Setting the correct variable on Physics LOD setting change sounds like a good idea.
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@@ -224,7 +224,7 @@ static bool handleAvatarLODChanged(const LLSD& newvalue)
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static bool handleAvatarPhysicsLODChanged(const LLSD& newvalue)
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{
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LLVOAvatar::sLODFactor = (F32) newvalue.asReal();
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LLVOAvatar::sPhysicsLODFactor = (F32) newvalue.asReal();
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return true;
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}
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