_translation.scaleVec(ui_scale);
S32 index = 0;
S32 scaled_width = llround(width * ui_scale.mV[VX]);
S32 scaled_height = llround(height * ui_scale.mV[VY]);
uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f);
index++;
uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f);
index++;
uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f);
index++;
uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f);
index++;
gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
}
gGL.end();
}
else
{
gGL.pushMatrix();
gGL.translatef((F32)x, (F32)y, 0.f);
F32 offset_x = F32(width/2);
F32 offset_y = F32(height/2);
gGL.translatef(offset_x, offset_y, 0.f);
LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD);
gGL.getTexUnit(0)->bind(image, true);
gGL.color4fv(color.mV); gGL.color4fv(color.mV);
gGL.begin(LLRender::QUADS); gGL.begin(LLRender::QUADS);
{ {
LLVector3 v;
v = LLVector3(offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
gGL.vertex2i(width, height ); gGL.vertex2f(v.mV[0], v.mV[1] );
v = LLVector3(-offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
gGL.vertex2i(0, height ); gGL.vertex2f(v.mV[0], v.mV[1] );
v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
gGL.vertex2i(0, 0); gGL.vertex2f(v.mV[0], v.mV[1] );
v = LLVector3(offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
gGL.vertex2i(width, 0); gGL.vertex2f(v.mV[0], v.mV[1] );
} }
gGL.end(); gGL.end();
} gGL.popMatrix();
gGL.popMatrix();
}
void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect)
{
if (NULL == image)
{
llwarns << "image == NULL; aborting function" << llendl;
return;
} }
LLGLSUIDefault gls_ui;
gGL.pushMatrix();
{
gGL.translatef((F32)x, (F32)y, 0.f);
gGL.getTexUnit(0)->bind(image);
gGL.color4fv(color.mV);
gGL.begin(LLRender::QUADS);
{
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
gGL.vertex2i(width, height );
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
gGL.vertex2i(0, height );
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
gGL.vertex2i(0, 0);
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
gGL.vertex2i(width, 0);
}
gGL.end();
}
gGL.popMatrix();
} }
@@ -756,25 +822,6 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL
LLUI::setLineWidth(1.f); LLUI::setLineWidth(1.f);
} }
void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom)
{
gGL.color4fv( LLColor4::white.mV );
glLogicOp( GL_XOR );
stop_glerror();
gGL.begin(LLRender::QUADS);
gGL.vertex2i(left, top);
gGL.vertex2i(left, bottom);
gGL.vertex2i(right, bottom);
gGL.vertex2i(right, top);
gGL.end();
glLogicOp( GL_COPY );
stop_glerror();
}
void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle)
{ {
if (end_angle < start_angle) if (end_angle < start_angle)
@@ -900,7 +947,7 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
} }
// Draw gray and white checkerboard with black border // Draw gray and white checkerboard with black border
void gl_rect_2d_checkerboard(const LLRect& rect) void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha)
{ {
// Initialize the first time this is called. // Initialize the first time this is called.
const S32 PIXELS = 32; const S32 PIXELS = 32;
@@ -921,16 +968,24 @@ void gl_rect_2d_checkerboard(const LLRect& rect)
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// ...white squares // ...white squares
gGL.color3f( 1.f, 1.f, 1.f ); gGL.color4f( 1.f, 1.f, 1.f, alpha );
gl_rect_2d(rect); gl_rect_2d(rect);
// ...gray squares // ...gray squares
gGL.color3f( .7f, .7f, .7f ); gGL.color4f( .7f, .7f, .7f, alpha );
gGL.flush(); gGL.flush();
glPolygonStipple( checkerboard );
LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); if (!LLGLSLShader::sNoFixedFunction)
gl_rect_2d(rect); { //polygon stipple is deprecated
glPolygonStipple( checkerboard );
LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE);
gl_rect_2d(rect);
}
else
{
gl_rect_2d(rect);
}
gGL.flush(); gGL.flush();
} }
@@ -1231,6 +1286,7 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.popMatrix(); gGL.popMatrix();
} }
//FIXME: rewrite to use scissor?
void gl_segmented_rect_2d_fragment_tex(const S32 left, void gl_segmented_rect_2d_fragment_tex(const S32 left,
const S32 top, const S32 top,
const S32 right, const S32 right,
@@ -1650,7 +1706,7 @@ void LLUI::setLineWidth(F32 width)
} }
//static //static
void LLUI::setCursorPositionScreen(S32 x, S32 y) void LLUI::setMousePositionScreen(S32 x, S32 y)
{ {
S32 screen_x, screen_y; S32 screen_x, screen_y;
screen_x = llround((F32)x * sGLScaleFactor.mV[VX]); screen_x = llround((F32)x * sGLScaleFactor.mV[VX]);
@@ -1663,26 +1719,34 @@ void LLUI::setCursorPositionScreen(S32 x, S32 y)
} }
//static //static
void LLUI::setCursorPositionLocal(const LLView* viewp, S32 x, S32 y) void LLUI::getMousePositionScreen(S32 *x, S32 *y)
{
S32 screen_x, screen_y;
viewp->localPointToScreen(x, y, &screen_x, &screen_y);
setCursorPositionScreen(screen_x, screen_y);
}
//static
void LLUI::getCursorPositionLocal(const LLView* viewp, S32 *x, S32 *y)
{ {
LLCoordWindow cursor_pos_window; LLCoordWindow cursor_pos_window;
LLView::getWindow()->getCursorPosition(&cursor_pos_window); LLView::getWindow()->getCursorPosition(&cursor_pos_window);
LLCoordGL cursor_pos_gl; LLCoordGL cursor_pos_gl;
LLView::getWindow()->convertCoords(cursor_pos_window, &cursor_pos_gl); LLView::getWindow()->convertCoords(cursor_pos_window, &cursor_pos_gl);
cursor_pos_gl.mX = llround((F32)cursor_pos_gl.mX / LLUI::sGLScaleFactor.mV[VX]); *x = llround((F32)cursor_pos_gl.mX / sGLScaleFactor.mV[VX]);
cursor_pos_gl.mY = llround((F32)cursor_pos_gl.mY / LLUI::sGLScaleFactor.mV[VY]); *y = llround((F32)cursor_pos_gl.mY / sGLScaleFactor.mV[VX]);
viewp->screenPointToLocal(cursor_pos_gl.mX, cursor_pos_gl.mY, x, y);
} }
//static
void LLUI::setMousePositionLocal(const LLView* viewp, S32 x, S32 y)
{
S32 screen_x, screen_y;
viewp->localPointToScreen(x, y, &screen_x, &screen_y);
setMousePositionScreen(screen_x, screen_y);
}
//static
void LLUI::getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y)
{
S32 screen_x, screen_y;
getMousePositionScreen(&screen_x, &screen_y);
viewp->screenPointToLocal(screen_x, screen_y, x, y);
}
// On Windows, the user typically sets the language when they install the // On Windows, the user typically sets the language when they install the
// app (by running it with a shortcut that sets InstallLanguage). On Mac, // app (by running it with a shortcut that sets InstallLanguage). On Mac,
// or on Windows if the SecondLife.exe executable is run directly, the // or on Windows if the SecondLife.exe executable is run directly, the
@@ -1875,102 +1939,3 @@ LLLocalClipRect::LLLocalClipRect(const LLRect &rect, BOOL enabled)
{ {
} }
//
// LLUIImage
//
LLUIImage::LLUIImage(const std::string& name, LLPointer<LLTexture> image) :
mName(name),
mImage(image),
mScaleRegion(0.f, 1.f, 1.f, 0.f),
mClipRegion(0.f, 1.f, 1.f, 0.f),
mUniformScaling(TRUE),
mNoClip(TRUE)
{
}
void LLUIImage::setClipRegion(const LLRectf& region)
{
mClipRegion = region;
mNoClip = mClipRegion.mLeft == 0.f
&& mClipRegion.mRight == 1.f
&& mClipRegion.mBottom == 0.f
&& mClipRegion.mTop == 1.f;
}
void LLUIImage::setScaleRegion(const LLRectf& region)
{
mScaleRegion = region;
mUniformScaling = mScaleRegion.mLeft == 0.f
&& mScaleRegion.mRight == 1.f
&& mScaleRegion.mBottom == 0.f
&& mScaleRegion.mTop == 1.f;
}
//TODO: move drawing implementation inside class
void LLUIImage::draw(S32 x, S32 y, const LLColor4& color) const
{
gl_draw_image(x, y, mImage, color, mClipRegion);
}
void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const
{
if (mUniformScaling)
{
gl_draw_scaled_image(x, y, width, height, mImage, color, mClipRegion);
}
else
{
gl_draw_scaled_image_with_border(
x, y,
width, height,
mImage,
color,
FALSE,
mClipRegion,
mScaleRegion);
}
}
void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const
{
gl_draw_scaled_image_with_border(
x, y,
width, height,
mImage,
color,
TRUE,
mClipRegion,
mScaleRegion);
}
void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const
{
LLRect border_rect;
border_rect.setOriginAndSize(x, y, width, height);
border_rect.stretch(border_width, border_width);
drawSolid(border_rect, color);
}
S32 LLUIImage::getWidth() const
{
// return clipped dimensions of actual image area
return llround((F32)mImage->getWidth(0) * mClipRegion.getWidth());
}
S32 LLUIImage::getHeight() const
{
// return clipped dimensions of actual image area
return llround((F32)mImage->getHeight(0) * mClipRegion.getHeight());
}
S32 LLUIImage::getTextureWidth() const
{
return mImage->getWidth(0);
}
S32 LLUIImage::getTextureHeight() const
{
return mImage->getHeight(0);
}

