Reverted addition of soon to be obsolete way of setting z offset to quick prefs

This commit is contained in:
Latif Khalifa
2013-03-22 22:40:37 +01:00
parent 40133643c0
commit f1cf73b8af

View File

@@ -2,7 +2,6 @@
<panel bg_visible="false" border="false" border_visible="false" height="200" name="Adv_Settings" use_bounding_rect="true" width="220">
<panel bottom="1" filename="panel_bg_tab.xml" height="197" width="197"/>
<slider bottom="177" left="5" control_name="RenderFarClip" decimal_digits="0" height="20" increment="8" label="Draw Dist.:" can_edit_text="true" label_width="60" max_val="1024" min_val="24" val_width="36" name="DrawDistance" width="189" tool_tip="Change your Draw Distance"/>
<slider bottom_delta="-20" control_name="AscentAvatarZModifier" height="20" increment=".001" label="Z Offset:" can_edit_text="true" label_width="60" max_val="5" min_val="-5" val_width="36" name="z_offset" width="189"/>
<slider bottom_delta="-20" control_name="RenderMaxPartCount" decimal_digits="0" height="20" increment="256" label="Particles:" can_edit_text="true" label_width="60" max_val="8192" min_val="0" val_width="36" name="MaxParticleCount" width="189" tool_tip="Amount of particles to render"/>
<slider bottom_delta="-20" control_name="RenderAvatarMaxVisible" decimal_digits="0" height="20" increment="1" label="Max Avs:" can_edit_text="true" label_width="60" max_val="50" min_val="1" val_width="36" name="RenderAvatarMaxVisible" width="189" tool_tip="How many avatars to fully render on screen. Lowering this greatly improves FPS in crowded situations. Requires Avatar Impostors to be on. [Default 35]"/>
<slider bottom_delta="-20" control_name="RenderVolumeLODFactor" height="20" increment="0.125" label="Obj. Detail:" can_edit_text="true" label_width="60" max_val="4" min_val="0.5" name="Object Detail" val_width="36" width="189" tool_tip="Controls level of detail of primitives (multiplier for current screen area when calculated level of detail[0.5 to 2.0 is stable])"/>