Setting the correct variable on Physics LOD setting change sounds like a good idea.

This commit is contained in:
Shyotl
2011-05-12 17:53:41 -05:00
parent b6446cad10
commit f45c3e2b1f

View File

@@ -224,7 +224,7 @@ static bool handleAvatarLODChanged(const LLSD& newvalue)
static bool handleAvatarPhysicsLODChanged(const LLSD& newvalue) static bool handleAvatarPhysicsLODChanged(const LLSD& newvalue)
{ {
LLVOAvatar::sLODFactor = (F32) newvalue.asReal(); LLVOAvatar::sPhysicsLODFactor = (F32) newvalue.asReal();
return true; return true;
} }