View File

@@ -35,9 +35,9 @@
#ifndef LL_LLUI_H #ifndef LL_LLUI_H
#define LL_LLUI_H #define LL_LLUI_H
#include "llpointer.h" // LLPointer<>
#include "llrect.h" #include "llrect.h"
#include "llcontrol.h" #include "llcontrol.h"
#include "llrect.h"
#include "llcoord.h" #include "llcoord.h"
#include "llglslshader.h" #include "llglslshader.h"
//#include "llhtmlhelp.h" //#include "llhtmlhelp.h"
@@ -53,10 +53,10 @@ class LLColor4;
class LLHtmlHelp; class LLHtmlHelp;
class LLVector3; class LLVector3;
class LLVector2; class LLVector2;
class LLUIImage;
class LLUUID; class LLUUID;
class LLWindow; class LLWindow;
class LLView; class LLView;
class LLUIImage;
// UI colors // UI colors
extern const LLColor4 UI_VERTEX_COLOR; extern const LLColor4 UI_VERTEX_COLOR;
@@ -78,7 +78,7 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE ); void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE );
void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE ); void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE );
void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE ); void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE );
void gl_rect_2d_checkerboard(const LLRect& rect); void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f);
void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines); void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines);
@@ -97,10 +97,7 @@ void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LL
void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
// Flip vertical, used for LLFloaterHTML
void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom);
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f ); void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
void gl_rect_2d_simple_tex( S32 width, S32 height ); void gl_rect_2d_simple_tex( S32 width, S32 height );
@@ -177,9 +174,10 @@ public:
//helper functions (should probably move free standing rendering helper functions here) //helper functions (should probably move free standing rendering helper functions here)
static std::string locateSkin(const std::string& filename); static std::string locateSkin(const std::string& filename);
static void setCursorPositionScreen(S32 x, S32 y); static void setMousePositionScreen(S32 x, S32 y);
static void setCursorPositionLocal(const LLView* viewp, S32 x, S32 y); static void getMousePositionScreen(S32 *x, S32 *y);
static void getCursorPositionLocal(const LLView* viewp, S32 *x, S32 *y); static void setMousePositionLocal(const LLView* viewp, S32 x, S32 y);
static void getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y);
static void setScaleFactor(const LLVector2& scale_factor); static void setScaleFactor(const LLVector2& scale_factor);
static void setLineWidth(F32 width); static void setLineWidth(F32 width);
static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = 0); static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = 0);
@@ -414,192 +412,16 @@ public:
LLLocalClipRect(const LLRect& rect, BOOL enabled = TRUE); LLLocalClipRect(const LLRect& rect, BOOL enabled = TRUE);
}; };
class LLUIImage : public LLRefCount
{
public:
LLUIImage(const std::string& name, LLPointer<LLTexture> image);
void setClipRegion(const LLRectf& region);
void setScaleRegion(const LLRectf& region);
LLPointer<LLTexture> getImage() { return mImage; }
const LLPointer<LLTexture>& getImage() const { return mImage; }
void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const;
void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const;
void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); }
void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const;
void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); }
void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, mImage->getWidth(0), mImage->getHeight(0), color); }
void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const;
void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); }
void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, mImage->getWidth(0), mImage->getHeight(0), color, border_width); }
const std::string& getName() const { return mName; }
S32 getWidth() const;
S32 getHeight() const;
// returns dimensions of underlying textures, which might not be equal to ui image portion
S32 getTextureWidth() const;
S32 getTextureHeight() const;
protected:
std::string mName;
LLRectf mScaleRegion;
LLRectf mClipRegion;
LLPointer<LLTexture> mImage;
BOOL mUniformScaling;
BOOL mNoClip;
};
typedef LLPointer<LLUIImage> LLUIImagePtr;
template <typename T>
class LLTombStone : public LLRefCount
{
public:
LLTombStone(T* target = NULL) : mTarget(target) {}
void setTarget(T* target) { mTarget = target; }
T* getTarget() const { return mTarget; }
private:
T* mTarget;
};
// LLHandles are used to refer to objects whose lifetime you do not control or influence.
// Calling get() on a handle will return a pointer to the referenced object or NULL,
// if the object no longer exists. Note that during the lifetime of the returned pointer,
// you are assuming that the object will not be deleted by any action you perform,
// or any other thread, as normal when using pointers, so avoid using that pointer outside of
// the local code block.
//
// https://wiki.lindenlab.com/mediawiki/index.php?title=LLHandle&oldid=79669
template <typename T>
class LLHandle
{
public:
LLHandle() : mTombStone(sDefaultTombStone) {}
const LLHandle<T>& operator =(const LLHandle<T>& other)
{
mTombStone = other.mTombStone;
return *this;
}
bool isDead() const
{
return mTombStone->getTarget() == NULL;
}
void markDead()
{
mTombStone = sDefaultTombStone;
}
T* get() const
{
return mTombStone->getTarget();
}
friend bool operator== (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
{
return lhs.mTombStone == rhs.mTombStone;
}
friend bool operator!= (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
{
return !(lhs == rhs);
}
friend bool operator< (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
{
return lhs.mTombStone < rhs.mTombStone;
}
friend bool operator> (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
{
return lhs.mTombStone > rhs.mTombStone;
}
protected:
protected:
LLPointer<LLTombStone<T> > mTombStone;
private:
static LLPointer<LLTombStone<T> > sDefaultTombStone;
};
// initialize static "empty" tombstone pointer
template <typename T> LLPointer<LLTombStone<T> > LLHandle<T>::sDefaultTombStone = new LLTombStone<T>();
template <typename T>
class LLRootHandle : public LLHandle<T>
{
public:
LLRootHandle(T* object) { bind(object); }
LLRootHandle() {};
~LLRootHandle() { unbind(); }
// this is redundant, since a LLRootHandle *is* an LLHandle
LLHandle<T> getHandle() { return LLHandle<T>(*this); }
void bind(T* object)
{
// unbind existing tombstone
if (LLHandle<T>::mTombStone.notNull())
{
if (LLHandle<T>::mTombStone->getTarget() == object) return;
LLHandle<T>::mTombStone->setTarget(NULL);
}
// tombstone reference counted, so no paired delete
LLHandle<T>::mTombStone = new LLTombStone<T>(object);
}
void unbind()
{
LLHandle<T>::mTombStone->setTarget(NULL);
}
//don't allow copying of root handles, since there should only be one
private:
LLRootHandle(const LLRootHandle& other) {};
};
// Use this as a mixin for simple classes that need handles and when you don't
// want handles at multiple points of the inheritance hierarchy
template <typename T>
class LLHandleProvider
{
protected:
typedef LLHandle<T> handle_type_t;
LLHandleProvider()
{
// provided here to enforce T deriving from LLHandleProvider<T>
}
LLHandle<T> getHandle()
{
// perform lazy binding to avoid small tombstone allocations for handle
// providers whose handles are never referenced
mHandle.bind(static_cast<T*>(this));
return mHandle;
}
private:
LLRootHandle<T> mHandle;
};
//RN: maybe this needs to moved elsewhere? //RN: maybe this needs to moved elsewhere?
class LLImageProviderInterface class LLImageProviderInterface
{ {
public: protected:
LLImageProviderInterface() {}; LLImageProviderInterface() {};
virtual ~LLImageProviderInterface() {}; virtual ~LLImageProviderInterface() {};
public:
virtual LLUIImagePtr getUIImage(const std::string& name, S32 priority) = 0; virtual LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority) = 0;
virtual LLUIImagePtr getUIImageByID(const LLUUID& id, S32 priority) = 0; virtual LLPointer<LLUIImage> getUIImageByID(const LLUUID& id, S32 priority) = 0;
virtual void cleanUp() = 0; virtual void cleanUp() = 0;
}; };

View File

@@ -68,6 +68,7 @@
#include "lltextbox.h" #include "lltextbox.h"
#include "lltexteditor.h" #include "lltexteditor.h"
#include "llui.h" #include "llui.h"
#include "lluiimage.h"
#include "llviewborder.h" #include "llviewborder.h"
const char XML_HEADER[] = "<?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"yes\" ?>\n"; const char XML_HEADER[] = "<?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"yes\" ?>\n";

154
indra/llui/lluiimage.cpp Normal file
View File

@@ -0,0 +1,154 @@
/**
* @file lluiimage.cpp
* @brief UI implementation
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// Utilities functions the user interface needs
//#include "llviewerprecompiledheaders.h"
#include "linden_common.h"
// Project includes
#include "lluiimage.h"
#include "llui.h"
LLUIImage::LLUIImage(const std::string& name, LLPointer<LLTexture> image)
: mName(name),
mImage(image),
mScaleRegion(0.f, 1.f, 1.f, 0.f),
mClipRegion(0.f, 1.f, 1.f, 0.f),
mUniformScaling(TRUE),
mNoClip(TRUE),
mImageLoaded(NULL)
{
}
LLUIImage::~LLUIImage()
{
delete mImageLoaded;
}
void LLUIImage::setClipRegion(const LLRectf& region)
{
mClipRegion = region;
mNoClip = mClipRegion.mLeft == 0.f
&& mClipRegion.mRight == 1.f
&& mClipRegion.mBottom == 0.f
&& mClipRegion.mTop == 1.f;
}
void LLUIImage::setScaleRegion(const LLRectf& region)
{
mScaleRegion = region;
mUniformScaling = mScaleRegion.mLeft == 0.f
&& mScaleRegion.mRight == 1.f
&& mScaleRegion.mBottom == 0.f
&& mScaleRegion.mTop == 1.f;
}
//TODO: move drawing implementation inside class
void LLUIImage::draw(S32 x, S32 y, const LLColor4& color) const
{
gl_draw_scaled_image(x, y, getWidth(), getHeight(), mImage, color, mClipRegion);
}
void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const
{
if (mUniformScaling)
{
gl_draw_scaled_image(x, y, width, height, mImage, color, mClipRegion);
}
else
{
gl_draw_scaled_image_with_border(
x, y,
width, height,
mImage,
color,
FALSE,
mClipRegion,
mScaleRegion);
}
}
void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const
{
gl_draw_scaled_image_with_border(
x, y,
width, height,
mImage,
color,
TRUE,
mClipRegion,
mScaleRegion);
}
void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const
{
LLRect border_rect;
border_rect.setOriginAndSize(x, y, width, height);
border_rect.stretch(border_width, border_width);
drawSolid(border_rect, color);
}
S32 LLUIImage::getWidth() const
{
// return clipped dimensions of actual image area
return llround((F32)mImage->getWidth(0) * mClipRegion.getWidth());
}
S32 LLUIImage::getHeight() const
{
// return clipped dimensions of actual image area
return llround((F32)mImage->getHeight(0) * mClipRegion.getHeight());
}
S32 LLUIImage::getTextureWidth() const
{
return mImage->getWidth(0);
}
S32 LLUIImage::getTextureHeight() const
{
return mImage->getHeight(0);
}
boost::signals2::connection LLUIImage::addLoadedCallback( const image_loaded_signal_t::slot_type& cb )
{
if (!mImageLoaded)
{
mImageLoaded = new image_loaded_signal_t();
}
return mImageLoaded->connect(cb);
}
void LLUIImage::onImageLoaded()
{
if (mImageLoaded)
{
(*mImageLoaded)();
}
}

