Silence 'getCapability called before caps received for' console spam when fetching mesh. TODO: Check if a proper workaround is available in V3, as I worry that some meshes that failed the caps check may not get promptly re-generated upon caps receipt.
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@@ -2315,7 +2315,11 @@ bool LLViewerRegion::meshUploadEnabled() const
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bool LLViewerRegion::meshRezEnabled() const
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{
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if (getCapability("SimulatorFeatures").empty())
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if (!capabilitiesReceived())
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{
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return false;
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}
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else if (getCapability("SimulatorFeatures").empty())
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{
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return !getCapability("GetMesh").empty() || !getCapability("GetMesh2").empty();
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}
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