Threading voodoo: allow multiple concurrent calls to set_state().
This patch prepares AIStateMachine for the use of AITimer together with calls to set_state() from other threads. The extra problem in this case is that the main-thread CAN start running the state machine again (when the timer times out), while before it was assumed to be idle until a thread called set_state. This also takes into account that a thread might call set_state() and then AGAIN call set_state() before the main thread gets the chance to call idle() inbetween.
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@@ -310,11 +310,13 @@ void LLThread::wakeLocked()
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}
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}
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#ifdef SHOW_ASSERT
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// This allows the use of llassert(is_main_thread()) to assure the current thread is the main thread.
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static apr_os_thread_t main_thread_id;
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LL_COMMON_API bool is_main_thread(void) { return apr_os_thread_equal(main_thread_id, apr_os_thread_current()); }
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#endif
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//static
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apr_os_thread_t LLThread::sMainThreadID;
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void LLThread::set_main_thread_id(void)
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{
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sMainThreadID = apr_os_thread_current();
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}
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// The thread private handle to access the LLThreadLocalData instance.
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apr_threadkey_t* LLThreadLocalData::sThreadLocalDataKey;
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@@ -346,10 +348,8 @@ void LLThreadLocalData::init(void)
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// Create the thread-local data for the main thread (this function is called by the main thread).
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LLThreadLocalData::create(NULL);
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#ifdef SHOW_ASSERT
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// This function is called by the main thread.
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main_thread_id = apr_os_thread_current();
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#endif
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LLThread::set_main_thread_id();
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}
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// This is called once for every thread when the thread is destructed.
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