93
indra/llui/lluiimage.h Normal file
View File

@@ -0,0 +1,93 @@
/**
* @file lluiimage.h
* @brief wrapper for images used in the UI that handles smart scaling, etc.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLUIIMAGE_H
#define LL_LLUIIMAGE_H
#include "v4color.h"
#include "llpointer.h"
#include "llrefcount.h"
#include "llrefcount.h"
#include "llrect.h"
#include <boost/function.hpp>
#include <boost/signals2.hpp>
#include "lltexture.h"
extern const LLColor4 UI_VERTEX_COLOR;
class LLUIImage : public LLRefCount
{
public:
typedef boost::signals2::signal<void (void)> image_loaded_signal_t;
LLUIImage(const std::string& name, LLPointer<LLTexture> image);
virtual ~LLUIImage();
void setClipRegion(const LLRectf& region);
void setScaleRegion(const LLRectf& region);
LLPointer<LLTexture> getImage() { return mImage; }
const LLPointer<LLTexture>& getImage() const { return mImage; }
void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const;
void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const;
void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); }
void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const;
void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); }
void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, getWidth(), getHeight(), color); }
void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const;
void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); }
void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); }
const std::string& getName() const { return mName; }
virtual S32 getWidth() const;
virtual S32 getHeight() const;
// returns dimensions of underlying textures, which might not be equal to ui image portion
S32 getTextureWidth() const;
S32 getTextureHeight() const;
boost::signals2::connection addLoadedCallback( const image_loaded_signal_t::slot_type& cb );
void onImageLoaded();
protected:
image_loaded_signal_t* mImageLoaded;
std::string mName;
LLRectf mScaleRegion;
LLRectf mClipRegion;
LLPointer<LLTexture> mImage;
BOOL mUniformScaling;
BOOL mNoClip;
};
typedef LLPointer<LLUIImage> LLUIImagePtr;
#endif

View File

@@ -36,7 +36,9 @@
#include "llview.h" #include "llview.h"
#include <cassert> #include <cassert>
#include <boost/tokenizer.hpp> #include <boost/tokenizer.hpp>
#include <boost/foreach.hpp>
#include "llrender.h" #include "llrender.h"
#include "llevent.h" #include "llevent.h"
@@ -239,8 +241,9 @@ BOOL LLView::getUseBoundingRect()
// virtual // virtual
const std::string& LLView::getName() const const std::string& LLView::getName() const
{ {
static const std::string unnamed("(no name)"); static std::string no_name("(no name)");
return mName.empty() ? unnamed : mName;
return mName.empty() ? no_name : mName;
} }
void LLView::sendChildToFront(LLView* child) void LLView::sendChildToFront(LLView* child)
@@ -392,13 +395,11 @@ void LLView::removeCtrl(LLUICtrl* ctrl)
LLView::ctrl_list_t LLView::getCtrlList() const LLView::ctrl_list_t LLView::getCtrlList() const
{ {
ctrl_list_t controls; ctrl_list_t controls;
for(child_list_const_iter_t iter = mChildList.begin(); BOOST_FOREACH(LLView* viewp, mChildList)
iter != mChildList.end();
iter++)
{ {
if((*iter)->isCtrl()) if(viewp->isCtrl())
{ {
controls.push_back(static_cast<LLUICtrl*>(*iter)); controls.push_back(static_cast<LLUICtrl*>(viewp));
} }
} }
return controls; return controls;
@@ -621,9 +622,8 @@ void LLView::deleteAllChildren()
void LLView::setAllChildrenEnabled(BOOL b) void LLView::setAllChildrenEnabled(BOOL b)
{ {
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
viewp->setEnabled(b); viewp->setEnabled(b);
} }
} }
@@ -653,9 +653,8 @@ void LLView::setVisible(BOOL visible)
// virtual // virtual
void LLView::handleVisibilityChange ( BOOL new_visibility ) void LLView::handleVisibilityChange ( BOOL new_visibility )
{ {
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
// only views that are themselves visible will have their overall visibility affected by their ancestors // only views that are themselves visible will have their overall visibility affected by their ancestors
if (viewp->getVisible()) if (viewp->getVisible())
{ {
@@ -731,9 +730,8 @@ BOOL LLView::handleToolTip(S32 x, S32 y, std::string& msg, LLRect* sticky_rect_s
std::string tool_tip; std::string tool_tip;
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
S32 local_x = x - viewp->mRect.mLeft; S32 local_x = x - viewp->mRect.mLeft;
S32 local_y = y - viewp->mRect.mBottom; S32 local_y = y - viewp->mRect.mBottom;
// Allow tooltips for disabled views so we can explain to the user why // Allow tooltips for disabled views so we can explain to the user why
@@ -896,9 +894,8 @@ LLView* LLView::childrenHandleDragAndDrop(S32 x, S32 y, MASK mask,
if( getVisible() ) if( getVisible() )
// if( getVisible() && getEnabled() ) // if( getVisible() && getEnabled() )
{ {
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
S32 local_x = x - viewp->getRect().mLeft; S32 local_x = x - viewp->getRect().mLeft;
S32 local_y = y - viewp->getRect().mBottom; S32 local_y = y - viewp->getRect().mBottom;
if( viewp->pointInView(local_x, local_y) && if( viewp->pointInView(local_x, local_y) &&
@@ -1041,9 +1038,8 @@ LLView* LLView::childrenHandleScrollWheel(S32 x, S32 y, S32 clicks)
LLView* handled_view = NULL; LLView* handled_view = NULL;
if (getVisible() && getEnabled() ) if (getVisible() && getEnabled() )
{ {
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
S32 local_x = x - viewp->getRect().mLeft; S32 local_x = x - viewp->getRect().mLeft;
S32 local_y = y - viewp->getRect().mBottom; S32 local_y = y - viewp->getRect().mBottom;
if (viewp->pointInView(local_x, local_y) if (viewp->pointInView(local_x, local_y)
@@ -1069,9 +1065,8 @@ LLView* LLView::childrenHandleHover(S32 x, S32 y, MASK mask)
LLView* handled_view = NULL; LLView* handled_view = NULL;
if (getVisible() && getEnabled() ) if (getVisible() && getEnabled() )
{ {
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
S32 local_x = x - viewp->getRect().mLeft; S32 local_x = x - viewp->getRect().mLeft;
S32 local_y = y - viewp->getRect().mBottom; S32 local_y = y - viewp->getRect().mBottom;
if(viewp->pointInView(local_x, local_y) && if(viewp->pointInView(local_x, local_y) &&
@@ -1099,9 +1094,8 @@ LLView* LLView::childrenHandleKey(KEY key, MASK mask)
if ( getVisible() && getEnabled() ) if ( getVisible() && getEnabled() )
{ {
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
if (viewp->handleKey(key, mask, TRUE)) if (viewp->handleKey(key, mask, TRUE))
{ {
if (LLView::sDebugKeys) if (LLView::sDebugKeys)
@@ -1124,9 +1118,8 @@ LLView* LLView::childrenHandleUnicodeChar(llwchar uni_char)
if ( getVisible() && getEnabled() ) if ( getVisible() && getEnabled() )
{ {
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
if (viewp->handleUnicodeChar(uni_char, TRUE)) if (viewp->handleUnicodeChar(uni_char, TRUE))
{ {
if (LLView::sDebugKeys) if (LLView::sDebugKeys)
@@ -1146,9 +1139,8 @@ LLView* LLView::childrenHandleMouseDown(S32 x, S32 y, MASK mask)
{ {
LLView* handled_view = NULL; LLView* handled_view = NULL;
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
S32 local_x = x - viewp->getRect().mLeft; S32 local_x = x - viewp->getRect().mLeft;
S32 local_y = y - viewp->getRect().mBottom; S32 local_y = y - viewp->getRect().mBottom;
@@ -1174,9 +1166,8 @@ LLView* LLView::childrenHandleRightMouseDown(S32 x, S32 y, MASK mask)
if (getVisible() && getEnabled() ) if (getVisible() && getEnabled() )
{ {
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
S32 local_x = x - viewp->getRect().mLeft; S32 local_x = x - viewp->getRect().mLeft;
S32 local_y = y - viewp->getRect().mBottom; S32 local_y = y - viewp->getRect().mBottom;
if (viewp->pointInView(local_x, local_y) && if (viewp->pointInView(local_x, local_y) &&
@@ -1202,9 +1193,8 @@ LLView* LLView::childrenHandleMiddleMouseDown(S32 x, S32 y, MASK mask)
if (getVisible() && getEnabled() ) if (getVisible() && getEnabled() )
{ {
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
S32 local_x = x - viewp->getRect().mLeft; S32 local_x = x - viewp->getRect().mLeft;
S32 local_y = y - viewp->getRect().mBottom; S32 local_y = y - viewp->getRect().mBottom;
if (viewp->pointInView(local_x, local_y) && if (viewp->pointInView(local_x, local_y) &&
@@ -1230,9 +1220,8 @@ LLView* LLView::childrenHandleDoubleClick(S32 x, S32 y, MASK mask)
if (getVisible() && getEnabled() ) if (getVisible() && getEnabled() )
{ {
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
S32 local_x = x - viewp->getRect().mLeft; S32 local_x = x - viewp->getRect().mLeft;
S32 local_y = y - viewp->getRect().mBottom; S32 local_y = y - viewp->getRect().mBottom;
if (viewp->pointInView(local_x, local_y) && if (viewp->pointInView(local_x, local_y) &&
@@ -1257,9 +1246,8 @@ LLView* LLView::childrenHandleMouseUp(S32 x, S32 y, MASK mask)
LLView* handled_view = NULL; LLView* handled_view = NULL;
if( getVisible() && getEnabled() ) if( getVisible() && getEnabled() )
{ {
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
S32 local_x = x - viewp->getRect().mLeft; S32 local_x = x - viewp->getRect().mLeft;
S32 local_y = y - viewp->getRect().mBottom; S32 local_y = y - viewp->getRect().mBottom;
if (!viewp->pointInView(local_x, local_y)) if (!viewp->pointInView(local_x, local_y))
@@ -1287,9 +1275,8 @@ LLView* LLView::childrenHandleRightMouseUp(S32 x, S32 y, MASK mask)
LLView* handled_view = NULL; LLView* handled_view = NULL;
if( getVisible() && getEnabled() ) if( getVisible() && getEnabled() )
{ {
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
S32 local_x = x - viewp->getRect().mLeft; S32 local_x = x - viewp->getRect().mLeft;
S32 local_y = y - viewp->getRect().mBottom; S32 local_y = y - viewp->getRect().mBottom;
if (viewp->pointInView(local_x, local_y) && if (viewp->pointInView(local_x, local_y) &&
@@ -1314,9 +1301,8 @@ LLView* LLView::childrenHandleMiddleMouseUp(S32 x, S32 y, MASK mask)
LLView* handled_view = NULL; LLView* handled_view = NULL;
if( getVisible() && getEnabled() ) if( getVisible() && getEnabled() )
{ {
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
S32 local_x = x - viewp->getRect().mLeft; S32 local_x = x - viewp->getRect().mLeft;
S32 local_y = y - viewp->getRect().mBottom; S32 local_y = y - viewp->getRect().mBottom;
if (viewp->pointInView(local_x, local_y) && if (viewp->pointInView(local_x, local_y) &&
@@ -1449,7 +1435,7 @@ void LLView::drawDebugRect()
std::string debug_text = llformat("%s (%d x %d)", getName().c_str(), std::string debug_text = llformat("%s (%d x %d)", getName().c_str(),
debug_rect.getWidth(), debug_rect.getHeight()); debug_rect.getWidth(), debug_rect.getHeight());
LLFontGL::getFontSansSerifSmall()->renderUTF8(debug_text, 0, (F32)x, (F32)y, border_color, LLFontGL::getFontSansSerifSmall()->renderUTF8(debug_text, 0, (F32)x, (F32)y, border_color,
LLFontGL::HCENTER, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::HCENTER, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW,
S32_MAX, S32_MAX, NULL, FALSE); S32_MAX, S32_MAX, NULL, FALSE);
} }
} }
@@ -1492,9 +1478,8 @@ void LLView::reshape(S32 width, S32 height, BOOL called_from_parent)
mRect.mTop = getRect().mBottom + height; mRect.mTop = getRect().mBottom + height;
// move child views according to reshape flags // move child views according to reshape flags
for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* viewp, mChildList)
{ {
LLView* viewp = *child_it;
LLRect child_rect( viewp->mRect ); LLRect child_rect( viewp->mRect );
if (viewp->followsRight() && viewp->followsLeft()) if (viewp->followsRight() && viewp->followsLeft())
@@ -1561,11 +1546,9 @@ void LLView::updateBoundingRect()
{ {
LLRect local_bounding_rect = LLRect::null; LLRect local_bounding_rect = LLRect::null;
child_list_const_iter_t child_it; BOOST_FOREACH(LLView* childp, mChildList)
for ( child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) {
{ // ignore invisible and "top" children when calculating bounding rect
LLView* childp = *child_it;
// ignore invisible and "top" children when calculating bounding rect
// such as combobox popups // such as combobox popups
if (!childp->getVisible() || childp == gFocusMgr.getTopCtrl()) if (!childp->getVisible() || childp == gFocusMgr.getTopCtrl())
{ {
@@ -1686,11 +1669,10 @@ LLView* LLView::getChildView(const std::string& name, BOOL recurse, BOOL create_
//richard: should we allow empty names? //richard: should we allow empty names?
//if(name.empty()) //if(name.empty())
// return NULL; // return NULL;
child_list_const_iter_t child_it;
// Look for direct children *first* // Look for direct children *first*
for ( child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* childp, mChildList)
{ {
LLView* childp = *child_it; llassert(childp);
if (childp->getName() == name) if (childp->getName() == name)
{ {
return childp; return childp;
@@ -1699,9 +1681,9 @@ LLView* LLView::getChildView(const std::string& name, BOOL recurse, BOOL create_
if (recurse) if (recurse)
{ {
// Look inside each child as well. // Look inside each child as well.
for ( child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) BOOST_FOREACH(LLView* childp, mChildList)
{ {
LLView* childp = *child_it; llassert(childp);
LLView* viewp = childp->getChildView(name, recurse, FALSE); LLView* viewp = childp->getChildView(name, recurse, FALSE);
if ( viewp ) if ( viewp )
{ {

