Use wgl shared context lists to avoid re-creating gl context from scratch.
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@@ -65,7 +65,7 @@ public:
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/*virtual*/ BOOL setPosition(LLCoordScreen position);
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/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
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/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL);
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = NULL);
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/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
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/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
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/*virtual*/ void showCursor();
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