Use wgl shared context lists to avoid re-creating gl context from scratch.
This commit is contained in:
@@ -84,7 +84,7 @@ public:
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BOOL setSize(LLCoordScreen size);
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BOOL setSize(LLCoordWindow size);
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virtual void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true);
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virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL) = 0;
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virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = NULL) = 0;
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virtual BOOL setCursorPosition(LLCoordWindow position) = 0;
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virtual BOOL getCursorPosition(LLCoordWindow *position) = 0;
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virtual void showCursor() = 0;
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@@ -48,7 +48,7 @@ public:
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/*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;};
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/*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;};
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/*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;};
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL) {return FALSE;};
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = NULL) {return FALSE;};
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/*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;};
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/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;};
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/*virtual*/ void showCursor() {};
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@@ -659,7 +659,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits
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// We only support OS X 10.7's fullscreen app mode which is literally a full screen window that fills a virtual desktop.
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// This makes this method obsolete.
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BOOL LLWindowMacOSX::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp)
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BOOL LLWindowMacOSX::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp)
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{
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return FALSE;
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}
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@@ -61,7 +61,7 @@ public:
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/*virtual*/ BOOL setPosition(LLCoordScreen position);
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/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
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/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = nullptr);
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = nullptr);
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/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
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/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
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/*virtual*/ void showCursor();
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@@ -51,7 +51,7 @@ public:
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/*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;};
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/*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;};
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/*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;};
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL) {return FALSE;};
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = NULL) {return FALSE;};
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/*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;};
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/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;};
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/*virtual*/ void showCursor() {};
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@@ -734,7 +734,7 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
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// changing fullscreen resolution, or switching between windowed and fullscreen mode.
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BOOL LLWindowSDL::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp)
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BOOL LLWindowSDL::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp)
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{
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const BOOL needsRebuild = TRUE; // Just nuke the context and start over.
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BOOL result = true;
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@@ -743,6 +743,7 @@ BOOL LLWindowSDL::switchContext(BOOL fullscreen, const LLCoordScreen &size, cons
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stop_glerror();
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if(needsRebuild)
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{
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if (stopFn) stopFn();
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destroyContext();
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result = createContext(0, 0, size.mX, size.mY, 0, fullscreen, vsync_mode);
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if (result)
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@@ -751,6 +752,7 @@ BOOL LLWindowSDL::switchContext(BOOL fullscreen, const LLCoordScreen &size, cons
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initCursors();
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setCursor( UI_CURSOR_ARROW );
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}
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if (restoreFn) restoreFn(true);
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}
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stop_glerror();
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@@ -65,7 +65,7 @@ public:
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/*virtual*/ BOOL setPosition(LLCoordScreen position);
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/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
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/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL);
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = NULL);
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/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
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/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
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/*virtual*/ void showCursor();
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@@ -677,7 +677,8 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
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initDPIAwareness();
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if (!switchContext(mFullscreen, windowSize, vsync_mode, &windowPos))
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if (!switchContext(mFullscreen, windowSize, vsync_mode, nullptr, nullptr, &windowPos))
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{
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return;
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}
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@@ -956,7 +957,7 @@ BOOL LLWindowWin32::setSizeImpl(const LLCoordWindow size)
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}
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// changing fullscreen resolution
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BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp)
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BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp)
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{
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GLuint pixel_format;
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DEVMODE dev_mode;
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@@ -986,20 +987,25 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, co
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}
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gGLManager.shutdownGL();
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//destroy gl context
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class ContextHandle
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{
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public:
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ContextHandle(HGLRC context) : mOldContext(context)
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{}
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~ContextHandle()
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{
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wglDeleteContext(mOldContext);
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}
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operator HGLRC() const { return mOldContext; }
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private:
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HGLRC mOldContext;
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} oldContext = mhRC;
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if (mhRC)
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{
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if (!wglMakeCurrent(NULL, NULL))
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{
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LL_WARNS("Window") << "Release of DC and RC failed" << LL_ENDL;
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}
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if (!wglDeleteContext(mhRC))
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{
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LL_WARNS("Window") << "Release of rendering context failed" << LL_ENDL;
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}
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mhRC = NULL;
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}
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if (fullscreen)
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@@ -1509,6 +1515,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, co
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}
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mhRC = 0;
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bool sharedContext = false;
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if (wglCreateContextAttribsARB)
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{ //attempt to create a specific versioned context
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S32 attribs[] =
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@@ -1523,8 +1530,11 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, co
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bool done = false;
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while (!done)
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{
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mhRC = wglCreateContextAttribsARB(mhDC, mhRC, attribs);
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sharedContext = oldContext && (mhRC = wglCreateContextAttribsARB(mhDC, oldContext, attribs)) != nullptr;
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if (!sharedContext)
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{
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mhRC = wglCreateContextAttribsARB(mhDC, nullptr, attribs);
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}
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if (!mhRC)
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{
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if (attribs[3] > 0)
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@@ -1555,7 +1565,11 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, co
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}
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}
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if (!mhRC && !(mhRC = wglCreateContext(mhDC)))
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bool abort = !mhRC && !(mhRC = wglCreateContext(mhDC));
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if (!sharedContext && stopFn) stopFn();
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if (abort)
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{
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close();
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OSMessageBox(mCallbacks->translateString("MBGLContextErr"), mCallbacks->translateString("MBError"), OSMB_OK);
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@@ -1626,6 +1640,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, co
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glGetIntegerv(GL_SAMPLES, &buf);
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LL_INFOS() << "Acquired FSAA Samples = " << buf << LL_ENDL;
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if(restoreFn) restoreFn(!sharedContext);
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return TRUE;
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}
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@@ -57,7 +57,7 @@ public:
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/*virtual*/ BOOL setPosition(LLCoordScreen position);
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/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
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/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL);
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = NULL);
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/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
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/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
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/*virtual*/ void showCursor();
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