View File

@@ -39,6 +39,7 @@
#include "llcoord.h" #include "llcoord.h"
#include "llfontgl.h" #include "llfontgl.h"
#include "llhandle.h"
#include "llmortician.h" #include "llmortician.h"
#include "llmousehandler.h" #include "llmousehandler.h"
#include "llnametable.h" #include "llnametable.h"

View File

@@ -33,6 +33,7 @@
#include "llviewborder.h" #include "llviewborder.h"
#include "llrender.h" #include "llrender.h"
#include "llfocusmgr.h" #include "llfocusmgr.h"
#include "lluiimage.h"
static LLRegisterWidget<LLViewBorder> r("view_border"); static LLRegisterWidget<LLViewBorder> r("view_border");
@@ -96,18 +97,9 @@ void LLViewBorder::draw()
llassert( FALSE ); // not implemented llassert( FALSE ); // not implemented
} }
} }
else
if( STYLE_TEXTURE == mStyle )
{
if( mTexture )
{
drawTextures();
}
}
// draw the children // draw the children
LLView::draw(); LLView::draw();
} }
void LLViewBorder::drawOnePixelLines() void LLViewBorder::drawOnePixelLines()
@@ -223,56 +215,6 @@ void LLViewBorder::drawTwoPixelLines()
gl_line_2d(left+1, bottom+1, right-1, bottom+1); gl_line_2d(left+1, bottom+1, right-1, bottom+1);
} }
void LLViewBorder::drawTextures()
{
//LLGLSUIDefault gls_ui;
//llassert( FALSE ); // TODO: finish implementing
//gGL.color4fv(UI_VERTEX_COLOR.mV);
//gGL.getTexUnit(0)->bind(mTexture);
//gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
//drawTextureTrapezoid( 0.f, mBorderWidth, getRect().getWidth(), 0, 0 );
//drawTextureTrapezoid( 90.f, mBorderWidth, getRect().getHeight(), (F32)getRect().getWidth(),0 );
//drawTextureTrapezoid( 180.f, mBorderWidth, getRect().getWidth(), (F32)getRect().getWidth(),(F32)getRect().getHeight() );
//drawTextureTrapezoid( 270.f, mBorderWidth, getRect().getHeight(), 0, (F32)getRect().getHeight() );
}
void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y )
{
gGL.pushMatrix();
{
gGL.translatef(start_x, start_y, 0.f);
gGL.rotatef( degrees, 0, 0, 1 );
gGL.begin(LLRender::QUADS);
{
// width, width /---------\ length-width, width //
// / \ //
// / \ //
// /---------------\ //
// 0,0 length, 0 //
gGL.texCoord2f( 0, 0 );
gGL.vertex2i( 0, 0 );
gGL.texCoord2f( (GLfloat)length, 0 );
gGL.vertex2i( length, 0 );
gGL.texCoord2f( (GLfloat)(length - width), (GLfloat)width );
gGL.vertex2i( length - width, width );
gGL.texCoord2f( (GLfloat)width, (GLfloat)width );
gGL.vertex2i( width, width );
}
gGL.end();
}
gGL.popMatrix();
}
BOOL LLViewBorder::getBevelFromAttribute(LLXMLNodePtr node, LLViewBorder::EBevel& bevel_style) BOOL LLViewBorder::getBevelFromAttribute(LLXMLNodePtr node, LLViewBorder::EBevel& bevel_style)
{ {
if (node->hasAttribute("bevel_style")) if (node->hasAttribute("bevel_style"))

View File

@@ -74,8 +74,6 @@ public:
private: private:
void drawOnePixelLines(); void drawOnePixelLines();
void drawTwoPixelLines(); void drawTwoPixelLines();
void drawTextures();
void drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y );
EBevel mBevel; EBevel mBevel;
const EStyle mStyle; const EStyle mStyle;
@@ -85,7 +83,7 @@ private:
LLColor4 mShadowDark; LLColor4 mShadowDark;
LLColor4 mBackgroundColor; LLColor4 mBackgroundColor;
S32 mBorderWidth; S32 mBorderWidth;
LLUIImagePtr mTexture; LLPointer<LLUIImage> mTexture;
BOOL mHasKeyboardFocus; BOOL mHasKeyboardFocus;
}; };

View File

@@ -1271,7 +1271,6 @@ BOOL LLWindowMacOSX::setSize(const LLCoordScreen size)
void LLWindowMacOSX::swapBuffers() void LLWindowMacOSX::swapBuffers()
{ {
glFinish();
aglSwapBuffers(mContext); aglSwapBuffers(mContext);
} }
@@ -2549,8 +2548,8 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e
{ {
// This is where we would constrain move/resize to a particular screen // This is where we would constrain move/resize to a particular screen
const S32 MIN_WIDTH = 320; const S32 MIN_WIDTH = 1024;
const S32 MIN_HEIGHT = 240; const S32 MIN_HEIGHT = 768;
Rect currentBounds; Rect currentBounds;
Rect previousBounds; Rect previousBounds;

View File

@@ -71,6 +71,8 @@ extern BOOL gDebugWindowProc;
const S32 MAX_NUM_RESOLUTIONS = 200; const S32 MAX_NUM_RESOLUTIONS = 200;
const S32 MIN_WINDOW_WIDTH = 1024;
const S32 MIN_WINDOW_HEIGHT = 768;
// static variable for ATI mouse cursor crash work-around: // static variable for ATI mouse cursor crash work-around:
static bool ATIbug = false; static bool ATIbug = false;
@@ -1002,7 +1004,6 @@ void LLWindowSDL::swapBuffers()
{ {
if (mWindow) if (mWindow)
{ {
glFinish();
SDL_GL_SwapBuffers(); SDL_GL_SwapBuffers();
} }
} }
@@ -1858,11 +1859,15 @@ void LLWindowSDL::gatherInput()
break; break;
case SDL_VIDEORESIZE: // *FIX: handle this? case SDL_VIDEORESIZE: // *FIX: handle this?
{
llinfos << "Handling a resize event: " << event.resize.w << llinfos << "Handling a resize event: " << event.resize.w <<
"x" << event.resize.h << llendl; "x" << event.resize.h << llendl;
S32 width = llmax(event.resize.w, MIN_WINDOW_WIDTH);
S32 height = llmax(event.resize.h, MIN_WINDOW_HEIGHT);
// *FIX: I'm not sure this is necessary! // *FIX: I'm not sure this is necessary!
mWindow = SDL_SetVideoMode(event.resize.w, event.resize.h, 32, mSDLFlags); mWindow = SDL_SetVideoMode(width, height, 32, mSDLFlags);
if (!mWindow) if (!mWindow)
{ {
// *FIX: More informative dialog? // *FIX: More informative dialog?
@@ -1876,9 +1881,9 @@ void LLWindowSDL::gatherInput()
break; break;
} }
mCallbacks->handleResize(this, event.resize.w, event.resize.h ); mCallbacks->handleResize(this, width, height);
break; break;
}
case SDL_ACTIVEEVENT: case SDL_ACTIVEEVENT:
if (event.active.state & SDL_APPINPUTFOCUS) if (event.active.state & SDL_APPINPUTFOCUS)
{ {
@@ -2127,14 +2132,14 @@ void LLWindowSDL::captureMouse()
// window, and in a less obnoxious way than SDL_WM_GrabInput // window, and in a less obnoxious way than SDL_WM_GrabInput
// which would confine the cursor to the window too. // which would confine the cursor to the window too.
//llinfos << "LLWindowSDL::captureMouse" << llendl; lldebugs << "LLWindowSDL::captureMouse" << llendl;
} }
void LLWindowSDL::releaseMouse() void LLWindowSDL::releaseMouse()
{ {
// see LWindowSDL::captureMouse() // see LWindowSDL::captureMouse()
//llinfos << "LLWindowSDL::releaseMouse" << llendl; lldebugs << "LLWindowSDL::releaseMouse" << llendl;
} }
void LLWindowSDL::hideCursor() void LLWindowSDL::hideCursor()

