Use wgl shared context lists to avoid re-creating gl context from scratch.
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@@ -414,11 +414,11 @@ private:
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bool shouldShowToolTipFor(LLMouseHandler *mh);
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static bool onAlert(const LLSD& notify);
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void switchToolByMask(MASK mask);
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void destroyWindow();
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void drawMouselookInstructions();
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void stopGL(BOOL save_state = TRUE);
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void restoreGL(const std::string& progress_message = LLStringUtil::null);
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void restoreGLState();
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void restoreGL(bool full_restore, const std::string& progress_message = LLStringUtil::null);
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void initFonts(F32 zoom_factor = 1.f);
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void schedulePick(LLPickInfo& pick_info);
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S32 getChatConsoleBottomPad(); // Vertical padding for child console rect, varied by bottom clutter
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