Threading voodoo: allow multiple concurrent calls to set_state().
This patch prepares AIStateMachine for the use of AITimer together with calls to set_state() from other threads. The extra problem in this case is that the main-thread CAN start running the state machine again (when the timer times out), while before it was assumed to be idle until a thread called set_state. This also takes into account that a thread might call set_state() and then AGAIN call set_state() before the main thread gets the chance to call idle() inbetween.
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@@ -152,37 +152,74 @@ void AIStateMachine::run(callback_type::signal_type::slot_type const& slot)
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void AIStateMachine::idle(void)
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{
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DoutEntering(dc::statemachine, "AIStateMachine::idle() [" << (void*)this << "]");
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llassert(is_main_thread());
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llassert(!mIdle);
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mIdle = true;
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mSleep = 0;
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#ifdef SHOW_ASSERT
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mCalledThreadUnsafeIdle = true;
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#endif
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}
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void AIStateMachine::idle(state_type current_run_state)
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{
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DoutEntering(dc::statemachine, "AIStateMachine::idle() [" << (void*)this << "]");
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llassert(is_main_thread());
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llassert(!mIdle);
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mSetStateLock.lock();
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// Only go idle if the run state is (still) what we expect it to be.
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// Otherwise assume that another thread called set_state() and continue running.
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if (current_run_state == mRunState)
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{
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mIdle = true;
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mSleep = 0;
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}
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mSetStateLock.unlock();
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}
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// About thread safeness:
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//
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// The main thread initializes a statemachine and calls run, so a statemachine
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// runs in the main thread. However, it is allowed that a state calls idle()
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// and then allows one and only one other thread to call cont() upon some
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// and then allows one or more other threads to call cont() upon some
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// event (only once, of course, as idle() has to be called before cont()
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// can be called again-- and another thread is not allowed to call idle()).
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// Instead of cont(), the other thread may also call set_state().
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void AIStateMachine::cont(void)
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// can be called again-- and a non-main thread is not allowed to call idle()).
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// Instead of cont() one may also call set_state().
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// Of course, this may give rise to a race condition; if that happens then
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// the thread that calls cont() (set_state()) first is serviced, and the other
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// thread(s) are ignored, as if they never called cont().
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void AIStateMachine::locked_cont(void)
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{
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DoutEntering(dc::statemachine, "AIStateMachine::cont() [" << (void*)this << "]");
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llassert(mIdle);
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// Atomic test mActive and change mIdle.
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mIdleActive.lock();
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#ifdef SHOW_ASSERT
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mContThread = apr_os_thread_current();
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#endif
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mIdle = false;
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bool not_active = mActive == as_idle;
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mIdleActive.unlock();
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// mActive is only changed in AIStateMachine::mainloop, by the main-thread, and
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// here, possibly by any thread. However, after setting mIdle to false above, it
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// is impossible for any thread to come here, until after the main-thread called
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// idle(). So, if this is the main thread then that certainly isn't going to
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// happen until we left this function, while if this is another thread and the
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// state machine is already running in the main thread then not_active is false
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// and we're already at the end of this function.
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// If not_active is true then main-thread is not running this statemachine.
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// It might call cont() (or set_state()) but never locked_cont(), and will never
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// start actually running until we are done here and release the lock on
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// continued_statemachines_and_calling_mainloop again. It is therefore safe
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// to release mSetStateLock here, with as advantage that if we're not the main-
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// thread and not_active is true, then the main-thread won't block when it has
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// a timer running that times out and calls set_state().
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mSetStateLock.unlock();
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if (not_active)
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{
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AIWriteAccess<cscm_type> cscm_w(continued_statemachines_and_calling_mainloop);
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// We only get here when the statemachine was idle (set by the main thread),
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// see first assertion. Hence, the main thread is not changing this, as the
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// statemachine is not running. Thus, mActive can have changed when a THIRD
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// thread called cont(), which is not allowed: if two threads can call cont()
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// at any moment then the first assertion can't hold.
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// See above: it is not possible that mActive was changed since not_active
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// was set to true above.
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llassert_always(mActive == as_idle);
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cscm_w->continued_statemachines.push_back(this);
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if (!cscm_w->calling_mainloop)
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@@ -192,21 +229,77 @@ void AIStateMachine::cont(void)
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gIdleCallbacks.addFunction(&AIStateMachine::mainloop);
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}
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mActive = as_queued;
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llassert_always(!mIdle); // It should never happen that one thread calls cont() while another calls idle() concurrently.
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llassert_always(!mIdle); // It should never happen that the main thread calls idle(), while another thread calls cont() concurrently.
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}
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}
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void AIStateMachine::set_state(state_type state)
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{
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DoutEntering(dc::statemachine, "AIStateMachine::set_state(" << state_str(state) << ") [" << (void*)this << "]");
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// Do not call abort(), finish() or kill() before cancelling the possibility that other threads call set_state().
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// Do not call set_state() unless running.
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llassert(mState == bs_run);
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// Do not call idle() when set_state is called from another thread.
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llassert(!mCalledThreadUnsafeIdle || LLThread::is_main_thread());
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// If this function is called from another thread than the main thread, then we have to ignore
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// it if we're not idle and the state is less than the current state. The main thread must
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// be able to change the state to anything (also smaller values). Note that that only can work
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// if the main thread itself at all times cancels thread callbacks that call set_state()
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// before calling idle() again!
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//
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// Thus: main thead calls idle(), and tells one or more threads to do callbacks on events,
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// which (might) call set_state(). If the main thread calls set_state first (currently only
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// possible as a result of the use of a timer) it will set mIdle to false (here) then cancel
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// the call backs from the other threads and only then call idle() again.
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// Thus if you want other threads get here while mIdle is false to be ignored then the
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// main thread should use a large value for the new run state.
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//
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// If a non-main thread calls set_state first, then the state is changed but the main thread
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// can still override it if it calls set_state before handling the new state; in the latter
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// case it would still be as if the call from the non-main thread was ignored.
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//
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// Concurrent calls from non-main threads however, always result in the largest state
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// to prevail.
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// Stop race condition of multiple threads calling cont() or set_state() here.
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mSetStateLock.lock();
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// If the state machine is already running, and we are not the main-thread and the new
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// state is less than the current state, ignore it.
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if (!mIdle && !LLThread::is_main_thread() && state <= mRunState)
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{
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#ifdef SHOW_ASSERT
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// It's a bit weird if the same thread does two calls on a row where the second call
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// has a smaller value: warn about that.
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if (mContThread == apr_os_thread_current())
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{
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llwarns << "Ignoring call to set_state(" << state_str(state) <<
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") by non-main thread before main-thread could react on previous call, "
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"because new state is smaller than old state (" << state_str(mRunState) << ")." << llendl;
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}
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#endif
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mSetStateLock.unlock();
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return; // Ignore.
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}
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// Change mRunState to the requested value.
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if (mRunState != state)
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{
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mRunState = state;
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Dout(dc::statemachine, "mRunState set to " << state_str(mRunState));
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}
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// Continue the state machine if appropriate.
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if (mIdle)
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cont();
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locked_cont(); // This unlocks mSetStateLock.
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else
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mSetStateLock.unlock();
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// If we get here then mIdle is false, so only mRunState can still be changed but we won't
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// call locked_cont() anymore. When the main thread finally picks up on the state change,
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// it will cancel any possible callbacks from other threads and process the largest state
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// that this function was called with in the meantime.
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}
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void AIStateMachine::abort(void)
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