View File

@@ -47,6 +47,7 @@
#include "llgl.h" #include "llgl.h"
#include "llstring.h" #include "llstring.h"
#include "lldir.h" #include "lldir.h"
#include "llglslshader.h"
// System includes // System includes
#include <commdlg.h> #include <commdlg.h>
@@ -1030,6 +1031,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO
mhInstance, mhInstance,
NULL); NULL);
LL_INFOS("Window") << "window is created." << llendl ;
//----------------------------------------------------------------------- //-----------------------------------------------------------------------
// Create GL drawing context // Create GL drawing context
//----------------------------------------------------------------------- //-----------------------------------------------------------------------
@@ -1126,6 +1129,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO
return FALSE; return FALSE;
} }
LL_INFOS("Window") << "Drawing context is created." << llendl ;
gGLManager.initWGL(); gGLManager.initWGL();
if (wglChoosePixelFormatARB) if (wglChoosePixelFormatARB)
@@ -1262,7 +1267,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO
LL_INFOS("Window") << "Choosing pixel formats: " << num_formats << " pixel formats returned" << LL_ENDL; LL_INFOS("Window") << "Choosing pixel formats: " << num_formats << " pixel formats returned" << LL_ENDL;
} }
LL_INFOS("Window") << "pixel formats done." << llendl ;
S32 swap_method = 0; S32 swap_method = 0;
S32 cur_format = num_formats-1; S32 cur_format = num_formats-1;
@@ -1312,6 +1317,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO
mhInstance, mhInstance,
NULL); NULL);
LL_INFOS("Window") << "recreate window done." << llendl ;
if (!(mhDC = GetDC(mWindowHandle))) if (!(mhDC = GetDC(mWindowHandle)))
{ {
close(); close();
@@ -1398,7 +1405,53 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO
return FALSE; return FALSE;
} }
if (!(mhRC = wglCreateContext(mhDC))) mhRC = 0;
if (wglCreateContextAttribsARB)
{ //attempt to create a specific versioned context
S32 attribs[] =
{ //start at 4.2
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_PROFILE_MASK_ARB, LLRender::sGLCoreProfile ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
WGL_CONTEXT_FLAGS_ARB, gDebugGL ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
0
};
bool done = false;
while (!done)
{
mhRC = wglCreateContextAttribsARB(mhDC, mhRC, attribs);
if (!mhRC)
{
if (attribs[3] > 0)
{ //decrement minor version
attribs[3]--;
}
else if (attribs[1] > 3)
{ //decrement major version and start minor version over at 3
attribs[1]--;
attribs[3] = 3;
}
else
{ //we reached 3.0 and still failed, bail out
done = true;
}
}
else
{
llinfos << "Created OpenGL " << llformat("%d.%d", attribs[1], attribs[3]) << " context." << llendl;
done = true;
if (LLRender::sGLCoreProfile)
{
LLGLSLShader::sNoFixedFunction = true;
}
}
}
}
if (!mhRC && !(mhRC = wglCreateContext(mhDC)))
{ {
close(); close();
OSMessageBox("Can't create GL rendering context", "Error", OSMB_OK); OSMessageBox("Can't create GL rendering context", "Error", OSMB_OK);
@@ -2377,6 +2430,14 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
return 0; return 0;
} }
case WM_GETMINMAXINFO:
{
LPMINMAXINFO min_max = (LPMINMAXINFO)l_param;
min_max->ptMinTrackSize.x = 1024;
min_max->ptMinTrackSize.y = 768;
return 0;
}
case WM_SIZE: case WM_SIZE:
{ {
window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_SIZE"); window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_SIZE");

View File

@@ -369,6 +369,7 @@ public:
{ {
if(!group.controlExists(name)) if(!group.controlExists(name))
{ {
//llerrs << "Control named " << name << " not found." << llendl;
if(!declareTypedControl(group, name, default_value, comment)) if(!declareTypedControl(group, name, default_value, comment))
{ {
llerrs << "The control could not be created!!!" << llendl; llerrs << "The control could not be created!!!" << llendl;
@@ -384,7 +385,7 @@ public:
{ {
if(!group.controlExists(name)) if(!group.controlExists(name))
{ {
llerrs << "Control named " << name << "not found." << llendl; llerrs << "Control named " << name << " not found." << llendl;
} }
bindToControl(group, name); bindToControl(group, name);

View File

@@ -140,10 +140,10 @@ set(viewer_SOURCE_FILES
lldebugview.cpp lldebugview.cpp
lldelayedgestureerror.cpp lldelayedgestureerror.cpp
lldrawable.cpp lldrawable.cpp
lldrawpool.cpp
lldrawpoolalpha.cpp lldrawpoolalpha.cpp
lldrawpoolavatar.cpp lldrawpoolavatar.cpp
lldrawpoolbump.cpp lldrawpoolbump.cpp
lldrawpool.cpp
lldrawpoolground.cpp lldrawpoolground.cpp
lldrawpoolsimple.cpp lldrawpoolsimple.cpp
lldrawpoolsky.cpp lldrawpoolsky.cpp
@@ -270,6 +270,7 @@ set(viewer_SOURCE_FILES
llhudeffecttrail.cpp llhudeffecttrail.cpp
llhudicon.cpp llhudicon.cpp
llhudmanager.cpp llhudmanager.cpp
llhudnametag.cpp
llhudobject.cpp llhudobject.cpp
llhudrender.cpp llhudrender.cpp
llhudtext.cpp llhudtext.cpp
@@ -439,12 +440,9 @@ set(viewer_SOURCE_FILES
#llviewerimage.cpp #llviewerimage.cpp
#llviewerimagelist.cpp #llviewerimagelist.cpp
llviewerinventory.cpp llviewerinventory.cpp
llviewerjointattachment.cpp
llviewerjoint.cpp llviewerjoint.cpp
llviewerjointattachment.cpp
llviewerjointmesh.cpp llviewerjointmesh.cpp
llviewerjointmesh_sse2.cpp
llviewerjointmesh_sse.cpp
llviewerjointmesh_vec.cpp
llviewerjoystick.cpp llviewerjoystick.cpp
llviewerkeyboard.cpp llviewerkeyboard.cpp
llviewerlayer.cpp llviewerlayer.cpp
@@ -535,20 +533,6 @@ set(viewer_SOURCE_FILES
set(VIEWER_BINARY_NAME "secondlife-bin" CACHE STRING set(VIEWER_BINARY_NAME "secondlife-bin" CACHE STRING
"The name of the viewer executable to create.") "The name of the viewer executable to create.")
if ((LINUX OR DARWIN) AND NOT DARWIN_PPC)
# We can't set these flags for Darwin, because they get passed to
# the PPC compiler. Ugh.
set_source_files_properties(
llviewerjointmesh_sse.cpp
PROPERTIES COMPILE_FLAGS "-msse -mfpmath=sse"
)
set_source_files_properties(
llviewerjointmesh_sse2.cpp
PROPERTIES COMPILE_FLAGS "-msse2 -mfpmath=sse"
)
endif ((LINUX OR DARWIN) AND NOT DARWIN_PPC)
set(viewer_HEADER_FILES set(viewer_HEADER_FILES
CMakeLists.txt CMakeLists.txt
ViewerInstall.cmake ViewerInstall.cmake
@@ -754,6 +738,7 @@ set(viewer_HEADER_FILES
llhudeffecttrail.h llhudeffecttrail.h
llhudicon.h llhudicon.h
llhudmanager.h llhudmanager.h
llhudnametag.h
llhudobject.h llhudobject.h
llhudrender.h llhudrender.h
llhudtext.h llhudtext.h

