Use wgl shared context lists to avoid re-creating gl context from scratch.
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@@ -51,7 +51,7 @@ public:
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/*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;};
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/*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;};
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/*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;};
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL) {return FALSE;};
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = NULL) {return FALSE;};
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/*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;};
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/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;};
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/*virtual*/ void showCursor() {};
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