View File

@@ -612,17 +612,6 @@
<key>Value</key> <key>Value</key>
<integer>0</integer> <integer>0</integer>
</map> </map>
<key>ShowSelectionBeam</key>
<map>
<key>Comment</key>
<string>Show selection particle beam when selecting or interacting with objects.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>BroadcastViewerEffects</key> <key>BroadcastViewerEffects</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -2665,7 +2654,7 @@
<key>Type</key> <key>Type</key>
<string>U32</string> <string>U32</string>
<key>Value</key> <key>Value</key>
<integer>500</integer> <integer>512</integer>
</map> </map>
<key>CacheValidateCounter</key> <key>CacheValidateCounter</key>
<map> <map>
@@ -2790,6 +2779,18 @@
<real>0.5</real> <real>0.5</real>
</map> </map>
<key>CameraMaxCoF</key>
<map>
<key>Comment</key>
<string>Maximum camera circle of confusion for DoF effect</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>10.0</real>
</map>
<key>CameraFNumber</key> <key>CameraFNumber</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -3856,6 +3857,17 @@
<key>Value</key> <key>Value</key>
<integer>0</integer> <integer>0</integer>
</map> </map>
<key>DebugShowPrivateMem</key>
<map>
<key>Comment</key>
<string>Show Private Mem Info</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>DebugShowRenderInfo</key> <key>DebugShowRenderInfo</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -4824,17 +4836,6 @@
<key>Value</key> <key>Value</key>
<integer>1</integer> <integer>1</integer>
</map> </map>
<key>EnableRippleWater</key>
<map>
<key>Comment</key>
<string>Whether to use ripple water shader or not</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>EnableVoiceChat</key> <key>EnableVoiceChat</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -6662,17 +6663,6 @@
<key>Value</key> <key>Value</key>
<integer>0</integer> <integer>0</integer>
</map> </map>
<key>FullScreen</key>
<map>
<key>Comment</key>
<string>Run SL in fullscreen mode</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FullScreenAspectRatio</key> <key>FullScreenAspectRatio</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -7842,6 +7832,17 @@
<key>Value</key> <key>Value</key>
<real>48.0</real> <real>48.0</real>
</map> </map>
<key>MaxHeapSize</key>
<map>
<key>Comment</key>
<string>Maximum heap size (GB)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.6</real>
</map>
<key>MaxSelectDistance</key> <key>MaxSelectDistance</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -7851,7 +7852,7 @@
<key>Type</key> <key>Type</key>
<string>F32</string> <string>F32</string>
<key>Value</key> <key>Value</key>
<real>64.0</real> <real>128.0</real>
</map> </map>
<key>MeanCollisionBump</key> <key>MeanCollisionBump</key>
<map> <map>
@@ -7941,6 +7942,17 @@
<key>Value</key> <key>Value</key>
<integer>0</integer> <integer>0</integer>
</map> </map>
<key>MemoryFailurePreventionEnabled</key>
<map>
<key>Comment</key>
<string>If set, the viewer will quit to avoid crash when memory failure happens</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>MemoryLogFrequency</key> <key>MemoryLogFrequency</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -7952,6 +7964,28 @@
<key>Value</key> <key>Value</key>
<real>600.0</real> <real>600.0</real>
</map> </map>
<key>MemoryPrivatePoolEnabled</key>
<map>
<key>Comment</key>
<string>Enable the private memory pool management</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>MemoryPrivatePoolSize</key>
<map>
<key>Comment</key>
<string>Size of the private memory pool in MB (min. value is 256)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>512</integer>
</map>
<key>MenuAccessKeyTime</key> <key>MenuAccessKeyTime</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -8836,6 +8870,176 @@
<key>Value</key> <key>Value</key>
<integer>13</integer> <integer>13</integer>
</map> </map>
<key>PreviewAmbientColor</key>
<map>
<key>Comment</key>
<string>Ambient color of preview render.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>0.0</real>
<real>0.0</real>
<real>0.0</real>
<real>1.0</real>
</array>
</map>
<key>PreviewDiffuse0</key>
<map>
<key>Comment</key>
<string>Diffise color of preview light 0.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
</array>
</map>
<key>PreviewDiffuse1</key>
<map>
<key>Comment</key>
<string>Diffise color of preview light 1.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>0.25</real>
<real>0.25</real>
<real>0.25</real>
<real>1.0</real>
</array>
</map>
<key>PreviewDiffuse2</key>
<map>
<key>Comment</key>
<string>Diffise color of preview light 2.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
</array>
</map>
<key>PreviewSpecular0</key>
<map>
<key>Comment</key>
<string>Diffise color of preview light 0.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
</array>
</map>
<key>PreviewSpecular1</key>
<map>
<key>Comment</key>
<string>Diffise color of preview light 1.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
</array>
</map>
<key>PreviewSpecular2</key>
<map>
<key>Comment</key>
<string>Diffise color of preview light 2.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
</array>
</map>
<key>PreviewDirection0</key>
<map>
<key>Comment</key>
<string>Direction of light 0 for preview render.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>-0.75</real>
<real>1</real>
<real>1.0</real>
</array>
</map>
<key>PreviewDirection1</key>
<map>
<key>Comment</key>
<string>Direction of light 1 for preview render.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.5</real>
<real>-0.6</real>
<real>0.4</real>
</array>
</map>
<key>PreviewDirection2</key>
<map>
<key>Comment</key>
<string>Direction of light 2 for preview render.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.5</real>
<real>-0.8</real>
<real>0.3</real>
</array>
</map>
<key>PreviewAnimRect</key> <key>PreviewAnimRect</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -9595,7 +9799,7 @@
<key>Type</key> <key>Type</key>
<string>U32</string> <string>U32</string>
<key>Value</key> <key>Value</key>
<integer>6</integer> <integer>16</integer>
</map> </map>
<key>RenderDebugTextureBind</key> <key>RenderDebugTextureBind</key>
<map> <map>
@@ -9619,6 +9823,7 @@
<key>Value</key> <key>Value</key>
<integer>0</integer> <integer>0</integer>
</map> </map>
<key>RenderAnimateRes</key> <key>RenderAnimateRes</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -9630,7 +9835,20 @@
<key>Value</key> <key>Value</key>
<integer>0</integer> <integer>0</integer>
</map> </map>
<key>RenderAnimateTrees</key>
<key>RenderBakeSunlight</key>
<map>
<key>Comment</key>
<string>Bake sunlight into vertex buffers for static objects.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<!--<key>RenderAnimateTrees</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
<string>Use GL matrix ops to animate tree branches.</string> <string>Use GL matrix ops to animate tree branches.</string>
@@ -9640,151 +9858,19 @@
<string>Boolean</string> <string>Boolean</string>
<key>Value</key> <key>Value</key>
<integer>0</integer> <integer>0</integer>
</map> </map>-->
<key>RenderNoAlpha</key>
<key>RenderGIRange</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
<string>Distance to cut off GI effect.</string> <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string>
<key>Persist</key> <key>Persist</key>
<integer>1</integer> <integer>1</integer>
<key>Type</key> <key>Type</key>
<string>F32</string> <string>Boolean</string>
<key>Value</key> <key>Value</key>
<real>96</real> <integer>0</integer>
</map> </map>
<key>RenderGILuminance</key>
<map>
<key>Comment</key>
<string>Luminance factor of global illumination contribution.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.075</real>
</map>
<key>RenderGIBrightness</key>
<map>
<key>Comment</key>
<string>Brightness factor of global illumination contribution.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.3</real>
</map>
<key>RenderGINoise</key>
<map>
<key>Comment</key>
<string>Noise of position sampling for GI photon mapping.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.7</real>
</map>
<key>RenderGIAttenuation</key>
<map>
<key>Comment</key>
<string>Distance attenuation factor for indirect lighting.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.1</real>
</map>
<key>RenderGIBlurBrightness</key>
<map>
<key>Comment</key>
<string>Brightness factor of global illumination blur effect.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.025</real>
</map>
<key>RenderGIBlurEdgeWeight</key>
<map>
<key>Comment</key>
<string>Edge weight for GI soften filter (sharpness).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.8</real>
</map>
<key>RenderGIBlurIncrement</key>
<map>
<key>Comment</key>
<string>Increment of scale for each pass of global illumination blur effect.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.8</real>
</map>
<key>RenderLuminanceScale</key>
<map>
<key>Comment</key>
<string>Luminance value scalar for darkening effect.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>RenderSunLuminanceScale</key>
<map>
<key>Comment</key>
<string>Sun Luminance value scalar for darkening effect.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>RenderSunLuminanceOffset</key>
<map>
<key>Comment</key>
<string>Sun Luminance value offset for darkening effect.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0</real>
</map>
<key>RenderLuminanceDetail</key>
<map>
<key>Comment</key>
<string>Mipmap level to use for luminance</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>16.0</real>
</map>
<key>RenderEdgeDepthCutoff</key> <key>RenderEdgeDepthCutoff</key>
<map> <map>
@@ -9911,7 +9997,19 @@
<key>Value</key> <key>Value</key>
<integer>0</integer> <integer>0</integer>
</map> </map>
<key>CameraDoFResScale</key>
<map>
<key>Comment</key>
<string>Amount to scale down depth of field resolution. Valid range is 0.25 (quarter res) to 1.0 (full res)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.7</real>
</map>
<key>RenderSpotLightsInNondeferred</key> <key>RenderSpotLightsInNondeferred</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -10095,18 +10193,6 @@
<integer>0</integer> <integer>0</integer>
</map> </map>
<key>RenderDeferredGI</key>
<map>
<key>Comment</key>
<string>Enable GI in deferred renderer.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderDeferredSun</key> <key>RenderDeferredSun</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -10155,30 +10241,6 @@
<integer>1</integer> <integer>1</integer>
</map> </map>
<key>RenderDeferredLocalLights</key>
<map>
<key>Comment</key>
<string>Execute local lighting shader in deferred renderer.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderDeferredFullscreenLights</key>
<map>
<key>Comment</key>
<string>Execute local lighting shader in deferred renderer.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderDeferredSunWash</key> <key>RenderDeferredSunWash</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -10221,7 +10283,7 @@
<key>Type</key> <key>Type</key>
<string>F32</string> <string>F32</string>
<key>Value</key> <key>Value</key>
<real>1.1</real> <real>0.8</real>
</map> </map>
<key>RenderShadowGaussian</key> <key>RenderShadowGaussian</key>
@@ -10260,7 +10322,7 @@
<key>Type</key> <key>Type</key>
<string>U32</string> <string>U32</string>
<key>Value</key> <key>Value</key>
<real>5</real> <real>4</real>
</map> </map>
<key>RenderShadowBlurDistFactor</key> <key>RenderShadowBlurDistFactor</key>
<map> <map>
@@ -10274,92 +10336,6 @@
<real>0.1</real> <real>0.1</real>
</map> </map>
<key>RenderGIAmbiance</key>
<map>
<key>Comment</key>
<string>Ambiance factor of global illumination contribution.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.5</real>
</map>
<key>RenderGIMinRenderSize</key>
<map>
<key>Comment</key>
<string>Minimum size of objects to put into GI source map.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.5</real>
</map>
<key>RenderGIBlurColorCurve</key>
<map>
<key>Comment</key>
<string>Color curve for GI softening kernel</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>0.6</real>
<real>0.02</real>
</array>
</map>
<key>RenderGIBlurPasses</key>
<map>
<key>Comment</key>
<string>Scale of GI softening kernel.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<real>4</real>
</map>
<key>RenderGIBlurSize</key>
<map>
<key>Comment</key>
<string>Scale of GI softening kernel.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>4.0</real>
</map>
<key>RenderGIBlurSamples</key>
<map>
<key>Comment</key>
<string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<real>16</real>
</map>
<key>RenderGIBlurDistFactor</key>
<map>
<key>Comment</key>
<string>Distance scaler for GI blur.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.0</real>
</map>
<key>RenderDynamicLOD</key> <key>RenderDynamicLOD</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -10426,27 +10402,27 @@
<key>Value</key> <key>Value</key>
<integer>20</integer> <integer>20</integer>
</map> </map>
<key>RenderFastAlpha</key> <key>RenderAutoMaskAlphaNonDeferred</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
<string>Use alpha masks where appropriate.</string> <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string>
<key>Persist</key> <key>Persist</key>
<integer>1</integer> <integer>1</integer>
<key>Type</key> <key>Type</key>
<string>Boolean</string> <string>Boolean</string>
<key>Value</key> <key>Value</key>
<integer>0</integer> <integer>1</integer>
</map> </map>
<key>RenderFastUI</key> <key>RenderAutoMaskAlphaDeferred</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
<string>[NOT USED]</string> <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string>
<key>Persist</key> <key>Persist</key>
<integer>1</integer> <integer>1</integer>
<key>Type</key> <key>Type</key>
<string>Boolean</string> <string>Boolean</string>
<key>Value</key> <key>Value</key>
<integer>0</integer> <integer>1</integer>
</map> </map>
<key>RenderFlexTimeFactor</key> <key>RenderFlexTimeFactor</key>
<map> <map>
@@ -10492,6 +10468,17 @@
<key>Value</key> <key>Value</key>
<real>1.0</real> <real>1.0</real>
</map> </map>
<key>RenderGLCoreProfile</key>
<map>
<key>Comment</key>
<string>Don't use a compatibility profile OpenGL context. Requires restart. Basic shaders MUST be enabled.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderGlow</key> <key>RenderGlow</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -11117,6 +11104,17 @@
<key>Value</key> <key>Value</key>
<integer>1</integer> <integer>1</integer>
</map> </map>
<key>RenderUseVAO</key>
<map>
<key>Comment</key>
<string>Use GL Vertex Array Objects</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderVBOMappingDisable</key> <key>RenderVBOMappingDisable</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -11127,6 +11125,17 @@
<string>Boolean</string> <string>Boolean</string>
<key>Value</key> <key>Value</key>
<integer>1</integer> <integer>1</integer>
</map>
<key>RenderUseStreamVBO</key>
<map>
<key>Comment</key>
<string>Use VBO's for stream buffers</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map> </map>
<key>RenderPreferStreamDraw</key> <key>RenderPreferStreamDraw</key>
<map> <map>
@@ -11183,6 +11192,17 @@
<key>Value</key> <key>Value</key>
<integer>512</integer> <integer>512</integer>
</map> </map>
<key>RenderParcelSelection</key>
<map>
<key>Comment</key>
<string>Display selected parcel outline</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>RotateRight</key> <key>RotateRight</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -12223,6 +12243,17 @@
<key>Value</key> <key>Value</key>
<integer>0</integer> <integer>0</integer>
</map> </map>
<key>ShowSelectionBeam</key>
<map>
<key>Comment</key>
<string>Show selection particle beam when selecting or interacting with objects.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>ShowStartLocation</key> <key>ShowStartLocation</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -13369,8 +13400,6 @@
<key>Type</key> <key>Type</key>
<string>LLSD</string> <string>LLSD</string>
<key>Value</key> <key>Value</key>
<map>
</map>
</map> </map>
<key>VFSOldSize</key> <key>VFSOldSize</key>
<map> <map>
@@ -13394,50 +13423,6 @@
<key>Value</key> <key>Value</key>
<integer>1</integer> <integer>1</integer>
</map> </map>
<key>VectorizeEnable</key>
<map>
<key>Comment</key>
<string>Enable general vector operations and data alignment.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>VectorizePerfTest</key>
<map>
<key>Comment</key>
<string>Test SSE/vectorization performance and choose fastest version.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>VectorizeProcessor</key>
<map>
<key>Comment</key>
<string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>VectorizeSkin</key>
<map>
<key>Comment</key>
<string>Enable vector operations for avatar skinning.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>VelocityInterpolate</key> <key>VelocityInterpolate</key>
<map> <map>
<key>Comment</key> <key>Comment</key>
@@ -14120,6 +14105,17 @@
<key>Value</key> <key>Value</key>
<integer>1</integer> <integer>1</integer>
</map> </map>
<key>FullScreen</key>
<map>
<key>Comment</key>
<string>run a fullscreen session</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>WindowHeight</key> <key>WindowHeight</key>
<map> <map>
<key>Comment</key> <key>Comment</key>

View File

@@ -14,17 +14,6 @@
<key>Value</key> <key>Value</key>
<integer>1</integer> <integer>1</integer>
</map> </map>
<key>SianaRenderOmitBlankVBO</key>
<map>
<key>Comment</key>
<string>Optimization: omit prefilling VBOs with zeroes. Default: OFF</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>SianaUnsitOnCamReset</key> <key>SianaUnsitOnCamReset</key>
<map> <map>
<key>Comment</key> <key>Comment</key>

View File

@@ -168,19 +168,6 @@
<key>Value</key> <key>Value</key>
<real>10.0</real> <real>10.0</real>
</map> </map>
<key>ShyotlRenderVBOStrideMode</key>
<map>
<key>Comment</key>
<string>0 = Standard behavior
1 = Force strided VBOs
2 = Force unstrided(dense) VBOs</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlUseLegacyRenderPath</key> <key>ShyotlUseLegacyRenderPath</key>
<map> <map>
<key>Comment</key> <key>Comment</key>

View File

@@ -1,11 +1,30 @@
/** /**
* @file avatarF.glsl * @file avatarF.glsl
* *
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $License$ * Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/ */
void default_lighting(); void default_lighting();
void main() void main()

View File

@@ -1,13 +1,30 @@
/** /**
* @file avatarSkinV.glsl * @file avatarSkinV.glsl
* *
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $License$ * Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/ */
ATTRIBUTE vec4 weight;
ATTRIBUTE vec4 weight; //1
uniform vec4 matrixPalette[45]; uniform vec4 matrixPalette[45];

View File

@@ -1,10 +1,38 @@
/** /**
* @file avatarV.glsl * @file avatarV.glsl
* *
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $License$ * Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/ */
uniform mat4 projection_matrix;
ATTRIBUTE vec3 position;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
uniform vec4 color;
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
mat4 getSkinnedTransform(); mat4 getSkinnedTransform();
@@ -12,32 +40,30 @@ void calcAtmospherics(vec3 inPositionEye);
void main() void main()
{ {
gl_TexCoord[0] = gl_MultiTexCoord0; vary_texcoord0 = texcoord0;
vec4 pos; vec4 pos;
vec3 norm; vec3 norm;
vec4 pos_in = vec4(position.xyz, 1.0);
mat4 trans = getSkinnedTransform(); mat4 trans = getSkinnedTransform();
pos.x = dot(trans[0], gl_Vertex); pos.x = dot(trans[0], pos_in);
pos.y = dot(trans[1], gl_Vertex); pos.y = dot(trans[1], pos_in);
pos.z = dot(trans[2], gl_Vertex); pos.z = dot(trans[2], pos_in);
pos.w = 1.0; pos.w = 1.0;
norm.x = dot(trans[0].xyz, gl_Normal); norm.x = dot(trans[0].xyz, normal);
norm.y = dot(trans[1].xyz, gl_Normal); norm.y = dot(trans[1].xyz, normal);
norm.z = dot(trans[2].xyz, gl_Normal); norm.z = dot(trans[2].xyz, normal);
norm = normalize(norm); norm = normalize(norm);
gl_Position = gl_ProjectionMatrix * pos; gl_Position = projection_matrix * pos;
//gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_FogFragCoord = length(pos.xyz);
calcAtmospherics(pos.xyz); calcAtmospherics(pos.xyz);
vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0,0,0,0)); vec4 col = calcLighting(pos.xyz, norm, color, vec4(0,0,0,0));
gl_FrontColor = color; vertex_color = col;
} }

View File

@@ -1,11 +1,30 @@
/** /**
* @file eyeballF.glsl * @file eyeballF.glsl
* *
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $License$ * Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/ */
void default_lighting(); void default_lighting();
void main() void main()

View File

@@ -1,11 +1,40 @@
/** /**
* @file eyeballV.glsl * @file eyeballV.glsl
* *
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $License$ * Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/ */
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye); void calcAtmospherics(vec3 inPositionEye);
@@ -13,17 +42,18 @@ void calcAtmospherics(vec3 inPositionEye);
void main() void main()
{ {
//transform vertex //transform vertex
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz;
vec3 norm = normalize(gl_NormalMatrix * gl_Normal); vec3 norm = normalize(normal_matrix * normal);
calcAtmospherics(pos.xyz); calcAtmospherics(pos.xyz);
vec4 specular = vec4(1.0); vec4 specular = vec4(1.0);
vec4 color = calcLightingSpecular(pos, norm, gl_Color, specular, vec4(0.0)); vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0));
gl_FrontColor = color; vertex_color = color;
} }

View File

@@ -1,13 +1,30 @@
/** /**
* @file objectSkinV.glsl * @file objectSkinV.glsl
* * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * Second Life Viewer Source Code
* $License$ * Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/ */
ATTRIBUTE vec4 object_weight; ATTRIBUTE vec4 weight4;
uniform mat4 matrixPalette[32]; uniform mat4 matrixPalette[32];
@@ -15,8 +32,8 @@ mat4 getObjectSkinnedTransform()
{ {
int i; int i;
vec4 w = fract(object_weight); vec4 w = fract(weight4);
vec4 index = floor(object_weight); vec4 index = floor(weight4);
float scale = 1.0/(w.x+w.y+w.z+w.w); float scale = 1.0/(w.x+w.y+w.z+w.w);
w *= scale; w *= scale;

View File

@@ -1,15 +1,38 @@
/** /**
* @file pickAvatarF.glsl * @file pickAvatarF.glsl
* *
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $License$ * Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/ */
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 gl_FragColor;
#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
uniform sampler2D diffuseMap; uniform sampler2D diffuseMap;
void main() void main()
{ {
gl_FragColor = vec4(gl_Color.rgb, texture2D(diffuseMap, gl_TexCoord[0].xy).a); gl_FragColor = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a);
} }

View File

@@ -1,25 +1,50 @@
/** /**
* @file pickAvatarV.glsl * @file pickAvatarV.glsl
* *
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $License$ * Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/ */
uniform mat4 projection_matrix;
ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
mat4 getSkinnedTransform(); mat4 getSkinnedTransform();
void main() void main()
{ {
vec4 pos; vec4 pos;
vec4 pos_in = vec4(position, 1.0);
mat4 trans = getSkinnedTransform(); mat4 trans = getSkinnedTransform();
pos.x = dot(trans[0], gl_Vertex); pos.x = dot(trans[0], pos_in);
pos.y = dot(trans[1], gl_Vertex); pos.y = dot(trans[1], pos_in);
pos.z = dot(trans[2], gl_Vertex); pos.z = dot(trans[2], pos_in);
pos.w = 1.0; pos.w = 1.0;
gl_FrontColor = gl_Color; vertex_color = diffuse_color;
gl_TexCoord[0] = gl_MultiTexCoord0; vary_texcoord0 = texcoord0;
gl_Position = gl_ProjectionMatrix * pos; gl_Position = projection_matrix * pos;
} }

View File

@@ -2,13 +2,33 @@
* @file alphaF.glsl * @file alphaF.glsl
* *
* $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$ * $/LicenseInfo$
*/ */
#extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_rectangle : enable
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 gl_FragColor;
#endif
uniform sampler2DRect depthMap; uniform sampler2DRect depthMap;
vec4 diffuseLookup(vec2 texcoord); vec4 diffuseLookup(vec2 texcoord);
@@ -26,20 +46,10 @@ VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position; VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col; VARYING vec3 vary_pointlight_col;
uniform mat4 inv_proj; VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
vec4 getPosition(vec2 pos_screen) uniform mat4 inv_proj;
{
float depth = texture2DRect(depthMap, pos_screen.xy).a;
vec2 sc = pos_screen.xy*2.0;
sc /= screen_res;
sc -= vec2(1.0,1.0);
vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
vec4 pos = inv_proj * ndc;
pos /= pos.w;
pos.w = 1.0;
return pos;
}
void main() void main()
{ {
@@ -48,9 +58,9 @@ void main()
vec4 pos = vec4(vary_position, 1.0); vec4 pos = vec4(vary_position, 1.0);
vec4 diff= diffuseLookup(gl_TexCoord[0].xy); vec4 diff= diffuseLookup(vary_texcoord0.xy);
vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a); vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a);
vec4 color = diff * col; vec4 color = diff * col;
color.rgb = atmosLighting(color.rgb); color.rgb = atmosLighting(color.rgb);
@@ -59,10 +69,6 @@ void main()
color.rgb += diff.rgb * vary_pointlight_col.rgb; color.rgb += diff.rgb * vary_pointlight_col.rgb;
//gl_FragColor = gl_Color;
gl_FragColor = color; gl_FragColor = color;
//gl_FragColor = vec4(1,0,1,1);
//gl_FragColor = vec4(1,0,1,1)*shadow;
} }

View File

@@ -2,13 +2,33 @@
* @file alphaF.glsl * @file alphaF.glsl
* *
* $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$ * $/LicenseInfo$
*/ */
#extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_rectangle : enable
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 gl_FragColor;
#endif
uniform sampler2DRect depthMap; uniform sampler2DRect depthMap;
uniform sampler2D diffuseMap; uniform sampler2D diffuseMap;
@@ -25,6 +45,8 @@ VARYING vec3 vary_directional;
VARYING vec3 vary_fragcoord; VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position; VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col; VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
VARYING vec4 vertex_color;
uniform mat4 inv_proj; uniform mat4 inv_proj;
@@ -48,9 +70,9 @@ void main()
vec4 pos = vec4(vary_position, 1.0); vec4 pos = vec4(vary_position, 1.0);
vec4 diff= texture2D(diffuseMap,gl_TexCoord[0].xy); vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy);
vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a); vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a);
vec4 color = diff * col; vec4 color = diff * col;
color.rgb = atmosLighting(color.rgb); color.rgb = atmosLighting(color.rgb);

View File

@@ -0,0 +1,84 @@
/**
* @file alphaNonIndexedNoColorF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#extension GL_ARB_texture_rectangle : enable
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 gl_FragColor;
#endif
uniform sampler2DRect depthMap;
uniform sampler2D diffuseMap;
uniform mat4 shadow_matrix[6];
uniform vec4 shadow_clip;
uniform vec2 screen_res;
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
VARYING vec3 vary_ambient;
VARYING vec3 vary_directional;
VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
uniform mat4 inv_proj;
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).a;
vec2 sc = pos_screen.xy*2.0;
sc /= screen_res;
sc -= vec2(1.0,1.0);
vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
vec4 pos = inv_proj * ndc;
pos /= pos.w;
pos.w = 1.0;
return pos;
}
void main()
{
vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
frag *= screen_res;
vec4 pos = vec4(vary_position, 1.0);
vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy);
vec4 col = vec4(vary_ambient + vary_directional.rgb, 1.0);
vec4 color = diff * col;
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
color.rgb += diff.rgb * vary_pointlight_col.rgb;
gl_FragColor = color;
}

View File

@@ -1,11 +1,34 @@
/** /**
* @file alphaSkinnedV.glsl * @file alphaSkinnedV.glsl
* * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * Second Life Viewer Source Code
* $License$ * Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/ */
uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
ATTRIBUTE vec3 position;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
mat4 getObjectSkinnedTransform(); mat4 getObjectSkinnedTransform();
@@ -24,9 +47,17 @@ VARYING vec3 vary_directional;
VARYING vec3 vary_normal; VARYING vec3 vary_normal;
VARYING vec3 vary_fragcoord; VARYING vec3 vary_fragcoord;
VARYING vec3 vary_pointlight_col; VARYING vec3 vary_pointlight_col;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
uniform float near_clip; uniform float near_clip;
uniform vec4 light_position[8];
uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{ {
//get light vector //get light vector
@@ -59,20 +90,20 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
void main() void main()
{ {
gl_TexCoord[0] = gl_MultiTexCoord0; vary_texcoord0 = texcoord0;
vec4 pos; vec4 pos;
vec3 norm; vec3 norm;
mat4 trans = getObjectSkinnedTransform(); mat4 trans = getObjectSkinnedTransform();
trans = gl_ModelViewMatrix * trans; trans = modelview_matrix * trans;
pos = trans * gl_Vertex; pos = trans * vec4(position.xyz, 1.0);
norm = gl_Vertex.xyz + gl_Normal.xyz; norm = position.xyz + normal.xyz;
norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz); norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz);
vec4 frag_pos = gl_ProjectionMatrix * pos; vec4 frag_pos = projection_matrix * pos;
gl_Position = frag_pos; gl_Position = frag_pos;
vary_position = pos.xyz; vary_position = pos.xyz;
@@ -80,31 +111,31 @@ void main()
calcAtmospherics(pos.xyz); calcAtmospherics(pos.xyz);
vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
// Collect normal lights // Collect normal lights
col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
vary_pointlight_col = col.rgb*gl_Color.rgb; vary_pointlight_col = col.rgb*diffuse_color.rgb;
col.rgb = vec3(0,0,0); col.rgb = vec3(0,0,0);
// Add windlight lights // Add windlight lights
col.rgb = atmosAmbient(vec3(0.)); col.rgb = atmosAmbient(vec3(0.));
vary_ambient = col.rgb*gl_Color.rgb; vary_ambient = col.rgb*diffuse_color.rgb;
vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a)));
col.rgb = min(col.rgb*gl_Color.rgb, 1.0); col.rgb = min(col.rgb*diffuse_color.rgb, 1.0);
gl_FrontColor = col; vertex_color = col;
gl_FogFragCoord = pos.z;
vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
} }

View File

@@ -1,11 +1,38 @@
/** /**
* @file alphaV.glsl * @file alphaV.glsl
* *
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $License$ * Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/ */
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
void passTextureIndex();
ATTRIBUTE vec3 normal;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye); void calcAtmospherics(vec3 inPositionEye);
@@ -23,17 +50,25 @@ VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position; VARYING vec3 vary_position;
VARYING vec3 vary_light; VARYING vec3 vary_light;
VARYING vec3 vary_pointlight_col; VARYING vec3 vary_pointlight_col;
VARYING float vary_texture_index;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
uniform float near_clip; uniform float near_clip;
uniform float shadow_offset; uniform float shadow_offset;
uniform float shadow_bias; uniform float shadow_bias;
uniform vec4 light_position[8];
uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{ {
//get light vector //get light vector
vec3 lv = lp.xyz-v; vec3 lv = lp.xyz-v;
//get distance //get distance
float d = length(lv); float d = length(lv);
@@ -56,56 +91,56 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= calcDirectionalLight(n, lv); da *= calcDirectionalLight(n, lv);
} }
return da; return da;
} }
void main() void main()
{ {
//transform vertex //transform vertex
vec4 vert = vec4(gl_Vertex.xyz, 1.0); vec4 vert = vec4(position.xyz, 1.0);
vary_texture_index = gl_Vertex.w; passTextureIndex();
gl_Position = gl_ModelViewProjectionMatrix * vert; vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vec4 pos = (gl_ModelViewMatrix * vert); vec3 norm = normalize(normal_matrix * normal);
vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz));
vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset;
calcAtmospherics(pos.xyz); calcAtmospherics(pos.xyz);
//vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
// Collect normal lights // Collect normal lights
col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
vary_pointlight_col = col.rgb*gl_Color.rgb; vary_pointlight_col = col.rgb*diffuse_color.rgb;
col.rgb = vec3(0,0,0); col.rgb = vec3(0,0,0);
// Add windlight lights // Add windlight lights
col.rgb = atmosAmbient(vec3(0.)); col.rgb = atmosAmbient(vec3(0.));
vary_light = gl_LightSource[0].position.xyz; vary_light = light_position[0].xyz;
vary_ambient = col.rgb*gl_Color.rgb; vary_ambient = col.rgb*diffuse_color.rgb;
vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a)));
col.rgb = col.rgb*gl_Color.rgb; col.rgb = col.rgb*diffuse_color.rgb;
gl_FrontColor = col; vertex_color = col;
gl_FogFragCoord = pos.z;
pos = gl_ModelViewProjectionMatrix * vert;
pos = modelview_projection_matrix * vert;
vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
} }

View File

@@ -1,18 +1,39 @@
/** /**
* @file avatarShadowF.glsl * @file avatarShadowF.glsl
* * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * Second Life Viewer Source Code
* $License$ * Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/ */
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 gl_FragColor;
#endif
uniform sampler2D diffuseMap; uniform sampler2D diffuseMap;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
void main() void main()
{ {
//gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); //gl_FragColor = vec4(1,1,1,vertex_color.a * texture2D(diffuseMap, vary_texcoord0.xy).a);
gl_FragColor = vec4(1,1,1,1); gl_FragColor = vec4(1,1,1,1);
} }

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